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Yang Zhao

Publications and source records attributed to Yang Zhao.

At least 163 records · Page 9Linked to original sources

MedConv: Convolutions Beat Transformers on Long-Tailed Bone Density Prediction

Bone density prediction via CT scans to estimate T-scores is crucial, providing a more precise assessment of bone health compared to traditional methods like X-ray bone density tests, which lack spatial resolution and the ability to detect localized changes. However, CT-based prediction faces two major challenges: the high computational complexity of transformer-based architectures, which limits their deployment in portable and clinical settings, and the imbalanced, long-tailed distribution of real-world hospital data that skews predictions. To address these issues, we introduce MedConv, a convolutional model for bone density prediction that outperforms transformer models with lower computational demands. We also adapt Bal-CE loss and post-hoc logit adjustment to improve class balance. Extensive experiments on our AustinSpine dataset shows that our approach achieves up to 21% improvement in accuracy and 20% in ROC AUC over previous state-of-the-art methods.

cs.CV↗

Loong: Generating Minute-level Long Videos with Autoregressive Language Models

It is desirable but challenging to generate content-rich long videos in the scale of minutes. Autoregressive large language models (LLMs) have achieved great success in generating coherent and long sequences of tokens in the domain of natural language processing, while the exploration of autoregressive LLMs for video generation is limited to generating short videos of several seconds. In this work, we conduct a deep analysis of the challenges that prevent autoregressive LLM-based video generators from generating long videos. Based on the observations and analysis, we propose Loong, a new autoregressive LLM-based video generator that can generate minute-long videos. Specifically, we model the text tokens and video tokens as a unified sequence for autoregressive LLMs and train the model from scratch. We propose progressive short-to-long training with a loss re-weighting scheme to mitigate the loss imbalance problem for long video training. We further investigate inference strategies, including video token re-encoding and sampling strategies, to diminish error accumulation during inference. Our proposed Loong can be trained on 10-second videos and be extended to generate minute-level long videos conditioned on text prompts, as demonstrated by the results. More samples are available at: https://yuqingwang1029.github.io/Loong-video.

cs.CV↗

MLKV: Efficiently Scaling up Large Embedding Model Training with Disk-based Key-Value Storage

Many modern machine learning (ML) methods rely on embedding models to learn vector representations (embeddings) for a set of entities (embedding tables). As increasingly diverse ML applications utilize embedding models and embedding tables continue to grow in size and number, there has been a surge in the ad-hoc development of specialized frameworks targeted to train large embedding models for specific tasks. Although the scalability issues that arise in different embedding model training tasks are similar, each of these frameworks independently reinvents and customizes storage components for specific tasks, leading to substantial duplicated engineering efforts in both development and deployment. This paper presents MLKV, an efficient, extensible, and reusable data storage framework designed to address the scalability challenges in embedding model training, specifically data stall and staleness. MLKV augments disk-based key-value storage by democratizing optimizations that were previously exclusive to individual specialized frameworks and provides easy-to-use interfaces for embedding model training tasks. Extensive experiments on open-source workloads, as well as applications in eBay's payment transaction risk detection and seller payment risk detection, show that MLKV outperforms offloading strategies built on top of industrial-strength key-value stores by 1.6-12.6x. MLKV is open-source at https://github.com/llm-db/MLKV.

