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Yang Li

Publications and source records attributed to Yang Li.

At least 379 records · Page 21Linked to original sources

Data Privatization in Vertical Federated Learning with Client-wise Missing Problem

Vertical Federated Learning (VFL) often suffers from client-wise missingness, where entire feature blocks from some clients are unobserved, and conventional approaches are vulnerable to privacy leakage. We propose a Gaussian copulabased framework for VFL data privatization under missingness constraints, which requires no prior specification of downstream analysis tasks and imposes no restriction on the number of analyses. To privately estimate copula parameters, we introduce a debiased randomized response mechanism for correlation matrix estimation from perturbed ranks, together with a nonparametric privatized marginal estimation that yields consistent CDFs even under MAR. The proposed methods comprise VCDS for MCAR data, EVCDS for MAR data, and IEVCDS, which iteratively refines copula parameters to mitigate MAR-induced bias. Notably, EVCDS and IEVCDS also apply under MCAR, and the framework accommodates mixed data types, including discrete variables. Theoretically, we introduce the notion of Vertical Distributed Attribute Differential Privacy (VDADP), tailored to the VFL setting, establish corresponding privacy and utility guarantees, and investigate the utility of privatized data for GLM coefficient estimation and variable selection. We further establish asymptotic properties including estimation and variable selection consistency for VFL-GLMs. Extensive simulations and a real-data application demonstrate the effectiveness of the proposed framework.

stat.ME↗

Splats in Splats: Robust and Effective 3D Steganography towards Gaussian Splatting

3D Gaussian splatting (3DGS) has demonstrated impressive 3D reconstruction performance with explicit scene representations. Given the widespread application of 3DGS in 3D reconstruction and generation tasks, there is an urgent need to protect the copyright of 3DGS assets. However, existing copyright protection techniques for 3DGS overlook the usability of 3D assets, posing challenges for practical deployment. Here we describe splats in splats, the first 3DGS steganography framework that embeds 3D content in 3DGS itself without modifying any attributes. To achieve this, we take a deep insight into spherical harmonics (SH) and devise an importance-graded SH coefficient encryption strategy to embed the hidden SH coefficients. Furthermore, we employ a convolutional autoencoder to establish a mapping between the original Gaussian primitives' opacity and the hidden Gaussian primitives' opacity. Extensive experiments indicate that our method significantly outperforms existing 3D steganography techniques, with 5.31% higher scene fidelity and 3x faster rendering speed, while ensuring security, robustness, and user experience.

cs.CV↗

ChineseVideoBench: Benchmarking Multi-modal Large Models for Chinese Video Question Answering

This paper introduces ChineseVideoBench, a pioneering benchmark specifically designed for evaluating Multimodal Large Language Models (MLLMs) in Chinese Video Question Answering. The growing demand for sophisticated video analysis capabilities highlights the critical need for comprehensive, culturally-aware evaluation frameworks. ChineseVideoBench addresses this gap by providing a robust dataset and tailored evaluation metrics, enabling rigorous assessment of state-of-the-art MLLMs on complex Chinese video content. Specifically, ChineseVideoBench comprises 8 main classes and 12 sub-classes, encompassing tasks that demand both deep video understanding and nuanced Chinese linguistic and cultural awareness. Our empirical evaluations reveal that ChineseVideoBench presents a significant challenge to current MLLMs. Among the models assessed, Gemini 2.5 Pro achieves the highest performance with an overall score of 77.9%, while InternVL-38B emerges as the most competitive open-source model.

cs.CV↗

Data-driven Causal Discovery for Pedestrians-Autonomous Personal Mobility Vehicle Interactions with eHMIs: From Psychological States to Walking Behaviors

Autonomous personal mobility vehicle (APMV) is a new type of small smart vehicle designed for mixed-traffic environments, including interactions with pedestrians. To enhance the interaction experience between pedestrians and APMVs and to prevent potential risks, it is crucial to investigate pedestrians' walking behaviors when interacting with APMVs and to understand the psychological processes underlying these behaviors. This study aims to investigate the causal relationships between subjective evaluations of pedestrians and their walking behaviors during interactions with an APMV equipped with an external human-machine interface (eHMI). An experiment of pedestrian-APMV interaction was conducted with 42 pedestrian participants, in which various eHMIs on the APMV were designed to induce participants to experience different levels of subjective evaluations and generate the corresponding walking behaviors. Based on the hypothesized model of the pedestrian's cognition-decision-behavior process, the results of causal discovery align with the previously proposed model. Furthermore, this study further analyzes the direct and total causal effects of each factor and investigates the causal processes affecting several important factors in the field of human-vehicle interaction, such as situation awareness, trust in vehicle, risk perception, hesitation in decision making, and walking behaviors.

