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Yang Tang

Publications and source records attributed to Yang Tang.

At least 37 records · Page 2Linked to original sources

Olbedo: An Albedo and Shading Aerial Dataset for Large-Scale Outdoor Environments

Intrinsic image decomposition (IID) of outdoor scenes is crucial for relighting, editing, and understanding large-scale environments, but progress has been limited by the lack of real-world datasets with reliable albedo and shading supervision. We introduce Olbedo, a large-scale aerial dataset for outdoor albedo--shading decomposition in the wild. Olbedo contains 5,664 UAV images captured across four landscape types, multiple years, and diverse illumination conditions. Each view is accompanied by multi-view consistent albedo and shading maps, metric depth, surface normals, sun and sky shading components, camera poses, and, for recent flights, measured HDR sky domes. These annotations are derived from an inverse-rendering refinement pipeline over multi-view stereo reconstructions and calibrated sky illumination, together with per-pixel confidence masks. We demonstrate that Olbedo enables state-of-the-art diffusion-based IID models, originally trained on synthetic indoor data, to generalize to real outdoor imagery: fine-tuning on Olbedo significantly improves single-view outdoor albedo prediction on the MatrixCity benchmark. We further illustrate applications of Olbedo-trained models to multi-view consistent relighting of 3D assets, material editing, and scene change analysis for urban digital twins. We release the dataset, baseline models, and an evaluation protocol to support future research in outdoor intrinsic decomposition and illumination-aware aerial vision.

cs.CV↗

SPAN: Spatial-Projection Alignment for Monocular 3D Object Detection

Existing monocular 3D detectors typically tame the pronounced nonlinear regression of 3D bounding box through decoupled prediction paradigm, which employs multiple branches to estimate geometric center, depth, dimensions, and rotation angle separately. Although this decoupling strategy simplifies the learning process, it inherently ignores the geometric collaborative constraints between different attributes, resulting in the lack of geometric consistency prior, thereby leading to suboptimal performance. To address this issue, we propose novel Spatial-Projection Alignment (SPAN) with two pivotal components: (i). Spatial Point Alignment enforces an explicit global spatial constraint between the predicted and ground-truth 3D bounding boxes, thereby rectifying spatial drift caused by decoupled attribute regression. (ii). 3D-2D Projection Alignment ensures that the projected 3D box is aligned tightly within its corresponding 2D detection bounding box on the image plane, mitigating projection misalignment overlooked in previous works. To ensure training stability, we further introduce a Hierarchical Task Learning strategy that progressively incorporates spatial-projection alignment as 3D attribute predictions refine, preventing early stage error propagation across attributes. Extensive experiments demonstrate that the proposed method can be easily integrated into any established monocular 3D detector and delivers significant performance improvements.

cs.CV↗

CLASH: Collaborative Large-Small Hierarchical Framework for Continuous Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) requires robots to follow natural language instructions and navigate complex environments without prior maps. While recent vision-language large models demonstrate strong reasoning abilities, they often underperform task-specific panoramic small models in VLN tasks. To address this, we propose CLASH (Collaborative Large-Small Hierarchy), a VLN-CE framework that integrates a reactive small-model planner (RSMP) with a reflective large-model reasoner (RLMR). RSMP adopts a causal-learning-based dual-branch architecture to enhance generalization, while RLMR leverages panoramic visual prompting with chain-of-thought reasoning to support interpretable spatial understanding and navigation. We further introduce an uncertainty-aware collaboration mechanism (UCM) that adaptively fuses decisions from both models. For obstacle avoidance, in simulation, we replace the rule-based controller with a fully learnable point-goal policy, and in real-world deployment, we design a LiDAR-based clustering module for generating navigable waypoints and pair it with an online SLAM-based local controller. CLASH achieves state-of-the-art (SoTA) results (ranking 1-st) on the VLN-CE leaderboard, significantly improving SR and SPL on the test-unseen set over the previous SoTA methods. Real-world experiments demonstrate CLASH's strong robustness, validating its effectiveness in both simulation and deployment scenarios.

cs.RO↗

In defense of the two-stage framework for open-set domain adaptive semantic segmentation