cs.LG↗

HW-NAS-Bench:Hardware-Aware Neural Architecture Search Benchmark

HardWare-aware Neural Architecture Search (HW-NAS) has recently gained tremendous attention by automating the design of DNNs deployed in more resource-constrained daily life devices. Despite its promising performance, developing optimal HW-NAS solutions can be prohibitively challenging as it requires cross-disciplinary knowledge in the algorithm, micro-architecture, and device-specific compilation. First, to determine the hardware-cost to be incorporated into the NAS process, existing works mostly adopt either pre-collected hardware-cost look-up tables or device-specific hardware-cost models. Both of them limit the development of HW-NAS innovations and impose a barrier-to-entry to non-hardware experts. Second, similar to generic NAS, it can be notoriously difficult to benchmark HW-NAS algorithms due to their significant required computational resources and the differences in adopted search spaces, hyperparameters, and hardware devices. To this end, we develop HW-NAS-Bench, the first public dataset for HW-NAS research which aims to democratize HW-NAS research to non-hardware experts and make HW-NAS research more reproducible and accessible. To design HW-NAS-Bench, we carefully collected the measured/estimated hardware performance of all the networks in the search spaces of both NAS-Bench-201 and FBNet, on six hardware devices that fall into three categories (i.e., commercial edge devices, FPGA, and ASIC). Furthermore, we provide a comprehensive analysis of the collected measurements in HW-NAS-Bench to provide insights for HW-NAS research. Finally, we demonstrate exemplary user cases to (1) show that HW-NAS-Bench allows non-hardware experts to perform HW-NAS by simply querying it and (2) verify that dedicated device-specific HW-NAS can indeed lead to optimal accuracy-cost trade-offs. The codes and all collected data are available at https://github.com/RICE-EIC/HW-NAS-Bench.

cs.LG↗

i-FlatCam: A 253 FPS, 91.49 $μ$J/Frame Ultra-Compact Intelligent Lensless Camera for Real-Time and Efficient Eye Tracking in VR/AR

We present a first-of-its-kind ultra-compact intelligent camera system, dubbed i-FlatCam, including a lensless camera with a computational (Comp.) chip. It highlights (1) a predict-then-focus eye tracking pipeline for boosted efficiency without compromising the accuracy, (2) a unified compression scheme for single-chip processing and improved frame rate per second (FPS), and (3) dedicated intra-channel reuse design for depth-wise convolutional layers (DW-CONV) to increase utilization. i-FlatCam demonstrates the first eye tracking pipeline with a lensless camera and achieves 3.16 degrees of accuracy, 253 FPS, 91.49 $μ$J/Frame, and 6.7mm x 8.9mm x 1.2mm camera form factor, paving the way for next-generation Augmented Reality (AR) and Virtual Reality (VR) devices.

cs.AR↗

RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering

Neural Radiance Field (NeRF) based rendering has attracted growing attention thanks to its state-of-the-art (SOTA) rendering quality and wide applications in Augmented and Virtual Reality (AR/VR). However, immersive real-time (> 30 FPS) NeRF based rendering enabled interactions are still limited due to the low achievable throughput on AR/VR devices. To this end, we first profile SOTA efficient NeRF algorithms on commercial devices and identify two primary causes of the aforementioned inefficiency: (1) the uniform point sampling and (2) the dense accesses and computations of the required embeddings in NeRF. Furthermore, we propose RT-NeRF, which to the best of our knowledge is the first algorithm-hardware co-design acceleration of NeRF. Specifically, on the algorithm level, RT-NeRF integrates an efficient rendering pipeline for largely alleviating the inefficiency due to the commonly adopted uniform point sampling method in NeRF by directly computing the geometry of pre-existing points. Additionally, RT-NeRF leverages a coarse-grained view-dependent computing ordering scheme for eliminating the (unnecessary) processing of invisible points. On the hardware level, our proposed RT-NeRF accelerator (1) adopts a hybrid encoding scheme to adaptively switch between a bitmap- or coordinate-based sparsity encoding format for NeRF's sparse embeddings, aiming to maximize the storage savings and thus reduce the required DRAM accesses while supporting efficient NeRF decoding; and (2) integrates both a dual-purpose bi-direction adder & search tree and a high-density sparse search unit to coordinate the two aforementioned encoding formats. Extensive experiments on eight datasets consistently validate the effectiveness of RT-NeRF, achieving a large throughput improvement (e.g., 9.7x - 3,201x) while maintaining the rendering quality as compared with SOTA efficient NeRF solutions.

cs.AR↗

Instant-3D: Instant Neural Radiance Field Training Towards On-Device AR/VR 3D Reconstruction

