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Yang Lou

Publications and source records attributed to Yang Lou.

27 records · Page 2Linked to original sources

A Framework of Hierarchical Attacks to Network Controllability

Network controllability robustness reflects how well a networked dynamical system can maintain its controllability against destructive attacks. This paper investigates the network controllability robustness from the perspective of a malicious attack. A framework of hierarchical attack is proposed, by means of edge- or node-removal attacks. Edges (or nodes) in a target network are classified hierarchically into categories, with different priorities to attack. The category of critical edges (or nodes) has the highest priority to be selected for attack. Extensive experiments on nine synthetic networks and nine real-world networks show the effectiveness of the proposed hierarchical attack strategies for destructing the network controllability. From the protection point of view, this study suggests that the critical edges and nodes should be hidden from the attackers. This finding helps better understand the network controllability and better design robust networks.

physics.soc-ph↗

Reconstruction-Aware Imaging System Ranking by use of a Sparsity-Driven Numerical Observer Enabled by Variational Bayesian Inference

It is widely accepted that optimization of imaging system performance should be guided by task-based measures of image quality (IQ). It has been advocated that imaging hardware or data-acquisition designs should be optimized by use of an ideal observer (IO) that exploits full statistical knowledge of the measurement noise and class of objects to be imaged, without consideration of the reconstruction method. In practice, accurate and tractable models of the complete object statistics are often difficult to determine. Moreover, in imaging systems that employ compressive sensing concepts, imaging hardware and sparse image reconstruction are innately coupled technologies. In this work, a sparsity-driven observer (SDO) that can be employed to optimize hardware by use of a stochastic object model describing object sparsity is described and investigated. The SDO and sparse reconstruction method can therefore be "matched" in the sense that they both utilize the same statistical information regarding the class of objects to be imaged. To efficiently compute the SDO test statistic, computational tools developed recently for variational Bayesian inference with sparse linear models are adopted. The use of the SDO to rank data-acquisition designs in a stylized example as motivated by magnetic resonance imaging (MRI) is demonstrated. This study reveals that the SDO can produce rankings that are consistent with visual assessments of the reconstructed images but different from those produced by use of the traditionally employed Hotelling observer (HO).

cs.CV↗

A survey of computational frameworks for solving the acoustic inverse problem in three-dimensional photoacoustic computed tomography

Photoacoustic computed tomography (PACT), also known as optoacoustic tomography, is an emerging imaging technique that holds great promise for biomedical imaging. PACT is a hybrid imaging method that can exploit the strong endogenous contrast of optical methods along with the high spatial resolution of ultrasound methods. In its canonical form that is addressed in this article, PACT seeks to estimate the photoacoustically-induced initial pressure distribution within the object. Image reconstruction methods are employed to solve the acoustic inverse problem associated with the image formation process. When an idealized imaging scenario is considered, analytic solutions to the PACT inverse problem are available; however, in practice, numerous challenges exist that are more readily addressed within an optimization-based, or iterative, image reconstruction framework. In this article, the PACT image reconstruction problem is reviewed within the context of modern optimization-based image reconstruction methodologies. Imaging models that relate the measured photoacoustic wavefields to the sought-after object function are described in their continuous and discrete forms. The basic principles of optimization-based image reconstruction from discrete PACT measurement data are presented, which includes a review of methods for modeling the PACT measurement system response and other important physical factors. Non-conventional formulations of the PACT image reconstruction problem, in which acoustic parameters of the medium are concurrently estimated along with the PACT image, are also introduced and reviewed.

physics.med-ph↗

On-line Search History-assisted Restart Strategy for Covariance Matrix Adaptation Evolution Strategy

Restart strategy helps the covariance matrix adaptation evolution strategy (CMA-ES) to increase the probability of finding the global optimum in optimization, while a single run CMA-ES is easy to be trapped in local optima. In this paper, the continuous non-revisiting genetic algorithm (cNrGA) is used to help CMA-ES to achieve multiple restarts from different sub-regions of the search space. The CMA-ES with on-line search history-assisted restart strategy (HR-CMA-ES) is proposed. The entire on-line search history of cNrGA is stored in a binary space partitioning (BSP) tree, which is effective for performing local search. The frequently sampled sub-region is reflected by a deep position in the BSP tree. When leaf nodes are located deeper than a threshold, the corresponding sub-region is considered a region of interest (ROI). In HR-CMA-ES, cNrGA is responsible for global exploration and suggesting ROI for CMA-ES to perform an exploitation within or around the ROI. CMA-ES restarts independently in each suggested ROI. The non-revisiting mechanism of cNrGA avoids to suggest the same ROI for a second time. Experimental results on the CEC 2013 and 2017 benchmark suites show that HR-CMA-ES performs better than both CMA-ES and cNrGA. A positive synergy is observed by the memetic cooperation of the two algorithms.

