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Yan Ding

Publications and source records attributed to Yan Ding.

At least 19 recordsLinked to original sources

Learning from Environmental Feedback: Credit Assignment across Multiple Timescales for Agentic Reinforcement Learning

Agentic reinforcement learning (RL) often suffers from delayed and sparse rewards in real-world environments. A promising solution to this challenge is credit assignment, which aims to decompose trajectory-level rewards and provide more fine-grained supervision for intermediate decisions. However, existing credit assignment approaches ignore the rich process information naturally generated during environment interaction, e.g., interaction history. We argue that such information provides valuable supervision for identifying the contribution of individual actions. To this end, we propose Environmental Feedback-based Credit Assignment (EFCA), a multi-timescale credit assignment approach for long-horizon agentic RL. EFCA complements the long-term outcome signal with two environment-grounded process signals: a short-term feedback signal that captures the immediate effect of the current action and a medium-term state-history signal that identifies ineffective patterns from recent interactions. Both signals are directly extracted from environment feedback and integrated through a return reweighting mechanism. Experiments on ALFWorld and WebShop demonstrate that EFCA consistently improves both task success and task quality over strong baselines, highlighting the effectiveness of environment-grounded multi-timescale credit assignment for long-horizon agentic RL.

cs.LG

RRC: Unlocking Generative Reward Models in LLM Reinforcement Learning via Ranking-Based Reward Construction

Recent advances in reward modeling show a paradigm shift from discriminative reward models to generative reward models. However, despite their strong capabilities in response ranking, generative reward models have not realized their potential in reinforcement learning (RL). Our analysis reveals that this limitation arises from a mismatch between the comparative nature of generative reward modeling and the scalar scoring paradigm adopted by existing RL algorithms. To bridge this gap, we propose a Ranking-based Reward Construction (RRC) approach, which enables generative reward models to provide more effective RL learning signals by deriving rewards from relative preference rankings. RRC introduces two complementary strategies: self-competitive ranking, which exploits comparisons among sampled responses, and anchor-guided ranking, which enables scalable ranking-based reward construction with a small set of reference responses. Experiments across open-ended chat and reasoning benchmarks demonstrate that RRC substantially improves RL training with generative reward models, achieving consistent gains over existing reward construction approaches. Our code can be found at https://github.com/wangclnlp/RRC.

cs.LG

InternVLA-A1.5: Unifying Understanding, Latent Foresight, and Action for Compositional Generalization

Unified models for robot manipulation aim to equip one policy with both the semantic priors of pretrained VLMs and the physical dynamics learned through future prediction. In practice, existing designs tend to erode the semantics of the pretrained backbone, suffer interference among heterogeneous objectives, and learn future prediction from scratch in pixel space, leaving the dynamics priors of pretrained video generators unexploited. We present InternVLA-A1.5, which builds the policy on a native VLM backbone that keeps training on VQA and subtask prediction, and attaches a lightweight unified expert for continuous action generation. Future prediction is recast as a latent-querying problem, where a small set of learnable foresight tokens condenses the task-relevant future into a compact latent code under the supervision of a frozen pretrained video generation model, so the policy inherits world-model dynamics priors without ever learning pixel-level generation. The video branch is discarded at inference, keeping real-time control. Pretrained on 1.2M robot episodes and 3M multimodal samples, InternVLA-A1.5 achieves the best overall results on all six simulation benchmarks. In the real world, the preserved semantics deliver the strongest compositional generalization on held-out instruction bindings, and the two designs together sustain long-horizon execution.

cs.RO

One-to-Two Acting: A Novel Framework for Single-arm Agent Action Expansion to Dual Arms

Dual-arm manipulation can improve throughput via parallel execution, but collecting bimanual demonstrations for training is costly and difficult. We present ExS2D, a hierarchical action expansion framework that enables dual-arm manipulation from single-arm supervision. ExS2D first generates structured subtasks from textual instructions while explicitly capturing temporal precedence. It then grounds each subtask into executable actions through subtask-guided action mapping in observation. Finally, precedence-aware action allocation and synchronized planning are performed by a multimodal large language model driven coordinator to select collision-free dual-arm executions. Simulation experiments demonstrate that ExS2D reduces the average execution steps by 54.4% while maintaining a comparable success rate to a single-arm baseline. Real-robot experiments on four tasks further demonstrate the reliability of ExS2D for dual-arm execution under few-shot single-arm samples, while using zero bimanual demonstrations.

