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Yang Yue

Publications and source records attributed to Yang Yue.

At least 73 records · Page 4Linked to original sources

DeeR-VLA: Dynamic Inference of Multimodal Large Language Models for Efficient Robot Execution

MLLMs have demonstrated remarkable comprehension and reasoning capabilities with complex language and visual data. These advances have spurred the vision of establishing a generalist robotic MLLM proficient in understanding complex human instructions and accomplishing various embodied tasks. However, developing MLLMs for real-world robots is challenging due to the typically limited computation and memory capacities available on robotic platforms. In contrast, the inference of MLLMs involves storing billions of parameters and performing tremendous computation, imposing significant hardware demands. In our paper, we propose a Dynamic Early-Exit Framework for Robotic Vision-Language-Action Model (DeeR-VLA, or simply DeeR) that automatically adjusts the size of the activated MLLM based on each situation at hand. The approach leverages a multi-exit architecture in MLLMs, which allows the model to terminate processing once a proper size of the model has been activated for a specific situation, thus avoiding further redundant computation. Additionally, we develop novel algorithms that establish early-termination criteria for DeeR, conditioned on predefined demands such as average computational cost (i.e., power consumption), as well as peak computational consumption (i.e., latency) and GPU memory usage. These enhancements ensure that DeeR operates efficiently under varying resource constraints while maintaining competitive performance. On the CALVIN robot manipulation benchmark, DeeR demonstrates significant reductions in computational costs of LLM by 5.2-6.5x and GPU memory of LLM by 2-6x without compromising performance. Code and checkpoints are available at https://github.com/yueyang130/DeeR-VLA.

cs.RO↗

Research on the Spatial Data Intelligent Foundation Model

This report focuses on spatial data intelligent large models, delving into the principles, methods, and cutting-edge applications of these models. It provides an in-depth discussion on the definition, development history, current status, and trends of spatial data intelligent large models, as well as the challenges they face. The report systematically elucidates the key technologies of spatial data intelligent large models and their applications in urban environments, aerospace remote sensing, geography, transportation, and other scenarios. Additionally, it summarizes the latest application cases of spatial data intelligent large models in themes such as urban development, multimodal systems, remote sensing, smart transportation, and resource environments. Finally, the report concludes with an overview and outlook on the development prospects of spatial data intelligent large models.

cs.AI↗

Be More Real: Travel Diary Generation Using LLM Agents and Individual Profiles

Human mobility is inextricably linked to social issues such as traffic congestion, energy consumption, and public health; however, privacy concerns restrict access to mobility data. Recently, research have utilized Large Language Models (LLMs) for human mobility generation, in which the challenge is how LLMs can understand individuals' mobility behavioral differences to generate realistic trajectories conforming to real world contexts. This study handles this problem by presenting an LLM agent-based framework (MobAgent) composing two phases: understanding-based mobility pattern extraction and reasoning-based trajectory generation, which enables generate more real travel diaries at urban scale, considering different individual profiles. MobAgent extracts reasons behind specific mobility trendiness and attribute influences to provide reliable patterns; infers the relationships between contextual factors and underlying motivations of mobility; and based on the patterns and the recursive reasoning process, MobAgent finally generates more authentic and personalized mobilities that reflect both individual differences and real-world constraints. We validate our framework with 0.2 million travel survey data, demonstrating its effectiveness in producing personalized and accurate travel diaries. This study highlights the capacity of LLMs to provide detailed and sophisticated understanding of human mobility through the real-world mobility data.

cs.CY↗

Decoding Digital Influence: The Role of Social Media Behavior in Scientific Stratification Through Logistic Attribution Method

Scientific social stratification is a classic theme in the sociology of science. The deep integration of social media has bridged the gap between scientometrics and sociology of science. This study comprehensively analyzes the impact of social media on scientific stratification and mobility, delving into the complex interplay between academic status and social media activity in the digital age. [Research Method] Innovatively, this paper employs An Explainable Logistic Attribution Analysis from a meso-level perspective to explore the correlation between social media behaviors and scientific social stratification. It examines the impact of scientists' use of social media in the digital age on scientific stratification and mobility, uniquely combining statistical methods with machine learning. This fusion effectively integrates hypothesis testing with a substantive interpretation of the contribution of independent variables to the model. [Research Conclusion] Empirical evidence demonstrates that social media promotes stratification and mobility within the scientific community, revealing a nuanced and non-linear facilitation mechanism. Social media activities positively impact scientists' status within the scientific social hierarchy to a certain extent, but beyond a specific threshold, this impact turns negative. It shows that the advent of social media has opened new channels for academic influence, transcending the limitations of traditional academic publishing, and prompting changes in scientific stratification. Additionally, the study acknowledges the limitations of its experimental design and suggests future research directions.

