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Yang Luo

Publications and source records attributed to Yang Luo.

At least 37 records · Page 2Linked to original sources

StructBreak: Structural Cognitive Overload-Induced Safety Failures in MLLMs

Multimodal Large Language Models (MLLMs) excel at structural reasoning yet suffer from a sharp logical brittleness in structural consistency. We term this phenomenon Structural Cognitive Overload (SCO), a byproduct of the contention between deep reasoning and safety alignment. However, prior work has predominantly targeted typographic and pixel-level perturbations, leaving the study of SCO largely unexplored. To this end, we propose StructBreak, an automated end-to-end framework designed to quantify SCO. By leveraging StructBreak, we uncover a novel higher-order cognitive overload attack paradigm; notably, this attack operates under a practical black-box setting, requiring no internal model access. Consequently, we utilize this framework to establish a comprehensive benchmark spanning ten diverse threat scenarios. Empirical evaluations on six leading MLLMs reveal that SCO readily triggers toxic generation, yielding a 92% average ASR (up to 97% on Gemini 2.5). To elucidate the mechanism of SCO, we further conduct model-level interpretations spanning attention dynamics, latent space topology, and geometric analysis. Our findings reveal that StructBreak acts as a novel structural channel to circumvent safety filters. Furthermore, the limited efficacy of inherent safety mechanisms underscores that current alignment paradigms are insufficient for the era of complex multimodal reasoning.

cs.AI↗

On-Policy Adversarial Flow Distillation for Autoregressive Video Generation

Autoregressive video generators are attractive for streaming, long-horizon, and interactive applications, but distilling strong black-box teachers into causal students remains difficult. The student must learn under its own rollout distribution, whereas practical teachers may expose only prompt-conditioned completed videos and may differ in architecture, capacity, temporal design, and sampling schedule. This interface makes supervised fine-tuning off-policy, score-based distillation inapplicable, and direct adversarial imitation too sparse for denoising-time credit assignment. We propose Adversarial Flow Distillation (AFD), an on-policy framework for heterogeneous black-box video distillation. AFD queries the teacher and rolls out the current student on the same prompts, trains a prompt-paired Bradley-Terry discriminator to estimate clean-sample teacher-student discrepancy, and converts the resulting on-policy advantage into forward-process flow-matching updates on the student's own noised states. Thus, AFD provides dense velocity-field supervision while requiring no teacher scores, latents, denoising trajectories, step alignment, or reverse-chain reinforcement learning. Experiments across two causal AR student families show that AFD consistently improves motion- and physics-sensitive generation while preserving general video quality, and ablations validate the importance of adaptive on-policy feedback and forward-process credit assignment. The method requires only clean teacher videos and student rollouts, providing a practical route for distilling proprietary or heterogeneous video generators into efficient autoregressive students.

cs.CV↗

ShadowMerge: A Novel Poisoning Attack on Graph-Based Agent Memory via Relation-Channel Conflicts

Graph-based agent memory is increasingly used in LLM agents to support structured long-term recall and multi-hop reasoning, but it also creates a new poisoning surface: an attacker can inject a crafted relation into graph memory so that it is later retrieved and influences agent behavior. Existing agent-memory poisoning attacks mainly target flat textual records and are ineffective in graph-based memory because malicious relations often fail to be extracted, merged into the target anchor neighborhood, or retrieved for the victim query. We present SHADOWMERGE, a poisoning attack against graph-based agent memory that exploits relation-channel conflicts. Its key insight is that a poisoned relation can share the same query-activated anchor and canonicalized relation channel as benign evidence while carrying a conflicting value. To realize this, we design AIR, a pipeline that converts the conflict into an ordinary interaction that can be extracted, merged, and retrieved by the graph-memory system. We evaluate SHADOWMERGE on Mem0 and three public real-world datasets: PubMedQA, WebShop, and ToolEmu. SHADOWMERGE achieves 93.8% average attack success rate, improving the best baseline by 50.3 absolute points, while having negligible impact on unrelated benign tasks. Mechanism studies show that SHADOWMERGE overcomes the three key limitations of existing agent-memory poisoning attacks, and defense analysis shows that representative input-side defenses are insufficient to mitigate it. We have responsibly disclosed our findings to affected graph-memory vendors and open sourced SHADOWMERGE.

