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Yang Yue

Publications and source records attributed to Yang Yue.

At least 19 recordsLinked to original sources

RoAR-VAE: Improving Latent Diffusability through Robust Prediction

An effective visual tokenizer must preserve image fidelity while producing latents that downstream diffusion models can learn efficiently. Prior work improves latent diffusability through semantic alignment or joint tokenizer--diffusion training. Revisiting REPA-E, a representative approach, we find that removing its diffusion objective and dedicated generative blocks while retaining semantic prediction from corrupted latents yields comparable downstream generation performance under a matched setting. This observation motivates a general principle of robust prediction: generation-relevant information should remain recoverable from corrupted latents. We instantiate this principle with two complementary objectives. RobustAlign predicts pretrained semantic features from corrupted latents to preserve high-level structure, while RobustRecon reconstructs the clean image to retain fine-grained spatial and appearance information. Together, they form Robust Alignment and Reconstruction VAE (RoAR-VAE). Our analysis suggests that robust prediction improves diffusability by making useful information more accessible in high-variance latent directions, which diffusion models tend to learn earlier. Empirically, RoAR-VAE improves average generation benchmark performance by 2.19 points over the strongest baseline tokenizer under the same training budget, while improving small-text reconstruction accuracy by 16.93 percentage points over FLUX.1-VAE. These results demonstrate that RoAR-VAE achieves a favorable balance between reconstruction fidelity and downstream generative learnability.

cs.CV↗

Not All Actions Contribute Equally: Learning Precise Progress Estimation from Imprecise Demonstrations

Progress estimators play an essential role in providing dense reward signals for reinforcement learning in robotic manipulation, but accurately assessing task progress can be much challenging. Existing methods heavily rely on expert data and naively assume that all actions within a demonstration contribute to task success. This assumption often breaks down in real-world scenarios, especially in high-precision manipulation, where subtle geometric errors can lead to task failure. Therefore, these methods can erroneously interpret human mistakes as meaningful progress, further corrupting progress learning. We argue that a key limitation is the lack of a global prior regarding task evaluation criteria, which is crucial for distinguishing meaningful progress from human mistakes. To this end, we propose PRIME, a novel progress estimator capable of learning precise progress estimation from imprecise demonstrations by aggregating experience across trajectories. PRIME constructs a weighted graph over observed states, connecting states across trajectories based on spatial proximity and visual consistency. Edge weights encode spatial distances as transition costs, and shortest-path search approximates the geodesic distance to success. Changes in this distance naturally distinguish advancement, stagnation, and setbacks without assuming monotonic progress over time. Extensive experiments in both simulation and real world on precise manipulation tasks show that PRIME is consistently effective across diverse tasks, and robust to data with varying degrees of suboptimality. Notably, the advantage of PRIME gets more pronounced in higher-precision scenarios, yielding up to a \(5\times\) improvement in policy success rate over the SFT baselines on charger insertion.

cs.RO↗

Geospatial Vector Geometry as a Native Spatial Modality for Vision-Language Models

Geospatial reasoning links VLMs to real-world action and decision making. Reliable reasoning requires accurate spatial information and effective spatial representations. However, current VLMs obtain this information mainly from language and vision. At larger geographic scales, limited visual observations make it difficult to establish accurate spatial references and recover precise spatial relations. This leads to a bottleneck for VLM spatial perception and reasoning. This paper proposes that geospatial vector geometry can become a native spatial modality within a VLM and introduces GeoVec-VLM. First, we develop a structured geometry representation that preserves the spatial structure and arrangement of vector objects, building an explicit spatial basis. Second, we introduce a geometry interaction strategy that brings this basis into multimodal computation, where it interacts with visual content and language references according to the queried spatial relations. Together, these designs allow perception and reasoning to operate on shared geometric references. Across five spatial reasoning tasks, GeoVec-VLM improves mean accuracy by about 11\% relative to the strongest baseline, maintains its gains under geographic transfer, and shows greater geometric consistency. Our results show that geospatial vector geometry offers a promising internal spatial basis for VLM spatial reasoning. https://github.com/TXFR/GeoVector-VLM

cs.AI↗

Mind the Spatial Gap: A Benchmark for Geospatial Reasoning and Constrained Spatial Editing

