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Yalin Li

Publications and source records attributed to Yalin Li.

5 recordsLinked to original sources

VoxCanvas-41M: A Large-Scale Bilingual Dataset for Instruction-Based Speech Editing and Its Learning Dynamics

Recent advances in speech generation have spurred the development of speech editing techniques. However, achieving high-quality speech editing remains challenging due to two key limitations. First, the major hurdle is the lack of large-scale, high-quality speech editing datasets. Constructing such datasets is costly, while open-source, scalable data pipelines remain limited. Second, the learning dynamics of speech editing models remain poorly understood. In particular, how models acquire editing capabilities and the relationship between generation and editing remain unclear. To address these challenges, we introduce VoxCanvas-41M, a large-scale bilingual dataset comprising approximately 41 million speech editing pairs. VoxCanvas-41M covers two major categories: content editing, including single-span, multi-span, and location-reference editing, and paralinguistic editing, covering the insertion and deletion of 39 classes of nonverbal events such as laughter, sighs, and coughs. Building on VoxCanvas-41M, we train VoxCanvas-Edit, an instruction-based speech editing model, demonstrating the effectiveness of our dataset in improving editing performance. Furthermore, we systematically investigate the learning dynamics of speech editing, examining how models learn different editing operations and how data scale, task interactions, and training strategies affect editing performance. The dataset, pipeline, and demos are publicly available.

cs.SD↗

Qwen-Audio-Jev: A Unified Interface for Audio Decisions

Large audio language models (LALMs) have made substantial progress in audio understanding. However, autoregressive text generation introduces computational overhead and latency in high-throughput applications that require frequent selection, judgment, and scoring. To address this limitation, we introduce Qwen-Audio-Jev, which augments Qwen-Audio-3.1-ASR-Flash-Next with a dedicated Jev decision head. The model unifies selection, binary judgment, and scoring through three decision primitives: CHOICE, NOUL, and SCORE. Given an audio input, a natural-language question, and an explicit answer specification, Qwen-Audio-Jev directly outputs a task-conditioned probability distribution or a numerical score through typed decision readouts. Evaluation across 18 benchmarks demonstrates the model's effectiveness: CHOICE achieves 78.40 percent accuracy on MMAU and 83.14 percent on MMSU; NOUL achieves 93.76 percent accuracy on the VoxCeleb1-O speaker verification benchmark; and SCORE achieves a normalized mean absolute error of 0.1235 on NISQA overall quality assessment. These results highlight the potential of Qwen-Audio-Jev for efficient audio decision-making in applications such as large-scale audio screening, speaker verification, and automated quality assessment.

cs.SD↗

AuK Technical Report: An Open-Source Foundational Model for Speech Generation and Editing

We introduce AuK, an open-source foundational model that unifies speech generation and editing through a common interface of natural-language instructions and audio context. To support this broad capability set, we construct approximately 3.03 billion instruction--audio instances and 1.95 million hours of effective supervision across five task families: speech generation, content editing, enhancement and separation, paralinguistic editing, and acoustic editing. AuK combines a multimodal large language model for semantic conditioning, an VAE jointly trained on speech, general audio, and music for acoustic conditioning, and a hybrid rectified-flow Transformer that performs dual-stream MMDiT blocks followed by unified single-stream DiT blocks for generation. Training begins with generation-only warm-up and proceeds to joint generation--editing pre-training. We then apply complementary post-training strategies: human-feedback preference optimization for open-ended editing and reward-based reinforcement learning for speech generation. To reduce inference cost, we further distill the model with consistency initialization and task-routed Decoupled DMD. The resulting AuK-Flash performs 4-step inference without classifier-free guidance and achieves a 4.5 wall-clock speedup over the full model under matched conditions. Experiments demonstrate leading performance on zero-shot and instruction-controlled speech generation and general instruction-guided editing, while remaining competitive on signal-level restoration tasks. We release both the source code and model weights to support reproducibility and further research.

cs.SD↗

MMAE: A Massive Multitask Audio Editing Benchmark

We introduce MMAE, a Massive Multitask Audio Editing benchmark, serving as the first comprehensive evaluation testbed designed for general-purpose instruction-based audio editing. Spurred by the shift toward intelligent creation, interactive editing has rapidly expanded from visual domains, pioneered by models like Nano-banana 2 for images and Gemini-Omni for video, into audio. However, the current evaluation infrastructure lags severely, remaining highly fragmented and restricted to specific subdomains or basic operations. Unlike existing benchmarks that are limited in scope, MMAE extends to a broad spectrum of real-world scenarios, encompassing 7 distinct audio modalities, including sound, speech, music, and their mixtures. Furthermore, we establish a comprehensive taxonomy spanning 6 levels of task complexity, from basic modifications to multi-hop reasoning and multi-round editing, 2 levels of granularity, and 8 distinct operation types. Meticulously curated through human-agent collaboration, MMAE comprises 2,000 high-fidelity samples paired with a pioneering rubric-based evaluation framework. By decomposing free-form tasks into 17,741 verifiable criteria, this robust rubric-based paradigm enables a precise, multi-dimensional assessment of both instruction following and context consistency. Our extensive evaluation of leading models reveals that current systems remain far from achieving reliable edits. Strikingly, the Exact Match Rate (EMR) consistently falls below 5% and plummets to an absolute 0% in complex, mixed-modality tasks, exposing critical bottlenecks in precise execution and structural robustness. We hope MMAE will serve as a catalyst for future advances in the intelligent creation community, providing a clear diagnostic roadmap and establishing a standardized, long-lasting evaluation paradigm for next-generation audio editing systems.

cs.SD↗

QSDsan: An Integrated Platform for Quantitative Sustainable Design of Sanitation and Resource Recovery Systems

Sustainable sanitation and resource recovery technologies are needed to address rapid environmental and socioeconomic changes. Research prioritization is critical to expedite the development and deployment of such technologies across their vast system space (e.g., technology choices, design and operating decisions). In this study, we introduce QSDsan - an open-source tool written in Python (under the object-oriented programming paradigm) and developed for the quantitative sustainable design (QSD) of sanitation and resource recovery systems. As an integrated platform for system design, process modeling and simulation, techno-economic analysis (TEA), and life cycle assessment (LCA), QSDsan can be used to enumerate and investigate the opportunity space for emerging technologies under uncertainty, while considering contextual parameters that are critical to technology deployment. We illustrate the core capabilities of QSDsan through two distinct examples: (i) evaluation of a complete sanitation value chain that compares three alternative systems; and (ii) dynamic simulation of the wastewater treatment plant described in the benchmark simulation model no. 1 (BSM1). Through these examples, we show the utility of QSDsan to automate design, enable flexible process modeling, achieve rapid and reproducible simulations, and to perform advanced statistical analyses with integrated visualization. We strive to make QSDsan a community-led platform with online documentation, tutorials (explanatory notes, executable scripts, and video demonstrations), and a growing ecosystem of supporting packages (e.g., DMsan for decision-making). This platform can be freely accessed, used, and expanded by researchers, practitioners, and the public alike, ultimately contributing to the advancement of safe and affordable sanitation technologies around the globe.

cs.CY↗