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Yan Ye

Publications and source records attributed to Yan Ye.

At least 19 recordsLinked to original sources

SACHA: Semantic-Aware Compression for 3D Gaussian Head Avatars

Animatable 3D Gaussian head avatars offer high-fidelity and flexible facial rendering, but typically require substantial storage and transmission costs for numerous Gaussian primitives. Existing Gaussian head avatar methods overlook the visual saliency of different head semantic regions for more appropriate Gaussian primitive allocation, as well as the efficient compression of trained head avatar sequences. To tackle this obstacle, we propose SACHA, a dynamic head avatar compression framework that leverages both semantic-aware density control and appearance-motion decomposition to achieve compact representation and high-quality novel-view rendering of head avatar sequences. Specifically, the semantic-aware density control guides the adaptive allocation of Gaussian primitives across different head regions with region-adaptive densification and pruning. In addition, the appearance-motion decomposed compression further reduces the temporal redundancy of the avatar sequence by transmitting only head-prior parameters for avatar movements. Together, these designs enable a compact representation for efficient transmission of dynamic Gaussian head avatars while preserving visual fidelity. Experiments demonstrate that SACHA achieves a superior rate-distortion performance over existing Gaussian head avatar representation and compression methods while maintaining high-quality novel-view and novel-expression rendering.

cs.MM

Towards Efficient 3D Gaussian Human Avatar Compression: A Prior-Guided Framework

This paper proposes an efficient 3D avatar coding framework that leverages compact human priors and canonical-to-target transformation to enable high-quality 3D human avatar video compression at ultra-low bit rates. The framework begins by training a canonical Gaussian avatar using articulated splatting in a network-free manner, which serves as the foundation for avatar appearance modeling. Simultaneously, a human-prior template is employed to capture temporal body movements through compact parametric representations. This decomposition of appearance and temporal evolution minimizes redundancy, enabling efficient compression: the canonical avatar is shared across the sequence, requiring compression only once, while the temporal parameters, consisting of just 94 parameters per frame, are transmitted with minimal bit-rate. For each frame, the target human avatar is generated by deforming canonical avatar via Linear Blend Skinning transformation, facilitating temporal coherent video reconstruction and novel view synthesis. Experimental results demonstrate that the proposed method significantly outperforms conventional 2D/3D codecs and existing learnable dynamic 3D Gaussian splatting compression method in terms of rate-distortion performance on mainstream multi-view human video datasets, paving the way for seamless immersive multimedia experiences in meta-verse applications.

eess.IV

Sparse2Dense: A Keypoint-driven Generative Framework for Human Video Compression and Vertex Prediction

For bandwidth-constrained multimedia applications, simultaneously achieving ultra-low bitrate human video compression and accurate vertex prediction remains a critical challenge, as it demands the harmonization of dynamic motion modeling, detailed appearance synthesis, and geometric consistency. To address this challenge, we propose Sparse2Dense, a keypoint-driven generative framework that leverages extremely sparse 3D keypoints as compact transmitted symbols to enable ultra-low bitrate human video compression and precise human vertex prediction. The key innovation is the multi-task learning-based and keypoint-aware deep generative model, which could encode complex human motion via compact 3D keypoints and leverage these sparse keypoints to estimate dense motion for video synthesis with temporal coherence and realistic textures. Additionally, a vertex predictor is integrated to learn human vertex geometry through joint optimization with video generation, ensuring alignment between visual content and geometric structure. Extensive experiments demonstrate that the proposed Sparse2Dense framework achieves competitive compression performance for human video over traditional/generative video codecs, whilst enabling precise human vertex prediction for downstream geometry applications. As such, Sparse2Dense is expected to facilitate bandwidth-efficient human-centric media transmission, such as real-time motion analysis, virtual human animation, and immersive entertainment.

cs.CV

VQualA 2025 Challenge on Engagement Prediction for Short Videos: Methods and Results