cs.CY↗

EfficientTrain++: Generalized Curriculum Learning for Efficient Visual Backbone Training

The superior performance of modern visual backbones usually comes with a costly training procedure. We contribute to this issue by generalizing the idea of curriculum learning beyond its original formulation, i.e., training models using easier-to-harder data. Specifically, we reformulate the training curriculum as a soft-selection function, which uncovers progressively more difficult patterns within each example during training, instead of performing easier-to-harder sample selection. Our work is inspired by an intriguing observation on the learning dynamics of visual backbones: during the earlier stages of training, the model predominantly learns to recognize some 'easier-to-learn' discriminative patterns in the data. These patterns, when observed through frequency and spatial domains, incorporate lower-frequency components, and the natural image contents without distortion or data augmentation. Motivated by these findings, we propose a curriculum where the model always leverages all the training data at every learning stage, yet the exposure to the 'easier-to-learn' patterns of each example is initiated first, with harder patterns gradually introduced as training progresses. To implement this idea in a computationally efficient way, we introduce a cropping operation in the Fourier spectrum of the inputs, enabling the model to learn from only the lower-frequency components. Then we show that exposing the contents of natural images can be readily achieved by modulating the intensity of data augmentation. Finally, we integrate these aspects and design curriculum schedules with tailored search algorithms. The resulting method, EfficientTrain++, is simple, general, yet surprisingly effective. It reduces the training time of a wide variety of popular models by 1.5-3.0x on ImageNet-1K/22K without sacrificing accuracy. It also demonstrates efficacy in self-supervised learning (e.g., MAE).

cs.CV↗

Research on the Development of Blockchain-based Distributed Intelligent Healthcare Industry -- A Policy Analysis Perspective

As a pivotal innovation in digital infrastructure, blockchain ledger technology catalyzes the development of nascent business paradigms and applications globally. Utilizing Rothwell and Zegveld's taxonomy of twelve innovation policy tools, this study offers a nuanced comparison of domestic blockchain policies, dissecting supply, environment, and demand-driven policy dimensions to distill prevailing strategic orientations towards blockchain healthcare adoption. The findings indicate that blockchain technology has seen rapid growth in the healthcare industry. However, a certain misalignment exists between the corporate and policy layers in terms of supply and demand. While companies focus more on technological applications, existing policies are geared towards regulations and governance. Government emphasis lies on legal supervision through environmental policies, aiming to guide the standardization and regulation of blockchain technology. This maintains a balance between encouraging innovation and market and legal regulatory order, thereby providing a reference for the development of the distributed intelligent healthcare industry in our country.

cs.CY↗

Understanding, Predicting and Better Resolving Q-Value Divergence in Offline-RL

The divergence of the Q-value estimation has been a prominent issue in offline RL, where the agent has no access to real dynamics. Traditional beliefs attribute this instability to querying out-of-distribution actions when bootstrapping value targets. Though this issue can be alleviated with policy constraints or conservative Q estimation, a theoretical understanding of the underlying mechanism causing the divergence has been absent. In this work, we aim to thoroughly comprehend this mechanism and attain an improved solution. We first identify a fundamental pattern, self-excitation, as the primary cause of Q-value estimation divergence in offline RL. Then, we propose a novel Self-Excite Eigenvalue Measure (SEEM) metric based on Neural Tangent Kernel (NTK) to measure the evolving property of Q-network at training, which provides an intriguing explanation of the emergence of divergence. For the first time, our theory can reliably decide whether the training will diverge at an early stage, and even predict the order of the growth for the estimated Q-value, the model's norm, and the crashing step when an SGD optimizer is used. The experiments demonstrate perfect alignment with this theoretic analysis. Building on our insights, we propose to resolve divergence from a novel perspective, namely improving the model's architecture for better extrapolating behavior. Through extensive empirical studies, we identify LayerNorm as a good solution to effectively avoid divergence without introducing detrimental bias, leading to superior performance. Experimental results prove that it can still work in some most challenging settings, i.e. using only 1 transitions of the dataset, where all previous methods fail. Moreover, it can be easily plugged into modern offline RL methods and achieve SOTA results on many challenging tasks. We also give unique insights into its effectiveness.

