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Yang Katie Zhao

Publications and source records attributed to Yang Katie Zhao.

8 recordsLinked to original sources

Reinforcing Multi-Turn Reasoning in LLM Agents via Fine-Grained Reward Structure and Credit Assignment

Reinforcement Learning (RL) approaches have been wildly used to enhance the reasoning capabilities of Large Language Model (LLM) agents in long-horizon, multi-turn scenarios. Such interactions can be formalized as turn-level Markov decision processes (MDPs), where intermediate rewards are often available. However, most prior work relies on sparse trajectory-level rewards, resulting in poor credit assignment, while dense turn-level rewards remain underexplored. In this paper, we investigate how to effectively leverage dense turn-level reward structures in RL algorithms, specifically Group Relative Policy Optimization (GRPO) and Proximal Policy Optimization (PPO), to enable fine-grained credit assignment. We categorize reward structures into three types based on their granularity: (1) terminal reward; (2) delayed reward; (3) per-turn reward, each corresponding to a distinct turn-level MDP formulation, and derive GRPO and PPO algorithms tailored to each case, respectively. Experiments on multi-turn search and game agent tasks show that, for both GRPO and PPO, dense per-turn reward structures consistently outperform sparse terminal and delayed reward structures in terms of training dynamics and numerical results. Furthermore, on search tasks, PPO with dense per-turn rewards achieves greater training stability and faster convergence, and delivers the highest answer correctness among all state-of-the-art methods across diverse question-answering datasets.

cs.LG↗

LACE: Large Language Model Aided Multi-Agent Framework for Agile RISC-V Instruction Extension

Domain-specific Instruction Set Architecture eXtensions (ISAX) are widely adopted in the RISC-V ecosystem to accelerate emerging workloads, but implementing and validating ISAXes across different cores remains slow and fragmented. Existing frameworks still require per-core interface adaptation, and differential testing often breaks once either the microarchitecture or the ISAX changes. We present LACE, an LLM-aided multi-agent workflow that translates natural-language ISAX intents into a compact two-level IR (operation-level and HDL task-level), performs retrieval-guided localized RTL edits over large repositories, and closes the loop with a compiler-agnostic riscv-formal checking flow (assuming RVFI availability or instrumentation). Across four embedded RISC-V cores, LACE raises pass@1 generation accuracy from near-zero to 72.8\% within our evaluation setup, while improving code localization and reducing integration rework. The code of LACE is available at https://github.com/UMN-ZhaoLab/LACE.

cs.AR↗

Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training

3D Gaussian Splatting (3DGS) has revolutionized novel view synthesis with high-quality rendering through continuous aggregations of millions of 3D Gaussian primitives. However, it suffers from a substantial memory footprint, particularly during training due to uncontrolled densification, posing a critical bottleneck for deployment on memory-constrained edge devices. While existing methods prune redundant Gaussians post-training, they fail to address the peak memory spikes caused by the abrupt growth of Gaussians early in the training process. To solve the training memory consumption problem, we propose a systematic memory-bounded training framework that dynamically optimizes Gaussians through iterative growth and pruning. In other words, the proposed framework alternates between incremental pruning of low-impact Gaussians and strategic growing of new primitives with an adaptive Gaussian compensation, maintaining a near-constant low memory usage while progressively refining rendering fidelity. We comprehensively evaluate the proposed training framework on various real-world datasets under strict memory constraints, showing significant improvements over existing state-of-the-art methods. Particularly, our proposed method practically enables memory-efficient 3DGS training on NVIDIA Jetson AGX Xavier, achieving similar visual quality with up to 80% lower peak training memory consumption than the original 3DGS.

cs.CV↗

RTGS: Real-Time 3D Gaussian Splatting SLAM via Multi-Level Redundancy Reduction

3D Gaussian Splatting (3DGS) based Simultaneous Localization and Mapping (SLAM) systems can largely benefit from 3DGS's state-of-the-art rendering efficiency and accuracy, but have not yet been adopted in resource-constrained edge devices due to insufficient speed. Addressing this, we identify notable redundancies across the SLAM pipeline for acceleration. While conceptually straightforward, practical approaches are required to minimize the overhead associated with identifying and eliminating these redundancies. In response, we propose RTGS, an algorithm-hardware co-design framework that comprehensively reduces the redundancies for real-time 3DGS-SLAM on edge. To minimize the overhead, RTGS fully leverages the characteristics of the 3DGS-SLAM pipeline. On the algorithm side, we introduce (1) an adaptive Gaussian pruning step to remove the redundant Gaussians by reusing gradients computed during backpropagation; and (2) a dynamic downsampling technique that directly reuses the keyframe identification and alpha computing steps to eliminate redundant pixels. On the hardware side, we propose (1) a subtile-level streaming strategy and a pixel-level pairwise scheduling strategy that mitigates workload imbalance via a Workload Scheduling Unit (WSU) guided by previous iteration information; (2) a Rendering and Backpropagation (R&B) Buffer that accelerates the rendering backpropagation by reusing intermediate data computed during rendering; and (3) a Gradient Merging Unit (GMU) to reduce intensive memory accesses caused by atomic operations while enabling pipelined aggregation. Integrated into an edge GPU, RTGS achieves real-time performance (>= 30 FPS) on four datasets and three algorithms, with up to 82.5x energy efficiency over the baseline and negligible quality loss. Code is available at https://github.com/UMN-ZhaoLab/RTGS.

