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Yacine Jernite

Publications and source records attributed to Yacine Jernite.

51 records · Page 3Linked to original sources

KILT: a Benchmark for Knowledge Intensive Language Tasks

Challenging problems such as open-domain question answering, fact checking, slot filling and entity linking require access to large, external knowledge sources. While some models do well on individual tasks, developing general models is difficult as each task might require computationally expensive indexing of custom knowledge sources, in addition to dedicated infrastructure. To catalyze research on models that condition on specific information in large textual resources, we present a benchmark for knowledge-intensive language tasks (KILT). All tasks in KILT are grounded in the same snapshot of Wikipedia, reducing engineering turnaround through the re-use of components, as well as accelerating research into task-agnostic memory architectures. We test both task-specific and general baselines, evaluating downstream performance in addition to the ability of the models to provide provenance. We find that a shared dense vector index coupled with a seq2seq model is a strong baseline, outperforming more tailor-made approaches for fact checking, open-domain question answering and dialogue, and yielding competitive results on entity linking and slot filling, by generating disambiguated text. KILT data and code are available at https://github.com/facebookresearch/KILT.

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The GEM Benchmark: Natural Language Generation, its Evaluation and Metrics

We introduce GEM, a living benchmark for natural language Generation (NLG), its Evaluation, and Metrics. Measuring progress in NLG relies on a constantly evolving ecosystem of automated metrics, datasets, and human evaluation standards. Due to this moving target, new models often still evaluate on divergent anglo-centric corpora with well-established, but flawed, metrics. This disconnect makes it challenging to identify the limitations of current models and opportunities for progress. Addressing this limitation, GEM provides an environment in which models can easily be applied to a wide set of tasks and in which evaluation strategies can be tested. Regular updates to the benchmark will help NLG research become more multilingual and evolve the challenge alongside models. This paper serves as the description of the data for which we are organizing a shared task at our ACL 2021 Workshop and to which we invite the entire NLG community to participate.

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HuggingFace's Transformers: State-of-the-art Natural Language Processing

Recent progress in natural language processing has been driven by advances in both model architecture and model pretraining. Transformer architectures have facilitated building higher-capacity models and pretraining has made it possible to effectively utilize this capacity for a wide variety of tasks. \textit{Transformers} is an open-source library with the goal of opening up these advances to the wider machine learning community. The library consists of carefully engineered state-of-the art Transformer architectures under a unified API. Backing this library is a curated collection of pretrained models made by and available for the community. \textit{Transformers} is designed to be extensible by researchers, simple for practitioners, and fast and robust in industrial deployments. The library is available at \url{https://github.com/huggingface/transformers}.

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Improving Conditioning in Context-Aware Sequence to Sequence Models

Neural sequence to sequence models are well established for applications which can be cast as mapping a single input sequence into a single output sequence. In this work, we focus on cases where generation is conditioned on both a short query and a long context, such as abstractive question answering or document-level translation. We modify the standard sequence-to-sequence approach to make better use of both the query and the context by expanding the conditioning mechanism to intertwine query and context attention. We also introduce a simple and efficient data augmentation method for the proposed model. Experiments on three different tasks show that both changes lead to consistent improvements.

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Unsupervised Text Summarization via Mixed Model Back-Translation

Back-translation based approaches have recently lead to significant progress in unsupervised sequence-to-sequence tasks such as machine translation or style transfer. In this work, we extend the paradigm to the problem of learning a sentence summarization system from unaligned data. We present several initial models which rely on the asymmetrical nature of the task to perform the first back-translation step, and demonstrate the value of combining the data created by these diverse initialization methods. Our system outperforms the current state-of-the-art for unsupervised sentence summarization from fully unaligned data by over 2 ROUGE, and matches the performance of recent semi-supervised approaches.

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Why Build an Assistant in Minecraft?

In this document we describe a rationale for a research program aimed at building an open "assistant" in the game Minecraft, in order to make progress on the problems of natural language understanding and learning from dialogue.

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ELI5: Long Form Question Answering

We introduce the first large-scale corpus for long-form question answering, a task requiring elaborate and in-depth answers to open-ended questions. The dataset comprises 270K threads from the Reddit forum ``Explain Like I'm Five'' (ELI5) where an online community provides answers to questions which are comprehensible by five year olds. Compared to existing datasets, ELI5 comprises diverse questions requiring multi-sentence answers. We provide a large set of web documents to help answer the question. Automatic and human evaluations show that an abstractive model trained with a multi-task objective outperforms conventional Seq2Seq, language modeling, as well as a strong extractive baseline. However, our best model is still far from human performance since raters prefer gold responses in over 86% of cases, leaving ample opportunity for future improvement.

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CraftAssist: A Framework for Dialogue-enabled Interactive Agents

This paper describes an implementation of a bot assistant in Minecraft, and the tools and platform allowing players to interact with the bot and to record those interactions. The purpose of building such an assistant is to facilitate the study of agents that can complete tasks specified by dialogue, and eventually, to learn from dialogue interactions.

