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Yahui Zhou

Publications and source records attributed to Yahui Zhou.

At least 19 recordsLinked to original sources

Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory

With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal consistency and high-resolution real-time generation, limiting their applicability in real-world scenarios. To address this, we present Matrix-Game 3.0, a memory-augmented interactive world model designed for 720p real-time longform video generation. Building upon Matrix-Game 2.0, we introduce systematic improvements across data, model, and inference. First, we develop an upgraded industrial-scale infinite data engine that integrates Unreal Engine-based synthetic data, large-scale automated collection from AAA games, and real-world video augmentation to produce high-quality Video-Pose-Action-Prompt quadruplet data at scale. Second, we propose a training framework for long-horizon consistency: by modeling prediction residuals and re-injecting imperfect generated frames during training, the base model learns self-correction; meanwhile, camera-aware memory retrieval and injection enable the base model to achieve long horizon spatiotemporal consistency. Third, we design a multi-segment autoregressive distillation strategy based on Distribution Matching Distillation (DMD), combined with model quantization and VAE decoder pruning, to achieve efficient real-time inference. Experimental results show that Matrix-Game 3.0 achieves up to 40 FPS real-time generation at 720p resolution with a 5B model, while maintaining stable memory consistency over minute-long sequences. Scaling up to a 2x14B model further improves generation quality, dynamics, and generalization. Our approach provides a practical pathway toward industrial-scale deployable world models.

cs.CV

SkyReels-V4: Multi-modal Video-Audio Generation, Inpainting and Editing model

SkyReels V4 is a unified multi modal video foundation model for joint video audio generation, inpainting, and editing. The model adopts a dual stream Multimodal Diffusion Transformer (MMDiT) architecture, where one branch synthesizes video and the other generates temporally aligned audio, while sharing a powerful text encoder based on the Multimodal Large Language Models (MLLM). SkyReels V4 accepts rich multi modal instructions, including text, images, video clips, masks, and audio references. By combining the MLLMs multi modal instruction following capability with in context learning in the video branch MMDiT, the model can inject fine grained visual guidance under complex conditioning, while the audio branch MMDiT simultaneously leverages audio references to guide sound generation. On the video side, we adopt a channel concatenation formulation that unifies a wide range of inpainting style tasks, such as image to video, video extension, and video editing under a single interface, and naturally extends to vision referenced inpainting and editing via multi modal prompts. SkyReels V4 supports up to 1080p resolution, 32 FPS, and 15 second duration, enabling high fidelity, multi shot, cinema level video generation with synchronized audio. To make such high resolution, long-duration generation computationally feasible, we introduce an efficiency strategy: Joint generation of low resolution full sequences and high-resolution keyframes, followed by dedicated super-resolution and frame interpolation models. To our knowledge, SkyReels V4 is the first video foundation model that simultaneously supports multi-modal input, joint video audio generation, and a unified treatment of generation, inpainting, and editing, while maintaining strong efficiency and quality at cinematic resolutions and durations.

cs.CV

SkyReels-V3 Technique Report

Video generation serves as a cornerstone for building world models, where multimodal contextual inference stands as the defining test of capability. In this end, we present SkyReels-V3, a conditional video generation model, built upon a unified multimodal in-context learning framework with diffusion Transformers. SkyReels-V3 model supports three core generative paradigms within a single architecture: reference images-to-video synthesis, video-to-video extension and audio-guided video generation. (i) reference images-to-video model is designed to produce high-fidelity videos with strong subject identity preservation, temporal coherence, and narrative consistency. To enhance reference adherence and compositional stability, we design a comprehensive data processing pipeline that leverages cross frame pairing, image editing, and semantic rewriting, effectively mitigating copy paste artifacts. During training, an image video hybrid strategy combined with multi-resolution joint optimization is employed to improve generalization and robustness across diverse scenarios. (ii) video extension model integrates spatio-temporal consistency modeling with large-scale video understanding, enabling both seamless single-shot continuation and intelligent multi-shot switching with professional cinematographic patterns. (iii) Talking avatar model supports minute-level audio-conditioned video generation by training first-and-last frame insertion patterns and reconstructing key-frame inference paradigms. On the basis of ensuring visual quality, synchronization of audio and videos has been optimized. Extensive evaluations demonstrate that SkyReels-V3 achieves state-of-the-art or near state-of-the-art performance on key metrics including visual quality, instruction following, and specific aspect metrics, approaching leading closed-source systems. Github: https://github.com/SkyworkAI/SkyReels-V3.

