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Yandong Guo

Publications and source records attributed to Yandong Guo.

At least 37 records · Page 2Linked to original sources

CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decomposition

Creating animatable avatars from static scans requires the modeling of clothing deformations in different poses. Existing learning-based methods typically add pose-dependent deformations upon a minimally-clothed mesh template or a learned implicit template, which have limitations in capturing details or hinder end-to-end learning. In this paper, we revisit point-based solutions and propose to decompose explicit garment-related templates and then add pose-dependent wrinkles to them. In this way, the clothing deformations are disentangled such that the pose-dependent wrinkles can be better learned and applied to unseen poses. Additionally, to tackle the seam artifact issues in recent state-of-the-art point-based methods, we propose to learn point features on a body surface, which establishes a continuous and compact feature space to capture the fine-grained and pose-dependent clothing geometry. To facilitate the research in this field, we also introduce a high-quality scan dataset of humans in real-world clothing. Our approach is validated on two existing datasets and our newly introduced dataset, showing better clothing deformation results in unseen poses. The project page with code and dataset can be found at https://zhanghongwen.cn/closet.

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Mirage2Matter: A Physically Grounded Gaussian World Model from Video

The scalability of embodied intelligence is fundamentally constrained by the scarcity of real-world interaction data. While simulation platforms provide a promising alternative, existing approaches often suffer from a substantial visual and physical gap to real environments and rely on expensive sensors, precise robot calibration, or depth measurements, limiting their practicality at scale. We present Simulate Anything, a graphics-driven world modeling and simulation framework that enables efficient generation of high-fidelity embodied training data using only multi-view environment videos and off-the-shelf assets. Our approach reconstructs real-world environments into a photorealistic scene representation using 3D Gaussian Splatting (3DGS), seamlessly capturing fine-grained geometry and appearance from video. We then leverage generative models to recover a physically realistic representation and integrate it into a simulation environment via a precision calibration target, enabling accurate scale alignment between the reconstructed scene and the real world. Together, these components provide a unified, editable, and physically grounded world model. Vision Language Action (VLA) models trained on our simulated data achieve strong zero-shot performance on downstream tasks, matching or even surpassing results obtained with real-world data, highlighting the potential of reconstruction-driven world modeling for scalable and practical embodied intelligence training.

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PosA-VLA: Enhancing Action Generation via Pose-Conditioned Anchor Attention

The Vision-Language-Action (VLA) models have demonstrated remarkable performance on embodied tasks and shown promising potential for real-world applications. However, current VLAs still struggle to produce consistent and precise target-oriented actions, as they often generate redundant or unstable motions along trajectories, limiting their applicability in time-sensitive scenarios.In this work, we attribute these redundant actions to the spatially uniform perception field of existing VLAs, which causes them to be distracted by target-irrelevant objects, especially in complex environments.To address this issue, we propose an efficient PosA-VLA framework that anchors visual attention via pose-conditioned supervision, consistently guiding the model's perception toward task-relevant regions. The pose-conditioned anchor attention mechanism enables the model to better align instruction semantics with actionable visual cues, thereby improving action generation precision and efficiency. Moreover, our framework adopts a lightweight architecture and requires no auxiliary perception modules (e.g., segmentation or grounding networks), ensuring efficient inference. Extensive experiments verify that our method executes embodied tasks with precise and time-efficient behavior across diverse robotic manipulation benchmarks and shows robust generalization in a variety of challenging environments.

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MLLM-For3D: Adapting Multimodal Large Language Model for 3D Reasoning Segmentation

Reasoning segmentation aims to segment target objects in complex scenes based on human intent and spatial reasoning. While recent multimodal large language models (MLLMs) have demonstrated impressive 2D image reasoning segmentation, adapting these capabilities to 3D scenes remains underexplored. In this paper, we introduce MLLM-For3D, a simple yet effective framework that transfers knowledge from 2D MLLMs to 3D scene understanding. Specifically, we utilize MLLMs to generate multi-view pseudo segmentation masks and corresponding text embeddings, then unproject 2D masks into 3D space and align them with the text embeddings. The primary challenge lies in the absence of 3D context and spatial consistency across multiple views, causing the model to hallucinate objects that do not exist and fail to target objects consistently. Training the 3D model with such irrelevant objects leads to performance degradation. To address this, we introduce a spatial consistency strategy to enforce that segmentation masks remain coherent in the 3D space, effectively capturing the geometry of the scene. Moreover, we develop a Token-for-Query approach for multimodal semantic alignment, enabling consistent identification of the same object across different views. Extensive evaluations on various challenging indoor scene benchmarks demonstrate that, even without any labeled 3D training data, MLLM-For3D outperforms existing 3D reasoning segmentation methods, effectively interpreting user intent, understanding 3D scenes, and reasoning about spatial relationships.