cs.HC↗

FingerCap: Fine-grained Finger-level Hand Motion Captioning

Understanding fine-grained human hand motion is fundamental to visual perception, embodied intelligence, and multimodal communication. In this work, we propose Fine-grained Finger-level Hand Motion Captioning (FingerCap), which aims to generate textual descriptions that capture detailed finger-level semantics of hand actions. To support this task, we curate FingerCap-40K, a large-scale corpus of 40K paired hand-motion videos and captions spanning two complementary sources: concise instruction-style finger motions and diverse, naturalistic hand-object interactions. To enable effective evaluation, we employ HandJudge, a LLM-based rubric that measures finger-level correctness and motion completeness. Temporal sparsity remains a fundamental bottleneck for current Video-MLLMs, since sparse RGB sampling is insufficient to capture the subtle, high-frequency dynamics underlying fine finger motions. As a simple and compute-friendly remedy, we introduce FiGOP (Finger Group-of-Pictures), which pairs each RGB keyframe with subsequent hand keypoints until the next keyframe. A lightweight temporal encoder converts the keypoints into motion embeddings and integrates them with RGB features. FiGOP adapts the classic GOP concept to finger motion, recovering fine temporal cues without increasing RGB density. Experiments on FingerCap-40K show that strong open- and closed-source Video-MLLMs still struggle with finger-level reasoning, while our FiGOP-augmented model yield consistent gains under HandJudge and human studies.

cs.CV↗

Conceptual Design of the Muonium-to-Antimuonium Conversion Experiment (MACE)

The spontaneous conversion of muonium to antimuonium is one of the interesting charged lepton flavor violation phenomena offering a sensitive probe of potential new physics and serving as a tool to constrain the parameter space beyond the Standard Model. The Muonium-to-Antimuonium Conversion Experiment (MACE) is designed to utilize a high-intensity muon beam, a Michel electron magnetic spectrometer, a positron transport system, and a positron detection system, to either discover or constrain this rare process with a conversion probability of $\mathcal{O}(10^{-13})$. This article presents an overview of the theoretical framework as well as a detailed description of the experimental design for the search for muonium-to-antimuonium conversion.

hep-ex↗

VLM-SFD: VLM-Assisted Siamese Flow Diffusion Framework for Dual-Arm Cooperative Manipulation

Dual-arm cooperative manipulation holds great promise for tackling complex real-world tasks that demand seamless coordination and adaptive dynamics. Despite substantial progress in learning-based motion planning, most approaches struggle to generalize across diverse manipulation tasks and adapt to dynamic, unstructured environments, particularly in scenarios involving interactions between two objects such as assembly, tool use, and bimanual grasping. To address these challenges, we introduce a novel VLM-Assisted Siamese Flow Diffusion (VLM-SFD) framework for efficient imitation learning in dual-arm cooperative manipulation. The proposed VLM-SFD framework exhibits outstanding adaptability, significantly enhancing the ability to rapidly adapt and generalize to diverse real-world tasks from only a minimal number of human demonstrations. Specifically, we propose a Siamese Flow Diffusion Network (SFDNet) employs a dual-encoder-decoder Siamese architecture to embed two target objects into a shared latent space, while a diffusion-based conditioning process - conditioned by task instructions - generates two-stream object-centric motion flows that guide dual-arm coordination. We further design a dynamic task assignment strategy that seamlessly maps the predicted 2D motion flows into 3D space and incorporates a pre-trained vision-language model (VLM) to adaptively assign the optimal motion to each robotic arm over time. Experiments validate the effectiveness of the proposed method, demonstrating its ability to generalize to diverse manipulation tasks while maintaining high efficiency and adaptability. The code and demo videos are publicly available on our project website https://sites.google.com/view/vlm-sfd/.

cs.RO↗

JudgeBoard: Benchmarking and Enhancing Small Language Models for Reasoning Evaluation