cs.CV

Skywork UniPic 3.0: Unified Multi-Image Composition via Sequence Modeling

The recent surge in popularity of Nano-Banana and Seedream 4.0 underscores the community's strong interest in multi-image composition tasks. Compared to single-image editing, multi-image composition presents significantly greater challenges in terms of consistency and quality, yet existing models have not disclosed specific methodological details for achieving high-quality fusion. Through statistical analysis, we identify Human-Object Interaction (HOI) as the most sought-after category by the community. We therefore systematically analyze and implement a state-of-the-art solution for multi-image composition with a primary focus on HOI-centric tasks. We present Skywork UniPic 3.0, a unified multimodal framework that integrates single-image editing and multi-image composition. Our model supports an arbitrary (1~6) number and resolution of input images, as well as arbitrary output resolutions (within a total pixel budget of 1024x1024). To address the challenges of multi-image composition, we design a comprehensive data collection, filtering, and synthesis pipeline, achieving strong performance with only 700K high-quality training samples. Furthermore, we introduce a novel training paradigm that formulates multi-image composition as a sequence-modeling problem, transforming conditional generation into unified sequence synthesis. To accelerate inference, we integrate trajectory mapping and distribution matching into the post-training stage, enabling the model to produce high-fidelity samples in just 8 steps and achieve a 12.5x speedup over standard synthesis sampling. Skywork UniPic 3.0 achieves state-of-the-art performance on single-image editing benchmark and surpasses both Nano-Banana and Seedream 4.0 on multi-image composition benchmark, thereby validating the effectiveness of our data pipeline and training paradigm. Code, models and dataset are publicly available.

cs.CV

Skywork-R1V4: Toward Agentic Multimodal Intelligence through Interleaved Thinking with Images and DeepResearch

Despite recent progress in multimodal agentic systems, existing approaches often treat image manipulation and web search as disjoint capabilities, rely heavily on costly reinforcement learning, and lack planning grounded in real tool-execution traces. To address these limitations, we present Skywork-R1V4, a 30B (A3B) parameter multimodal agentic model that unifies multimodal planning, active image manipulation ("thinking with images"), deep multimodal search, and, most critically, interleaved reasoning that dynamically alternates between visual operations and external knowledge retrieval. Trained solely via supervised fine-tuning on fewer than 30,000 high-quality, planning-execution-consistent trajectories and validated through stepwise consistency filtering, Skywork-R1V4 achieves state-of-the-art results across perception and multimodal search benchmarks: it scores 66.1 on MMSearch and 67.2 on FVQA, surpassing Gemini 2.5 Flash on all 11 metrics. Skywork-R1V4 exhibits emergent long-horizon reasoning at inference time, successfully orchestrating more than 10 tool calls to solve complex, multi-step tasks. Our results demonstrate that sophisticated agentic multimodal intelligence can be achieved through carefully curated supervised learning alone, without any reliance on reinforcement learning.

cs.CV

Skywork UniPic 2.0: Building Kontext Model with Online RL for Unified Multimodal Model