cs.LG↗

Blockchain Based Open Network in Technology Intermediation

Blockchain technology is developing using in reliable applications which can be designed to achieve decentralization and trustless. Based on the open network innovation theory, this paper proposes a technical intermediary management idea based on blockchain technology to improve the efficiency of technology intermediaries, providing accurate, reliable information and cutting cost for the market. This study demonstrates the advantage of blockchain to technology intermediaries. First, on a specific level, it can provide openness, transparency, decentralization and anonymity services. Second, the current industrial innovation elements are analyzed. blockchain improve the efficiency of technology intermediary, prevent risks and to make up for the shortcomings of traditional intermediaries. It has revolutionized the traditional technology intermediary. As this happens, it can revolutionize traditional technology intermediaries.

cs.CY↗

An overview of research on human-centered design in the development of artificial general intelligence

Abstract: This article offers a comprehensive analysis of Artificial General Intelligence (AGI) development through a humanistic lens. Utilizing a wide array of academic and industry resources, it dissects the technological and ethical complexities inherent in AGI's evolution. Specifically, the paper underlines the societal and individual implications of AGI and argues for its alignment with human values and interests. Purpose: The study aims to explore the role of human-centered design in AGI's development and governance. Design/Methodology/Approach: Employing content analysis and literature review, the research evaluates major themes and concepts in human-centered design within AGI development. It also scrutinizes relevant academic studies, theories, and best practices. Findings: Human-centered design is imperative for ethical and sustainable AGI, emphasizing human dignity, privacy, and autonomy. Incorporating values like empathy, ethics, and social responsibility can significantly influence AGI's ethical deployment. Talent development is also critical, warranting interdisciplinary initiatives. Research Limitations/Implications: There is a need for additional empirical studies focusing on ethics, social responsibility, and talent cultivation within AGI development. Practical Implications: Implementing human-centered values in AGI development enables ethical and sustainable utilization, thus promoting human dignity, privacy, and autonomy. Moreover, a concerted effort across industry, academia, and research sectors can secure a robust talent pool, essential for AGI's stable advancement. Originality/Value: This paper contributes original research to the field by highlighting the necessity of a human-centered approach in AGI development, and discusses its practical ramifications.

cs.CY↗

EfficientTrain: Exploring Generalized Curriculum Learning for Training Visual Backbones

The superior performance of modern deep networks usually comes with a costly training procedure. This paper presents a new curriculum learning approach for the efficient training of visual backbones (e.g., vision Transformers). Our work is inspired by the inherent learning dynamics of deep networks: we experimentally show that at an earlier training stage, the model mainly learns to recognize some 'easier-to-learn' discriminative patterns within each example, e.g., the lower-frequency components of images and the original information before data augmentation. Driven by this phenomenon, we propose a curriculum where the model always leverages all the training data at each epoch, while the curriculum starts with only exposing the 'easier-to-learn' patterns of each example, and introduces gradually more difficult patterns. To implement this idea, we 1) introduce a cropping operation in the Fourier spectrum of the inputs, which enables the model to learn from only the lower-frequency components efficiently, 2) demonstrate that exposing the features of original images amounts to adopting weaker data augmentation, and 3) integrate 1) and 2) and design a curriculum learning schedule with a greedy-search algorithm. The resulting approach, EfficientTrain, is simple, general, yet surprisingly effective. As an off-the-shelf method, it reduces the wall-time training cost of a wide variety of popular models (e.g., ResNet, ConvNeXt, DeiT, PVT, Swin, and CSWin) by >1.5x on ImageNet-1K/22K without sacrificing accuracy. It is also effective for self-supervised learning (e.g., MAE). Code is available at https://github.com/LeapLabTHU/EfficientTrain.

cs.CV↗

Towards An Empirical Theory of Ideologies in the Open Source Software Movement

Encompassing a diverse population of developers, non-technical users, organizations, and many other stakeholders, open source software (OSS) development has expanded to broader social movements from the initial product development aims. Ideology, as a coherent system of ideas, offers value commitments and normative implications for any social movement, so does OSS ideology for the open source movement. However, the literature on open source ideology is often fragile, or lacking in empirical evidence. In this paper, we sought to develop a comprehensive empirical theory of ideologies in open source software movement. Following a grounded theory procedure, we collected and analyzed data from 22 semi-structured interviews and 41 video recordings of Open Source Initiative (OSI) board members' public speeches. An empirical theory of OSS ideology emerged in our analysis, with six key categories: membership, norms/values, goals, activities, resources, and positions/group relations; each consists of a number of themes and subthemes. We discussed a subset of carefully selected themes and subthemes in detail based on their theoretical significance. With this ideological lens, we examined the implications and insights into open source development, and shed light on the research into open source as a social-cultural construction in the future.