Open-Set Domain Adaptation for Semantic Segmentation (OSDA-SS) presents a significant challenge, as it requires both domain adaptation for known classes and the distinction of unknowns. Existing methods attempt to address both tasks within a single unified stage. We question this design, as the annotation imbalance between known and unknown classes often leads to negative transfer of known classes and underfitting for unknowns. To overcome these issues, we propose SATS, a Separating-then-Adapting Training Strategy, which addresses OSDA-SS through two sequential steps: known/unknown separation and unknown-aware domain adaptation. By providing the model with more accurate and well-aligned unknown classes, our method ensures a balanced learning of discriminative features for both known and unknown classes, steering the model toward discovering truly unknown objects. Additionally, we present hard unknown exploration, an innovative data augmentation method that exposes the model to more challenging unknowns, strengthening its ability to capture more comprehensive understanding of target unknowns. We evaluate our method on public OSDA-SS benchmarks. Experimental results demonstrate that our method achieves a substantial advancement, with a +3.85% H-Score improvement for GTA5-to-Cityscapes and +18.64% for SYNTHIA-to-Cityscapes, outperforming previous state-of-the-art methods.

cs.CV↗

HCPO: Hierarchical Conductor-Based Policy Optimization in Multi-Agent Reinforcement Learning

In cooperative Multi-Agent Reinforcement Learning (MARL), efficient exploration is crucial for optimizing the performance of joint policy. However, existing methods often update joint policies via independent agent exploration, without coordination among agents, which inherently constrains the expressive capacity and exploration of joint policies. To address this issue, we propose a conductor-based joint policy framework that directly enhances the expressive capacity of joint policies and coordinates exploration. In addition, we develop a Hierarchical Conductor-based Policy Optimization (HCPO) algorithm that instructs policy updates for the conductor and agents in a direction aligned with performance improvement. A rigorous theoretical guarantee further establishes the monotonicity of the joint policy optimization process. By deploying local conductors, HCPO retains centralized training benefits while eliminating inter-agent communication during execution. Finally, we evaluate HCPO on three challenging benchmarks: StarCraftII Multi-agent Challenge, Multi-agent MuJoCo, and Multi-agent Particle Environment. The results indicate that HCPO outperforms competitive MARL baselines regarding cooperative efficiency and stability.

cs.LG↗

Robust and Efficient Communication in Multi-Agent Reinforcement Learning

Multi-agent reinforcement learning (MARL) has made significant strides in enabling coordinated behaviors among autonomous agents. However, most existing approaches assume that communication is instantaneous, reliable, and has unlimited bandwidth; these conditions are rarely met in real-world deployments. This survey systematically reviews recent advances in robust and efficient communication strategies for MARL under realistic constraints, including message perturbations, transmission delays, and limited bandwidth. Furthermore, because the challenges of low-latency reliability, bandwidth-intensive data sharing, and communication-privacy trade-offs are central to practical MARL systems, we focus on three applications involving cooperative autonomous driving, distributed simultaneous localization and mapping, and federated learning. Finally, we identify key open challenges and future research directions, advocating a unified approach that co-designs communication, learning, and robustness to bridge the gap between theoretical MARL models and practical implementations.

cs.AI↗

Temporal-Guided Visual Foundation Models for Event-Based Vision

Event cameras offer unique advantages for vision tasks in challenging environments, yet processing asynchronous event streams remains an open challenge. While existing methods rely on specialized architectures or resource-intensive training, the potential of leveraging modern Visual Foundation Models (VFMs) pretrained on image data remains under-explored for event-based vision. To address this, we propose Temporal-Guided VFM (TGVFM), a novel framework that integrates VFMs with our temporal context fusion block seamlessly to bridge this gap. Our temporal block introduces three key components: (1) Long-Range Temporal Attention to model global temporal dependencies, (2) Dual Spatiotemporal Attention for multi-scale frame correlation, and (3) Deep Feature Guidance Mechanism to fuse semantic-temporal features. By retraining event-to-video models on real-world data and leveraging transformer-based VFMs, TGVFM preserves spatiotemporal dynamics while harnessing pretrained representations. Experiments demonstrate SoTA performance across semantic segmentation, depth estimation, and object detection, with improvements of 16%, 21%, and 16% over existing methods, respectively. Overall, this work unlocks the cross-modality potential of image-based VFMs for event-based vision with temporal reasoning. Code is available at https://github.com/XiaRho/TGVFM.

