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Yamuna Prasad

Publications and source records attributed to Yamuna Prasad.

18 recordsLinked to original sources

LILA: Calibration-Free Structured Pruning of Large Language Models via Latent Spectral Geometry

Structured pruning of large language models (LLMs) offers hardware-efficient compression, yet existing methods require calibration data, gradient computation, or large auxiliary policy networks at pruning time. LILA (\emph{Latent-Informed Layer Analysis}) scores neuron importance via the Kolmogorov--Smirnov (KS) distance between empirical singular value distributions of the full and neuron-ablated feed-forward network (FFN) weight matrix, providing a closed-form spectral rule requiring no training, calibration data, or auxiliary network. Without any fine-tuning, LILA surpasses PruneNet (45M-parameter RL policy) by 1.57~pp in zero-shot accuracy on LLaMA-2-7B at 25\% sparsity, and outperforms WikiText-2-calibrated SliceGPT by up to 6.0~pp across all sparsity levels, while preserving the original architecture. After one epoch of LoRA recovery fine-tuning, LILA achieves highly competitive performance, matching the heavily calibrated SliceGPT baseline to within a 0.48~pp margin across LLaMA-2-7B and Phi-2, despite using zero calibration data. A Neural Tangent Kernel analysis confirms a 22$\times$ reduction in functional distortion versus random pruning, providing theoretical grounding for the spectral importance criterion. Finally, extending LILA to dynamically allocate sparsity budgets via KS-scores yields state-of-the-art generative preservation at moderate compression, while uncovering fundamental single-layer architectural bottlenecks at higher compression regimes.

cs.LG

Approximately Bisubmodular Regret Minimization in Billboard and Social Media Advertising

We study the problem of minimizing regret in multi-mode advertisement settings, where an influence provider allocates advertising resources such as social network seeds and billboard slots to multiple advertisers with specified influence demands and payments. Unlike prior work focusing on a single mode of advertising, we consider the interplay between online and offline modes and introduce a novel regret model that captures their interaction effect. This leads to a regret minimization problem that is non-monotone, non-submodular, and NP-hard to approximate within any constant factor. To address this, we propose a monotone, approximately bisubmodular influence model and develop two algorithmic solutions: Projected Subgradient Method based on the Lovász extension of the regret function, and an Approximate Bisubmodular Local Search algorithm with provable guarantees. Experiments on large-scale real-world datasets, including billboard and trajectory data from major U.S. cities, as well as social network graphs, demonstrate that our methods outperform existing baselines in minimizing total regret while satisfying advertiser demands. Our framework is broadly applicable to other resource allocation scenarios beyond advertising.

cs.GT

SentiMaithili: A Benchmark Dataset for Sentiment and Reason Generation for the Low-Resource Maithili Language

Developing benchmark datasets for low-resource languages poses significant challenges, primarily due to the limited availability of native linguistic experts and the substantial time and cost involved in annotation. Given these challenges, Maithili is still underrepresented in natural language processing research. It is an Indo-Aryan language spoken by more than 13 million people in the Purvanchal region of India, valued for its rich linguistic structure and cultural significance. While sentiment analysis has achieved remarkable progress in high-resource languages, resources for low-resource languages, such as Maithili, remain scarce, often restricted to coarse-grained annotations and lacking interpretability mechanisms. To address this limitation, we introduce a novel dataset comprising 3,221 Maithili sentences annotated for sentiment polarity and accompanied by natural language justifications. Moreover, the dataset is carefully curated and validated by linguistic experts to ensure both label reliability and contextual fidelity. Notably, the justifications are written in Maithili, thereby promoting culturally grounded interpretation and enhancing the explainability of sentiment models. Furthermore, extensive experiments using both classical machine learning and state-of-the-art transformer architectures demonstrate the dataset's effectiveness for interpretable sentiment analysis. Ultimately, this work establishes the first benchmark for explainable affective computing in Maithili, thus contributing a valuable resource to the broader advancement of multilingual NLP and explainable AI.