Neural Radiance Field (NeRF) based 3D reconstruction is highly desirable for immersive Augmented and Virtual Reality (AR/VR) applications, but achieving instant (i.e., < 5 seconds) on-device NeRF training remains a challenge. In this work, we first identify the inefficiency bottleneck: the need to interpolate NeRF embeddings up to 200,000 times from a 3D embedding grid during each training iteration. To alleviate this, we propose Instant-3D, an algorithm-hardware co-design acceleration framework that achieves instant on-device NeRF training. Our algorithm decomposes the embedding grid representation in terms of color and density, enabling computational redundancy to be squeezed out by adopting different (1) grid sizes and (2) update frequencies for the color and density branches. Our hardware accelerator further reduces the dominant memory accesses for embedding grid interpolation by (1) mapping multiple nearby points' memory read requests into one during the feed-forward process, (2) merging embedding grid updates from the same sliding time window during back-propagation, and (3) fusing different computation cores to support the different grid sizes needed by the color and density branches of Instant-3D algorithm. Extensive experiments validate the effectiveness of Instant-3D, achieving a large training time reduction of 41x - 248x while maintaining the same reconstruction quality. Excitingly, Instant-3D has enabled instant 3D reconstruction for AR/VR, requiring a reconstruction time of only 1.6 seconds per scene and meeting the AR/VR power consumption constraint of 1.9 W.

cs.AR↗

Passenger hazard perception based on EEG signals for highly automated driving vehicles

Enhancing the safety of autonomous vehicles is crucial, especially given recent accidents involving automated systems. As passengers in these vehicles, humans' sensory perception and decision-making can be integrated with autonomous systems to improve safety. This study explores neural mechanisms in passenger-vehicle interactions, leading to the development of a Passenger Cognitive Model (PCM) and the Passenger EEG Decoding Strategy (PEDS). Central to PEDS is a novel Convolutional Recurrent Neural Network (CRNN) that captures spatial and temporal EEG data patterns. The CRNN, combined with stacking algorithms, achieves an accuracy of $85.0\% \pm 3.18\%$. Our findings highlight the predictive power of pre-event EEG data, enhancing the detection of hazardous scenarios and offering a network-driven framework for safer autonomous vehicles.

cs.HC↗

TransDiffSBDD: Causality-Aware Multi-Modal Structure-Based Drug Design

Structure-based drug design (SBDD) is a critical task in drug discovery, requiring the generation of molecular information across two distinct modalities: discrete molecular graphs and continuous 3D coordinates. However, existing SBDD methods often overlook two key challenges: (1) the multi-modal nature of this task and (2) the causal relationship between these modalities, limiting their plausibility and performance. To address both challenges, we propose TransDiffSBDD, an integrated framework combining autoregressive transformers and diffusion models for SBDD. Specifically, the autoregressive transformer models discrete molecular information, while the diffusion model samples continuous distributions, effectively resolving the first challenge. To address the second challenge, we design a hybrid-modal sequence for protein-ligand complexes that explicitly respects the causality between modalities. Experiments on the CrossDocked2020 benchmark demonstrate that TransDiffSBDD outperforms existing baselines.

cs.CE↗

More on the upper bound of holographic n-partite information

We show that there exists a huge amount of multipartite entanglement in holography by studying the upper bound for holographic $n$-partite information $I_n$ that $n-1$ fixed boundary subregions participate. We develop methods to find the $n$-th region $E$ that makes $I_n$ reach the upper bound. Through the explicit evaluation, it is shown that $I_n$, an IR term without UV divergence, could diverge when the number of intervals or strips in region $E$ approaches infinity. At this upper bound configuration, we could argue that $I_n$ fully comes from the $n-$partite global quantum entanglement. Our results indicate: fewer-partite entanglement in holography emerges from more-partite entanglement; $n-1$ distant local subregions are highly $n$-partite entangling. Moreover, the relationship between the convexity of a boundary subregion and the multipartite entanglement it participates, and the difference between multipartite entanglement structure in different dimensions are revealed as well.

hep-th↗

Diff-Palm: Realistic Palmprint Generation with Polynomial Creases and Intra-Class Variation Controllable Diffusion Models

