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Yanchao Yang

Publications and source records attributed to Yanchao Yang.

At least 19 recordsLinked to original sources

The Imitator Game: Benchmarking Robot Imitative Ability Beyond Action Prediction

Humans imitate at the level of intent: given a demonstration, we infer its goal and carry it out with whatever tools, objects, and layouts are at hand. Current robot policies instead learn observation-to-action mappings from visual inputs and language instructions, without explicitly inferring the demonstrated task. Learning from human video thus remains largely trajectory-level: models can replay motions in near-identical scenes, but still struggle to imitate what the demonstrator intends rather than merely what they do. We introduce The Imitator Game, a four-level benchmark (L0-L3) that progressively widens the gap between the human demonstration and the robot's own scene, isolating where trajectory replay ceases to suffice and task understanding becomes necessary. We pair it with IG-10K, the largest environment-aligned paired human-robot dataset to date and the only one instantiated across all four levels in both real and simulated settings (20,000+ paired episodes, 50+ tasks, 6 domains), and Imitator Arena, an open platform for blind A/B human evaluation. Across nine state-of-the-art models, performance is stable from L0 to L2 but collapses at L3, identifying functional substitution - achieving the same intent through a different object affordance - as the decisive barrier to intent-level imitation. Human-video-conditioned models outperform caption-conditioned ones, yet every model falls below 13% zero-shot success on unseen tasks; fine-tuning IG-10K-pretrained models with only $10$ paired human-robot demonstrations yields large gains that grow with pretraining scale. The project website and access to Imitator Arena are available at https://imitator-game.github.io.

cs.RO

Geometry-Aware Motion Latents for Learning Robust Manipulation Policies

Learning motion latents for robotic manipulation heavily relies on extracting motion patterns from visual sequences, yet effective action abstractions require understanding three-dimensional geometric transformations. Here, we introduce GeoMoLa (Geometry-Aware Motion Latents), which learns discrete motion latent codes by predicting how point clouds evolve during manipulation rather than reconstructing visual observations. This four-dimensional objective -- spatial geometry changing through time -- forces latent representations to encode actual physical motion rather than appearance patterns. GeoMoLa achieves state-of-the-art performance using only single-view RGB-D input, while existing methods require multi-view reconstruction, succeeding across diverse manipulation benchmarks. Our ablations reveal that geometric prediction is the key to driving performance, quantitatively validating that manipulation depends on spatial understanding. Furthermore, the learned codes exhibit effective motion abstraction: applying them to novel scenes produces physically consistent transformations regardless of visual context. Our real-world experiments also confirm this robustness capability, achieving robust manipulation with minimal demonstrations in cluttered environments where geometric reasoning determines success. Thus, we demonstrate that effective motion latents for robot control can better emerge from understanding motion through its three-dimensional effects rather than pixel-level patterns.

cs.RO

RoboLineage: Agent-Native Data Lifecycle Governance Across Robot Policy Iterations

We present RoboLineage, an agent-native data lifecycle governance system for robot policy iteration. Modern robot policies improve through repeated data collection, review, retraining, evaluation, and release decisions, but the evidence connecting these steps is often scattered across local tools, scripts, and expert memory. RoboLineage makes this lifecycle explicit by representing rollouts, reviews, dataset decisions, training runs, policy metadata, evaluations, deployment recommendations, and next-collection plans as typed lineage artifacts. Agents interpret embodied rollout evidence, adapt accepted data to existing training stacks, maintain data health, and summarize cross-iteration state under explicit artifact boundaries. In real-robot manipulation workflows, RoboLineage makes routine policy iteration faster and more auditable while maintaining downstream policy performance. We open source RoboLineage as a lightweight lifecycle layer for different robot embodiments and training families. Project page: https://robolineage.github.io/

cs.RO

Tri-Info: Generalizable, Interpretable Failure Prediction for VLA Models via Information Theory

