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Yang Wei

Publications and source records attributed to Yang Wei.

31 records · Page 2Linked to original sources

Make Pixels Dance: High-Dynamic Video Generation

Creating high-dynamic videos such as motion-rich actions and sophisticated visual effects poses a significant challenge in the field of artificial intelligence. Unfortunately, current state-of-the-art video generation methods, primarily focusing on text-to-video generation, tend to produce video clips with minimal motions despite maintaining high fidelity. We argue that relying solely on text instructions is insufficient and suboptimal for video generation. In this paper, we introduce PixelDance, a novel approach based on diffusion models that incorporates image instructions for both the first and last frames in conjunction with text instructions for video generation. Comprehensive experimental results demonstrate that PixelDance trained with public data exhibits significantly better proficiency in synthesizing videos with complex scenes and intricate motions, setting a new standard for video generation.

cs.CV↗

Act As You Wish: Fine-Grained Control of Motion Diffusion Model with Hierarchical Semantic Graphs

Most text-driven human motion generation methods employ sequential modeling approaches, e.g., transformer, to extract sentence-level text representations automatically and implicitly for human motion synthesis. However, these compact text representations may overemphasize the action names at the expense of other important properties and lack fine-grained details to guide the synthesis of subtly distinct motion. In this paper, we propose hierarchical semantic graphs for fine-grained control over motion generation. Specifically, we disentangle motion descriptions into hierarchical semantic graphs including three levels of motions, actions, and specifics. Such global-to-local structures facilitate a comprehensive understanding of motion description and fine-grained control of motion generation. Correspondingly, to leverage the coarse-to-fine topology of hierarchical semantic graphs, we decompose the text-to-motion diffusion process into three semantic levels, which correspond to capturing the overall motion, local actions, and action specifics. Extensive experiments on two benchmark human motion datasets, including HumanML3D and KIT, with superior performances, justify the efficacy of our method. More encouragingly, by modifying the edge weights of hierarchical semantic graphs, our method can continuously refine the generated motion, which may have a far-reaching impact on the community. Code and pre-training weights are available at https://github.com/jpthu17/GraphMotion.

cs.CV↗

Patch Is Not All You Need

Vision Transformers have achieved great success in computer visions, delivering exceptional performance across various tasks. However, their inherent reliance on sequential input enforces the manual partitioning of images into patch sequences, which disrupts the image's inherent structural and semantic continuity. To handle this, we propose a novel Pattern Transformer (Patternformer) to adaptively convert images to pattern sequences for Transformer input. Specifically, we employ the Convolutional Neural Network to extract various patterns from the input image, with each channel representing a unique pattern that is fed into the succeeding Transformer as a visual token. By enabling the network to optimize these patterns, each pattern concentrates on its local region of interest, thereby preserving its intrinsic structural and semantic information. Only employing the vanilla ResNet and Transformer, we have accomplished state-of-the-art performance on CIFAR-10 and CIFAR-100, and have achieved competitive results on ImageNet.

cs.CV↗

What Matters in Training a GPT4-Style Language Model with Multimodal Inputs?

Recent advancements in Large Language Models (LLMs) such as GPT4 have displayed exceptional multi-modal capabilities in following open-ended instructions given images. However, the performance of these models heavily relies on design choices such as network structures, training data, and training strategies, and these choices have not been extensively discussed in the literature, making it difficult to quantify progress in this field. To address this issue, this paper presents a systematic and comprehensive study, quantitatively and qualitatively, on training such models. We implement over 20 variants with controlled settings. Concretely, for network structures, we compare different LLM backbones and model designs. For training data, we investigate the impact of data and sampling strategies. For instructions, we explore the influence of diversified prompts on the instruction-following ability of the trained models. For benchmarks, we contribute the first, to our best knowledge, comprehensive evaluation set including both image and video tasks through crowd-sourcing. Based on our findings, we present Lynx, which performs the most accurate multi-modal understanding while keeping the best multi-modal generation ability compared to existing open-sourced GPT4-style models.