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SURPRISE3D: A Dataset for Spatial Understanding and Reasoning in Complex 3D Scenes

The integration of language and 3D perception is critical for embodied AI and robotic systems to perceive, understand, and interact with the physical world. Spatial reasoning, a key capability for understanding spatial relationships between objects, remains underexplored in current 3D vision-language research. Existing datasets often mix semantic cues (e.g., object name) with spatial context, leading models to rely on superficial shortcuts rather than genuinely interpreting spatial relationships. To address this gap, we introduce S\textsc{urprise}3D, a novel dataset designed to evaluate language-guided spatial reasoning segmentation in complex 3D scenes. S\textsc{urprise}3D consists of more than 200k vision language pairs across 900+ detailed indoor scenes from ScanNet++ v2, including more than 2.8k unique object classes. The dataset contains 89k+ human-annotated spatial queries deliberately crafted without object name, thereby mitigating shortcut biases in spatial understanding. These queries comprehensively cover various spatial reasoning skills, such as relative position, narrative perspective, parametric perspective, and absolute distance reasoning. Initial benchmarks demonstrate significant challenges for current state-of-the-art expert 3D visual grounding methods and 3D-LLMs, underscoring the necessity of our dataset and the accompanying 3D Spatial Reasoning Segmentation (3D-SRS) benchmark suite. S\textsc{urprise}3D and 3D-SRS aim to facilitate advancements in spatially aware AI, paving the way for effective embodied interaction and robotic planning. The code and datasets can be found in https://github.com/liziwennba/SUPRISE.

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Fast-in-Slow: A Dual-System Foundation Model Unifying Fast Manipulation within Slow Reasoning

Generalized policy and execution efficiency constitute the two critical challenges in robotic manipulation. While recent foundation policies benefit from the common-sense reasoning capabilities of internet-scale pretrained vision-language models (VLMs), they often suffer from low execution frequency. To mitigate this dilemma, dual-system approaches, inspired by Kahneman's theory, have been proposed to leverage a VLM-based System 2 model handling high-level reasoning and a separate System 1 action model ensuring real-time control. However, existing designs maintain both systems as separate models, limiting System 1 from fully leveraging the rich pretrained knowledge from the VLM-based System 2. In this work, we propose Fast-in-Slow (FiS), a unified dual-system vision-language-action (VLA) model that embeds the System 1 execution module within the VLM-based System 2 by partially sharing parameters. This innovative paradigm not only enables high-frequency execution in System 1 but also facilitates coordination between the reasoning and execution components within a single foundation model of System 2. Given their fundamentally distinct roles within FiS-VLA, we design the two systems to incorporate heterogeneous modality inputs alongside asynchronous operating frequencies, enabling both fast and precise manipulation. To enable coordination between the two systems, a dual-aware co-training strategy is proposed that equips System 1 with action generation capabilities while preserving System 2's contextual reasoning representation. For evaluation, FiS-VLA outperforms previous state-of-the-art methods by 8% in simulation and 11% in real-world tasks in terms of average success rate, while achieving a 117.7 Hz control frequency with action chunk set to eight. Project web page: fast-in-slow.github.io.