Vision-Language-Action (VLA) models are increasingly deployed across diverse tasks, yet they remain black boxes whose physical interactions can cause irreversible harm, making generalizable and interpretable failure detection essential. We observe that successful and failed rollouts carry systematically different information-theoretic signatures. Building on this, we formalize VLA control as a closed-loop information pipeline and derive the Triple Information-theoretic (Tri-Info) signals that capture whether actions remain diverse, temporally consistent, and coupled to state transitions. Across six VLA models and three benchmark environments, Tri-Info matches the strongest baselines in-domain. Moreover, Tri-Info transfers across architectures, environments, and the sim-to-real gap without retraining, reaching 83\% accuracy on real-world tasks where prior detectors collapse to chance. This establishes Tri-Info as a simple yet powerful method that not only detects failures with strong cross-domain generalization, but also delivers interpretable diagnostics of the underlying failure modes.

cs.RO

Geometric Entropy: When Trajectory Diversity Helps and Hurts in Imitation Learning

We study how trajectory-shape diversity in demonstrations affects imitation learning (IL) performance across models, tasks, and data scales. We introduce Geometric Entropy (H_G), a task-agnostic metric that quantifies the intrinsic diversity of transit trajectories after normalizing away extrinsic variation, such as goal pose and workspace scale, via target-frame alignment. Across multiple IL architectures and both simulated and real-robot contact-rich manipulation tasks, we observe a consistent inverted-U relationship between success and H_G: increasing geometric diversity improves robustness in low-diversity regimes but degrades performance once diversity induces strategy ambiguity. Moreover, the optimal entropy shifts toward lower values as task mastery increases through more data, easier tasks, or stronger priors, and for a pretrained vision-language-action model the trend becomes effectively monotonic decreasing. Practically, H_G enables fast pre-training auditing of demonstration datasets and offers a simple guideline for calibrating demonstrations toward the learnable regime.

cs.RO

InfoAtlas: A Foundation Model for Zero-Shot Statistical Dependence Estimate

Measuring statistical dependency between high-dimensional random variables is a fundamental task in data science and machine learning. Neural mutual information (MI) estimators offer a promising avenue, but they typically require costly iterative optimization for each new dataset, making them impractical for real-time applications. We present InfoAtlas, a foundation model-like architecture that eliminates this bottleneck by directly inferring MI in a single forward pass. Pretrained on large-scale synthetic data with rich dependence patterns, InfoAtlas learns to identify diverse dependence structures and predict MI directly from the dataset. Comprehensive experiments demonstrate that InfoAtlas matches state-of-the-art neural estimators in accuracy while achieving $100\times$ speedup, can flexibly handle varying dimensions and sample sizes through a single unified model, and generalizes effectively to complex, real-world scenarios. By reformulating MI estimation as an inference task, InfoAtlas establishes a foundation for real-time dependency analysis.

cs.LG

Distributed Image Compression with Multimodal Side Information at Extremely Low Bitrates

Distributed Image Compression (DIC) is crucial for multi-view transmission, especially when operating at extremely low bitrates (< 0.1 bpp). Its core challenge is effectively utilizing side information to achieve high-quality reconstruction under strict bitrate budgets. However, existing DIC approaches struggle to exploit global context and object-level details from side information, leading to local blurring and the loss of fine details in the reconstruction. To address these limitations, we propose a Multimodal DIC framework (MDIC), which, for the first time, leverages side information in a multimodal manner into the DIC paradigm, effectively preserving fine-grained local details and enhancing global perceptual quality in reconstructed images. Specifically, we introduce a text-to-image diffusion-based decoder conditioned on textual side information extracted from correlated images to capture shared global semantics. Moreover, we design a feature-mask generator, supervised by a multimodal fine-grained alignment task, to strengthen the exploitation of visual side information. The generated mask serves two purposes: first, it guides the extraction of fine-grained details from losslessly transmitted side information to preserve the semantic consistency of reconstructed details; second, it regulates the extraction of clustered feature representations from the quantized VQ-VAE embeddings, compensating for category information lost under the extreme compression of the primary image. Extensive experiments on the widely used KITTI Stereo and Cityscapes datasets demonstrate that MDIC achieves state-of-the-art perceptual quality at extremely low bitrates.

cs.CV

DISC: Decoupling Instruction from State-Conditioned Control via Policy Generation