cs.CV↗

Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination

We study the problem of training a Reinforcement Learning (RL) agent that is collaborative with humans without using any human data. Although such agents can be obtained through self-play training, they can suffer significantly from distributional shift when paired with unencountered partners, such as humans. To mitigate this distributional shift, we propose Maximum Entropy Population-based training (MEP). In MEP, agents in the population are trained with our derived Population Entropy bonus to promote both pairwise diversity between agents and individual diversity of agents themselves, and a common best agent is trained by paring with agents in this diversified population via prioritized sampling. The prioritization is dynamically adjusted based on the training progress. We demonstrate the effectiveness of our method MEP, with comparison to Self-Play PPO (SP), Population-Based Training (PBT), Trajectory Diversity (TrajeDi), and Fictitious Co-Play (FCP) in the Overcooked game environment, with partners being human proxy models and real humans. A supplementary video showing experimental results is available at https://youtu.be/Xh-FKD0AAKE.

cs.AI↗

LightSeq2: Accelerated Training for Transformer-based Models on GPUs

Transformer-based neural models are used in many AI applications. Training these models is expensive, as it takes huge GPU resources and long duration. It is challenging because typical data like sentences have variable lengths, and Transformer's computation patterns are more complex than convolutional neural networks. Existing systems either only focus on model inference or optimization for only BERT-like encoder models. In this paper, we present LightSeq2, a system to accelerate training for a general family of Transformer models on GPUs. We propose a series of GPU optimization techniques tailored to the specific computation flow and memory access patterns of Transformer models. LightSeq2 supports many model architectures, including BERT (encoder-only), GPT (decoder-only), Transformer (encoder-decoder), and vision Transformer. Our experiments for a variety of models and benchmarks show that LightSeq2 is consistently faster (1.4-3.5x) than previous systems on different GPUs. In particular, it gains 308% training speedup compared with existing systems on a large public machine translation benchmark (WMT14 English-German).

cs.CL↗

TightCap: 3D Human Shape Capture with Clothing Tightness Field

In this paper, we present TightCap, a data-driven scheme to capture both the human shape and dressed garments accurately with only a single 3D human scan, which enables numerous applications such as virtual try-on, biometrics and body evaluation. To break the severe variations of the human poses and garments, we propose to model the clothing tightness - the displacements from the garments to the human shape implicitly in the global UV texturing domain. To this end, we utilize an enhanced statistical human template and an effective multi-stage alignment scheme to map the 3D scan into a hybrid 2D geometry image. Based on this 2D representation, we propose a novel framework to predicted clothing tightness via a novel tightness formulation, as well as an effective optimization scheme to further reconstruct multi-layer human shape and garments under various clothing categories and human postures. We further propose a new clothing tightness dataset (CTD) of human scans with a large variety of clothing styles, poses and corresponding ground-truth human shapes to stimulate further research. Extensive experiments demonstrate the effectiveness of our TightCap to achieve high-quality human shape and dressed garments reconstruction, as well as the further applications for clothing segmentation, retargeting and animation.

cs.CV↗

LightSeq: A High Performance Inference Library for Transformers

Transformer, BERT and their variants have achieved great success in natural language processing. Since Transformer models are huge in size, serving these models is a challenge for real industrial applications. In this paper, we propose LightSeq, a highly efficient inference library for models in the Transformer family. LightSeq includes a series of GPU optimization techniques to to streamline the computation of neural layers and to reduce memory footprint. LightSeq can easily import models trained using PyTorch and Tensorflow. Experimental results on machine translation benchmarks show that LightSeq achieves up to 14x speedup compared with TensorFlow and 1.4x compared with FasterTransformer, a concurrent CUDA implementation. The code is available at https://github.com/bytedance/lightseq.

cs.MS↗

In-Order Chart-Based Constituent Parsing

We propose a novel in-order chart-based model for constituent parsing. Compared with previous CKY-style and top-down models, our model gains advantages from in-order traversal of a tree (rich features, lookahead information and high efficiency) and makes a better use of structural knowledge by encoding the history of decisions. Experiments on the Penn Treebank show that our model outperforms previous chart-based models and achieves competitive performance compared with other discriminative single models.