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CraftAssist Instruction Parsing: Semantic Parsing for a Minecraft Assistant

We propose a large scale semantic parsing dataset focused on instruction-driven communication with an agent in Minecraft. We describe the data collection process which yields additional 35K human generated instructions with their semantic annotations. We report the performance of three baseline models and find that while a dataset of this size helps us train a usable instruction parser, it still poses interesting generalization challenges which we hope will help develop better and more robust models.

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Grounded Recurrent Neural Networks

In this work, we present the Grounded Recurrent Neural Network (GRNN), a recurrent neural network architecture for multi-label prediction which explicitly ties labels to specific dimensions of the recurrent hidden state (we call this process "grounding"). The approach is particularly well-suited for extracting large numbers of concepts from text. We apply the new model to address an important problem in healthcare of understanding what medical concepts are discussed in clinical text. Using a publicly available dataset derived from Intensive Care Units, we learn to label a patient's diagnoses and procedures from their discharge summary. Our evaluation shows a clear advantage to using our proposed architecture over a variety of strong baselines.

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Discourse-Based Objectives for Fast Unsupervised Sentence Representation Learning

This work presents a novel objective function for the unsupervised training of neural network sentence encoders. It exploits signals from paragraph-level discourse coherence to train these models to understand text. Our objective is purely discriminative, allowing us to train models many times faster than was possible under prior methods, and it yields models which perform well in extrinsic evaluations.

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Simultaneous Learning of Trees and Representations for Extreme Classification and Density Estimation

We consider multi-class classification where the predictor has a hierarchical structure that allows for a very large number of labels both at train and test time. The predictive power of such models can heavily depend on the structure of the tree, and although past work showed how to learn the tree structure, it expected that the feature vectors remained static. We provide a novel algorithm to simultaneously perform representation learning for the input data and learning of the hierarchi- cal predictor. Our approach optimizes an objec- tive function which favors balanced and easily- separable multi-way node partitions. We theoret- ically analyze this objective, showing that it gives rise to a boosting style property and a bound on classification error. We next show how to extend the algorithm to conditional density estimation. We empirically validate both variants of the al- gorithm on text classification and language mod- eling, respectively, and show that they compare favorably to common baselines in terms of accu- racy and running time.

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Variable Computation in Recurrent Neural Networks

Recurrent neural networks (RNNs) have been used extensively and with increasing success to model various types of sequential data. Much of this progress has been achieved through devising recurrent units and architectures with the flexibility to capture complex statistics in the data, such as long range dependency or localized attention phenomena. However, while many sequential data (such as video, speech or language) can have highly variable information flow, most recurrent models still consume input features at a constant rate and perform a constant number of computations per time step, which can be detrimental to both speed and model capacity. In this paper, we explore a modification to existing recurrent units which allows them to learn to vary the amount of computation they perform at each step, without prior knowledge of the sequence's time structure. We show experimentally that not only do our models require fewer operations, they also lead to better performance overall on evaluation tasks.

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Character-Aware Neural Language Models

We describe a simple neural language model that relies only on character-level inputs. Predictions are still made at the word-level. Our model employs a convolutional neural network (CNN) and a highway network over characters, whose output is given to a long short-term memory (LSTM) recurrent neural network language model (RNN-LM). On the English Penn Treebank the model is on par with the existing state-of-the-art despite having 60% fewer parameters. On languages with rich morphology (Arabic, Czech, French, German, Spanish, Russian), the model outperforms word-level/morpheme-level LSTM baselines, again with fewer parameters. The results suggest that on many languages, character inputs are sufficient for language modeling. Analysis of word representations obtained from the character composition part of the model reveals that the model is able to encode, from characters only, both semantic and orthographic information.

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The random subgraph model for the analysis of an ecclesiastical network in Merovingian Gaul

In the last two decades many random graph models have been proposed to extract knowledge from networks. Most of them look for communities or, more generally, clusters of vertices with homogeneous connection profiles. While the first models focused on networks with binary edges only, extensions now allow to deal with valued networks. Recently, new models were also introduced in order to characterize connection patterns in networks through mixed memberships. This work was motivated by the need of analyzing a historical network where a partition of the vertices is given and where edges are typed. A known partition is seen as a decomposition of a network into subgraphs that we propose to model using a stochastic model with unknown latent clusters. Each subgraph has its own mixing vector and sees its vertices associated to the clusters. The vertices then connect with a probability depending on the subgraphs only, while the types of edges are assumed to be sampled from the latent clusters. A variational Bayes expectation-maximization algorithm is proposed for inference as well as a model selection criterion for the estimation of the cluster number. Experiments are carried out on simulated data to assess the approach. The proposed methodology is then applied to an ecclesiastical network in Merovingian Gaul. An R code, called Rambo, implementing the inference algorithm is available from the authors upon request.

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