Palmprint recognition is significantly limited by the lack of large-scale publicly available datasets. Previous methods have adopted Bézier curves to simulate the palm creases, which then serve as input for conditional GANs to generate realistic palmprints. However, without employing real data fine-tuning, the performance of the recognition model trained on these synthetic datasets would drastically decline, indicating a large gap between generated and real palmprints. This is primarily due to the utilization of an inaccurate palm crease representation and challenges in balancing intra-class variation with identity consistency. To address this, we introduce a polynomial-based palm crease representation that provides a new palm crease generation mechanism more closely aligned with the real distribution. We also propose the palm creases conditioned diffusion model with a novel intra-class variation control method. By applying our proposed $K$-step noise-sharing sampling, we are able to synthesize palmprint datasets with large intra-class variation and high identity consistency. Experimental results show that, for the first time, recognition models trained solely on our synthetic datasets, without any fine-tuning, outperform those trained on real datasets. Furthermore, our approach achieves superior recognition performance as the number of generated identities increases.

cs.CV↗

SeedVR: Seeding Infinity in Diffusion Transformer Towards Generic Video Restoration

Video restoration poses non-trivial challenges in maintaining fidelity while recovering temporally consistent details from unknown degradations in the wild. Despite recent advances in diffusion-based restoration, these methods often face limitations in generation capability and sampling efficiency. In this work, we present SeedVR, a diffusion transformer designed to handle real-world video restoration with arbitrary length and resolution. The core design of SeedVR lies in the shifted window attention that facilitates effective restoration on long video sequences. SeedVR further supports variable-sized windows near the boundary of both spatial and temporal dimensions, overcoming the resolution constraints of traditional window attention. Equipped with contemporary practices, including causal video autoencoder, mixed image and video training, and progressive training, SeedVR achieves highly-competitive performance on both synthetic and real-world benchmarks, as well as AI-generated videos. Extensive experiments demonstrate SeedVR's superiority over existing methods for generic video restoration.

cs.CV↗

MExD: An Expert-Infused Diffusion Model for Whole-Slide Image Classification

Whole Slide Image (WSI) classification poses unique challenges due to the vast image size and numerous non-informative regions, which introduce noise and cause data imbalance during feature aggregation. To address these issues, we propose MExD, an Expert-Infused Diffusion Model that combines the strengths of a Mixture-of-Experts (MoE) mechanism with a diffusion model for enhanced classification. MExD balances patch feature distribution through a novel MoE-based aggregator that selectively emphasizes relevant information, effectively filtering noise, addressing data imbalance, and extracting essential features. These features are then integrated via a diffusion-based generative process to directly yield the class distribution for the WSI. Moving beyond conventional discriminative approaches, MExD represents the first generative strategy in WSI classification, capturing fine-grained details for robust and precise results. Our MExD is validated on three widely-used benchmarks-Camelyon16, TCGA-NSCLC, and BRACS consistently achieving state-of-the-art performance in both binary and multi-class tasks.

cs.CV↗

Optical-cavity manipulation strategies of singlet fission systems mediated by conical intersections: insights from fully quantum simulations

We offer a theoretical perspective on simulation and engineering of polaritonic conical-intersection-driven singlet-fission (SF) materials. We begin by examining fundamental models, including Tavis-Cummings and Holstein-Tavis-Cummings Hamiltonians, exploring how disorder, non-Hermitian effects, and finite temperature conditions impact their dynamics, setting the stage for studying conical intersections and their crucial role in SF. Using rubrene as an example and applying the numerically accurate Davydov-Ansatz methodology, we derive dynamic and spectroscopic responses of the system and demonstrate key mechanisms capable of SF manipulation, viz. cavity-induced enhancement/weakening/suppression of SF, population localization on the singlet state via engineering of the cavity-mode excitation, polaron/polariton decoupling, collective enhancement of SF. We outline unsolved problems and challenges in the field, and share our views on the development of the future lines of research. We emphasize the significance of careful modeling of cascades of polaritonic conical intersections in high excitation manifolds and envisage that collective geometric phase effects may remarkably affect the SF dynamics and yield. We argue that microscopic interpretation of the main regulatory mechanisms of polaritonic conical-intersection-driven SF can substantially deepen our understanding of this process, thereby providing novel ideas and solutions for improving conversion efficiency in photovoltaics.

quant-ph↗

MVD-HuGaS: Human Gaussians from a Single Image via 3D Human Multi-view Diffusion Prior