cs.RO

A Scalable Embodied Intelligence Platform for Seamless Real-to-Sim-to-Real Transfer of Household Mobile Manipulation Tasks

Mobile manipulation is a fundamental capability in embodied intelligence robotics. The growing demand for robust and generalizable manipulation in unstructured household environments has driven rapid progress in embodied intelligence platforms. However, achieving a seamless transfer across the real-to-sim-to-real cycle faces three key challenges, including costly high-fidelity simulation scenes reconstruction, the complexity of systematic strategy evaluation in simulation, and incompatible real-world deployments. To address these challenges, we develop BestMan, a scalable and seamless real-to-sim-to-real platform that bridges the gap between the simulation and the real world, enabling effective strategy development, integration, and deployment for household mobile manipulation. Specifically, we design a novel Automated Scene Generation (ASG) module to reconstruct realistic simulations from real observations. Then, we propose a simulation-guided task formalization and skill learning architecture that supports the flexible integration and large-scale evaluations of hybrid skill strategies in simulation. Finally, to enhance the real-world scalability, we develop a Hardware-agnostic and Unified Middleware (HUM) to ensure seamless and compatible sim-to-real transfer across heterogeneous mobile manipulators for real deployments. Experimental results demonstrate the superior performance of our proposed platform in establishing standardized benchmarks and facilitating promising research in the field of mobile manipulation.

cs.RO

UMI-Bench 1.0: An Open and Reproducible Real-World Benchmark for Tabletop Robotic Manipulation with UMI Data

Real-robot evaluation is essential for understanding whether learned manipulation policies can operate reliably outside curated demonstrations. This need is particularly pressing for Universal Manipulation Interface (UMI)-style policies, whose performance depends on the coupling between wrist-view observations, action representation, data collection, and physical deployment. Existing real-world benchmarks have made important progress, but they are not designed around this UMI data-to-deployment setting. We present UMI-Bench 1.0, a local-first real-robot benchmark for standardized evaluation of UMI-style manipulation policies. To the best of our knowledge, this is the first benchmark dedicated to real-world evaluation of UMI-based manipulation models. UMI-Bench aligns data collection, scene reset, policy execution, result logging, and task-factor analysis within a unified protocol. By making the full evaluation process reproducible and auditable, UMI-Bench provides a practical testbed for measuring how UMI-trained policies generalize to real physical manipulation.

cs.RO

EgoAERO: Learning Dexterous Manipulation from a Single Egocentric Video without Object Assets

Egocentric RGB-D videos offer a natural source of human dexterous manipulation demonstrations, but existing data is difficult to use for robot learning because object pose, geometry, and contact information are often missing or require pre-scanned object assets. We present EgoAERO, the first framework that learns dexterous manipulation from a single egocentric RGB-D human demonstration without object assets. EgoAERO reconstructs contact-consistent hand-object trajectories through asset-free object tracking and reconstruction, ego motion compensation, and adaptive contact optimization, then converts them into robot policies using two-stage residual learning. We further introduce an online quality assessment mechanism and construct EgoDex-R, a large-scale egocentric dataset with 4.3M RGB-D frames for dexterous policy learning. Simulation and real-world experiments show that EgoAERO enables single-demonstration dexterous manipulation and achieves downstream performance close to CAD-based reconstructions on HOI4D.

cs.RO

VISTA: Vision-Grounded and Physics-Validated Adaptation of UMI data for VLA Training