Understanding and manipulating spatial relations is fundamental to AI systems that reason about physical environments and construct grounded world models. However, existing evaluations of multimodal large language models (MLLMs) for spatial reasoning rely predominantly on static question-answering (QA) over small-scale or synthetic scenes, rarely probing whether models can modify spatial configurations while satisfying explicit geometric constraints. We introduce GeoSpatialBench, a benchmark designed to evaluate an escalating progression of spatial cognition, ranging from spatial relation understanding and geometric reasoning to constrained spatial editing. Grounded in real-world urban data across six geographically diverse cities, GeoSpatialBench evaluates a comprehensive taxonomy of 28 topological, directional, metric, and ordering relations across structured GeoJSON and map image modalities, with ground-truth references and constraints verified via GIS operations. Our empirical evaluation across frontier MLLMs uncovers a stark spatial gap: structured GeoJSON consistently outperforms map images, with multimodal combinations offering no reliable gain over GeoJSON alone, and while models show reasonable competence on qualitative topological and ordering, performance drops on quantitative metric relations. Crucially, editing performance on ordering relations declines relative to QA, and most failed edits violate at least one specified spatial constraint. These results highlight a gap between passively recognizing spatial relations and actively manipulating geometric configurations. GeoSpatialBench provides an open, rigorous diagnostic testbed to benchmark these spatial limitations, laying essential empirical groundwork for physically grounded world models and embodied spatial AI.

cs.AI↗

VLA-ACL: Action-Consistent Visual Token Pruning for Efficient Vision-Language-Action Models

Vision-Language-Action (VLA) models achieve strong robotic manipulation performance but incur high computational costs from processing long token sequences at every control step, limiting real-time deployment. Visual token pruning offers a direct solution, as visual patches dominate the input sequence and contain considerable redundancy. Existing approaches, however, either rely on indirect training-free heuristics, such as attention scores and motion thresholds, or require costly fine-tuning of the base VLA model. We introduce VLA-ACL (Action Consistency Learning), which learns a lightweight visual token pruning policy through action-level supervision while keeping the base VLA model entirely frozen. The training objective encourages actions produced from pruned visual contexts to remain consistent with the full-context teacher, with ground-truth actions as auxiliary supervision. This directly ties token selection to its effect on the downstream control output. Experiments on LIBERO and real-world manipulation tasks show that VLA-ACL prunes up to 87.5% of visual tokens while retaining competitive performance, reduces computation by up to 75%, and achieves a 1.5x inference speedup. These results establish a stronger performance-efficiency trade-off than existing frozen-VLA pruning methods and demonstrate the value of action-level supervision for visual token selection. Code is available at https://github.com/du-owen/VLA-ACL.

cs.RO↗

VibeEdit: Image Editing with Canvas Instructions

In text-guided image editing, describing the desired change is often straightforward, but identifying the intended object or region can be cumbersome, especially when several objects look alike. We introduce a new image editing interface that lets users place spatial marks and optional short notes directly on the image. Together, these annotations form a canvas instruction that specifies where to edit and what to change. Our editor, VibeEdit, follows these instructions to perform object addition, removal, replacement, attribute modification, and movement without a separate text prompt. We construct 1.55 million source-target edit pairs with object masks and structured edit descriptions, from which we render canvas instructions during training. We adapt Qwen-Image-Edit with layer-decoupled conditioning that separately encodes source images and canvas instructions for image editing. We train the model with region-weighted supervised fine-tuning, followed by rubric-guided reinforcement learning to improve edit completion, local edit quality, and preservation of unedited regions. We evaluate VibeEdit on an independently constructed, human-curated benchmark of 419 cases emphasizing target selection among similar objects. VibeEdit achieves a VLM rubric score of 79.9 and an outside-region PSNR of 32.8 dB, compared with 67.4 and 24.0 dB for FireRed, the highest-scoring text-instructed baseline in our evaluation.