While small language models (SLMs) have shown promise on various reasoning tasks, their ability to judge the correctness of answers remains unclear compared to large language models (LLMs). Prior work on LLM-as-a-judge frameworks typically relies on comparing candidate answers against ground-truth labels or other candidate answers using predefined metrics like entailment. However, this approach is inherently indirect and difficult to fully automate, offering limited support for fine-grained and scalable evaluation of reasoning outputs. In this work, we propose JudgeBoard, a novel evaluation pipeline that directly queries models to assess the correctness of candidate answers without requiring extra answer comparisons. We focus on two core reasoning domains: mathematical reasoning and science/commonsense reasoning, and construct task-specific evaluation leaderboards using both accuracy-based ranking and an Elo-based rating system across five benchmark datasets, enabling consistent model comparison as judges rather than comparators. To improve judgment performance in lightweight models, we propose MAJ (Multi-Agent Judging), a novel multi-agent evaluation framework that leverages multiple interacting SLMs with distinct reasoning profiles to approximate LLM-level judgment accuracy through collaborative deliberation. Experimental results reveal a significant performance gap between SLMs and LLMs in isolated judging tasks. However, our MAJ framework substantially improves the reliability and consistency of SLMs. On the MATH dataset, MAJ using smaller-sized models as backbones performs comparatively well or even better than their larger-sized counterparts. Our findings highlight that multi-agent SLM systems can potentially match or exceed LLM performance in judgment tasks, with implications for scalable and efficient assessment.

cs.AI↗

ELPO: Ensemble Learning Based Prompt Optimization for Large Language Models

The remarkable performance of Large Language Models (LLMs) highly relies on crafted prompts. However, manual prompt engineering is a laborious process, creating a core bottleneck for practical application of LLMs. This phenomenon has led to the emergence of a new research area known as Automatic Prompt Optimization (APO), which develops rapidly in recent years. Existing APO methods such as those based on evolutionary algorithms or trial-and-error approaches realize an efficient and accurate prompt optimization to some extent. However, those researches focus on a single model or algorithm for the generation strategy and optimization process, which limits their performance when handling complex tasks. To address this, we propose a novel framework called Ensemble Learning based Prompt Optimization (ELPO) to achieve more accurate and robust results. Motivated by the idea of ensemble learning, ELPO conducts voting mechanism and introduces shared generation strategies along with different search methods for searching superior prompts. Moreover, ELPO creatively presents more efficient algorithms for the prompt generation and search process. Experimental results demonstrate that ELPO outperforms state-of-the-art prompt optimization methods across different tasks, e.g., improving F1 score by 7.6 on ArSarcasm dataset.

cs.CL↗

VisAidMath: Benchmarking Visual-Aided Mathematical Reasoning

A hallmark of advanced artificial intelligence is the capacity to progress from passive visual perception to the strategic modification of visual information to facilitate complex reasoning. This advanced capability, however, remains critically underdeveloped in current Large Multi-modal Models (LMMs). The deficiency is often masked by evaluation metrics that prioritize final-answer accuracy, creating an illusion of competence where genuine reasoning is absent. Using the domain of geometric problem-solving as a precise instrument, we probe this issue through tasks that require constructing visual aids. To this end, we introduce \textbf{VisAidMath}, a challenging benchmark, and our novel Three-Layered Funnel Evaluation Framework. This framework moves beyond simple accuracy (ACCU) to scrutinize the generation of valid visual aids (PVA) and the soundness of subsequent reasoning steps (SPRS). Our extensive experiments on state-of-the-art models, including Doubao-Seed-1.6 and o4, reveal a profound ``Reasoning Illusion''. We observe that high surface-level accuracy conceals a catastrophic failure in the models' ability to produce valid visual aids or to reason from them. Our findings expose a fundamental schism between visual perception and logical deduction in modern LMMs. We host an evaluation platform at CodaBench for testing publicly. Homepage: https://nlp2ct.github.io/VisAidMathHomepage/ Evaluation: https://www.codabench.org/competitions/7634/

cs.CV↗

Part-X-MLLM: Part-aware 3D Multimodal Large Language Model

We introduce Part-X-MLLM, a native 3D multimodal large language model that unifies diverse 3D tasks by formulating them as programs in a structured, executable grammar. Given an RGB point cloud and a natural language prompt, our model autoregressively generates a single, coherent token sequence encoding part-level bounding boxes, semantic descriptions, and edit commands. This structured output serves as a versatile interface to drive downstream geometry-aware modules for part-based generation and editing. By decoupling the symbolic planning from the geometric synthesis, our approach allows any compatible geometry engine to be controlled through a single, language-native frontend. We pre-train a dual-encoder architecture to disentangle structure from semantics and instruction-tune the model on a large-scale, part-centric dataset. Experiments demonstrate that our model excels at producing high-quality, structured plans, enabling state-of-the-art performance in grounded Q\&A, compositional generation, and localized editing through one unified interface. Project page: https://chunshi.wang/Part-X-MLLM/

cs.CV↗

Uncovering and Aligning Anomalous Attention Heads to Defend Against NLP Backdoor Attacks