Recent advances in multimodal models have demonstrated impressive capabilities in unified image generation and editing. However, many prominent open-source models prioritize scaling model parameters over optimizing training strategies, limiting their efficiency and performance. In this work, we present UniPic2-SD3.5M-Kontext, a 2B-parameter DiT model based on SD3.5-Medium, which achieves state-of-the-art image generation and editing while extending seamlessly into a unified multimodal framework. Our approach begins with architectural modifications to SD3.5-Medium and large-scale pre-training on high-quality data, enabling joint text-to-image generation and editing capabilities. To enhance instruction following and editing consistency, we propose a novel Progressive Dual-Task Reinforcement strategy (PDTR), which effectively strengthens both tasks in a staged manner. We empirically validate that the reinforcement phases for different tasks are mutually beneficial and do not induce negative interference. After pre-training and reinforcement strategies, UniPic2-SD3.5M-Kontext demonstrates stronger image generation and editing capabilities than models with significantly larger generation parameters-including BAGEL (7B) and Flux-Kontext (12B). Furthermore, following the MetaQuery, we connect the UniPic2-SD3.5M-Kontext and Qwen2.5-VL-7B via a connector and perform joint training to launch a unified multimodal model UniPic2-Metaquery. UniPic2-Metaquery integrates understanding, generation, and editing, achieving top-tier performance across diverse tasks with a simple and scalable training paradigm. This consistently validates the effectiveness and generalizability of our proposed training paradigm, which we formalize as Skywork UniPic 2.0.

cs.CV

Matrix-game 2.0: An open-source real-time and streaming interactive world model

Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on bidirectional attention and lengthy inference steps, severely limiting real-time performance. Consequently, they are hard to simulate real-world dynamics, where outcomes must update instantaneously based on historical context and current actions. To address this, we present Matrix-Game 2.0, an interactive world model generates long videos on-the-fly via few-step auto-regressive diffusion. Our framework consists of three key components: (1) A scalable data production pipeline for Unreal Engine and GTA5 environments to effectively produce massive amounts (about 1200 hours) of video data with diverse interaction annotations; (2) An action injection module that enables frame-level mouse and keyboard inputs as interactive conditions; (3) A few-step distillation based on the casual architecture for real-time and streaming video generation. Matrix Game 2.0 can generate high-quality minute-level videos across diverse scenes at an ultra-fast speed of 25 FPS. We open-source our model weights and codebase to advance research in interactive world modeling.

cs.CV

MoE-TTS: Enhancing Out-of-Domain Text Understanding for Description-based TTS via Mixture-of-Experts

Description-based text-to-speech (TTS) models exhibit strong performance on in-domain text descriptions, i.e., those encountered during training. However, in real-world applications, the diverse range of user-generated descriptions inevitably introduces numerous out-of-domain inputs that challenge the text understanding capabilities of these systems. To address this issue, we propose MoE-TTS, a description-based TTS model designed to enhance the understanding of out-of-domain text descriptions. MoE-TTS employs a modality-based mixture-of-experts (MoE) approach to augment a pre-trained textual large language model (LLM) with a set of specialized weights adapted to the speech modality while maintaining the original LLM frozen during training. This approach allows MoE-TTS to effectively leverage the pre-trained knowledge and text understanding abilities of textual LLMs. Our experimental results indicate that: first, even the most advanced closed-source commercial products can be challenged by carefully designed out-of-domain description test sets; second, MoE-TTS achieves superior performance in generating speech that more accurately reflects the descriptions. We encourage readers to listen to the demos at https://welkinyang.github.io/MoE-TTS/.

eess.AS

Matrix-3D: Omnidirectional Explorable 3D World Generation

Explorable 3D world generation from a single image or text prompt forms a cornerstone of spatial intelligence. Recent works utilize video model to achieve wide-scope and generalizable 3D world generation. However, existing approaches often suffer from a limited scope in the generated scenes. In this work, we propose Matrix-3D, a framework that utilize panoramic representation for wide-coverage omnidirectional explorable 3D world generation that combines conditional video generation and panoramic 3D reconstruction. We first train a trajectory-guided panoramic video diffusion model that employs scene mesh renders as condition, to enable high-quality and geometrically consistent scene video generation. To lift the panorama scene video to 3D world, we propose two separate methods: (1) a feed-forward large panorama reconstruction model for rapid 3D scene reconstruction and (2) an optimization-based pipeline for accurate and detailed 3D scene reconstruction. To facilitate effective training, we also introduce the Matrix-Pano dataset, the first large-scale synthetic collection comprising 116K high-quality static panoramic video sequences with depth and trajectory annotations. Extensive experiments demonstrate that our proposed framework achieves state-of-the-art performance in panoramic video generation and 3D world generation. See more in https://matrix-3d.github.io.