cs.CR↗

CAMEL: Confidence-Gated Reflection for Reward Modeling

Reward models play a fundamental role in aligning large language models with human preferences. Existing methods predominantly follow two paradigms: scalar discriminative preference models, which are efficient but lack interpretability, and generative judging models, which offer richer reasoning at the cost of higher computational overhead. We observe that the log-probability margin between verdict tokens strongly correlates with prediction correctness, providing a reliable proxy for instance difficulty without additional inference cost. Building on this insight, we propose CAMEL, a confidence-gated reflection framework that performs a lightweight single-token preference decision first and selectively invokes reflection only for low-confidence instances. To induce effective self-correction, we train the model via reinforcement learning with counterfactual prefix augmentation, which exposes the model to diverse initial verdicts and encourages genuine revision. Empirically, CAMEL achieves state-of-the-art performance on three widely used reward-model benchmarks with 82.9% average accuracy, surpassing the best prior model by 3.2% and outperforming 70B-parameter models using only 14B parameters, while establishing a strictly better accuracy-efficiency Pareto frontier.

cs.CL↗

MUSE: Resolving Manifold Misalignment in Visual Tokenization via Topological Orthogonality

Unified visual tokenization faces a fundamental trade-off between high-fidelity pixel reconstruction (spatial equivariance) and semantic abstraction (conceptual invariance). We attribute this conflict to Manifold Misalignment: naive joint optimization induces opposing gradients, creating a zero-sum game between reconstruction and perception. To address this, we propose MUSE, a framework based on Topological Orthogonality. By treating Structure as an orthogonal bridge, MUSE decouples optimization within Transformers: structural gradients refine attention topology, while semantic gradients update feature values. This turns destructive interference into Mutual Reinforcement. Experiments show that MUSE breaks the trade-off, achieving state-of-the-art generation quality (gFID 3.08) and surpassing its teacher InternViT-300M in linear probing (85.2\% vs. 82.5\%), demonstrating that structurally aligned reconstruction can enhance semantic perception. Code is available at https://github.com/PanqiYang1/MUSE.

cs.CV↗

Proactive Dialogue Model with Intent Prediction

Dialogue models are inherently reactive, responding to the current user turn without anticipating upcoming intents, which leads to redundant interactions in multi-intent settings. We address this limitation by introducing a lightweight intent-transition prior derived from dialogue data and injected into the system prompt at inference time. We instantiate this prior using a Temporal Bayesian Network (T-BN) trained on per-turn intent annotations in MultiWOZ 2.2. The T-BN achieves Recall@5 = 0.787 and MRR = 0.576 on 1,071 held-out USER-turn pairs. In a ground-truth replay over 200 dialogues, BN-guided generation improves Coverage AUC from 0.742 to 0.856 and reduces the number of turns required to reach 75% intent coverage from 3.95 to 2.73. These results show that lightweight intent-transition guidance enables more proactive and efficient dialogue behavior without modifying the underlying language model.

cs.CL↗

PDMP: Rethinking Balanced Multimodal Learning via Performance-Dominant Modality Prioritization

Multimodal learning has attracted increasing attention due to its practicality. However, it often suffers from insufficient optimization, where the multimodal model underperforms even compared to its unimodal counterparts. Existing methods attribute this problem to the imbalanced learning between modalities and solve it by gradient modulation. This paper argues that balanced learning is not the optimal setting for multimodal learning. On the contrary, imbalanced learning driven by the performance-dominant modality that has superior unimodal performance can contribute to better multimodal performance. And the under-optimization problem is caused by insufficient learning of the performance-dominant modality. To this end, we propose the Performance-Dominant Modality Prioritization (PDMP) strategy to assist multimodal learning. Specifically, PDMP firstly mines the performance-dominant modality via the performance ranking of the independently trained unimodal model. Then PDMP introduces asymmetric coefficients to modulate the gradients of each modality, enabling the performance-dominant modality to dominate the optimization. Since PDMP only relies on the unimodal performance ranking, it is independent of the structures and fusion methods of the multimodal model and has great potential for practical scenarios. Finally, extensive experiments on various datasets validate the superiority of PDMP.