cs.AR↗

RoSTE: An Efficient Quantization-Aware Supervised Fine-Tuning Approach for Large Language Models

Supervised fine-tuning is a standard method for adapting pre-trained large language models (LLMs) to downstream tasks. Quantization has been recently studied as a post-training technique for efficient LLM deployment. To obtain quantized fine-tuned LLMs, conventional pipelines would first fine-tune the pre-trained models, followed by post-training quantization. This often yields suboptimal performance as it fails to leverage the synergy between fine-tuning and quantization. To effectively realize low-bit quantization of weights, activations and KV caches in LLMs, we propose an algorithm named Rotated Straight-Through-Estimator (RoSTE), which combines quantization-aware supervised fine-tuning (QA-SFT) with an adaptive rotation strategy that identifies an effective rotation configuration to reduce activation outliers. We provide theoretical insights on RoSTE by analyzing its prediction error when applied to an overparameterized least square quantized training problem. Our findings reveal that the prediction error is directly proportional to the quantization error of the converged weights, which can be effectively managed through an optimized rotation configuration. Experiments on Pythia, Qwen and Llama models of different sizes demonstrate the effectiveness of RoSTE. Compared to existing post-SFT quantization baselines, our method consistently achieves superior performances across various tasks and different LLM architectures. Our code is available at https://github.com/OptimAI-Lab/RoSTE.

cs.LG↗

Generative AI in Embodied Systems: System-Level Analysis of Performance, Efficiency and Scalability

Embodied systems, where generative autonomous agents engage with the physical world through integrated perception, cognition, action, and advanced reasoning powered by large language models (LLMs), hold immense potential for addressing complex, long-horizon, multi-objective tasks in real-world environments. However, deploying these systems remains challenging due to prolonged runtime latency, limited scalability, and heightened sensitivity, leading to significant system inefficiencies. In this paper, we aim to understand the workload characteristics of embodied agent systems and explore optimization solutions. We systematically categorize these systems into four paradigms and conduct benchmarking studies to evaluate their task performance and system efficiency across various modules, agent scales, and embodied tasks. Our benchmarking studies uncover critical challenges, such as prolonged planning and communication latency, redundant agent interactions, complex low-level control mechanisms, memory inconsistencies, exploding prompt lengths, sensitivity to self-correction and execution, sharp declines in success rates, and reduced collaboration efficiency as agent numbers increase. Leveraging these profiling insights, we suggest system optimization strategies to improve the performance, efficiency, and scalability of embodied agents across different paradigms. This paper presents the first system-level analysis of embodied AI agents, and explores opportunities for advancing future embodied system design.

cs.RO↗

MixGCN: Scalable GCN Training by Mixture of Parallelism and Mixture of Accelerators

Graph convolutional networks (GCNs) have demonstrated superiority in graph-based learning tasks. However, training GCNs on full graphs is particularly challenging, due to the following two challenges: (1) the associated feature tensors can easily explode the memory and block the communication bandwidth of modern accelerators, and (2) the computation workflow in training GCNs alternates between sparse and dense matrix operations, complicating the efficient utilization of computational resources. Existing solutions for scalable distributed full-graph GCN training mostly adopt partition parallelism, which is unsatisfactory as they only partially address the first challenge while incurring scaled-out communication volume. To this end, we propose MixGCN aiming to simultaneously address both the aforementioned challenges towards GCN training. To tackle the first challenge, MixGCN integrates mixture of parallelism. Both theoretical and empirical analysis verify its constant communication volumes and enhanced balanced workload; For handling the second challenge, we consider mixture of accelerators (i.e., sparse and dense accelerators) with a dedicated accelerator for GCN training and a fine-grain pipeline. Extensive experiments show that MixGCN achieves boosted training efficiency and scalability.

cs.LG↗

EDGE-LLM: Enabling Efficient Large Language Model Adaptation on Edge Devices via Layerwise Unified Compression and Adaptive Layer Tuning and Voting

Efficient adaption of large language models (LLMs) on edge devices is essential for applications requiring continuous and privacy-preserving adaptation and inference. However, existing tuning techniques fall short because of the high computation and memory overheads. To this end, we introduce a computation- and memory-efficient LLM tuning framework, called Edge-LLM, to facilitate affordable and effective LLM adaptation on edge devices. Specifically, Edge-LLM features three core components: (1) a layer-wise unified compression (LUC) technique to reduce the computation overhead by generating layer-wise pruning sparsity and quantization bit-width policies, (2) an adaptive layer tuning and voting scheme to reduce the memory overhead by reducing the backpropagation depth, and (3) a complementary hardware scheduling strategy to handle the irregular computation patterns introduced by LUC and adaptive layer tuning, thereby achieving efficient computation and data movements. Extensive experiments demonstrate that Edge-LLM achieves a 2.92x speed up and a 4x memory overhead reduction as compared to vanilla tuning methods with comparable task accuracy. Our code is available at https://github.com/GATECH-EIC/Edge-LLM

cs.LG↗