Language-conditioned manipulation policies typically process instructions and observations through shared network parameters. This task-state entanglement provides a pathway for observation leakage -- networks learn scene-to-action shortcuts that bypass language grounding entirely. DISC eliminates this failure structurally. Rather than conditioning a universal policy on language, DISC uses a hypernetwork to generate the entire parameter set of a task-specific visuomotor policy from the instruction alone. The generated policy never directly accesses language; therefore, its task-awareness must come from the language. Consequently, observation leakage has no pathway to emerge. On the other hand, generating coherent high-dimensional policy weights is itself a challenging problem. We address it with a two-stage hypernetwork whose refinement stage embeds the structure of gradient-based optimization as a feed-forward inductive bias, producing globally consistent parameters without actual gradient computation. Trained entirely from scratch on standard data budgets, DISC outperforms all entangled baselines on LIBERO-90 and Meta-World, with advantages that widen on complex, long-horizon tasks -- and surpasses the large-scale pretrained $\pi_0$ despite using no external pretraining data. On a real-world benchmark where all tasks share identical visual context, DISC substantially outperforms entangled alternatives, directly confirming that language-generated policy parameters, not visual shortcuts, drive behavior. The hypernetwork further learns a semantically structured parameter manifold that enables few-shot adaptation from minimal demonstrations and robust generalization across paraphrased instructions. Our code is available at: {https://github.com/ReNginx/DISC}.

cs.RO

DexHoldem: Playing Texas Hold'em with Dexterous Embodied System

Evaluating embodied systems on real dexterous hardware requires more than isolated primitive skills: an agent must perceive a changing tabletop scene, choose a context-appropriate action, execute it with a dexterous hand, and leave the scene usable for later decisions. We introduce DexHoldem, a real-world system-level benchmark built around Texas Hold'em dexterous manipulation with a ShadowHand. DexHoldem provides 1,470 teleoperated demonstrations across 14 Texas Hold'em manipulation primitives, a standardized physical policy benchmark, and an agentic perception benchmark that tests whether agents can recover the structured game state needed for embodied decision making. On primitive execution, $\pi_{0.5}$ obtains the highest task completion rate ($61.2\%$), while $\pi_{0.5}$ and $\pi_0$ tie on scene-preserving success rate ($47.5\%$). On agentic perception, Opus 4.7 obtains the best strict problem-level accuracy ($34.3\%$), while GPT 5.5 obtains the best average field-wise accuracy ($66.8\%$), exposing a gap between isolated visual sub-capabilities and complete routing-relevant state recovery. Finally, we instantiate the full embodied-agent loop in three case studies, where waiting, recovery dispatches, human-help requests, and repeated primitive execution reveal how perception and policy errors accumulate during closed-loop deployment. DexHoldem therefore evaluates dexterous tabletop execution, agentic perception, and embodied decision routing in a shared physical setting. Project page: https://dexholdem.github.io/Dexholdem/.

cs.RO

Agri-R1: Agricultural Reasoning for Disease Diagnosis via Automated-Synthesis and Reinforcement Learning

Agricultural disease diagnosis challenges VLMs, as conventional fine-tuning requires extensive labels, lacks interpretability, and generalizes poorly. While reasoning improves model robustness, existing methods rely on costly expert annotations and rarely address the open-ended, diverse nature of agricultural queries. To address these limitations, we propose \textbf{Agri-R1}, a reasoning-enhanced large model for agriculture. Our framework automates high-quality reasoning data generation via vision-language synthesis and LLM-based filtering, using only 19\% of available samples. Training employs Group Relative Policy Optimization (GRPO) with a novel reward function that integrates domain-specific lexicons and fuzzy matching to assess both correctness and linguistic flexibility in open-ended responses. Evaluated on CDDMBench, our resulting 3B-parameter model achieves performance competitive with 7B- to 13B-parameter baselines, showing a +27.9\% relative gain in disease recognition accuracy, +33.3\% in agricultural knowledge QA, and a +26.10-point improvement in cross-domain generalization over standard fine-tuning. These results suggest that automated reasoning synthesis paired with domain-aware reward design may provide a broadly applicable paradigm for RL-based VLM adaptation in data-scarce specialized domains. Our code and data are publicly available at: https://github.com/CPJ-Agricultural/Agri-R1.