cs.CV↗

3DCity-LLM: Empowering Multi-modality Large Language Models for 3D City-scale Perception and Understanding

While multi-modality large language models excel in object-centric or indoor scenarios, scaling them to 3D city-scale environments remains a formidable challenge. To bridge this gap, we propose 3DCity-LLM, a unified framework designed for 3D city-scale vision-language perception and understanding. 3DCity-LLM employs a coarse-to-fine feature encoding strategy comprising three parallel branches for target object, inter-object relationship, and global scene. To facilitate large-scale training, we introduce 3DCity-LLM-1.2M dataset that comprises approximately 1.2 million high-quality samples across seven representative task categories, ranging from fine-grained object analysis to multi-faceted scene planning. This strictly quality-controlled dataset integrates explicit 3D numerical information and diverse user-oriented simulations, enriching the question-answering diversity and realism of urban scenarios. Furthermore, we apply a multi-dimensional protocol based on text-similarity metrics and LLM-based semantic assessment to ensure faithful and comprehensive evaluations for all methods. Extensive experiments on two benchmarks demonstrate that 3DCity-LLM significantly outperforms existing state-of-the-art methods, offering a promising and meaningful direction for advancing spatial reasoning and urban intelligence. The source code and dataset are available at https://github.com/SYSU-3DSTAILab/3D-City-LLM.

cs.CV↗

Phonon-modulated Kerr nonlinearity in ultrathin 2H-MoTe2

Controlling nonequilibrium responses in optically driven quantum materials is essential for advancing applications in energy conversion, ultrafast electronics, and quantum computation. Nonlinear optical spectroscopy serves as a powerful tool to investigate ultrafast electron and phonon dynamics in these systems; however, conventional nonlinear approaches often require intense laser pulses (> 10 GW/cm2) and typically encounter a strong background. Here, we introduce a phase-sensitive nonlinear spectroscopic technique that operates at low laser powers (~ 10 kW/cm2, pulse energies ~ 10 pJ) and enables real-time monitoring and active control of coherent phonons in a few-layer (three to five) thick 2H-MoTe2. Upon excitation with ultrashort (~ 10 fs) pump pulses, we achieve displacive excitation of coherent phonons, which periodically modulate the Kerr nonlinearity of the material, leading to cross-phase modulation (XPM) of a delayed probe pulse. This phase modulation induces spectral broadening and oscillations in the center of mass (COM) of the probe spectrum in time, enabling the detection of subtle nonlinear optical responses in a background-free manner. The nonlinear response can be selectively amplified or attenuated by adjusting the strength of the pump pulse, which controls the distribution of photoexcited carriers in the electronic bands. By combining two-color nondegenerate pump-probe measurements and time-dependent density-functional theory (TDDFT) calculations, we directly resolve the coupled nonequilibrium electronic and phonon dynamics. A dual-pump pulse scheme enables precise control of phonon oscillations, allowing selective activation or suppression of specific phonon modes and correspondingly the modulation of the Kerr nonlinearity.

physics.optics↗

Joint Optimization of Storage and Loading for High-Performance 3D Point Cloud Data Processing