cs.SE↗

Improving and Benchmarking Offline Reinforcement Learning Algorithms

Recently, Offline Reinforcement Learning (RL) has achieved remarkable progress with the emergence of various algorithms and datasets. However, these methods usually focus on algorithmic advancements, ignoring that many low-level implementation choices considerably influence or even drive the final performance. As a result, it becomes hard to attribute the progress in Offline RL as these choices are not sufficiently discussed and aligned in the literature. In addition, papers focusing on a dataset (e.g., D4RL) often ignore algorithms proposed on another dataset (e.g., RL Unplugged), causing isolation among the algorithms, which might slow down the overall progress. Therefore, this work aims to bridge the gaps caused by low-level choices and datasets. To this end, we empirically investigate 20 implementation choices using three representative algorithms (i.e., CQL, CRR, and IQL) and present a guidebook for choosing implementations. Following the guidebook, we find two variants CRR+ and CQL+ , achieving new state-of-the-art on D4RL. Moreover, we benchmark eight popular offline RL algorithms across datasets under unified training and evaluation framework. The findings are inspiring: the success of a learning paradigm severely depends on the data distribution, and some previous conclusions are biased by the dataset used. Our code is available at https://github.com/sail-sg/offbench.

cs.LG↗

Confidence-based Reliable Learning under Dual Noises

Deep neural networks (DNNs) have achieved remarkable success in a variety of computer vision tasks, where massive labeled images are routinely required for model optimization. Yet, the data collected from the open world are unavoidably polluted by noise, which may significantly undermine the efficacy of the learned models. Various attempts have been made to reliably train DNNs under data noise, but they separately account for either the noise existing in the labels or that existing in the images. A naive combination of the two lines of works would suffer from the limitations in both sides, and miss the opportunities to handle the two kinds of noise in parallel. This work provides a first, unified framework for reliable learning under the joint (image, label)-noise. Technically, we develop a confidence-based sample filter to progressively filter out noisy data without the need of pre-specifying noise ratio. Then, we penalize the model uncertainty of the detected noisy data instead of letting the model continue over-fitting the misleading information in them. Experimental results on various challenging synthetic and real-world noisy datasets verify that the proposed method can outperform competing baselines in the aspect of classification performance.

cs.CV↗

Boosting Offline Reinforcement Learning via Data Rebalancing

Offline reinforcement learning (RL) is challenged by the distributional shift between learning policies and datasets. To address this problem, existing works mainly focus on designing sophisticated algorithms to explicitly or implicitly constrain the learned policy to be close to the behavior policy. The constraint applies not only to well-performing actions but also to inferior ones, which limits the performance upper bound of the learned policy. Instead of aligning the densities of two distributions, aligning the supports gives a relaxed constraint while still being able to avoid out-of-distribution actions. Therefore, we propose a simple yet effective method to boost offline RL algorithms based on the observation that resampling a dataset keeps the distribution support unchanged. More specifically, we construct a better behavior policy by resampling each transition in an old dataset according to its episodic return. We dub our method ReD (Return-based Data Rebalance), which can be implemented with less than 10 lines of code change and adds negligible running time. Extensive experiments demonstrate that ReD is effective at boosting offline RL performance and orthogonal to decoupling strategies in long-tailed classification. New state-of-the-arts are achieved on the D4RL benchmark.

cs.LG↗

AdaFocusV3: On Unified Spatial-temporal Dynamic Video Recognition

Recent research has revealed that reducing the temporal and spatial redundancy are both effective approaches towards efficient video recognition, e.g., allocating the majority of computation to a task-relevant subset of frames or the most valuable image regions of each frame. However, in most existing works, either type of redundancy is typically modeled with another absent. This paper explores the unified formulation of spatial-temporal dynamic computation on top of the recently proposed AdaFocusV2 algorithm, contributing to an improved AdaFocusV3 framework. Our method reduces the computational cost by activating the expensive high-capacity network only on some small but informative 3D video cubes. These cubes are cropped from the space formed by frame height, width, and video duration, while their locations are adaptively determined with a light-weighted policy network on a per-sample basis. At test time, the number of the cubes corresponding to each video is dynamically configured, i.e., video cubes are processed sequentially until a sufficiently reliable prediction is produced. Notably, AdaFocusV3 can be effectively trained by approximating the non-differentiable cropping operation with the interpolation of deep features. Extensive empirical results on six benchmark datasets (i.e., ActivityNet, FCVID, Mini-Kinetics, Something-Something V1&V2 and Diving48) demonstrate that our model is considerably more efficient than competitive baselines.

