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Yair Zick

Publications and source records attributed to Yair Zick.

39 records · Page 3Linked to original sources

Influence in Classification via Cooperative Game Theory

A dataset has been classified by some unknown classifier into two types of points. What were the most important factors in determining the classification outcome? In this work, we employ an axiomatic approach in order to uniquely characterize an influence measure: a function that, given a set of classified points, outputs a value for each feature corresponding to its influence in determining the classification outcome. We show that our influence measure takes on an intuitive form when the unknown classifier is linear. Finally, we employ our influence measure in order to analyze the effects of user profiling on Google's online display advertising.

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Power Distribution in Randomized Weighted Voting: the Effects of the Quota

We study the Shapley value in weighted voting games. The Shapley value has been used as an index for measuring the power of individual agents in decision-making bodies and political organizations, where decisions are made by a majority vote process. We characterize the impact of changing the quota (i.e., the minimum number of seats in the parliament that are required to form a coalition) on the Shapley values of the agents. Contrary to previous studies, which assumed that the agent weights (corresponding to the size of a caucus or a political party) are fixed, we analyze new domains in which the weights are stochastically generated, modelling, for example, elections processes. We examine a natural weight generation process: the Balls and Bins model, with uniform as well as exponentially decaying probabilities. We also analyze weights that admit a super-increasing sequence, answering several open questions pertaining to the Shapley values in such games.

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Cooperative Games with Overlapping Coalitions: Charting the Tractability Frontier

In many multiagent scenarios, agents distribute resources, such as time or energy, among several tasks. Having completed their tasks and generated profits, task payoffs must be divided among the agents in some reasonable manner. Cooperative games with overlapping coalitions (OCF games) are a recent framework proposed by Chalkiadakis et al. (2010), generalizing classic cooperative games to the case where agents may belong to more than one coalition. Having formed overlapping coalitions and divided profits, some agents may feel dissatisfied with their share of the profits, and would like to deviate from the given outcome. However, deviation in OCF games is a complicated matter: agents may decide to withdraw only some of their weight from some of the coalitions they belong to; that is, even after deviation, it is possible that agents will still be involved in tasks with non-deviators. This means that the desirability of a deviation, and the stability of formed coalitions, is to a great extent determined by the reaction of non-deviators. In this work, we explore algorithmic aspects of OCF games, focusing on the core in OCF games. We study the problem of deciding if the core of an OCF game is not empty, and whether a core payoff division can be found in polynomial time; moreover, we identify conditions that ensure that the problem admits polynomial time algorithms. Finally, we introduce and study a natural class of OCF games, Linear Bottleneck Games. Interestingly, we show that such games always have a non-empty core, even assuming a highly lenient reaction to deviations.

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