cs.CV↗

Secure Distributed Consensus Estimation under False Data Injection Attacks: A Defense Strategy Based on Partial Channel Coding

This article investigates the security issue caused by false data injection attacks in distributed estimation, wherein each sensor can construct two types of residues based on local estimates and neighbor information, respectively. The resource-constrained attacker can select partial channels from the sensor network and arbitrarily manipulate the transmitted data. We derive necessary and sufficient conditions to reveal system vulnerabilities, under which the attacker is able to diverge the estimation error while preserving the stealthiness of all residues. We propose two defense strategies with mechanisms of exploiting the Euclidean distance between local estimates to detect attacks, and adopting the coding scheme to protect the transmitted data, respectively. It is proven that the former has the capability to address the majority of security loopholes, while the latter can serve as an additional enhancement to the former. By employing the time-varying coding matrix to mitigate the risk of being cracked, we demonstrate that the latter can safeguard against adversaries injecting stealthy sequences into the encoded channels. Hence, drawing upon the security analysis, we further provide a procedure to select security-critical channels that need to be encoded, thereby achieving a trade-off between security and coding costs. Finally, some numerical simulations are conducted to demonstrate the theoretical results.

eess.SY↗

Finetune Once: Decoupling General & Domain Learning with Dynamic Boosted Annealing

Large language models (LLMs) fine-tuning shows excellent implications. However, vanilla fine-tuning methods often require intricate data mixture and repeated experiments for optimal generalization. To address these challenges and streamline the training process, we propose an efficient and universal solution, Dynamic Boosted Annealing (DBA). We obtain a global gradient through zero-learning-rate training on general data, which is subsequently employed for gradient boosting and dynamic training step correction during domain training. In conjunction with annealing learning, we end up establishing a fine-tuning pipeline that relies solely on domain data without collapse. By evaluating both general and domain-specific performance across multiple tasks on several popular base models, DBA achieves an average improvement of 5.8% in joint performance over vanilla fine-tuning. Furthermore, since general data is no longer involved in annealing, repeated experiments led by data mixture are also eliminated. According to our tests, the DBA method can reduce GPU hours by 91.0% compared to the vanilla method.

cs.CL↗

Towards Scalable and Consistent 3D Editing

3D editing - the task of locally modifying the geometry or appearance of a 3D asset - has wide applications in immersive content creation, digital entertainment, and AR/VR. However, unlike 2D editing, it remains challenging due to the need for cross-view consistency, structural fidelity, and fine-grained controllability. Existing approaches are often slow, prone to geometric distortions, or dependent on manual and accurate 3D masks that are error-prone and impractical. To address these challenges, we advance both the data and model fronts. On the data side, we introduce 3DEditVerse, the largest paired 3D editing benchmark to date, comprising 116,309 high-quality training pairs and 1,500 curated test pairs. Built through complementary pipelines of pose-driven geometric edits and foundation model-guided appearance edits, 3DEditVerse ensures edit locality, multi-view consistency, and semantic alignment. On the model side, we propose 3DEditFormer, a 3D-structure-preserving conditional transformer. By enhancing image-to-3D generation with dual-guidance attention and time-adaptive gating, 3DEditFormer disentangles editable regions from preserved structure, enabling precise and consistent edits without requiring auxiliary 3D masks. Extensive experiments demonstrate that our framework outperforms state-of-the-art baselines both quantitatively and qualitatively, establishing a new standard for practical and scalable 3D editing. Dataset and code will be released. Project: https://www.lv-lab.org/3DEditFormer/

cs.CV↗

Conan-Embedding-v2: Training an LLM from Scratch for Text Embeddings

Large language models (LLMs) have recently demonstrated excellent performance in text embedding tasks. Previous work usually use LoRA to fine-tune existing LLMs, which are limited by the data and training gap between LLMs and embedding models. In this work, we introduce Conan-embedding-v2, a new 1.4B-parameter LLM trained from scratch and fine-tuned as a text embedder. First, we add news data and multilingual pairs for LLM pretraining to bridge the data gap. Based on this, we propose a cross-lingual retrieval dataset that enables the LLM to better integrate embeddings across different languages. Second, whereas LLMs use a causal mask with token-level loss, embedding models use a bidirectional mask with sentence-level loss. This training gap makes full fine-tuning less effective than LoRA. We introduce a soft-masking mechanism to gradually transition between these two types of masks, enabling the model to learn more comprehensive representations. Based on this, we propose a dynamic hard negative mining method that exposes the model to more difficult negative examples throughout the training process. Being intuitive and effective, with only approximately 1.4B parameters, Conan-embedding-v2 achieves SOTA performance on both the Massive Text Embedding Benchmark (MTEB) and Chinese MTEB (May 19, 2025).