cs.NE↗

Toward Stronger Robustness of Network Controllability: A Snapback Network Model

A new complex network model, called q-snapback network, is introduced. Basic topological characteristics of the network, such as degree distribution, average path length, clustering coefficient and Pearson correlation coefficient, are evaluated. The typical 4-motifs of the network are simulated. The robustness of both state and structural controllabilities of the network against targeted and random node- and edge-removal attacks, with comparisons to the multiplex congruence network and the generic scale-free network, are presented. It is shown that the q-snapback network has the strongest robustness of controllabilities due to its advantageous inherent structure with many chain- and loop-motifs.

eess.SY↗

Local communities obstruct global consensus: Naming game on multi-local-world networks

Community structure is essential for social communications, where individuals belonging to the same community are much more actively interacting and communicating with each other than those in different communities within the human society. Naming game, on the other hand, is a social communication model that simulates the process of learning a name of an object within a community of humans, where the individuals can generally reach global consensus asymptotically through iterative pair-wise conversations. The underlying network indicates the relationships among the individuals. In this paper, three typical topologies, namely random-graph, small-world and scale-free networks, are employed, which are embedded with the multi-local-world community structure, to study the naming game. Simulations show that 1) the convergence process to global consensus is getting slower as the community structure becomes more prominent, and eventually might fail; 2) if the inter-community connections are sufficiently dense, neither the number nor the size of the communities affects the convergence process; and 3) for different topologies with the same average node-degree, local clustering of individuals obstruct or prohibit global consensus to take place. The results reveal the role of local communities in a global naming game in social network studies.

cs.SI↗

Communicating with sentences: A multi-word naming game model

Naming game simulates the process of naming an object by a single word, in which a population of communicating agents can reach global consensus asymptotically through iteratively pair-wise conversations. We propose an extension of the single-word model to a multi-word naming game (MWNG), simulating the case of describing a complex object by a sentence (multiple words). Words are defined in categories, and then organized as sentences by combining them from different categories. We refer to a formatted combination of several words as a pattern. In such an MWNG, through a pair-wise conversation, it requires the hearer to achieve consensus with the speaker with respect to both every single word in the sentence as well as the sentence pattern, so as to guarantee the correct meaning of the saying, otherwise, they fail reaching consensus in the interaction. We validate the model in three typical topologies as the underlying communication network, and employ both conventional and man-designed patterns in performing the MWNG.

cs.CL↗

Impact of non-stationary optical illumination on image reconstruction in optoacoustic tomography

Optoacoustic tomography (OAT), also known as photoacoustic tomography, is a rapidly emerging hybrid imaging technique that possesses great potential for a wide range of biomedical imaging applications. In OAT, a laser is employed to illuminate the tissue of interest and acoustic signals are produced via the photoacoustic effect. From these data, an estimate of the distribution of the absorbed optical energy density within the tissue is reconstructed, referred to as the object function. This quantity is defined, in part, by the distribution of light fluence within the tissue that is established by the laser source. When performing three-dimensional imaging of large objects, such as a female human breast, it can be difficult to achieve a relatively uniform coverage of light fluence within the volume of interest when the position of the laser source is fixed. To circumvent this, researchers have proposed illumination schemes in which the relative position of the laser source and ultrasound probe is fixed, and both are rotated together to acquire a tomographic data set. A problem with this rotating-illumination scheme is that the tomographic data are inconsistent; namely, the acoustic data recorded at each tomographic view angle (i.e., probe position) are produced by a distinct object function. In this work, the impact of this data inconsistency on image reconstruction accuracy is investigated systematically. This is accomplished by use of computer-simulation studies and application of mathematical results from the theory of microlocal analysis. These studies specify the set of image discontinuities that can be stably reconstructed with a non-stationary optical illumination set-up. The study also includes a comparison of the ability of iterative and analytic image reconstruction methods to mitigate artifacts attributable to the data inconsistency.

physics.med-ph↗

Naming game with learning errors in communications

Naming game simulates the process of naming an objective by a population of agents organized in a certain communication network topology. By pair-wise iterative interactions, the population reaches a consensus state asymptotically. In this paper, we study naming game with communication errors during pair-wise conversations, where errors are represented by error rates in a uniform probability distribution. First, a model of naming game with learning errors in communications (NGLE) is proposed. Then, a strategy for agents to prevent learning errors is suggested. To that end, three typical topologies of communication networks, namely random-graph, small-world and scale-free networks with different parameters, are employed to investigate the effects of various learning errors. Simulation results on these models show that 1) learning errors slightly affect the convergence speed but distinctively increase the requirement for memory of each agent during lexicon propagation; 2) the maximum number of different words held by the whole population increases linearly as the value of the error rate increases; 3) without applying any strategy to eliminate learning errors, there is a threshold value of the learning errors which impairs the convergence. The new findings help to better understand the role of learning errors in naming game as well as human language development from a network science perspective.

cs.SI↗