cs.CV↗

What Makes World Action Models Generalize? An Empirical Study of Test-Time Future Modeling

World action models (WAMs) predict the future alongside actions during training. Due to the heavy computation cost of video denoising, whether the future must still be generated during inference is disputed: Explicit WAMs denoise it into clean frames along with every action chunk, whereas Latent WAMs discard it entirely for acceleration. We find that latent WAMs, despite matching explicit ones on in-distribution tasks, fail to retain the generalization benefits that originally motivated WAMs. To demonstrate this, we evaluate generalization along three axes: environmental perturbation, data efficiency, and task generalization. Controlled comparisons with a matched backbone, training data, and budget reveal consistent degradation across all three axes when the action expert no longer conditions on future representations. Further analysis shows that the gap arises almost entirely from the first denoising step: the benefit comes from preparing the future, not generating it. We therefore propose Simple-WAM, which simplifies future modeling into a single forward pass of fully noised video tokens and adapts the training-time noise schedule to this inference behavior. Across simulation and real-world tasks, Simple-WAM achieves the best of both worlds, leading explicit WAMs in generalization performance with efficiency comparable to Latent WAMs. Project Page: https://zrporz.github.io/Simple-WAM-Web/

cs.CV↗

Towards World Models in Biomedical Research

A central goal of biomedicine is to understand, predict and ultimately control the dynamic mechanisms by which biological systems respond to perturbations, disease progression and therapeutic intervention. Although foundation models and large language models have accelerated biomedical data interpretation, most current systems remain focused on static pattern recognition rather than prospective simulation of biological futures. Here we propose biomedical world models as a paradigm for AI-driven discovery. These models learn latent representations of molecular, cellular, tissue and clinical states, together with intervention-conditioned dynamics that allow future trajectories to be simulated before actions are taken. We discuss how biomedical world models could function as data engines, environment simulators and scientific planning substrates across applications including virtual cells, organoids, virtual patients and surgical simulation. We outline the data infrastructure, evaluation benchmarks, safety constraints and governance frameworks required. Biomedical world models may provide a foundation for simulation-guided, closed-loop and experimentally actionable biomedical discovery.

cs.AI↗

SelPE: Progressive Selection for Private Structured Text Synthesis

Many data-driven applications rely on structured textual records, such as clinical triage notes and financial transaction logs, for downstream learning and decision-making. In privacy-sensitive domains, access to such records is strictly regulated, often resulting in only a small number of available private examples for model development and analysis. Yet existing differential privacy data synthesis methods fall short: tabular techniques cannot faithfully model free-form text, while text-based approaches often break structural constraints. We propose SelPE, a selection-guided progressive evolution framework for small-sample private structured text synthesis. Rather than relying on noisy aggregation or private model training, SelPE concentrates privacy budget on a sequence of multi-batch top-1 selections, enabling efficient guidance under tight privacy constraints. To support faithful and valid synthesis, SelPE decouples semantic abstraction from schema realization via a two-stage generation pipeline, and evaluates candidates using a multi-channel distance kernel that jointly models textual, categorical, and numeric fields in their native representations. A non-private contrastive expansion mechanism further promotes diversity without incurring additional privacy cost. Extensive Experiments demonstrate that SelPE consistently improves structural validity, fidelity, and downstream utility under strict differential privacy budgets, particularly in low-data regimes.

cs.CR↗

LaST-HD: Learning Latent Physical Reasoning from Scalable Human Data for Robot Manipulation