cs.CV

Gaze-Regularized Vision-Language-Action Models for Robotic Manipulation

Despite advances in Vision-Language-Action (VLA) models, robotic manipulation struggles with fine-grained tasks because current models lack mechanisms for active visual attention allocation. Human gaze naturally encodes intent, planning, and execution patterns -- offering a powerful supervisory signal for guiding robot perception. We introduce a gaze-regularized training framework that aligns VLA models' internal attention with human visual patterns without architectural modifications or inference-time overhead. Our method transforms temporally aggregated gaze heatmaps into patch-level distributions and regularizes the transformer's attention through KL divergence, creating an inductive bias toward task-relevant features while preserving deployment efficiency. When integrated into existing VLA architectures, our approach yields 4-12% improvements across manipulation benchmarks. The gaze-regularized models reach equivalent performance with fewer training steps and maintain robustness under lighting variations and sensor noise. Beyond performance metrics, the learned attention patterns produce interpretable visualizations that mirror human strategies, enhancing trust in robotic systems. Moreover, our framework requires no eye-tracking equipment and applies directly to existing datasets. These results demonstrate that human perceptual priors can significantly accelerate robot learning while improving both task performance and system interpretability.

cs.CV

Gaze-VLM:Bridging Gaze and VLMs through Attention Regularization for Egocentric Understanding

Eye gaze offers valuable cues about attention, short-term intent, and future actions, making it a powerful signal for modeling egocentric behavior. In this work, we propose a gaze-regularized framework that enhances VLMs for two key egocentric understanding tasks: fine-grained future event prediction and current activity understanding. Unlike prior approaches that rely solely on visual inputs or use gaze as an auxiliary input signal , our method uses gaze only during training. We introduce a gaze-regularized attention mechanism that aligns model focus with human visual gaze. This design is flexible and modular, allowing it to generalize across multiple VLM architectures that utilize attention. Experimental results show that our approach improves semantic prediction scores by up to 11 for future event prediction and around 7 for current activity understanding, compared to the corresponding baseline models trained without gaze regularization. These results highlight the value of gaze-guided training in improving the accuracy and robustness of egocentric VLMs. Overall, this work establishes a foundation for using human gaze to enhance the predictive capabilities of VLMs in real-world scenarios like assistive robots and human-machine collaboration. Code and additional information is available at: https://github.com/anupampani/Gaze-VLM

cs.CV

Gaze-Regularized VLMs for Ego-Centric Behavior Understanding

Eye gaze, encompassing fixations and saccades, provides critical insights into human intentions and future actions. This study introduces a gaze-regularized framework that enhances Vision Language Models (VLMs) for egocentric behavior understanding. Unlike existing methods that rely solely on visual data and overlook gaze information, our approach directly incorporates gaze information into the VLM architecture during training. By generating gaze-based queries, the model dynamically focuses on gaze-highlighted regions, while a gaze-regularization mechanism ensures the alignment of model attention with human attention patterns. To better understand how gaze can be effectively integrated into VLMs, we conducted extensive experiments exploring various strategies for incorporating gaze data. These innovations enable the prediction of future events with detailed action descriptions. Experimental results demonstrate a nearly 13 % improvement in semantic scores compared to baseline models not leveraging gaze data, highlighting the effectiveness of our approach. This work establishes a foundation for leveraging the human gaze in VLMs, significantly boosting their predictive capabilities in applications requiring accurate and robust future event prediction.

cs.CV

PROFusion: Robust and Accurate Dense Reconstruction via Camera Pose Regression and Optimization

Real-time dense scene reconstruction during unstable camera motions is crucial for robotics, yet current RGB-D SLAM systems fail when cameras experience large viewpoint changes, fast motions, or sudden shaking. Classical optimization-based methods deliver high accuracy but fail with poor initialization during large motions, while learning-based approaches provide robustness but lack sufficient accuracy for dense reconstruction. We address this challenge through a combination of learning-based initialization with optimization-based refinement. Our method employs a camera pose regression network to predict metric-aware relative poses from consecutive RGB-D frames, which serve as reliable starting points for a randomized optimization algorithm that further aligns depth images with the scene geometry. Extensive experiments demonstrate promising results: our approach outperforms the best competitor on challenging benchmarks, while maintaining comparable accuracy on stable motion sequences. The system operates in real-time, showcasing that combining simple and principled techniques can achieve both robustness for unstable motions and accuracy for dense reconstruction. Code released: https://github.com/siyandong/PROFusion.