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3DWG: 3D Weakly Supervised Visual Grounding via Category and Instance-Level Alignment

The 3D weakly-supervised visual grounding task aims to localize oriented 3D boxes in point clouds based on natural language descriptions without requiring annotations to guide model learning. This setting presents two primary challenges: category-level ambiguity and instance-level complexity. Category-level ambiguity arises from representing objects of fine-grained categories in a highly sparse point cloud format, making category distinction challenging. Instance-level complexity stems from multiple instances of the same category coexisting in a scene, leading to distractions during grounding. To address these challenges, we propose a novel weakly-supervised grounding approach that explicitly differentiates between categories and instances. In the category-level branch, we utilize extensive category knowledge from a pre-trained external detector to align object proposal features with sentence-level category features, thereby enhancing category awareness. In the instance-level branch, we utilize spatial relationship descriptions from language queries to refine object proposal features, ensuring clear differentiation among objects. These designs enable our model to accurately identify target-category objects while distinguishing instances within the same category. Compared to previous methods, our approach achieves state-of-the-art performance on three widely used benchmarks: Nr3D, Sr3D, and ScanRef.

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UrbanGS: Semantic-Guided Gaussian Splatting for Urban Scene Reconstruction

Reconstructing urban scenes is challenging due to their complex geometries and the presence of potentially dynamic objects. 3D Gaussian Splatting (3DGS)-based methods have shown strong performance, but existing approaches often incorporate manual 3D annotations to improve dynamic object modeling, which is impractical due to high labeling costs. Some methods leverage 4D Gaussian Splatting (4DGS) to represent the entire scene, but they treat static and dynamic objects uniformly, leading to unnecessary updates for static elements and ultimately degrading reconstruction quality. To address these issues, we propose UrbanGS, which leverages 2D semantic maps and an existing dynamic Gaussian approach to distinguish static objects from the scene, enabling separate processing of definite static and potentially dynamic elements. Specifically, for definite static regions, we enforce global consistency to prevent unintended changes in dynamic Gaussian and introduce a K-nearest neighbor (KNN)-based regularization to improve local coherence on low-textured ground surfaces. Notably, for potentially dynamic objects, we aggregate temporal information using learnable time embeddings, allowing each Gaussian to model deformations over time. Extensive experiments on real-world datasets demonstrate that our approach outperforms state-of-the-art methods in reconstruction quality and efficiency, accurately preserving static content while capturing dynamic elements.

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CMamba: Learned Image Compression with State Space Models

Learned Image Compression (LIC) has explored various architectures, such as Convolutional Neural Networks (CNNs) and transformers, in modeling image content distributions in order to achieve compression effectiveness. However, achieving high rate-distortion performance while maintaining low computational complexity (\ie, parameters, FLOPs, and latency) remains challenging. In this paper, we propose a hybrid Convolution and State Space Models (SSMs) based image compression framework, termed \textit{CMamba}, to achieve superior rate-distortion performance with low computational complexity. Specifically, CMamba introduces two key components: a Content-Adaptive SSM (CA-SSM) module and a Context-Aware Entropy (CAE) module. First, we observed that SSMs excel in modeling overall content but tend to lose high-frequency details. In contrast, CNNs are proficient at capturing local details. Motivated by this, we propose the CA-SSM module that can dynamically fuse global content extracted by SSM blocks and local details captured by CNN blocks in both encoding and decoding stages. As a result, important image content is well preserved during compression. Second, our proposed CAE module is designed to reduce spatial and channel redundancies in latent representations after encoding. Specifically, our CAE leverages SSMs to parameterize the spatial content in latent representations. Benefiting from SSMs, CAE significantly improves spatial compression efficiency while reducing spatial content redundancies. Moreover, along the channel dimension, CAE reduces inter-channel redundancies of latent representations via an autoregressive manner, which can fully exploit prior knowledge from previous channels without sacrificing efficiency. Experimental results demonstrate that CMamba achieves superior rate-distortion performance.

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RoboMamba: Efficient Vision-Language-Action Model for Robotic Reasoning and Manipulation