Backdoor attacks pose a serious threat to the security of large language models (LLMs), causing them to exhibit anomalous behavior under specific trigger conditions. The design of backdoor triggers has evolved from fixed triggers to dynamic or implicit triggers. This increased flexibility in trigger design makes it challenging for defenders to identify their specific forms accurately. Most existing backdoor defense methods are limited to specific types of triggers or rely on an additional clean model for support. To address this issue, we propose a backdoor detection method based on attention similarity, enabling backdoor detection without prior knowledge of the trigger. Our study reveals that models subjected to backdoor attacks exhibit unusually high similarity among attention heads when exposed to triggers. Based on this observation, we propose an attention safety alignment approach combined with head-wise fine-tuning to rectify potentially contaminated attention heads, thereby effectively mitigating the impact of backdoor attacks. Extensive experimental results demonstrate that our method significantly reduces the success rate of backdoor attacks while preserving the model's performance on downstream tasks.

cs.CR↗

Thinker: Training LLMs in Hierarchical Thinking for Deep Search via Multi-Turn Interaction

Efficient retrieval of external knowledge bases and web pages is crucial for enhancing the reasoning abilities of LLMs. Previous works on training LLMs to leverage external retrievers for solving complex problems have predominantly employed end-to-end reinforcement learning. However, these approaches neglect supervision over the reasoning process, making it difficult to guarantee logical coherence and rigor. To address these limitations, we propose Thinker, a hierarchical thinking model for deep search through multi-turn interaction, making the reasoning process supervisable and verifiable. It decomposes complex problems into independently solvable sub-problems, each dually represented in both natural language and an equivalent logical function to support knowledge base and web searches. Concurrently, dependencies between sub-problems are passed as parameters via these logical functions, enhancing the logical coherence of the problem-solving process. To avoid unnecessary external searches, we perform knowledge boundary determination to check if a sub-problem is within the LLM's intrinsic knowledge, allowing it to answer directly. Experimental results indicate that with as few as several hundred training samples, the performance of Thinker is competitive with established baselines. Furthermore, when scaled to the full training set, Thinker significantly outperforms these methods across various datasets and model sizes. The source code is available at https://github.com/OpenSPG/KAG-Thinker.

cs.AI↗

MarsRL: Advancing Multi-Agent Reasoning System via Reinforcement Learning with Agentic Pipeline Parallelism

Recent progress in large language models (LLMs) has been propelled by reinforcement learning with verifiable rewards (RLVR) and test-time scaling. However, the limited output length of LLMs constrains the depth of reasoning attainable in a single inference process. Multi-agent reasoning systems offer a promising alternative by employing multiple agents including Solver, Verifier, and Corrector, to iteratively refine solutions. While effective in closed-source models like Gemini 2.5 Pro, they struggle to generalize to open-source models due to insufficient critic and correction capabilities. To address this, we propose MarsRL, a novel reinforcement learning framework with agentic pipeline parallelism, designed to jointly optimize all agents in the system. MarsRL introduces agent-specific reward mechanisms to mitigate reward noise and employs pipeline-inspired training to enhance efficiency in handling long trajectories. Applied to Qwen3-30B-A3B-Thinking-2507, MarsRL improves AIME2025 accuracy from 86.5% to 93.3% and BeyondAIME from 64.9% to 73.8%, even surpassing Qwen3-235B-A22B-Thinking-2507. These findings highlight the potential of MarsRL to advance multi-agent reasoning systems and broaden their applicability across diverse reasoning tasks.

cs.AI↗

Seeing the Unseen in Low-light Spike Streams

Spike camera, a type of neuromorphic sensor with high-temporal resolution, shows great promise for high-speed visual tasks. Unlike traditional cameras, spike camera continuously accumulates photons and fires asynchronous spike streams. Due to unique data modality, spike streams require reconstruction methods to become perceptible to the human eye. However, lots of methods struggle to handle spike streams in low-light high-speed scenarios due to severe noise and sparse information. In this work, we propose Diff-SPK, a diffusion-based reconstruction method. Diff-SPK effectively leverages generative priors to supplement texture information under diverse low-light conditions. Specifically, it first employs an Enhanced Texture from Inter-spike Interval (ETFI) to aggregate sparse information from low-light spike streams. Then, the encoded ETFI by a suitable encoder serve as the input of ControlNet for high-speed scenes generation. To improve the quality of results, we introduce an ETFI-based feature fusion module during the generation process.