With the rapid development of computer vision and deep learning, significant advancements have been made in 3D vision, partic- ularly in autonomous driving, robotic perception, and augmented reality. 3D point cloud data, as a crucial representation of 3D information, has gained widespread attention. However, the vast scale and complexity of point cloud data present significant chal- lenges for loading and processing and traditional algorithms struggle to handle large-scale datasets.The diversity of storage formats for point cloud datasets (e.g., PLY, XYZ, BIN) adds complexity to data handling and results in inefficiencies in data preparation. Al- though binary formats like BIN and NPY have been used to speed up data access, they still do not fully address the time-consuming data loading and processing phase. To overcome these challenges, we propose the .PcRecord format, a unified data storage solution designed to reduce the storage occupation and accelerate the processing of point cloud data. We also introduce a high-performance data processing pipeline equipped with multiple modules. By leveraging a multi-stage parallel pipeline architecture, our system optimizes the use of computational resources, significantly improving processing speed and efficiency. This paper details the im- plementation of this system and demonstrates its effectiveness in addressing the challenges of handling large-scale point cloud datasets.On average, our system achieves performance improvements of 6.61x (ModelNet40), 2.69x (S3DIS), 2.23x (ShapeNet), 3.09x (Kitti), 8.07x (SUN RGB-D), and 5.67x (ScanNet) with GPU and 6.9x, 1.88x, 1.29x, 2.28x, 25.4x, and 19.3x with Ascend.

cs.CV↗

SGS-3D: High-Fidelity 3D Instance Segmentation via Reliable Semantic Mask Splitting and Growing

Accurate 3D instance segmentation is crucial for high-quality scene understanding in the 3D vision domain. However, 3D instance segmentation based on 2D-to-3D lifting approaches struggle to produce precise instance-level segmentation, due to accumulated errors introduced during the lifting process from ambiguous semantic guidance and insufficient depth constraints. To tackle these challenges, we propose splitting and growing reliable semantic mask for high-fidelity 3D instance segmentation (SGS-3D), a novel "split-then-grow" framework that first purifies and splits ambiguous lifted masks using geometric primitives, and then grows them into complete instances within the scene. Unlike existing approaches that directly rely on raw lifted masks and sacrifice segmentation accuracy, SGS-3D serves as a training-free refinement method that jointly fuses semantic and geometric information, enabling effective cooperation between the two levels of representation. Specifically, for semantic guidance, we introduce a mask filtering strategy that leverages the co-occurrence of 3D geometry primitives to identify and remove ambiguous masks, thereby ensuring more reliable semantic consistency with the 3D object instances. For the geometric refinement, we construct fine-grained object instances by exploiting both spatial continuity and high-level features, particularly in the case of semantic ambiguity between distinct objects. Experimental results on ScanNet200, ScanNet++, and KITTI-360 demonstrate that SGS-3D substantially improves segmentation accuracy and robustness against inaccurate masks from pre-trained models, yielding high-fidelity object instances while maintaining strong generalization across diverse indoor and outdoor environments. Code is available at https://github.com/wangchaolei7/SGS-3D.

cs.CV↗

MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layouts

Generating realistic 3D cities is fundamental to world models, virtual reality, and game development, where an ideal urban scene must satisfy both stylistic diversity, fine-grained, and controllability. However, existing methods struggle to balance the creative flexibility offered by text-based generation with the object-level editability enabled by explicit structural representations. We introduce MajutsuCity, a natural language-driven and aesthetically adaptive framework for synthesizing structurally consistent and stylistically diverse 3D urban scenes. MajutsuCity represents a city as a composition of controllable layouts, assets, and materials, and operates through a four-stage pipeline. To extend controllability beyond initial generation, we further integrate MajutsuAgent, an interactive language-grounded editing agent} that supports five object-level operations. To support photorealistic and customizable scene synthesis, we also construct MajutsuDataset, a high-quality multimodal dataset} containing 2D semantic layouts and height maps, diverse 3D building assets, and curated PBR materials and skyboxes, each accompanied by detailed annotations. Meanwhile, we develop a practical set of evaluation metrics, covering key dimensions such as structural consistency, scene complexity, material fidelity, and lighting atmosphere. Extensive experiments demonstrate MajutsuCity reduces layout FID by 83.7% compared with CityDreamer and by 20.1% over CityCraft. Our method ranks first across all AQS and RDR scores, outperforming existing methods by a clear margin. These results confirm MajutsuCity as a new state-of-the-art in geometric fidelity, stylistic adaptability, and semantic controllability for 3D city generation. We expect our framework can inspire new avenues of research in 3D city generation. Our project page: https://longhz140516.github.io/MajutsuCity/.