This paper presents an overview of the VQualA 2025 Challenge on Engagement Prediction for Short Videos, held in conjunction with ICCV 2025. The challenge focuses on understanding and modeling the popularity of user-generated content (UGC) short videos on social media platforms. To support this goal, the challenge uses a new short-form UGC dataset featuring engagement metrics derived from real-world user interactions. This objective of the Challenge is to promote robust modeling strategies that capture the complex factors influencing user engagement. Participants explored a variety of multi-modal features, including visual content, audio, and metadata provided by creators. The challenge attracted 97 participants and received 15 valid test submissions, contributing significantly to progress in short-form UGC video engagement prediction.

cs.CV

A Lightweight Dual-Mode Optimization for Generative Face Video Coding

Generative Face Video Coding (GFVC) achieves superior rate-distortion performance by leveraging the strong inference capabilities of deep generative models. However, its practical deployment is hindered by large model parameters and high computational costs. To address this, we propose a lightweight GFVC framework that introduces dual-mode optimization -- combining architectural redesign and operational refinement -- to reduce complexity whilst preserving reconstruction quality. Architecturally, we replace traditional 3 x 3 convolutions with slimmer and more efficient layers, reducing complexity without compromising feature expressiveness. Operationally, we develop a two-stage adaptive channel pruning strategy: (1) soft pruning during training identifies redundant channels via learnable thresholds, and (2) hard pruning permanently eliminates these channels post-training using a derived mask. This dual-phase approach ensures both training stability and inference efficiency. Experimental results demonstrate that the proposed lightweight dual-mode optimization for GFVC can achieve 90.4% parameter reduction and 88.9% computation saving compared to the baseline, whilst achieving superior performance compared to state-of-the-art video coding standard Versatile Video Coding (VVC) in terms of perceptual-level quality metrics. As such, the proposed method is expected to enable efficient GFVC deployment in resource-constrained environments such as mobile edge devices.

cs.CV

Rethinking Generative Human Video Coding with Implicit Motion Transformation

Beyond traditional hybrid-based video codec, generative video codec could achieve promising compression performance by evolving high-dimensional signals into compact feature representations for bitstream compactness at the encoder side and developing explicit motion fields as intermediate supervision for high-quality reconstruction at the decoder side. This paradigm has achieved significant success in face video compression. However, compared to facial videos, human body videos pose greater challenges due to their more complex and diverse motion patterns, i.e., when using explicit motion guidance for Generative Human Video Coding (GHVC), the reconstruction results could suffer severe distortions and inaccurate motion. As such, this paper highlights the limitations of explicit motion-based approaches for human body video compression and investigates the GHVC performance improvement with the aid of Implicit Motion Transformation, namely IMT. In particular, we propose to characterize complex human body signal into compact visual features and transform these features into implicit motion guidance for signal reconstruction. Experimental results demonstrate the effectiveness of the proposed IMT paradigm, which can facilitate GHVC to achieve high-efficiency compression and high-fidelity synthesis.

cs.CV

Generative Models at the Frontier of Compression: A Survey on Generative Face Video Coding

The rise of deep generative models has greatly advanced video compression, reshaping the paradigm of face video coding through their powerful capability for semantic-aware representation and lifelike synthesis. Generative Face Video Coding (GFVC) stands at the forefront of this revolution, which could characterize complex facial dynamics into compact latent codes for bitstream compactness at the encoder side and leverages powerful deep generative models to reconstruct high-fidelity face signal from the compressed latent codes at the decoder side. As such, this well-designed GFVC paradigm could enable high-fidelity face video communication at ultra-low bitrate ranges, far surpassing the capabilities of the latest Versatile Video Coding (VVC) standard. To pioneer foundational research and accelerate the evolution of GFVC, this paper presents the first comprehensive survey of GFVC technologies, systematically bridging critical gaps between theoretical innovation and industrial standardization. In particular, we first review a broad range of existing GFVC methods with different feature representations and optimization strategies, and conduct a thorough benchmarking analysis. In addition, we construct a large-scale GFVC-compressed face video database with subjective Mean Opinion Scores (MOSs) based on human perception, aiming to identify the most appropriate quality metrics tailored to GFVC. Moreover, we summarize the GFVC standardization potentials with a unified high-level syntax and develop a low-complexity GFVC system which are both expected to push forward future practical deployments and applications. Finally, we envision the potential of GFVC in industrial applications and deliberate on the current challenges and future opportunities.