cs.CL

Balanced Popularity in Multi-Product Billboard Advertisement

The billboard advertisement has emerged as an effective out-of-home advertisement technique where the objective is to choose a limited number of slots to play some advertisement content (e.g., animation, video, etc.) with the hope that the content will be visible to a large number of travelers, and this will be helpful to earn more revenue. In this paper, we study a variant of the influential slot selection problem where the advertiser wants to promote multiple products. Formally, we call this problem the \textsc{Multi-Product Influence Maximization Problem for the Balanced Popularity} Problem. The input to our problem is a trajectory and a billboard database, as well as a budget for each product. The goal here is to choose a subset of slots for each product such that the aggregated influence of all the products gets maximized subject to the following two constraints: total selection cost for each product is less than or equal to the allocated budget for that product, and the difference between the influence for any two products is less than or equal to a given threshold. We show that the problem is NP-hard to solve optimally. We formulate this problem as a linear programming problem and use linear programming relaxation with randomized rounding. Further, we propose a greedy-based heuristic with balance correction to solve this problem. We conduct a number of experiments with real-world trajectory and billboard datasets, and the results are reported. From the reported results, we observe that the proposed solution approaches lead to more influence compared to many baseline methods.

cs.DB

ONG: One-Shot NMF-based Gradient Masking for Efficient Model Sparsification

Deep Neural Networks (DNNs) have achieved remarkable success but their large size poses deployment challenges. While various pruning techniques exist, many involve complex iterative processes, specialized criteria, or struggle to maintain sparsity effectively during training. We introduce ONG (One-shot NMF-based Gradient Masking), a novel sparsification strategy that identifies salient weight structures using Non-negative Matrix Factorization (NMF) for one-shot pruning at the outset of training. Subsequently, ONG employs a precise gradient masking mechanism to ensure that only unpruned weights are updated, strictly preserving the target sparsity throughout the training phase. We integrate ONG into the BIMP comparative framework and evaluate it on CIFAR-10 and CIFAR-100 with ResNet56, ResNet34, and ResNet18 against established stable sparsification methods. Our experiments demonstrate ONG's ability to achieve comparable or superior performance at various sparsity levels while maintaining structural integrity post-pruning and offering a clear mechanism for targeting desired sparsities.

cs.CV

Influential Slot and Tag Selection in Billboard Advertisement

The selection of influential billboard slots remains an important problem in billboard advertisements. Existing studies on this problem have not considered the case of context-specific influence probability. To bridge this gap, in this paper, we introduce the Context Dependent Influential Billboard Slot Selection Problem. First, we show that the problem is NP-hard. We also show that the influence function holds the bi-monotonicity, bi-submodularity, and non-negativity properties. We propose an orthant-wise Stochastic Greedy approach to solve this problem. We show that this method leads to a constant-factor approximation guarantee. Subsequently, we propose an orthant-wise Incremental and Lazy Greedy approach. In a generic sense, this is a method for maximizing a bi-submodular function under the cardinality constraint, which may also be of independent interest. We analyze the performance guarantee of this algorithm as well as time and space complexity. The proposed solution approaches have been implemented with real-world billboard and trajectory datasets. We compare the performance of our method with several baseline methods, and the results are reported. Our proposed orthant-wise stochastic greedy approach leads to significant results when the parameters are set properly with reasonable computational overhead.

cs.DS

Group Trip Planning Query Problem with Multimodal Journey

In Group Trip Planning (GTP) Query Problem, we are given a city road network where a number of Points of Interest (PoI) have been marked with their respective categories (e.g., Cafeteria, Park, Movie Theater, etc.). A group of agents want to visit one PoI from every category from their respective starting location and once finished, they want to reach their respective destinations. This problem asks which PoI from every category should be chosen so that the aggregated travel cost of the group is minimized. This problem has been studied extensively in the last decade, and several solution approaches have been proposed. However, to the best of our knowledge, none of the existing studies have considered the different modalities of the journey, which makes the problem more practical. To bridge this gap, we introduce and study the GTP Query Problem with Multimodal Journey in this paper. Along with the other inputs of the GTP Query Problem, we are also given the different modalities of the journey that are available and their respective cost. Now, the problem is not only to select the PoIs from respective categories but also to select the modality of the journey. For this problem, we have proposed an efficient solution approach, which has been analyzed to understand their time and space requirements. A large number of experiments have been conducted using real-life datasets and the results have been reported. From the results, we observe that the PoIs and modality of journey recommended by the proposed solution approach lead to much less time and cost than the baseline methods.