cs.CV

Skywork UniPic: Unified Autoregressive Modeling for Visual Understanding and Generation

We introduce Skywork UniPic, a 1.5 billion-parameter autoregressive model that unifies image understanding, text-to-image generation, and image editing within a single architecture-eliminating the need for task-specific adapters or inter-module connectors-and demonstrate that compact multimodal systems can achieve state-of-the-art performance on commodity hardware. Skywork UniPic achieves a GenEval score of 0.86, surpassing most existing unified models; sets a new DPG-Bench complex-generation record of 85.5; attains 5.83 on GEditBench-EN and 3.49 on ImgEdit-Bench for image editing; and generates 1024 x 1024 images with under 15 GB of GPU memory (e.g., RTX 4090). (1) a decoupled encoding strategy that leverages a masked autoregressive encoder for synthesis and a SigLIP2 encoder for understanding, all feeding a shared autoregressive decoder; (2) a progressive, resolution-aware training schedule scaling from 256 x 256 to 1024 x 1024 while dynamically unfreezing parameters to balance capacity and stability; and (3) meticulously curated, 100 million-scale datasets augmented with task-specific reward models to refine generation and editing objectives. By demonstrating that high-fidelity multimodal integration need not incur prohibitive resource demands, Skywork UniPic establishes a practical paradigm for deployable, high-fidelity multimodal AI. Code and weights are publicly available at https://huggingface.co/Skywork/Skywork-UniPic-1.5B.

cs.CV

Skywork-R1V3 Technical Report

We introduce Skywork-R1V3, an advanced, open-source vision-language model (VLM) that pioneers a new approach to visual reasoning. Its key innovation lies in effectively transferring reasoning skills from text-only Large Language Models (LLMs) to visual tasks. The strong performance of Skywork-R1V3 primarily stems from our elaborate post-training RL framework, which effectively activates and enhances the model's reasoning ability, without the need for additional continue pre-training. Through this framework, we further uncover the fundamental role of the connector module in achieving robust cross-modal alignment for multimodal reasoning models. In addition, we introduce a unique indicator of reasoning capability, the entropy of critical reasoning tokens, which has proven highly effective for checkpoint selection during RL training. Skywork-R1V3 achieves state-of-the-art results on MMMU, significantly improving from 64.3% to 76.0%. This performance matches entry-level human capabilities. Remarkably, our RL-powered post-training approach enables even the 38B parameter model to rival top closed-source VLMs. The implementation successfully transfers mathematical reasoning to other subject-related reasoning tasks. We also include an analysis of curriculum learning and reinforcement finetuning strategies, along with a broader discussion on multimodal reasoning. Skywork-R1V3 represents a significant leap in multimodal reasoning, showcasing RL as a powerful engine for advancing open-source VLM capabilities.

cs.CL

Skywork-Reward-V2: Scaling Preference Data Curation via Human-AI Synergy

Despite the critical role of reward models (RMs) in Reinforcement Learning from Human Feedback (RLHF), current state-of-the-art open RMs perform poorly on most existing evaluation benchmarks, failing to capture nuanced human preferences. We hypothesize that this brittleness stems primarily from limitations in preference datasets, which are often narrowly scoped, synthetically labeled, or lack rigorous quality control. To address these challenges, we present SynPref-40M, a large-scale preference dataset comprising 40 million preference pairs. To enable data curation at scale, we design a human-AI synergistic two-stage pipeline that leverages the complementary strengths of human annotation quality and AI scalability. In this pipeline, humans provide verified annotations, while LLMs perform automatic curation based on human guidance. Training on this preference mixture, we introduce Skywork-Reward-V2, a suite of eight reward models ranging from 0.6B to 8B parameters, trained on a carefully curated subset of 26 million preference pairs from SynPref-40M. We demonstrate that Skywork-Reward-V2 is versatile across a wide range of capabilities, including alignment with human preferences, objective correctness, safety, resistance to stylistic biases, and best-of-N scaling. These reward models achieve state-of-the-art performance across seven major reward model benchmarks, outperform generative reward models, and demonstrate strong downstream performance. Ablation studies confirm that effectiveness stems not only from data scale but also from high-quality curation. The Skywork-Reward-V2 series represents substantial progress in open reward models, demonstrating how human-AI curation synergy can unlock significantly higher data quality.