cs.CV

Latent Guidance in Diffusion Models for Perceptual Evaluations

Despite recent advancements in latent diffusion models that generate high-dimensional image data and perform various downstream tasks, there has been little exploration into perceptual consistency within these models on the task of No-Reference Image Quality Assessment (NR-IQA). In this paper, we hypothesize that latent diffusion models implicitly exhibit perceptually consistent local regions within the data manifold. We leverage this insight to guide on-manifold sampling using perceptual features and input measurements. Specifically, we propose Perceptual Manifold Guidance (PMG), an algorithm that utilizes pretrained latent diffusion models and perceptual quality features to obtain perceptually consistent multi-scale and multi-timestep feature maps from the denoising U-Net. We empirically demonstrate that these hyperfeatures exhibit high correlation with human perception in IQA tasks. Our method can be applied to any existing pretrained latent diffusion model and is straightforward to integrate. To the best of our knowledge, this paper is the first work on guiding diffusion model with perceptual features for NR-IQA. Extensive experiments on IQA datasets show that our method, LGDM, achieves state-of-the-art performance, underscoring the superior generalization capabilities of diffusion models for NR-IQA tasks.

cs.CV

Compressing Human Body Video with Interactive Semantics: A Generative Approach

In this paper, we propose to compress human body video with interactive semantics, which can facilitate video coding to be interactive and controllable by manipulating semantic-level representations embedded in the coded bitstream. In particular, the proposed encoder employs a 3D human model to disentangle nonlinear dynamics and complex motion of human body signal into a series of configurable embeddings, which are controllably edited, compactly compressed, and efficiently transmitted. Moreover, the proposed decoder can evolve the mesh-based motion fields from these decoded semantics to realize the high-quality human body video reconstruction. Experimental results illustrate that the proposed framework can achieve promising compression performance for human body videos at ultra-low bitrate ranges compared with the state-of-the-art video coding standard Versatile Video Coding (VVC) and the latest generative compression schemes. Furthermore, the proposed framework enables interactive human body video coding without any additional pre-/post-manipulation processes, which is expected to shed light on metaverse-related digital human communication in the future.

eess.IV

Pleno-Generation: A Scalable Generative Face Video Compression Framework with Bandwidth Intelligence

Generative model based compact video compression is typically operated within a relative narrow range of bitrates, and often with an emphasis on ultra-low rate applications. There has been an increasing consensus in the video communication industry that full bitrate coverage should be enabled by generative coding. However, this is an extremely difficult task, largely because generation and compression, although related, have distinct goals and trade-offs. The proposed Pleno-Generation (PGen) framework distinguishes itself through its exceptional capabilities in ensuring the robustness of video coding by utilizing a wider range of bandwidth for generation via bandwidth intelligence. In particular, we initiate our research of PGen with face video coding, and PGen offers a paradigm shift that prioritizes high-fidelity reconstruction over pursuing compact bitstream. The novel PGen framework leverages scalable representation and layered reconstruction for Generative Face Video Compression (GFVC), in an attempt to imbue the bitstream with intelligence in different granularity. Experimental results illustrate that the proposed PGen framework can facilitate existing GFVC algorithms to better deliver high-fidelity and faithful face videos. In addition, the proposed framework can allow a greater space of flexibility for coding applications and show superior RD performance with a much wider bitrate range in terms of various quality evaluations. Moreover, in comparison with the latest Versatile Video Coding (VVC) codec, the proposed scheme achieves competitive Bj{\o}ntegaard-delta-rate savings for perceptual-level evaluations.

cs.CV

Standardizing Generative Face Video Compression using Supplemental Enhancement Information