cs.CV↗

Value-Consistent Representation Learning for Data-Efficient Reinforcement Learning

Deep reinforcement learning (RL) algorithms suffer severe performance degradation when the interaction data is scarce, which limits their real-world application. Recently, visual representation learning has been shown to be effective and promising for boosting sample efficiency in RL. These methods usually rely on contrastive learning and data augmentation to train a transition model for state prediction, which is different from how the model is used in RL--performing value-based planning. Accordingly, the learned representation by these visual methods may be good for recognition but not optimal for estimating state value and solving the decision problem. To address this issue, we propose a novel method, called value-consistent representation learning (VCR), to learn representations that are directly related to decision-making. More specifically, VCR trains a model to predict the future state (also referred to as the ''imagined state'') based on the current one and a sequence of actions. Instead of aligning this imagined state with a real state returned by the environment, VCR applies a $Q$-value head on both states and obtains two distributions of action values. Then a distance is computed and minimized to force the imagined state to produce a similar action value prediction as that by the real state. We develop two implementations of the above idea for the discrete and continuous action spaces respectively. We conduct experiments on Atari 100K and DeepMind Control Suite benchmarks to validate their effectiveness for improving sample efficiency. It has been demonstrated that our methods achieve new state-of-the-art performance for search-free RL algorithms.

cs.LG↗

AdaFocus V2: End-to-End Training of Spatial Dynamic Networks for Video Recognition

Recent works have shown that the computational efficiency of video recognition can be significantly improved by reducing the spatial redundancy. As a representative work, the adaptive focus method (AdaFocus) has achieved a favorable trade-off between accuracy and inference speed by dynamically identifying and attending to the informative regions in each video frame. However, AdaFocus requires a complicated three-stage training pipeline (involving reinforcement learning), leading to slow convergence and is unfriendly to practitioners. This work reformulates the training of AdaFocus as a simple one-stage algorithm by introducing a differentiable interpolation-based patch selection operation, enabling efficient end-to-end optimization. We further present an improved training scheme to address the issues introduced by the one-stage formulation, including the lack of supervision, input diversity and training stability. Moreover, a conditional-exit technique is proposed to perform temporal adaptive computation on top of AdaFocus without additional training. Extensive experiments on six benchmark datasets (i.e., ActivityNet, FCVID, Mini-Kinetics, Something-Something V1&V2, and Jester) demonstrate that our model significantly outperforms the original AdaFocus and other competitive baselines, while being considerably more simple and efficient to train. Code is available at https://github.com/LeapLabTHU/AdaFocusV2.

cs.CV↗

Improving short-term bike sharing demand forecast through an irregular convolutional neural network

As an important task for the management of bike sharing systems, accurate forecast of travel demand could facilitate dispatch and relocation of bicycles to improve user satisfaction. In recent years, many deep learning algorithms have been introduced to improve bicycle usage forecast. A typical practice is to integrate convolutional (CNN) and recurrent neural network (RNN) to capture spatial-temporal dependency in historical travel demand. For typical CNN, the convolution operation is conducted through a kernel that moves across a "matrix-format" city to extract features over spatially adjacent urban areas. This practice assumes that areas close to each other could provide useful information that improves prediction accuracy. However, bicycle usage in neighboring areas might not always be similar, given spatial variations in built environment characteristics and travel behavior that affect cycling activities. Yet, areas that are far apart can be relatively more similar in temporal usage patterns. To utilize the hidden linkage among these distant urban areas, the study proposes an irregular convolutional Long-Short Term Memory model (IrConv+LSTM) to improve short-term bike sharing demand forecast. The model modifies traditional CNN with irregular convolutional architecture to extract dependency among "semantic neighbors". The proposed model is evaluated with a set of benchmark models in five study sites, which include one dockless bike sharing system in Singapore, and four station-based systems in Chicago, Washington, D.C., New York, and London. We find that IrConv+LSTM outperforms other benchmark models in the five cities. The model also achieves superior performance in areas with varying levels of bicycle usage and during peak periods. The findings suggest that "thinking beyond spatial neighbors" can further improve short-term travel demand prediction of urban bike sharing systems.

cs.AI↗