A fundamental objective in robot manipulation is to enable models to comprehend visual scenes and execute actions. Although existing Vision-Language-Action (VLA) models for robots can handle a range of basic tasks, they still face challenges in two areas: (1) insufficient reasoning ability to tackle complex tasks, and (2) high computational costs for VLA model fine-tuning and inference. The recently proposed state space model (SSM) known as Mamba demonstrates promising capabilities in non-trivial sequence modeling with linear inference complexity. Inspired by this, we introduce RoboMamba, an end-to-end robotic VLA model that leverages Mamba to deliver both robotic reasoning and action capabilities, while maintaining efficient fine-tuning and inference. Specifically, we first integrate the vision encoder with Mamba, aligning visual tokens with language embedding through co-training, empowering our model with visual common sense and robotic-related reasoning. To further equip RoboMamba with SE(3) pose prediction abilities, we explore an efficient fine-tuning strategy with a simple policy head. We find that once RoboMamba possesses sufficient reasoning capability, it can acquire manipulation skills with minimal fine-tuning parameters (0.1\% of the model) and time. In experiments, RoboMamba demonstrates outstanding reasoning capabilities on general and robotic evaluation benchmarks. Meanwhile, our model showcases impressive pose prediction results in both simulation and real-world experiments, achieving inference speeds 3 times faster than existing VLA models. Our project web page: https://sites.google.com/view/robomamba-web

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MM-SEAL: A Large-scale Video Dataset of Multi-person Multi-grained Spatio-temporally Action Localization

In this paper, we introduce a novel large-scale video dataset dubbed MM-SEAL for multi-person multi-grained spatio-temporal action localization among human daily life. We are the first to propose a new benchmark for multi-person spatio-temporal complex activity localization, where complex semantic and long duration bring new challenges to localization tasks. We observe that limited atomic actions can be combined into many complex activities. MM-SEAL provides both atomic action and complex activity annotations, producing 111.7k atomic actions spanning 172 action categories and 17.7k complex activities spanning 200 activity categories. We explore the relationship between atomic actions and complex activities, finding that atomic action features can improve the complex activity localization performance. Also, we propose a new network which generates temporal proposals and labels simultaneously, termed Faster-TAD. Finally, our evaluations show that visual features pretrained on MM-SEAL can improve the performance on other action localization benchmarks. We will release the dataset and the project code upon publication of the paper.

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Technical Report for SoccerNet Challenge 2022 -- Replay Grounding Task

In order to make full use of video information, we transform the replay grounding problem into a video action location problem. We apply a unified network Faster-TAD proposed by us for temporal action detection to get the results of replay grounding. Finally, by observing the data distribution of the training data, we refine the output of the model to get the final submission.

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Technical Report for ActivityNet Challenge 2022 -- Temporal Action Localization

In the task of temporal action localization of ActivityNet-1.3 datasets, we propose to locate the temporal boundaries of each action and predict action class in untrimmed videos. We first apply VideoSwinTransformer as feature extractor to extract different features. Then we apply a unified network following Faster-TAD to simultaneously obtain proposals and semantic labels. Last, we ensemble the results of different temporal action detection models which complement each other. Faster-TAD simplifies the pipeline of TAD and gets remarkable performance, obtaining comparable results as those of multi-step approaches.

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Open-Vocabulary Segmentation with Unpaired Mask-Text Supervision

Current state-of-the-art open-vocabulary segmentation methods typically rely on image-mask-text triplet annotations for supervision. However, acquiring such detailed annotations is labour-intensive and poses scalability challenges in complex real-world scenarios. While existing weakly-supervised approaches leverage image-text pairs to reduce the expansive annotation cost, the lack of mask supervision makes it difficult for the model to locate multiple instances and accurately group pixels with similar semantics, significantly hampering versatility and performance. In this paper, we introduce Unpair-Seg, a novel weakly-supervised open-vocabulary segmentation framework that learns from unpaired image-mask and image-text pairs, which can be independently and efficiently collected. Unpair-Seg initially predicts a set of binary masks and generates pseudo labels by identifying confident pairs of masks and text entities. We then train a feature adapter to align region embeddings with text embeddings based on these pseudo labels, achieving open-vocabulary segmentation. However, the inherent noise in the mask-entity correspondence poses a challenge to obtaining reliable pairs. To address this, we employ a vision-language large model to re-caption the input images and extract precise entities, and we design a multi-scale matching strategy to reduce noisy mask-entity pairs. Our Unpair-Seg framework demonstrates impressive performance, achieving 14.6\% and 19.5\% mIoU on the ADE-847 and PASCAL Context-459 datasets, significantly narrowing the gap between fully-supervised and weakly-supervised methods.