This paper proposes a Generative Face Video Compression (GFVC) approach using Supplemental Enhancement Information (SEI), where a series of compact spatial and temporal representations of a face video signal (e.g., 2D/3D keypoints, facial semantics and compact features) can be coded using SEI messages and inserted into the coded video bitstream. At the time of writing, the proposed GFVC approach using SEI messages has been included into a draft amendment of the Versatile Supplemental Enhancement Information (VSEI) standard by the Joint Video Experts Team (JVET) of ISO/IEC JTC 1/SC 29 and ITU-T SG21, which will be standardized as a new version of ITU-T H.274 | ISO/IEC 23002-7. To the best of the authors' knowledge, the JVET work on the proposed SEI-based GFVC approach is the first standardization activity for generative video compression. The proposed SEI approach has not only advanced the reconstruction quality of early-day Model-Based Coding (MBC) via the state-of-the-art generative technique, but also established a new SEI definition for future GFVC applications and deployment. Experimental results illustrate that the proposed SEI-based GFVC approach can achieve remarkable rate-distortion performance compared with the latest Versatile Video Coding (VVC) standard, whilst also potentially enabling a wide variety of functionalities including user-specified animation/filtering and metaverse-related applications.

cs.CV

Generative Human Video Compression with Multi-granularity Temporal Trajectory Factorization

In this paper, we propose a novel Multi-granularity Temporal Trajectory Factorization framework for generative human video compression, which holds great potential for bandwidth-constrained human-centric video communication. In particular, the proposed motion factorization strategy can facilitate to implicitly characterize the high-dimensional visual signal into compact motion vectors for representation compactness and further transform these vectors into a fine-grained field for motion expressibility. As such, the coded bit-stream can be entailed with enough visual motion information at the lowest representation cost. Meanwhile, a resolution-expandable generative module is developed with enhanced background stability, such that the proposed framework can be optimized towards higher reconstruction robustness and more flexible resolution adaptation. Experimental results show that proposed method outperforms latest generative models and the state-of-the-art video coding standard Versatile Video Coding (VVC) on both talking-face videos and moving-body videos in terms of both objective and subjective quality. The project page can be found at https://github.com/xyzysz/Extreme-Human-Video-Compression-with-MTTF.

eess.IV

Tokenizing Motion: A Generative Approach for Scene Dynamics Compression

This paper proposes a novel generative video compression framework that leverages motion pattern priors, derived from subtle dynamics in common scenes (e.g., swaying flowers or a boat drifting on water), rather than relying on video content priors (e.g., talking faces or human bodies). These compact motion priors enable a new approach to ultra-low bitrate communication while achieving high-quality reconstruction across diverse scene contents. At the encoder side, motion priors can be streamlined into compact representations via a dense-to-sparse transformation. At the decoder side, these priors facilitate the reconstruction of scene dynamics using an advanced flow-driven diffusion model. Experimental results illustrate that the proposed method can achieve superior rate-distortion-performance and outperform the state-of-the-art conventional-video codec Enhanced Compression Model (ECM) on-scene dynamics sequences. The project page can be found at-https://github.com/xyzysz/GNVDC.

cs.CV

Beyond GFVC: A Progressive Face Video Compression Framework with Adaptive Visual Tokens

Recently, deep generative models have greatly advanced the progress of face video coding towards promising rate-distortion performance and diverse application functionalities. Beyond traditional hybrid video coding paradigms, Generative Face Video Compression (GFVC) relying on the strong capabilities of deep generative models and the philosophy of early Model-Based Coding (MBC) can facilitate the compact representation and realistic reconstruction of visual face signal, thus achieving ultra-low bitrate face video communication. However, these GFVC algorithms are sometimes faced with unstable reconstruction quality and limited bitrate ranges. To address these problems, this paper proposes a novel Progressive Face Video Compression framework, namely PFVC, that utilizes adaptive visual tokens to realize exceptional trade-offs between reconstruction robustness and bandwidth intelligence. In particular, the encoder of the proposed PFVC projects the high-dimensional face signal into adaptive visual tokens in a progressive manner, whilst the decoder can further reconstruct these adaptive visual tokens for motion estimation and signal synthesis with different granularity levels. Experimental results demonstrate that the proposed PFVC framework can achieve better coding flexibility and superior rate-distortion performance in comparison with the latest Versatile Video Coding (VVC) codec and the state-of-the-art GFVC algorithms. The project page can be found at https://github.com/Berlin0610/PFVC.