Universal Manipulation Interface (UMI) enables scalable real-world robot data collection without hardware-specific teleoperation, yet leveraging UMI data to train large-scale Vision-Language-Action (VLA) models remains fundamentally challenging. We identify two critical mismatches: wrist-mounted fisheye views, with severe radial distortion and local gripper-centric perspectives, are out-of-distribution for pretrained VLMs; and human-collected trajectories frequently violate kinematic limits, incur collisions, or exceed controller bandwidth, teaching VLA policies physically infeasible actions. To address the challenges, we present VISTA, a framework that bridges this dual gap through three synergistic components. (i)~UMI-VQA, the first large-scale VQA dataset tailored to wrist-mounted fisheye observations, aligns VLM representations to the distorted visual regime via auxiliary vision-language supervision. (ii)~A systematic physical-validation pipeline performs a data-completeness pre-check and scores each valid trajectory for trajectory continuity, self-collision risk, and execution fidelity before it enters training. (iii)~A two-stage co-training recipe jointly learns vision-language grounding on UMI-VQA and action prediction on validated trajectories. Our experiments empirically show that incorporating UMI-VQA consistently improves downstream policy performance, and that physical-validation scores are strongly predictive of deployment success. On diverse simulation and real-world manipulation tasks, VISTA significantly outperforms strong baselines including $\pi_{0.5}$, LingBot-VLA, and Wall-X. We release the physical-validation pipeline, UMI-VQA, validated trajectory data, and the pre-trained model for the community.

cs.RO

GSAM: A Generalizable and Safe Robotic Framework for Articulated Object Manipulation

Articulated object manipulation is a unique challenge for service robots. Existing methods employ end-to-end policy learning, visionmotion planning, and large-language/visual-language model (LLM/VLM), but often overlook the diversity of articulated objects and the complexity of interactions between end-effector and handle, leading to limited generalization and destructive collisions. To address this, we propose GSAM, a generalizable and safe robotic framework for articulated object manipulation. Specifically, a vision-based perceiver generates the kinematic parameters. Considering that pre-trained markers in perceiver yield raw estimations that may deviate from commonsense, we present a f ine-tuned VLM-based refiner, using chain-of-thought (COT) commonsense reasoning to refine perception. To prevent destructive collisions, we design an interaction constraint function generator, integrating articulated object, interaction pose, and obstacle avoidance knowledge into a base. LLM then functionalize these constraints and apply them to trajectory and posture planning. A kinematic-aware manipulation planner verifies reachability for trajectory and posture. Experiments on 50 hinge tasks across 5 object categories and 50 randomly initialized end-effectorhandle configurations show that GSAM reduces standard deviation by 3.1% and improves manipulation success rate by 36.0% compared to the best baseline, respectively demonstrating the superior object generalization and interaction safety of GSAM in practical scenarios.

cs.RO

Shielded but Lightweight: Building Practical Confidential Containers with ARM CCA

The rapid advancement of cloud-native technologies has created an urgent need for security. Currently, confidential containers are increasingly deployed in multi-tenant environments. Existing confidential container designs mainly adopt a microVM-based architecture. Although this approach improves inter-container isolation, its complex software stack leads to high startup latency and significant resource overhead, making it unsuitable for short-lived container workloads. In this paper, we propose Fasco, a lightweight confidential container runtime based on the ARM Confidential Compute Architecture (CCA). Fasco directly instantiates each container as an independent Container Realm, leveraging CCA's hardware-enforced isolation to ensure the confidentiality and integrity of application data inside the container. In addition, Fasco introduces a dedicated System Realm to provide system services and resource management for container realms. Through exception forwarding and shared buffers, Fasco ensures isolation among different container realms. We have implemented a prototype of Fasco and evaluated its performance on ARMv8 hardware. Experimental results show that Fasco reduces the startup latency and performance overhead of existing confidential container architectures while maintaining a small TCB.

cs.CR

Robot Planning and Situation Handling with Active Perception

Current robots are capable of computing plans to accomplish complex tasks. However, real-world environments are inherently open and dynamic, and unforeseen situations frequently arise during plan execution, such as jamming doors and fallen objects on the floor. These situations may result from the robot's own action failures or from external disturbances, such as human activities. Detecting and handling such execution - time situations remains a significant challenge, limiting those robots' ability to achieve long-term autonomy. In this paper, we develop a planning and situation-handling framework, called VAP-TAMP, that enables robots to actively perceive and address unforeseen situations during plan execution. VAP-TAMP leverages action knowledge to strategically prompt vision-language models for active view selection and situation assessment, while constructing and reasoning over scene graphs for integrated task and motion planning. We evaluated VAP-TAMP using service tasks in simulation and on a mobile manipulation platform.