cs.RO

Hyper-GoalNet: Goal-Conditioned Manipulation Policy Learning with HyperNetworks

Goal-conditioned policy learning for robotic manipulation presents significant challenges in maintaining performance across diverse objectives and environments. We introduce Hyper-GoalNet, a framework that generates task-specific policy network parameters from goal specifications using hypernetworks. Unlike conventional methods that simply condition fixed networks on goal-state pairs, our approach separates goal interpretation from state processing -- the former determines network parameters while the latter applies these parameters to current observations. To enhance representation quality for effective policy generation, we implement two complementary constraints on the latent space: (1) a forward dynamics model that promotes state transition predictability, and (2) a distance-based constraint ensuring monotonic progression toward goal states. We evaluate our method on a comprehensive suite of manipulation tasks with varying environmental randomization. Results demonstrate significant performance improvements over state-of-the-art methods, particularly in high-variability conditions. Real-world robotic experiments further validate our method's robustness to sensor noise and physical uncertainties. Code is available at: https://github.com/wantingyao/hyper-goalnet.

cs.RO

HiMaCon: Discovering Hierarchical Manipulation Concepts from Unlabeled Multi-Modal Data

Effective generalization in robotic manipulation requires representations that capture invariant patterns of interaction across environments and tasks. We present a self-supervised framework for learning hierarchical manipulation concepts that encode these invariant patterns through cross-modal sensory correlations and multi-level temporal abstractions without requiring human annotation. Our approach combines a cross-modal correlation network that identifies persistent patterns across sensory modalities with a multi-horizon predictor that organizes representations hierarchically across temporal scales. Manipulation concepts learned through this dual structure enable policies to focus on transferable relational patterns while maintaining awareness of both immediate actions and longer-term goals. Empirical evaluation across simulated benchmarks and real-world deployments demonstrates significant performance improvements with our concept-enhanced policies. Analysis reveals that the learned concepts resemble human-interpretable manipulation primitives despite receiving no semantic supervision. This work advances both the understanding of representation learning for manipulation and provides a practical approach to enhancing robotic performance in complex scenarios.

cs.RO

GenDexHand: Generative Simulation for Dexterous Hands

Data scarcity remains a fundamental bottleneck for embodied intelligence. Existing approaches use large language models (LLMs) to automate gripper-based simulation generation, but they transfer poorly to dexterous manipulation, which demands more specialized environment design. Meanwhile, dexterous manipulation tasks are inherently more difficult due to their higher degrees of freedom. Massively generating feasible and trainable dexterous hand tasks remains an open challenge. To this end, we present GenDexHand, a generative simulation pipeline that autonomously produces diverse robotic tasks and environments for dexterous manipulation. GenDexHand introduces a closed-loop refinement process that adjusts object placements and scales based on vision-language model (VLM) feedback, substantially improving the average quality of generated environments. Each task is further decomposed into sub-tasks to enable sequential reinforcement learning, reducing training time and increasing success rates. Our work provides a viable path toward scalable training of diverse dexterous hand behaviors in embodied intelligence by offering a simulation-based solution to synthetic data generation. Our website: https://winniechen2002.github.io/GenDexHand/.

cs.RO

Mutual Information guided Visual Contrastive Learning

Representation learning methods utilizing the InfoNCE loss have demonstrated considerable capacity in reducing human annotation effort by training invariant neural feature extractors. Although different variants of the training objective adhere to the information maximization principle between the data and learned features, data selection and augmentation still rely on human hypotheses or engineering, which may be suboptimal. For instance, data augmentation in contrastive learning primarily focuses on color jittering, aiming to emulate real-world illumination changes. In this work, we investigate the potential of selecting training data based on their mutual information computed from real-world distributions, which, in principle, should endow the learned features with better generalization when applied in open environments. Specifically, we consider patches attached to scenes that exhibit high mutual information under natural perturbations, such as color changes and motion, as positive samples for learning with contrastive loss. We evaluate the proposed mutual-information-informed data augmentation method on several benchmarks across multiple state-of-the-art representation learning frameworks, demonstrating its effectiveness and establishing it as a promising direction for future research.

cs.CV