cs.CL

Skywork-SWE: Unveiling Data Scaling Laws for Software Engineering in LLMs

Software engineering (SWE) has recently emerged as a crucial testbed for next-generation LLM agents, demanding inherent capabilities in two critical dimensions: sustained iterative problem-solving (e.g., >50 interaction rounds) and long-context dependency resolution (e.g., >32k tokens). However, the data curation process in SWE remains notoriously time-consuming, as it heavily relies on manual annotation for code file filtering and the setup of dedicated runtime environments to execute and validate unit tests. Consequently, most existing datasets are limited to only a few thousand GitHub-sourced instances. To this end, we propose an incremental, automated data-curation pipeline that systematically scales both the volume and diversity of SWE datasets. Our dataset comprises 10,169 real-world Python task instances from 2,531 distinct GitHub repositories, each accompanied by a task specified in natural language and a dedicated runtime-environment image for automated unit-test validation. We have carefully curated over 8,000 successfully runtime-validated training trajectories from our proposed SWE dataset. When fine-tuning the Skywork-SWE model on these trajectories, we uncover a striking data scaling phenomenon: the trained model's performance for software engineering capabilities in LLMs continues to improve as the data size increases, showing no signs of saturation. Notably, our Skywork-SWE model achieves 38.0% pass@1 accuracy on the SWE-bench Verified benchmark without using verifiers or multiple rollouts, establishing a new state-of-the-art (SOTA) among the Qwen2.5-Coder-32B-based LLMs built on the OpenHands agent framework. Furthermore, with the incorporation of test-time scaling techniques, the performance further improves to 47.0% accuracy, surpassing the previous SOTA results for sub-32B parameter models. We release the Skywork-SWE-32B model checkpoint to accelerate future research.

cs.AI

Matrix-Game: Interactive World Foundation Model

We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding, followed by action-labeled training for interactive video generation. To support this, we curate Matrix-Game-MC, a comprehensive Minecraft dataset comprising over 2,700 hours of unlabeled gameplay video clips and over 1,000 hours of high-quality labeled clips with fine-grained keyboard and mouse action annotations. Our model adopts a controllable image-to-world generation paradigm, conditioned on a reference image, motion context, and user actions. With over 17 billion parameters, Matrix-Game enables precise control over character actions and camera movements, while maintaining high visual quality and temporal coherence. To evaluate performance, we develop GameWorld Score, a unified benchmark measuring visual quality, temporal quality, action controllability, and physical rule understanding for Minecraft world generation. Extensive experiments show that Matrix-Game consistently outperforms prior open-source Minecraft world models (including Oasis and MineWorld) across all metrics, with particularly strong gains in controllability and physical consistency. Double-blind human evaluations further confirm the superiority of Matrix-Game, highlighting its ability to generate perceptually realistic and precisely controllable videos across diverse game scenarios. To facilitate future research on interactive image-to-world generation, we will open-source the Matrix-Game model weights and the GameWorld Score benchmark at https://github.com/SkyworkAI/Matrix-Game.

cs.CV

AgentOrchestra: Orchestrating Multi-Agent Intelligence with the Tool-Environment-Agent(TEA) Protocol

Recent advances in LLM-based agent systems have shown promise on complex, long-horizon tasks, but existing agent protocols (e.g., A2A and MCP) do not adequately support lifecycle-aware coordination across agents, tools, and environments. To address this limitation, we introduce the \textbf{Tool-Environment-Agent} (TEA) protocol, a unified abstraction that models these components as first-class, versioned resources with explicit lifecycles. TEA supports end-to-end context and version management, improving traceability and reproducibility, while also enabling continual self-evolution of agent-associated components\footnote{Unless otherwise specified, \emph{agent-associated components} include prompts, memory/tool/agent/environment code, and agent outputs (solutions).}. Building on TEA, we present \projectname, a hierarchical multi-agent framework in which a central planner coordinates specialized sub-agents and dynamically extends capabilities during execution. Experiments on four challenging benchmarks, spanning expert-level agent tasks and scientific/mathematical reasoning, show that AgentOrchestra consistently outperforms strong baselines; in particular, it achieves 89.04\% on the GAIA Test set, placing it among the leading methods to the best of our knowledge. These results highlight the value of explicit protocol design and hierarchical orchestration for building more robust and adaptive multi-agent systems.