cs.MA

Fairness Driven Slot Allocation Problem in Billboard Advertisement

In billboard advertisement, a number of digital billboards are owned by an influence provider, and several commercial houses (which we call advertisers) approach the influence provider for a specific number of views of their advertisement content on a payment basis. Though the billboard slot allocation problem has been studied in the literature, this problem still needs to be addressed from a fairness point of view. In this paper, we introduce the Fair Billboard Slot Allocation Problem, where the objective is to allocate a given set of billboard slots among a group of advertisers based on their demands fairly and efficiently. As fairness criteria, we consider the maximin fair share, which ensures that each advertiser will receive a subset of slots that maximizes the minimum share for all the advertisers. We have proposed a solution approach that generates an allocation and provides an approximate maximum fair share. The proposed methodology has been analyzed to understand its time and space requirements and a performance guarantee. It has been implemented with real-world trajectory and billboard datasets, and the results have been reported. The results show that the proposed approach leads to a balanced allocation by satisfying the maximin fairness criteria. At the same time, it maximizes the utility of advertisers.

cs.GT

Multi-Slot Tag Assignment Problem in Billboard Advertisement

Nowadays, billboard advertising has emerged as an effective advertising technique due to higher returns on investment. Given a set of selected slots and tags, how to effectively assign the tags to the slots remains an important question. In this paper, we study the problem of assigning tags to the slots such that the number of tags for which influence demand of each zone is satisfied gets maximized. Formally, we call this problem the Multi-Slot Tag Assignment Problem. The input to the problem is a geographical region partitioned into several zones, a set of selected tags and slots, a trajectory, a billboard database, and the influence demand for every tag for each zone. The task here is to find out the assignment of tags to the slots, such the number of tags for which the zonal influence demand is satisfied is maximized. We show that the problem is NP-hard, and we propose an efficient approximation algorithm to solve this problem. A time and space complexity analysis of the proposed methodology has been done. The proposed methodology has been implemented with real-life datasets, and a number of experiments have been carried out to show the effectiveness and efficiency of the proposed approach. The obtained results have been compared with the baseline methods, and we observe that the proposed approach leads to a number of tags whose zonal influence demand is satisfied.

cs.DS

An Effective Tag Assignment Approach for Billboard Advertisement

Billboard Advertisement has gained popularity due to its significant outrage in return on investment. To make this advertisement approach more effective, the relevant information about the product needs to be reached to the relevant set of people. This can be achieved if the relevant set of tags can be mapped to the correct slots. Formally, we call this problem the Tag Assignment Problem in Billboard Advertisement. Given trajectory, billboard database, and a set of selected billboard slots and tags, this problem asks to output a mapping of selected tags to the selected slots so that the influence is maximized. We model this as a variant of traditional bipartite matching called One-To-Many Bipartite Matching (OMBM). Unlike traditional bipartite matching, a tag can be assigned to only one slot; in the OMBM, a tag can be assigned to multiple slots while the vice versa can not happen. We propose an iterative solution approach that incrementally allocates the tags to the slots. The proposed methodology has been explained with an illustrated example. A complexity analysis of the proposed solution approach has also been conducted. The experimental results on real-world trajectory and billboard datasets prove our claim on the effectiveness and efficiency of the proposed solution.

cs.DS

Influential Billboard Slot Selection under Zonal Influence Constraint

Given billboard and trajectory database, finding a limited number of billboard slots for maximizing the influence is an important problem in the context of billboard advertisement. Most of the existing literature focused on the influential slot selection problem without considering any specific zonal influence constraint. To bridge this gap in this paper, we introduce and study the Influential Billboard Slot Selection Problem Under Zonal Influence Constraint. We propose a simple greedy approach to solve this problem. Though this method is easy to understand and simple to implement due to the excessive number of marginal gain computations, this method is not scalable. We design a branch and bound framework with two bound estimation techniques that divide the problem into different zones and integrate the zone-specific solutions to obtain a solution for the whole. We implement both the solution methodologies with real-world billboard and trajectory datasets and several experiments have been reported. We compare the performance of the proposed solution approaches with several baseline methods. The results show that the proposed approaches lead to more effective solutions with reasonable computational overhead than the baseline methods.