cs.CL↗

Differential Game with Geometric Formulation for Differential Systems Under Bilateral Perception Constraints

This letter employs differential game theory to address the defense problem of a circular target area with perception constraints, involving a single defender and a single attacker. The defender is restricted to moving along the perimeter, while the mobile attacker aims to make itself to the edge of the circular target to win. We examine a scenario where both the attacker and defender face perception constraints, dividing the interaction into four distinct stages based on detection capabilities and deriving the corresponding optimal control strategies. Simulations are conducted to validate the proposed strategies.

math.OC↗

Synthetic Data Matters: Re-training with Geo-typical Synthetic Labels for Building Detection

Deep learning has significantly advanced building segmentation in remote sensing, yet models struggle to generalize on data of diverse geographic regions due to variations in city layouts and the distribution of building types, sizes and locations. However, the amount of time-consuming annotated data for capturing worldwide diversity may never catch up with the demands of increasingly data-hungry models. Thus, we propose a novel approach: re-training models at test time using synthetic data tailored to the target region's city layout. This method generates geo-typical synthetic data that closely replicates the urban structure of a target area by leveraging geospatial data such as street network from OpenStreetMap. Using procedural modeling and physics-based rendering, very high-resolution synthetic images are created, incorporating domain randomization in building shapes, materials, and environmental illumination. This enables the generation of virtually unlimited training samples that maintain the essential characteristics of the target environment. To overcome synthetic-to-real domain gaps, our approach integrates geo-typical data into an adversarial domain adaptation framework for building segmentation. Experiments demonstrate significant performance enhancements, with median improvements of up to 12%, depending on the domain gap. This scalable and cost-effective method blends partial geographic knowledge with synthetic imagery, providing a promising solution to the "model collapse" issue in purely synthetic datasets. It offers a practical pathway to improving generalization in remote sensing building segmentation without extensive real-world annotations.

cs.CV↗

DeepSeek: Paradigm Shifts and Technical Evolution in Large AI Models

DeepSeek, a Chinese Artificial Intelligence (AI) startup, has released their V3 and R1 series models, which attracted global attention due to their low cost, high performance, and open-source advantages. This paper begins by reviewing the evolution of large AI models focusing on paradigm shifts, the mainstream Large Language Model (LLM) paradigm, and the DeepSeek paradigm. Subsequently, the paper highlights novel algorithms introduced by DeepSeek, including Multi-head Latent Attention (MLA), Mixture-of-Experts (MoE), Multi-Token Prediction (MTP), and Group Relative Policy Optimization (GRPO). The paper then explores DeepSeek engineering breakthroughs in LLM scaling, training, inference, and system-level optimization architecture. Moreover, the impact of DeepSeek models on the competitive AI landscape is analyzed, comparing them to mainstream LLMs across various fields. Finally, the paper reflects on the insights gained from DeepSeek innovations and discusses future trends in the technical and engineering development of large AI models, particularly in data, training, and reasoning.

cs.AI↗

DidSee: Diffusion-Based Depth Completion for Material-Agnostic Robotic Perception and Manipulation

Commercial RGB-D cameras often produce noisy, incomplete depth maps for non-Lambertian objects. Traditional depth completion methods struggle to generalize due to the limited diversity and scale of training data. Recent advances exploit visual priors from pre-trained text-to-image diffusion models to enhance generalization in dense prediction tasks. However, we find that biases arising from training-inference mismatches in the vanilla diffusion framework significantly impair depth completion performance. Additionally, the lack of distinct visual features in non-Lambertian regions further hinders precise prediction. To address these issues, we propose \textbf{DidSee}, a diffusion-based framework for depth completion on non-Lambertian objects. First, we integrate a rescaled noise scheduler enforcing a zero terminal signal-to-noise ratio to eliminate signal leakage bias. Second, we devise a noise-agnostic single-step training formulation to alleviate error accumulation caused by exposure bias and optimize the model with a task-specific loss. Finally, we incorporate a semantic enhancer that enables joint depth completion and semantic segmentation, distinguishing objects from backgrounds and yielding precise, fine-grained depth maps. DidSee achieves state-of-the-art performance on multiple benchmarks, demonstrates robust real-world generalization, and effectively improves downstream tasks such as category-level pose estimation and robotic grasping.