cs.CV↗

FOCUS: Efficient Keyframe Selection for Long Video Understanding

Multimodal large language models (MLLMs) represent images and video frames as visual tokens. Scaling from single images to hour-long videos, however, inflates the token budget far beyond practical limits. Popular pipelines therefore either uniformly subsample or apply keyframe selection with retrieval-style scoring using smaller vision-language models. However, these keyframe selection methods still rely on pre-filtering before selection to reduce the inference cost and can miss the most informative moments. We propose FOCUS, Frame-Optimistic Confidence Upper-bound Selection, a training-free, model-agnostic keyframe selection module that selects query-relevant frames under a strict token budget. FOCUS formulates keyframe selection as a combinatorial pure-exploration (CPE) problem in multi-armed bandits: it treats short temporal clips as arms, and uses empirical means and Bernstein confidence radius to identify informative regions while preserving exploration of uncertain areas. The resulting two-stage exploration-exploitation procedure reduces from a sequential policy with theoretical guarantees, first identifying high-value temporal regions, then selecting top-scoring frames within each region. On two long-video question-answering benchmarks, FOCUS delivers substantial accuracy improvements while processing less than 2% of video frames. For videos longer than 20 minutes, it achieves an 11.9% gain in accuracy on LongVideoBench, demonstrating its effectiveness as a keyframe selection method and providing a simple and general solution for scalable long-video understanding with MLLMs. Code is available at https://github.com/NUS-HPC-AI-Lab/FOCUS.

cs.CV↗

V-ReasonBench: Toward Unified Reasoning Benchmark Suite for Video Generation Models

Recent progress in generative video models, such as Veo-3, has shown surprising zero-shot reasoning abilities, creating a growing need for systematic and reliable evaluation. We introduce V-ReasonBench, a benchmark designed to assess video reasoning across four key dimensions: structured problem-solving, spatial cognition, pattern-based inference, and physical dynamics. The benchmark is built from both synthetic and real-world image sequences and provides a diverse set of answer-verifiable tasks that are reproducible, scalable, and unambiguous. Evaluations of six state-of-the-art video models reveal clear dimension-wise differences, with strong variation in structured, spatial, pattern-based, and physical reasoning. We further compare video models with strong image models, analyze common hallucination behaviors, and study how video duration affects Chain-of-Frames reasoning. Overall, V-ReasonBench offers a unified and reproducible framework for measuring video reasoning and aims to support the development of models with more reliable, human-aligned reasoning skills.

cs.CV↗

Unbiased Gradient Low-Rank Projection

Memory-efficient optimization is critical for training increasingly large language models (LLMs). A popular strategy involves gradient low-rank projection, storing only the projected optimizer states, with GaLore being a representative example. However, a significant drawback of many such methods is their lack of convergence guarantees, as various low-rank projection approaches introduce inherent biases relative to the original optimization algorithms, which contribute to performance gaps compared to full-parameter training. Aiming to tackle this problem, this paper investigates the layerwise sampling technique for debiasing low-rank projection mechanisms. In particular, an instantiation of the paradigm gives rise to a novel and unbiased low-rank optimization method built upon GaLore's mechanism and the Muon algorithm, named GaLore Unbiased with Muon (GUM). We theoretically prove our method matches the convergence guarantees of the base Muon algorithm while preserving the memory efficiency of low-rank techniques. Empirical experiments on LLM fine-tuning and pretraining also demonstrate non-trivial improvements over GaLore and even better performance than full-parameter training. Further investigation shows that the improvement of this technique comes from a more uniform distribution of knowledge inside layers, leading to more efficient utilization of the model parameter space and better memorization.