Human-hand demonstrations provide a direct and scalable source of physical interaction data for robot learning. While manual retargeting is indispensable for establishing kinematic action correspondence across different morphologies, robust transfer requires going beyond geometry to address the underlying alignment of physical dynamics between human and robot manipulation. To address this, we introduce LaST-HD, a novel human-to-robot action learning paradigm that extends reasoning-before-acting VLA by aligning human-hand and robot demonstrations in a shared latent reasoning space. Rather than mimicking human kinematics, LaST-HD trains an auxiliary action-conditioned world model on unpaired human-hand and robot trajectories to synthesize unified latent targets. After aligning cross-embodiment representations in this shared forward-dynamics space, these targets supervise LaST-HD's latent reasoning process, enabling it to internalize shared physical dynamics and drive efficient human-hand action learning. Moreover, we develop Out-of-Lab (OOL) Glove, a low-cost motion-capture glove tailored to LaST-HD for human-hand data collection. The captured human data provide precise keypoints and serve as universal action supervision across grippers and dexterous hands. Armed with the aligned latent space and high-fidelity human-hand data, we develop a progressive mixed-to-human training recipe comprising mixed human-robot co-training and human-hand online correction post-training. Through mixed co-training, LaST-HD improves generalization to novel objects, scenes, and positions using only human-hand demonstrations. With online correction, LaST-HD further adapts to novel environments and achieves over 90\% accuracy using only 20 minutes of OOL glove data.

cs.RO↗

AutoRAS: Learning Robust Agentic Systems with Primitive Representations

The automated design of agentic systems offers a promising pathway for scaling large language models (LLMs) beyond single-agent reasoning. While prior work has advanced task performance through handcrafted or automatically generated multi-agent workflows, robustness is often treated as an afterthought, leaving systems vulnerable to external adversaries and internal failures. We propose AutoRAS, a framework for the Automated design of Robust Agentic Systems. AutoRAS formulates system design as generating a sequence of symbolic primitives that jointly encode structural connectivity and behavioral actions, and learns to optimize this sequence using execution-derived safety signals and flow-based sequence-level objectives. Extensive experiments show that AutoRAS achieves the best performance in both vanilla and adversarial settings, with the smallest performance degradation under attacks. Further analyses demonstrate strong transferability, stable optimization behavior, stability across primitive sets, and favorable cost trade-offs. Our code is available at $\href{https://github.com/guohezuy/AutoRAS}{\text{this https URL}}$.

cs.AI↗

The Flexibility Trap: Rethinking the Value of Arbitrary Order in Diffusion Language Models

Diffusion Large Language Models (dLLMs) break the rigid left-to-right constraint of traditional LLMs, enabling token generation in arbitrary orders. Intuitively, this flexibility implies a solution space that strictly supersets the fixed autoregressive trajectory, theoretically unlocking superior reasoning potential. However, in this paper, we find that for general reasoning tasks (e.g., mathematics and coding), arbitrary order generation may in fact limit the reasoning potential of dLLMs. We observe that dLLMs tend to exploit this order flexibility to bypass high-uncertainty tokens that are crucial for exploration, which can lead to a premature collapse of solution coverage. This observation motivates a rethink of RL approaches for dLLMs, where considerable complexities, such as handling combinatorial trajectories and intractable likelihoods, are often devoted to preserving this flexibility. We show that effective reasoning can be elicited by simply forgoing arbitrary order and applying standard Group Relative Policy Optimization (GRPO) instead. Our approach, JustGRPO, is minimalist yet surprisingly effective (e.g., 89.1% accuracy on GSM8K) while fully retaining the parallel decoding ability of dLLMs. Project page: https://nzl-thu.github.io/the-flexibility-trap

cs.CL↗

Can LLM Agents Sustain Long-Horizon Organizational Dynamics?