cs.CV↗

On the Practice of Deep Hierarchical Ensemble Network for Ad Conversion Rate Prediction

The predictions of click through rate (CTR) and conversion rate (CVR) play a crucial role in the success of ad-recommendation systems. A Deep Hierarchical Ensemble Network (DHEN) has been proposed to integrate multiple feature crossing modules and has achieved great success in CTR prediction. However, its performance for CVR prediction is unclear in the conversion ads setting, where an ad bids for the probability of a user's off-site actions on a third party website or app, including purchase, add to cart, sign up, etc. A few challenges in DHEN: 1) What feature-crossing modules (MLP, DCN, Transformer, to name a few) should be included in DHEN? 2) How deep and wide should DHEN be to achieve the best trade-off between efficiency and efficacy? 3) What hyper-parameters to choose in each feature-crossing module? Orthogonal to the model architecture, the input personalization features also significantly impact model performance with a high degree of freedom. In this paper, we attack this problem and present our contributions biased to the applied data science side, including: First, we propose a multitask learning framework with DHEN as the single backbone model architecture to predict all CVR tasks, with a detailed study on how to make DHEN work effectively in practice; Second, we build both on-site real-time user behavior sequences and off-site conversion event sequences for CVR prediction purposes, and conduct ablation study on its importance; Last but not least, we propose a self-supervised auxiliary loss to predict future actions in the input sequence, to help resolve the label sparseness issue in CVR prediction. Our method achieves state-of-the-art performance compared to previous single feature crossing modules with pre-trained user personalization features.

cs.LG↗

AIGC for Industrial Time Series: From Deep Generative Models to Large Generative Models

With the remarkable success of generative models like ChatGPT, Artificial Intelligence Generated Content (AIGC) is undergoing explosive development. Not limited to text and images, generative models can generate industrial time series data, addressing challenges such as the difficulty of data collection and data annotation. Due to their outstanding generation ability, they have been widely used in Internet of Things, metaverse, and cyber-physical-social systems to enhance the efficiency of industrial production. In this paper, we present a comprehensive overview of generative models for industrial time series from deep generative models (DGMs) to large generative models (LGMs). First, a DGM-based AIGC framework is proposed for industrial time series generation. Within this framework, we survey advanced industrial DGMs and present a multi-perspective categorization. Furthermore, we systematically analyze the critical technologies required to construct industrial LGMs from four aspects: large-scale industrial dataset, LGMs architecture for complex industrial characteristics, self-supervised training for industrial time series, and fine-tuning of industrial downstream tasks. Finally, we conclude the challenges and future directions to enable the development of generative models in industry.

cs.LG↗

Reinforcement Learning based Constrained Optimal Control: an Interpretable Reward Design

This paper presents an interpretable reward design framework for reinforcement learning based constrained optimal control problems with state and terminal constraints. The problem is formalized within a standard partially observable Markov decision process framework. The reward function is constructed from four weighted components: a terminal constraint reward, a guidance reward, a penalty for state constraint violations, and a cost reduction incentive reward. A theoretically justified reward design is then presented, which establishes bounds on the weights of the components. This approach ensures that constraints are satisfied and objectives are optimized while mitigating numerical instability. Acknowledging the importance of prior knowledge in reward design, we sequentially solve two subproblems, using each solution to inform the reward design for the subsequent problem. Subsequently, we integrate reinforcement learning with curriculum learning, utilizing policies derived from simpler subproblems to assist in tackling more complex challenges, thereby facilitating convergence. The framework is evaluated against original and randomly weighted reward designs in a multi-agent particle environment. Experimental results demonstrate that the proposed approach significantly enhances satisfaction of terminal and state constraints and optimization of control cost.

eess.SY↗