eess.IV

High Efficiency Image Compression for Large Visual-Language Models

In recent years, large visual language models (LVLMs) have shown impressive performance and promising generalization capability in multi-modal tasks, thus replacing humans as receivers of visual information in various application scenarios. In this paper, we pioneer to propose a variable bitrate image compression framework consisting of a pre-editing module and an end-to-end codec to achieve promising rate-accuracy performance for different LVLMs. In particular, instead of optimizing an adaptive pre-editing network towards a particular task or several representative tasks, we propose a new optimization strategy tailored for LVLMs, which is designed based on the representation and discrimination capability with token-level distortion and rank. The pre-editing module and the variable bitrate end-to-end image codec are jointly trained by the losses based on semantic tokens of the large model, which introduce enhanced generalization capability for various data and tasks. {Experimental results demonstrate that the proposed framework could efficiently achieve much better rate-accuracy performance compared to the state-of-the-art coding standard, Versatile Video Coding.} Meanwhile, experiments with multi-modal tasks have revealed the robustness and generalization capability of the proposed framework.

cs.CV

NTIRE 2024 Quality Assessment of AI-Generated Content Challenge

This paper reports on the NTIRE 2024 Quality Assessment of AI-Generated Content Challenge, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2024. This challenge is to address a major challenge in the field of image and video processing, namely, Image Quality Assessment (IQA) and Video Quality Assessment (VQA) for AI-Generated Content (AIGC). The challenge is divided into the image track and the video track. The image track uses the AIGIQA-20K, which contains 20,000 AI-Generated Images (AIGIs) generated by 15 popular generative models. The image track has a total of 318 registered participants. A total of 1,646 submissions are received in the development phase, and 221 submissions are received in the test phase. Finally, 16 participating teams submitted their models and fact sheets. The video track uses the T2VQA-DB, which contains 10,000 AI-Generated Videos (AIGVs) generated by 9 popular Text-to-Video (T2V) models. A total of 196 participants have registered in the video track. A total of 991 submissions are received in the development phase, and 185 submissions are received in the test phase. Finally, 12 participating teams submitted their models and fact sheets. Some methods have achieved better results than baseline methods, and the winning methods in both tracks have demonstrated superior prediction performance on AIGC.

cs.CV

Generative Visual Compression: A Review

Artificial Intelligence Generated Content (AIGC) is leading a new technical revolution for the acquisition of digital content and impelling the progress of visual compression towards competitive performance gains and diverse functionalities over traditional codecs. This paper provides a thorough review on the recent advances of generative visual compression, illustrating great potentials and promising applications in ultra-low bitrate communication, user-specified reconstruction/filtering, and intelligent machine analysis. In particular, we review the visual data compression methodologies with deep generative models, and summarize how compact representation and high-fidelity reconstruction could be actualized via generative techniques. In addition, we generalize related generative compression technologies for machine vision and intelligent analytics. Finally, we discuss the fundamental challenges on generative visual compression techniques and envision their future research directions.

cs.CV

Generative Face Video Coding Techniques and Standardization Efforts: A Review

Generative Face Video Coding (GFVC) techniques can exploit the compact representation of facial priors and the strong inference capability of deep generative models, achieving high-quality face video communication in ultra-low bandwidth scenarios. This paper conducts a comprehensive survey on the recent advances of the GFVC techniques and standardization efforts, which could be applicable to ultra low bitrate communication, user-specified animation/filtering and metaverse-related functionalities. In particular, we generalize GFVC systems within one coding framework and summarize different GFVC algorithms with their corresponding visual representations. Moreover, we review the GFVC standardization activities that are specified with supplemental enhancement information messages. Finally, we discuss fundamental challenges and broad applications on GFVC techniques and their standardization potentials, as well as envision their future trends. The project page can be found at https://github.com/Berlin0610/Awesome-Generative-Face-Video-Coding.

cs.CV