Large language agents are increasingly used for social simulation, yet it remains unclear whether they can sustain coherent behavior in structured organizations, where goals must propagate through hierarchy, tasks depend on prior execution, and artifacts accumulate over long horizons. We formulate long-horizon organizational simulation as a memory-centered coordination problem and introduce TaskWeave, a hierarchical agentic framework that maintains planning states through a Formulate-Partition-Diagnose-Align cycle and grounds execution through dependency-aware trace memory. We evaluate TaskWeave in a year-long IT company simulation and compare it with other multi-agent frameworks on organizational coherence, execution grounding, and downstream enterprise NLP utility. Experiments show that TaskWeave supports coherent and long-horizon organizational dynamics while producing grounded artifacts and adapting to external environments. These findings suggest that structured simulation memory is a key mechanism for building reliable LLM-based organizational simulators.

cs.AI↗

CVE-Factory: Scaling Expert-Level Agentic Tasks for Code Security Vulnerability

Evaluating and improving the security capabilities of code agents requires high-quality, executable vulnerability tasks. However, existing works rely on costly, unscalable manual reproduction and suffer from outdated data distributions. To address these, we present CVE-Factory, the first multi-agent framework to achieve expert-level quality in automatically transforming sparse CVE metadata into fully executable agentic tasks. Cross-validation against human expert reproductions shows that CVE-Factory achieves 95\% solution correctness and 96\% environment fidelity, confirming its expert-level quality. It is also evaluated on the latest realistic vulnerabilities and achieves a 66.2\% verified success. This automation enables two downstream contributions. First, we construct LiveCVEBench, a continuously updated benchmark of 190 tasks spanning 14 languages and 153 repositories that captures emerging threats including AI-tooling vulnerabilities. Second, we synthesize over 1,000 executable training environments, the first large-scale scaling of agentic tasks in code security. Fine-tuned Qwen3-32B improves from 5.3\% to 35.8\% on LiveCVEBench, surpassing Claude 4.5 Sonnet, with gains generalizing to Terminal Bench (12.5\% to 31.3\%). We open-source CVE-Factory, LiveCVEBench, Abacus-cve (fine-tuned model), training dataset, and leaderboard. All resources are available at https://github.com/livecvebench/CVE-Factory .

cs.CR↗

From Reasoning Chains to Verifiable Subproblems: Curriculum Reinforcement Learning Enables Credit Assignment for LLM Reasoning

Reinforcement learning from verifiable rewards (RLVR) has shown strong promise for LLM reasoning, but outcome-based RLVR remains inefficient on hard problems because correct final-answer rollouts are rare and sample-level credit assignment cannot use partial progress in failed attempts. We introduce SCRL (Subproblem Curriculum Reinforcement Learning), a curriculum RL framework that derives verifiable subproblems from reference reasoning chains and fixes the final subproblem as the original problem. This turns partial progress on hard problems into verifiable learning signals. Algorithmically, SCRL uses subproblem-level normalization, which normalizes rewards independently at each subproblem position and assigns the resulting advantages to the corresponding answer spans, enabling finer-grained credit assignment without external rubrics or reward models. Our analysis shows that subproblem curricula lift hard problems out of gradient dead zones, with larger relative gains as the original problem becomes harder. Across seven mathematical reasoning benchmarks, SCRL outperforms strong curriculum-learning baselines, improving average accuracy over GRPO by +4.1 points on Qwen3-4B-Base and +1.9 points on Qwen3-14B-Base. On AIME24, AIME25, and IMO-Bench, SCRL further improves pass@1 by +3.7 points and pass@64 by +4.6 points on Qwen3-4B-Base, indicating better exploration on hard reasoning problems.