cs.CV↗

Simulating Distribution Dynamics: Liquid Temporal Feature Evolution for Single-Domain Generalized Object Detection

In this paper, we focus on Single-Domain Generalized Object Detection (Single-DGOD), aiming to transfer a detector trained on one source domain to multiple unknown domains. Existing methods for Single-DGOD typically rely on discrete data augmentation or static perturbation methods to expand data diversity, thereby mitigating the lack of access to target domain data. However, in real-world scenarios such as changes in weather or lighting conditions, domain shifts often occur continuously and gradually. Discrete augmentations and static perturbations fail to effectively capture the dynamic variation of feature distributions, thereby limiting the model's ability to perceive fine-grained cross-domain differences. To this end, we propose a new method, Liquid Temporal Feature Evolution, which simulates the progressive evolution of features from the source domain to simulated latent distributions by incorporating temporal modeling and liquid neural network-driven parameter adjustment. Specifically, we introduce controllable Gaussian noise injection and multi-scale Gaussian blurring to simulate initial feature perturbations, followed by temporal modeling and a liquid parameter adjustment mechanism to generate adaptive modulation parameters, enabling a smooth and continuous adaptation across domains. By capturing progressive cross-domain feature evolution and dynamically regulating adaptation paths, our method bridges the source-unknown domain distribution gap, significantly boosting generalization and robustness to unseen shifts. Significant performance improvements on the Diverse Weather dataset and Real-to-Art benchmark demonstrate the superiority of our method. Our code is available at https://github.com/2490o/LTFE.

cs.CV↗

Audio-VLA: Adding Contact Audio Perception to Vision-Language-Action Model for Robotic Manipulation

The Vision-Language-Action models (VLA) have achieved significant advances in robotic manipulation recently. However, vision-only VLA models create fundamental limitations, particularly in perceiving interactive and manipulation dynamic processes. This paper proposes Audio-VLA, a multimodal manipulation policy that leverages contact audio to perceive contact events and dynamic process feedback. Audio-VLA overcomes the vision-only constraints of VLA models. Additionally, this paper introduces the Task Completion Rate (TCR) metric to systematically evaluate dynamic operational processes. Audio-VLA employs pre-trained DINOv2 and SigLIP as visual encoders, AudioCLIP as the audio encoder, and Llama2 as the large language model backbone. We apply LoRA fine-tuning to these pre-trained modules to achieve robust cross-modal understanding of both visual and acoustic inputs. A multimodal projection layer aligns features from different modalities into the same feature space. Moreover RLBench and LIBERO simulation environments are enhanced by adding collision-based audio generation to provide realistic sound feedback during object interactions. Since current robotic manipulation evaluations focus on final outcomes rather than providing systematic assessment of dynamic operational processes, the proposed TCR metric measures how well robots perceive dynamic processes during manipulation, creating a more comprehensive evaluation metric. Extensive experiments on LIBERO, RLBench, and two real-world tasks demonstrate Audio-VLA's superior performance over vision-only comparative methods, while the TCR metric effectively quantifies dynamic process perception capabilities.

cs.RO↗

Target-Balanced Score Distillation

Score Distillation Sampling (SDS) enables 3D asset generation by distilling priors from pretrained 2D text-to-image diffusion models, but vanilla SDS suffers from over-saturation and over-smoothing. To mitigate this issue, recent variants have incorporated negative prompts. However, these methods face a critical trade-off: limited texture optimization, or significant texture gains with shape distortion. In this work, we first conduct a systematic analysis and reveal that this trade-off is fundamentally governed by the utilization of the negative prompts, where Target Negative Prompts (TNP) that embed target information in the negative prompts dramatically enhancing texture realism and fidelity but inducing shape distortions. Informed by this key insight, we introduce the Target-Balanced Score Distillation (TBSD). It formulates generation as a multi-objective optimization problem and introduces an adaptive strategy that effectively resolves the aforementioned trade-off. Extensive experiments demonstrate that TBSD significantly outperforms existing state-of-the-art methods, yielding 3D assets with high-fidelity textures and geometrically accurate shape.

cs.CV↗