cs.DB

MisGUIDE : Defense Against Data-Free Deep Learning Model Extraction

The rise of Machine Learning as a Service (MLaaS) has led to the widespread deployment of machine learning models trained on diverse datasets. These models are employed for predictive services through APIs, raising concerns about the security and confidentiality of the models due to emerging vulnerabilities in prediction APIs. Of particular concern are model cloning attacks, where individuals with limited data and no knowledge of the training dataset manage to replicate a victim model's functionality through black-box query access. This commonly entails generating adversarial queries to query the victim model, thereby creating a labeled dataset. This paper proposes "MisGUIDE", a two-step defense framework for Deep Learning models that disrupts the adversarial sample generation process by providing a probabilistic response when the query is deemed OOD. The first step employs a Vision Transformer-based framework to identify OOD queries, while the second step perturbs the response for such queries, introducing a probabilistic loss function to MisGUIDE the attackers. The aim of the proposed defense method is to reduce the accuracy of the cloned model while maintaining accuracy on authentic queries. Extensive experiments conducted on two benchmark datasets demonstrate that the proposed framework significantly enhances the resistance against state-of-the-art data-free model extraction in black-box settings.

cs.CR

Minimizing Regret in Billboard Advertisement under Zonal Influence Constraint

In a typical billboard advertisement technique, a number of digital billboards are owned by an influence provider, and many advertisers approach the influence provider for a specific number of views of their advertisement content on a payment basis. If the influence provider provides the demanded or more influence, then he will receive the full payment or else a partial payment. In the context of an influence provider, if he provides more or less than an advertiser's demanded influence, it is a loss for him. This is formalized as 'Regret', and naturally, in the context of the influence provider, the goal will be to allocate the billboard slots among the advertisers such that the total regret is minimized. In this paper, we study this problem as a discrete optimization problem and propose four solution approaches. The first one selects the billboard slots from the available ones in an incremental greedy manner, and we call this method the Budget Effective Greedy approach. In the second one, we introduce randomness with the first one, where we perform the marginal gain computation for a sample of randomly chosen billboard slots. The remaining two approaches are further improvements over the second one. We analyze all the algorithms to understand their time and space complexity. We implement them with real-life trajectory and billboard datasets and conduct a number of experiments. It has been observed that the randomized budget effective greedy approach takes reasonable computational time while minimizing the regret.

cs.DB

Towards Regret Free Slot Allocation in Billboard Advertisement

Creating and maximizing influence among the customers is one of the central goals of an advertiser, and hence, remains an active area of research in recent times. In this advertisement technique, the advertisers approach an influence provider for a specific number of views of their content on a payment basis. Now, if the influence provider can provide the required number of views or more, he will receive the full, else a partial payment. In the context of an influence provider, it is a loss for him if he offers more or less views. This is formalized as 'Regret', and naturally, in the context of the influence provider, the goal will be to minimize this quantity. In this paper, we solve this problem in the context of billboard advertisement and pose it as a discrete optimization problem. We propose four efficient solution approaches for this problem and analyze them to understand their time and space complexity. We implement all the solution methodologies with real-life datasets and compare the obtained results with the existing solution approaches from the literature. We observe that the proposed solutions lead to less regret while taking less computational time.

cs.IR

Influential Billboard Slot Selection using Spatial Clustering and Pruned Submodularity Graph