cs.CL↗

SRQA: Synthetic Reader for Factoid Question Answering

The question answering system can answer questions from various fields and forms with deep neural networks, but it still lacks effective ways when facing multiple evidences. We introduce a new model called SRQA, which means Synthetic Reader for Factoid Question Answering. This model enhances the question answering system in the multi-document scenario from three aspects: model structure, optimization goal, and training method, corresponding to Multilayer Attention (MA), Cross Evidence (CE), and Adversarial Training (AT) respectively. First, we propose a multilayer attention network to obtain a better representation of the evidences. The multilayer attention mechanism conducts interaction between the question and the passage within each layer, making the token representation of evidences in each layer takes the requirement of the question into account. Second, we design a cross evidence strategy to choose the answer span within more evidences. We improve the optimization goal, considering all the answers' locations in multiple evidences as training targets, which leads the model to reason among multiple evidences. Third, adversarial training is employed to high-level variables besides the word embedding in our model. A new normalization method is also proposed for adversarial perturbations so that we can jointly add perturbations to several target variables. As an effective regularization method, adversarial training enhances the model's ability to process noisy data. Combining these three strategies, we enhance the contextual representation and locating ability of our model, which could synthetically extract the answer span from several evidences. We perform SRQA on the WebQA dataset, and experiments show that our model outperforms the state-of-the-art models (the best fuzzy score of our model is up to 78.56%, with an improvement of about 2%).

cs.CL↗

A Span-based Linearization for Constituent Trees

We propose a novel linearization of a constituent tree, together with a new locally normalized model. For each split point in a sentence, our model computes the normalizer on all spans ending with that split point, and then predicts a tree span from them. Compared with global models, our model is fast and parallelizable. Different from previous local models, our linearization method is tied on the spans directly and considers more local features when performing span prediction, which is more interpretable and effective. Experiments on PTB (95.8 F1) and CTB (92.4 F1) show that our model significantly outperforms existing local models and efficiently achieves competitive results with global models.

cs.CL↗

A3Net: Adversarial-and-Attention Network for Machine Reading Comprehension

In this paper, we introduce Adversarial-and-attention Network (A3Net) for Machine Reading Comprehension. This model extends existing approaches from two perspectives. First, adversarial training is applied to several target variables within the model, rather than only to the inputs or embeddings. We control the norm of adversarial perturbations according to the norm of original target variables, so that we can jointly add perturbations to several target variables during training. As an effective regularization method, adversarial training improves robustness and generalization of our model. Second, we propose a multi-layer attention network utilizing three kinds of high-efficiency attention mechanisms. Multi-layer attention conducts interaction between question and passage within each layer, which contributes to reasonable representation and understanding of the model. Combining these two contributions, we enhance the diversity of dataset and the information extracting ability of the model at the same time. Meanwhile, we construct A3Net for the WebQA dataset. Results show that our model outperforms the state-of-the-art models (improving Fuzzy Score from 73.50% to 77.0%).

cs.CL↗

Adversarial Metric Learning

In the past decades, intensive efforts have been put to design various loss functions and metric forms for metric learning problem. These improvements have shown promising results when the test data is similar to the training data. However, the trained models often fail to produce reliable distances on the ambiguous test pairs due to the distribution bias between training set and test set. To address this problem, the Adversarial Metric Learning (AML) is proposed in this paper, which automatically generates adversarial pairs to remedy the distribution bias and facilitate robust metric learning. Specifically, AML consists of two adversarial stages, i.e. confusion and distinguishment. In confusion stage, the ambiguous but critical adversarial data pairs are adaptively generated to mislead the learned metric. In distinguishment stage, a metric is exhaustively learned to try its best to distinguish both the adversarial pairs and the original training pairs. Thanks to the challenges posed by the confusion stage in such competing process, the AML model is able to grasp plentiful difficult knowledge that has not been contained by the original training pairs, so the discriminability of AML can be significantly improved. The entire model is formulated into optimization framework, of which the global convergence is theoretically proved. The experimental results on toy data and practical datasets clearly demonstrate the superiority of AML to the representative state-of-the-art metric learning methodologies.

cs.LG↗