cs.RO

Strong convergence and temporal-spatial regularity for tamed Euler approximations of L\'evy-driven SDEs

We study the temporal-spatial regularity properties of tamed Euler approximations for L\'evy-driven SDEs with superlinearly growing drift and diffusion coefficients. We first introduce a novel tamed Euler-type scheme and establish its strong convergence. We then derive temporal-spatial regularity estimates with respect to the initial value, the initial time, and the evaluation time. In particular, we obtain a stability estimate for fixed step size and a corresponding continuity estimate in the vanishing step-size regime. Numerical experiments are presented to support the theoretical results.

math.NA

A-IO: Adaptive Inference Orchestration for Memory-Bound NPUs

During the deployment of Large Language Models (LLMs), the autoregressive decoding phase on heterogeneous NPU platforms (e.g., Ascend 910B) faces severe memory-bound challenges. This study reveals the ``Model Scaling Paradox'' caused by the static deployment of single-sized models. It also points out the kernel synchronization overhead of fine-grained speculative decoding \cite{leviathan2023fast, chen2023speculative} under NPU computational graph compilation, and the severe limitations of purely relying on micro-level acceleration algorithms like Prompt LookUp Decoding (PLD)

cs.DC

Relaxed Triangle Inequality for Kullback-Leibler Divergence Between Multivariate Gaussian Distributions

The Kullback-Leibler (KL) divergence is not a proper distance metric and does not satisfy the triangle inequality, posing theoretical challenges in certain practical applications. Existing work has demonstrated that KL divergence between multivariate Gaussian distributions follows a relaxed triangle inequality. Given any three multivariate Gaussian distributions $\mathcal{N}_1, \mathcal{N}_2$, and $\mathcal{N}_3$, if $KL(\mathcal{N}_1, \mathcal{N}_2)\leq \epsilon_1$ and $KL(\mathcal{N}_2, \mathcal{N}_3)\leq \epsilon_2$, then $KL(\mathcal{N}_1, \mathcal{N}_3)< 3\epsilon_1+3\epsilon_2+2\sqrt{\epsilon_1\epsilon_2}+o(\epsilon_1)+o(\epsilon_2)$. However, the supremum of $KL(\mathcal{N}_1, \mathcal{N}_3)$ is still unknown. In this paper, we investigate the relaxed triangle inequality for the KL divergence between multivariate Gaussian distributions and give the supremum of $KL(\mathcal{N}_1, \mathcal{N}_3)$ as well as the conditions when the supremum can be attained. When $\epsilon_1$ and $\epsilon_2$ are small, the supremum is $\epsilon_1+\epsilon_2+2\sqrt{\epsilon_1\epsilon_2}+o(\epsilon_1)+o(\epsilon_2)$. Finally, we demonstrate several applications of our results in out-of-distribution detection with flow-based generative models and safe reinforcement learning.

stat.ML

MirageNet:A Secure, Efficient, and Scalable On-Device Model Protection in Heterogeneous TEE and GPU System

As edge devices gain stronger computing power, deploying high-performance DNN models on untrusted hardware has become a practical approach to cut inference latency and protect user data privacy. Given high model training costs and user experience requirements, balancing model privacy and low runtime overhead is critical. TEEs offer a viable defense, and prior work has proposed heterogeneous GPU-TEE inference frameworks via parameter obfuscation to balance efficiency and confidentiality. However, recent studies find partial obfuscation defenses ineffective, while robust schemes cause unacceptable latency. To resolve these issues, we propose ConvShatter, a novel obfuscation scheme that achieves low latency and high accuracy while preserving model confidentiality and integrity. It leverages convolution linearity to decompose kernels into critical and common ones, inject confounding decoys, and permute channel/kernel orders. Pre-deployment, it performs kernel decomposition, decoy injection and order obfuscation, storing minimal recovery parameters securely in the TEE. During inference, the TEE reconstructs outputs of obfuscated convolutional layers. Extensive experiments show ConvShatter substantially reduces latency overhead with strong security guarantees; versus comparable schemes, it cuts overhead by 16% relative to GroupCover while maintaining accuracy on par with the original model.

