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Yago Diez

Publications and source records attributed to Yago Diez.

3 recordsLinked to original sources

A benchmark for 2D foetal brain ultrasound analysis

Brain development involves a sequence of structural changes from early stages of the embryo until several months after birth. Currently, ultrasound is the established technique for screening due to its ability to acquire dynamic images in real-time without radiation and to its cost-efficiency. However, identifying abnormalities remains challenging due to the difficulty in interpreting foetal brain images. In this work we present a set of 104 2D foetal brain ultrasound images acquired during the 20th week of gestation that have been co-registered to a common space from a rough skull segmentation. The images are provided both on the original space and template space centred on the ellipses of all the subjects. Furthermore, the images have been annotated to highlight landmark points from structures of interest to analyse brain development. Both the final atlas template with probabilistic maps and the original images can be used to develop new segmentation techniques, test registration approaches for foetal brain ultrasound, extend our work to longitudinal datasets and to detect anomalies in new images.

eess.IV

Experimental Study of Compressed Stack Algorithms in Limited Memory Environments

The {\em compressed stack} is a data structure designed by Barba {\em et al.} (Algorithmica 2015) that allows to reduce the amount of memory needed by an algorithm (at the cost of increasing its runtime). In this paper we introduce the first implementation of this data structure and make its source code publicly available. Together with the implementation we analyze the performance of the compressed stack. In our synthetic experiments, considering different test scenarios and using data sizes ranging up to $2^{30}$ elements, we compare it with the classic (uncompressed) stack, both in terms of runtime and memory used. Our experiments show that the compressed stack needs significantly less memory than the usual stack (this difference is significant for inputs containing $2000$ or more elements). Overall, with a proper choice of parameters, we can save a significant amount of space (from two to four orders of magnitude) with a small increase in the runtime ($2.32$ times slower on average than the classic stack). These results holds even in test scenarios specifically designed to be challenging for the compressed stack.

cs.DS

Hanabi is NP-hard, Even for Cheaters who Look at Their Cards

In this paper we study a cooperative card game called Hanabi from the viewpoint of algorithmic combinatorial game theory. In Hanabi, each card has one among $c$ colors and a number between $1$ and $n$. The aim is to make, for each color, a pile of cards of that color with all increasing numbers from $1$ to $n$. At each time during the game, each player holds $h$ cards in hand. Cards are drawn sequentially from a deck and the players should decide whether to play, discard or store them for future use. One of the features of the game is that the players can see their partners' cards but not their own and information must be shared through hints. We introduce a single-player, perfect-information model and show that the game is intractable even for this simplified version where we forego both the hidden information and the multiplayer aspect of the game, even when the player can only hold two cards in her hand. On the positive side, we show that the decision version of the problem---to decide whether or not numbers from $1$ through $n$ can be played for every color---can be solved in (almost) linear time for some restricted cases.

cs.DM