Billboard advertising is a popular out-of-home advertising technique adopted by commercial houses. Companies own billboards and offer them to commercial houses on a payment basis. Given a database of billboards with slot information, we want to determine which k slots to choose to maximize influence. We call this the INFLUENTIAL BILLBOARD SLOT SELECTION (IBSS) Problem and pose it as a combinatorial optimization problem. We show that the influence function considered in this paper is non-negative, monotone, and submodular. The incremental greedy approach based on the marginal gain computation leads to a constant factor approximation guarantee. However, this method scales very poorly when the size of the problem instance is very large. To address this, we propose a spatial partitioning and pruned submodularity graph-based approach that is divided into the following three steps: preprocessing, pruning, and selection. We analyze the proposed solution approaches to understand their time, space requirement, and performance guarantee. We conduct extensive set of experiments with real-world datasets and compare the performance of the proposed solution approaches with the available baseline methods. We observe that the proposed approaches lead to more influence than all the baseline methods within reasonable computational time.

cs.DB

Influential Billboard Slot Selection using Pruned Submodularity Graph

Billboard Advertisement has emerged as an effective out-of-home advertisement technique and adopted by many commercial houses. In this case, the billboards are owned by some companies and they are provided to the commercial houses slot\mbox{-}wise on a payment basis. Now, given the database of billboards along with their slot information which $k$ slots should be chosen to maximize the influence. Formally, we call this problem as the \textsc{Influential Billboard Slot Selection} Problem. In this paper, we pose this problem as a combinatorial optimization problem. Under the `triggering model of influence', the influence function is non-negative, monotone, and submodular. However, as the incremental greedy approach for submodular function maximization does not scale well along with the size of the problem instances, there is a need to develop efficient solution methodologies for this problem.

cs.DB

Max-Margin Feature Selection

Many machine learning applications such as in vision, biology and social networking deal with data in high dimensions. Feature selection is typically employed to select a subset of features which im- proves generalization accuracy as well as reduces the computational cost of learning the model. One of the criteria used for feature selection is to jointly minimize the redundancy and maximize the rele- vance of the selected features. In this paper, we formulate the task of feature selection as a one class SVM problem in a space where features correspond to the data points and instances correspond to the dimensions. The goal is to look for a representative subset of the features (support vectors) which describes the boundary for the region where the set of the features (data points) exists. This leads to a joint optimization of relevance and redundancy in a principled max-margin framework. Additionally, our formulation enables us to leverage existing techniques for optimizing the SVM objective resulting in highly computationally efficient solutions for the task of feature selection. Specifically, we employ the dual coordinate descent algorithm (Hsieh et al., 2008), originally proposed for SVMs, for our formulation. We use a sparse representation to deal with data in very high dimensions. Experiments on seven publicly available benchmark datasets from a variety of domains show that our approach results in orders of magnitude faster solutions even while retaining the same level of accuracy compared to the state of the art feature selection techniques.

cs.LG

Integrating K-means with Quadratic Programming Feature Selection

Several data mining problems are characterized by data in high dimensions. One of the popular ways to reduce the dimensionality of the data is to perform feature selection, i.e, select a subset of relevant and non-redundant features. Recently, Quadratic Programming Feature Selection (QPFS) has been proposed which formulates the feature selection problem as a quadratic program. It has been shown to outperform many of the existing feature selection methods for a variety of applications. Though, better than many existing approaches, the running time complexity of QPFS is cubic in the number of features, which can be quite computationally expensive even for moderately sized datasets. In this paper we propose a novel method for feature selection by integrating k-means clustering with QPFS. The basic variant of our approach runs k-means to bring down the number of features which need to be passed on to QPFS. We then enhance this idea, wherein we gradually refine the feature space from a very coarse clustering to a fine-grained one, by interleaving steps of QPFS with k-means clustering. Every step of QPFS helps in identifying the clusters of irrelevant features (which can then be thrown away), whereas every step of k-means further refines the clusters which are potentially relevant. We show that our iterative refinement of clusters is guaranteed to converge. We provide bounds on the number of distance computations involved in the k-means algorithm. Further, each QPFS run is now cubic in number of clusters, which can be much smaller than actual number of features. Experiments on eight publicly available datasets show that our approach gives significant computational gains (both in time and memory), over standard QPFS as well as other state of the art feature selection methods, even while improving the overall accuracy.

cs.CV