cs.CR

AsyncVLA: Asynchronous Flow Matching for Vision-Language-Action Models

Vision-language-action (VLA) models have recently emerged as a powerful paradigm for building generalist robots. However, traditional VLA models that generate actions through flow matching (FM) typically rely on rigid and uniform time schedules, i.e., synchronous FM (SFM). Without action context awareness and asynchronous self-correction, SFM becomes unstable in long-horizon tasks, where a single action error can cascade into failure. In this work, we propose asynchronous flow matching VLA (AsyncVLA), a novel framework that introduces temporal flexibility in asynchronous FM (AFM) and enables self-correction in action generation. AsyncVLA breaks from the vanilla SFM in VLA models by generating the action tokens in a non-uniform time schedule with action context awareness. Besides, our method introduces the confidence rater to extract confidence of the initially generated actions, enabling the model to selectively refine inaccurate action tokens before execution. Moreover, we propose a unified training procedure for SFM and AFM that endows a single model with both modes, improving KV-cache utilization. Extensive experiments on robotic manipulation benchmarks demonstrate that AsyncVLA is data-efficient and exhibits self-correction ability. AsyncVLA outperforms existing methods across both simulation and real-world evaluations. Our code is available at https://github.com/YuhuaJiang2002/AsyncVLA.

cs.RO

LLM-GROP: Visually Grounded Robot Task and Motion Planning with Large Language Models

Task planning and motion planning are two of the most important problems in robotics, where task planning methods help robots achieve high-level goals and motion planning methods maintain low-level feasibility. Task and motion planning (TAMP) methods interleave the two processes of task planning and motion planning to ensure goal achievement and motion feasibility. Within the TAMP context, we are concerned with the mobile manipulation (MoMa) of multiple objects, where it is necessary to interleave actions for navigation and manipulation. In particular, we aim to compute where and how each object should be placed given underspecified goals, such as ``set up dinner table with a fork, knife and plate.'' We leverage the rich common sense knowledge from large language models (LLMs), e.g., about how tableware is organized, to facilitate both task-level and motion-level planning. In addition, we use computer vision methods to learn a strategy for selecting base positions to facilitate MoMa behaviors, where the base position corresponds to the robot's ``footprint'' and orientation in its operating space. Altogether, this article provides a principled TAMP framework for MoMa tasks that accounts for common sense about object rearrangement and is adaptive to novel situations that include many objects that need to be moved. We performed quantitative experiments in both real-world settings and simulated environments. We evaluated the success rate and efficiency in completing long-horizon object rearrangement tasks. While the robot completed 84.4\% real-world object rearrangement trials, subjective human evaluations indicated that the robot's performance is still lower than experienced human waiters.

cs.RO

FastUMI-100K: Advancing Data-driven Robotic Manipulation with a Large-scale UMI-style Dataset

Data-driven robotic manipulation learning depends on large-scale, high-quality expert demonstration datasets. However, existing datasets, which primarily rely on human teleoperated robot collection, are limited in terms of scalability, trajectory smoothness, and applicability across different robotic embodiments in real-world environments. In this paper, we present FastUMI-100K, a large-scale UMI-style multimodal demonstration dataset, designed to overcome these limitations and meet the growing complexity of real-world manipulation tasks. Collected by FastUMI, a novel robotic system featuring a modular, hardware-decoupled mechanical design and an integrated lightweight tracking system, FastUMI-100K offers a more scalable, flexible, and adaptable solution to fulfill the diverse requirements of real-world robot demonstration data. Specifically, FastUMI-100K contains over 100K+ demonstration trajectories collected across representative household environments, covering 54 tasks and hundreds of object types. Our dataset integrates multimodal streams, including end-effector states, multi-view wrist-mounted fisheye images and textual annotations. Each trajectory has a length ranging from 120 to 500 frames. Experimental results demonstrate that FastUMI-100K enables high policy success rates across various baseline algorithms, confirming its robustness, adaptability, and real-world applicability for solving complex, dynamic manipulation challenges. The source code and dataset will be released in this link https://github.com/MrKeee/FastUMI-100K.

cs.RO