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Training-Free Robust Interactive Video Object Segmentation

Interactive video object segmentation is a crucial video task, having various applications from video editing to data annotating. However, current approaches struggle to accurately segment objects across diverse domains. Recently, Segment Anything Model (SAM) introduces interactive visual prompts and demonstrates impressive performance across different domains. In this paper, we propose a training-free prompt tracking framework for interactive video object segmentation (I-PT), leveraging the powerful generalization of SAM. Although point tracking efficiently captures the pixel-wise information of objects in a video, points tend to be unstable when tracked over a long period, resulting in incorrect segmentation. Towards fast and robust interaction, we jointly adopt sparse points and boxes tracking, filtering out unstable points and capturing object-wise information. To better integrate reference information from multiple interactions, we introduce a cross-round space-time module (CRSTM), which adaptively aggregates mask features from previous rounds and frames, enhancing the segmentation stability. Our framework has demonstrated robust zero-shot video segmentation results on popular VOS datasets with interaction types, including DAVIS 2017, YouTube-VOS 2018, and MOSE 2023, maintaining a good tradeoff between performance and interaction time.

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The SkatingVerse Workshop & Challenge: Methods and Results

The SkatingVerse Workshop & Challenge aims to encourage research in developing novel and accurate methods for human action understanding. The SkatingVerse dataset used for the SkatingVerse Challenge has been publicly released. There are two subsets in the dataset, i.e., the training subset and testing subset. The training subsets consists of 19,993 RGB video sequences, and the testing subsets consists of 8,586 RGB video sequences. Around 10 participating teams from the globe competed in the SkatingVerse Challenge. In this paper, we provide a brief summary of the SkatingVerse Workshop & Challenge including brief introductions to the top three methods. The submission leaderboard will be reopened for researchers that are interested in the human action understanding challenge. The benchmark dataset and other information can be found at: https://skatingverse.github.io/.

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NTO3D: Neural Target Object 3D Reconstruction with Segment Anything

Neural 3D reconstruction from multi-view images has recently attracted increasing attention from the community. Existing methods normally learn a neural field for the whole scene, while it is still under-explored how to reconstruct a target object indicated by users. Considering the Segment Anything Model (SAM) has shown effectiveness in segmenting any 2D images, in this paper, we propose NTO3D, a novel high-quality Neural Target Object 3D (NTO3D) reconstruction method, which leverages the benefits of both neural field and SAM. We first propose a novel strategy to lift the multi-view 2D segmentation masks of SAM into a unified 3D occupancy field. The 3D occupancy field is then projected into 2D space and generates the new prompts for SAM. This process is iterative until convergence to separate the target object from the scene. After this, we then lift the 2D features of the SAM encoder into a 3D feature field in order to improve the reconstruction quality of the target object. NTO3D lifts the 2D masks and features of SAM into the 3D neural field for high-quality neural target object 3D reconstruction. We conduct detailed experiments on several benchmark datasets to demonstrate the advantages of our method. The code will be available at: https://github.com/ucwxb/NTO3D.

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BEVUDA: Multi-geometric Space Alignments for Domain Adaptive BEV 3D Object Detection

Vision-centric bird-eye-view (BEV) perception has shown promising potential in autonomous driving. Recent works mainly focus on improving efficiency or accuracy but neglect the challenges when facing environment changing, resulting in severe degradation of transfer performance. For BEV perception, we figure out the significant domain gaps existing in typical real-world cross-domain scenarios and comprehensively solve the Domain Adaption (DA) problem for multi-view 3D object detection. Since BEV perception approaches are complicated and contain several components, the domain shift accumulation on multiple geometric spaces (i.e., 2D, 3D Voxel, BEV) makes BEV DA even challenging. In this paper, we propose a Multi-space Alignment Teacher-Student (MATS) framework to ease the domain shift accumulation, which consists of a Depth-Aware Teacher (DAT) and a Geometric-space Aligned Student (GAS) model. DAT tactfully combines target lidar and reliable depth prediction to construct depth-aware information, extracting target domain-specific knowledge in Voxel and BEV feature spaces. It then transfers the sufficient domain knowledge of multiple spaces to the student model. In order to jointly alleviate the domain shift, GAS projects multi-geometric space features to a shared geometric embedding space and decreases data distribution distance between two domains. To verify the effectiveness of our method, we conduct BEV 3D object detection experiments on three cross-domain scenarios and achieve state-of-the-art performance.

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