cs.AI

SkyReels-Audio: Omni Audio-Conditioned Talking Portraits in Video Diffusion Transformers

The generation and editing of audio-conditioned talking portraits guided by multimodal inputs, including text, images, and videos, remains under explored. In this paper, we present SkyReels-Audio, a unified framework for synthesizing high-fidelity and temporally coherent talking portrait videos. Built upon pretrained video diffusion transformers, our framework supports infinite-length generation and editing, while enabling diverse and controllable conditioning through multimodal inputs. We employ a hybrid curriculum learning strategy to progressively align audio with facial motion, enabling fine-grained multimodal control over long video sequences. To enhance local facial coherence, we introduce a facial mask loss and an audio-guided classifier-free guidance mechanism. A sliding-window denoising approach further fuses latent representations across temporal segments, ensuring visual fidelity and temporal consistency across extended durations and diverse identities. More importantly, we construct a dedicated data pipeline for curating high-quality triplets consisting of synchronized audio, video, and textual descriptions. Comprehensive benchmark evaluations show that SkyReels-Audio achieves superior performance in lip-sync accuracy, identity consistency, and realistic facial dynamics, particularly under complex and challenging conditions.

cs.CV

Skywork Open Reasoner 1 Technical Report

The success of DeepSeek-R1 underscores the significant role of reinforcement learning (RL) in enhancing the reasoning capabilities of large language models (LLMs). In this work, we present Skywork-OR1, an effective and scalable RL implementation for long Chain-of-Thought (CoT) models. Building on the DeepSeek-R1-Distill model series, our RL approach achieves notable performance gains, increasing average accuracy across AIME24, AIME25, and LiveCodeBench from 57.8% to 72.8% (+15.0%) for the 32B model and from 43.6% to 57.5% (+13.9%) for the 7B model. Our Skywork-OR1-32B model surpasses both DeepSeek-R1 and Qwen3-32B on the AIME24 and AIME25 benchmarks, while achieving comparable results on LiveCodeBench. The Skywork-OR1-7B and Skywork-OR1-Math-7B models demonstrate competitive reasoning capabilities among models of similar size. We perform comprehensive ablation studies on the core components of our training pipeline to validate their effectiveness. Additionally, we thoroughly investigate the phenomenon of entropy collapse, identify key factors affecting entropy dynamics, and demonstrate that mitigating premature entropy collapse is critical for improved test performance. To support community research, we fully open-source our model weights, training code, and training datasets.

cs.LG

Skywork-VL Reward: An Effective Reward Model for Multimodal Understanding and Reasoning

We propose Skywork-VL Reward, a multimodal reward model that provides reward signals for both multimodal understanding and reasoning tasks. Our technical approach comprises two key components: First, we construct a large-scale multimodal preference dataset that covers a wide range of tasks and scenarios, with responses collected from both standard vision-language models (VLMs) and advanced VLM reasoners. Second, we design a reward model architecture based on Qwen2.5-VL-7B-Instruct, integrating a reward head and applying multi-stage fine-tuning using pairwise ranking loss on pairwise preference data. Experimental evaluations show that Skywork-VL Reward achieves state-of-the-art results on multimodal VL-RewardBench and exhibits competitive performance on the text-only RewardBench benchmark. Furthermore, preference data constructed based on our Skywork-VL Reward proves highly effective for training Mixed Preference Optimization (MPO), leading to significant improvements in multimodal reasoning capabilities. Our results underscore Skywork-VL Reward as a significant advancement toward general-purpose, reliable reward models for multimodal alignment. Our model has been publicly released to promote transparency and reproducibility.

cs.CV