cs.LG↗

POME: Post Optimization Model Edit via Muon-style Projection

We introduce Post-Optimization Model Edit (POME), a new algorithm that enhances the performance of fine-tuned large language models using only their pretrained and fine-tuned checkpoints, without requiring extra data or further optimization. The core idea is to apply a muon-style projection to $ΔW$, the difference between the fine-tuned and pretrained weights. This projection uses truncated singular value decomposition (SVD) to equalize the influence of dominant update directions and prune small singular values, which often represent noise. As a simple post-processing step, POME is completely decoupled from the training pipeline. It requires zero modifications and imposes no overhead, making it universally compatible with any optimizer or distributed framework. POME delivers consistent gains, boosting average performance by +2.5\% on GSM8K and +1.0\% on code generation. Its broad applicability -- from 7B foundation models to 72B RLHF-instructed models -- establishes it as a practical, zero-cost enhancement for any fine-tuning pipeline. Code is available at https://github.com/NUS-HPC-AI-Lab/POME.

cs.LG↗

Tracing the Origins of Hot Halo Gas in Milky Way-Type Galaxies with SMUGGLE

Current galaxy formation models predict the existence of X-ray-emitting gaseous halos around Milky Way (MW)-type galaxies. To investigate properties of this coronal gas in MW-like galaxies, we analyze a suite of high-resolution simulations based on the SMUGGLE framework and compare the results with X-ray observations of both the MW and external galaxies. We find that for subgrid models incorporating any form of stellar feedback, e.g., early feedback (including stellar winds and radiation) and/or supernova (SN) explosions, the total 0.5-2 keV luminosity is consistent within uncertainties with X-ray observations of the MW and with scaling relations derived for external disk galaxies. However, all models exhibit an X-ray surface brightness profile that declines too steeply beyond $\sim5$ kpc, underpredicting the extended emission seen in recent eROSITA stacking results. Across all subgrid prescriptions, the simulated surface brightness and emission measure fall below MW observations by at least 1-2 orders of magnitude, with the most severe discrepancy occurring in the no-feedback model. Our results suggest that (i) stellar feedback primarily shapes the innermost hot atmosphere (central $\sim5$ kpc), with comparable contributions from early feedback and SNe to the resulting X-ray luminosity; (ii) additional mechanisms such as gravitational heating, active galactic nuclei feedback, and/or Compton effects of GeV cosmic ray are necessary to generate the extended, volume-filling hot gaseous halo of MW-mass galaxies; (iii) the origins of hot corona in MW-like galaxies are partially distinct from those of the warm ($\sim10^5$ K) gas, by combining our previous finding that the SMUGGLE model successfully reproduces the kinematics and spatial distribution of MW O VI absorbers.

astro-ph.GA↗

MERIT: Maximum-normalized Element-wise Ratio for Language Model Large-batch Training

Large-batch training has become a cornerstone in accelerating the training of deep neural networks, yet it poses challenges in optimization and generalization. Existing optimizers like AdamW present performance degradation during language models' large-batch training, due to the information bottleneck in attention layers caused by the sharp increase of max attention logit. While the LAMB optimizer partially addresses this issue, some attention layers still face this issue. The reason is that $l_2$-norm-based trust ratios in LAMB are less effective in directly influencing the max value of query/key weights. Furthermore, the weight-wise trust ratio in LAMB is error-prone as it overlooks relationships of weight values within rows or columns. Building on these observations, we propose a novel optimizer, MERIT, which leverages the max-norm to calculate the trust ratio to constrain the max attention logit more effectively. Moreover, we further construct element-wise trust ratios to provide more robust update scaling by focusing on local weight structures. Extensive experiments of large-batch training across various sizes of GPT-2 models demonstrate the superior performance of MERIT. Notably, during the training of GPT-2 Medium, MERIT enables a 6k batch size without any performance degradation compared to the standard batch size (480) with 48B training tokens. This work highlights the importance of considering the max attention logit and finer-granularity trust ratio in large-batch training. It successfully improves the training stability and paves the way for larger batch usage, enabling faster development and iteration of large language models. Code is available at https://github.com/NUS-HPC-AI-Lab/MERIT.

cs.LG↗