cs.LG↗

Lens: Rethinking Training Efficiency for Foundational Text-to-Image Models

We introduce Lens, a 3.8B-parameter T2I model that achieves performance competitive with, and in several cases surpassing, state-of-the-art models with more than 6B parameters across various benchmarks, while requiring significantly less training compute. For example, Lens requires only about 19.3% of the training compute used by Z-Image. The training efficiency of Lens stems from two key strategies beyond its compact model size. First, we maximize data information density per training batch by (i) training on Lens-800M, a dataset of 800M densely captioned image-text pairs whose captions are generated by GPT-4.1 and contain approximately 109 words on average, providing richer semantic supervision than conventional short captions, and (ii) constructing each batch from images with multiple resolutions and diverse aspect ratios, thereby enlarging the effective visual coverage of each optimization step. Second, we improve convergence speed through careful architectural choices, including adopting a semantic VAE that provides better latent representations and employing a strong language encoder that accelerates optimization while enabling multilingual generalization from English-only training data. After pre-training, we apply RL with taxonomy-driven prompts (Lens-RL-8K) and structured reward rubrics to suppress artifacts and improve visual quality, a reasoner module with training-free system prompt search to better align user requests with the model, and distillation-based acceleration for 4-step inference. Through efficient training and systematic optimization, Lens generalizes to arbitrary aspect ratios from 1:2 to 2:1 and resolutions up to 1440^2, and supports prompts in several commonly used languages. Thanks to its compact size, Lens generates a 1024^2 image in 3.15 seconds on a single NVIDIA H100 GPU, while its distilled turbo version performs 4-step generation in 0.84 seconds.

cs.CV↗

TwinRL: Digital Twin-Driven Reinforcement Learning for Real-World Robotic Manipulation

Despite strong generalization capabilities, Vision-Language-Action (VLA) models remain constrained by the high cost of expert demonstrations and limited real-world interaction. While online reinforcement learning (RL) has shown promise, its application to real-world VLA manipulation is hindered by low exploration efficiency and restricted exploration coverage. Through systematic real-world experiments, we observe that the effective exploration space of online RL is largely constrained by the trajectory distribution induced during supervised fine-tuning (SFT). Motivated by this observation, we propose TwinRL, a digital twin-real-world collaborative post-training framework that expands and guides RL exploration for VLA models through three stages: SFT warm-up, twin RL warm-up, and real-world RL. TwinRL first reconstructs a high-fidelity digital twin from smartphone-captured scenes. During the SFT stage, we introduce an exploration space expansion strategy that expands the support of the trajectory distribution beyond real demonstrations, reshaping the exploration space for more effective RL. Rather than treating the twin as a data augmentation tool, we propose a twin RL warm-up strategy that enables it to act as an exploration guide for real-world RL. Specifically, TwinRL performs efficient parallel RL in the digital twin to generate interactive trajectories that populate the replay buffer and stabilize subsequent real-world RL learning. This process also identifies failure-prone yet informative configurations, enabling targeted human-in-the-loop rollouts to further improve on-robot efficiency. Across four tasks, TwinRL achieves near-100% success in both in-distribution and out-of-distribution regions, delivering over 30% faster convergence than prior real-world RL methods with only 20 minutes of on-robot interaction.

cs.RO↗

InsightTok: Improving Text and Face Fidelity in Discrete Tokenization for Autoregressive Image Generation

Text and faces are among the most perceptually salient and practically important patterns in visual generation, yet they remain challenging for autoregressive generators built on discrete tokenization. A central bottleneck is the tokenizer: aggressive downsampling and quantization often discard the fine-grained structures needed to preserve readable glyphs and distinctive facial features. We attribute this gap to standard discrete-tokenizer objectives being weakly aligned with text legibility and facial fidelity, as these objectives typically optimize generic reconstruction while compressing diverse content uniformly. To address this, we propose InsightTok, a simple yet effective discrete visual tokenization framework that enhances text and face fidelity through localized, content-aware perceptual losses. With a compact 16k codebook and a 16x downsampling rate, InsightTok significantly outperforms prior tokenizers in text and face reconstruction without compromising general reconstruction quality. These gains consistently transfer to autoregressive image generation in InsightAR, producing images with clearer text and more faithful facial details. Overall, our results highlight the potential of specialized supervision in tokenizer training for advancing discrete image generation.

cs.CV↗