3D human reconstruction from a single image is a challenging problem and has been exclusively studied in the literature. Recently, some methods have resorted to diffusion models for guidance, optimizing a 3D representation via Score Distillation Sampling(SDS) or generating one back-view image for facilitating reconstruction. However, these methods tend to produce unsatisfactory artifacts (\textit{e.g.} flattened human structure or over-smoothing results caused by inconsistent priors from multiple views) and struggle with real-world generalization in the wild. In this work, we present \emph{MVD-HuGaS}, enabling free-view 3D human rendering from a single image via a multi-view human diffusion model. We first generate multi-view images from the single reference image with an enhanced multi-view diffusion model, which is well fine-tuned on high-quality 3D human datasets to incorporate 3D geometry priors and human structure priors. To infer accurate camera poses from the sparse generated multi-view images for reconstruction, an alignment module is introduced to facilitate joint optimization of 3D Gaussians and camera poses. Furthermore, we propose a depth-based Facial Distortion Mitigation module to refine the generated facial regions, thereby improving the overall fidelity of the reconstruction.Finally, leveraging the refined multi-view images, along with their accurate camera poses, MVD-HuGaS optimizes the 3D Gaussians of the target human for high-fidelity free-view renderings. Extensive experiments on Thuman2.0 and 2K2K datasets show that the proposed MVD-HuGaS achieves state-of-the-art performance on single-view 3D human rendering.

cs.CV↗

E4: Energy-Efficient DNN Inference for Edge Video Analytics Via Early-Exit and DVFS

Deep neural network (DNN) models are increasingly popular in edge video analytic applications. However, the compute-intensive nature of DNN models pose challenges for energy-efficient inference on resource-constrained edge devices. Most existing solutions focus on optimizing DNN inference latency and accuracy, often overlooking energy efficiency. They also fail to account for the varying complexity of video frames, leading to sub-optimal performance in edge video analytics. In this paper, we propose an Energy-Efficient Early-Exit (E4) framework that enhances DNN inference efficiency for edge video analytics by integrating a novel early-exit mechanism with dynamic voltage and frequency scaling (DVFS) governors. It employs an attention-based cascade module to analyze video frame diversity and automatically determine optimal DNN exit points. Additionally, E4 features a just-in-time (JIT) profiler that uses coordinate descent search to co-optimize CPU and GPU clock frequencies for each layer before the DNN exit points. Extensive evaluations demonstrate that E4 outperforms current state-of-the-art methods, achieving up to 2.8x speedup and 26% average energy saving while maintaining high accuracy.

cs.CV↗

PVTree: Realistic and Controllable Palm Vein Generation for Recognition Tasks

Palm vein recognition is an emerging biometric technology that offers enhanced security and privacy. However, acquiring sufficient palm vein data for training deep learning-based recognition models is challenging due to the high costs of data collection and privacy protection constraints. This has led to a growing interest in generating pseudo-palm vein data using generative models. Existing methods, however, often produce unrealistic palm vein patterns or struggle with controlling identity and style attributes. To address these issues, we propose a novel palm vein generation framework named PVTree. First, the palm vein identity is defined by a complex and authentic 3D palm vascular tree, created using an improved Constrained Constructive Optimization (CCO) algorithm. Second, palm vein patterns of the same identity are generated by projecting the same 3D vascular tree into 2D images from different views and converting them into realistic images using a generative model. As a result, PVTree satisfies the need for both identity consistency and intra-class diversity. Extensive experiments conducted on several publicly available datasets demonstrate that our proposed palm vein generation method surpasses existing methods and achieves a higher TAR@FAR=1e-4 under the 1:1 Open-set protocol. To the best of our knowledge, this is the first time that the performance of a recognition model trained on synthetic palm vein data exceeds that of the recognition model trained on real data, which indicates that palm vein image generation research has a promising future.

cs.CV↗

ViTCoD: Vision Transformer Acceleration via Dedicated Algorithm and Accelerator Co-Design

Vision Transformers (ViTs) have achieved state-of-the-art performance on various vision tasks. However, ViTs' self-attention module is still arguably a major bottleneck, limiting their achievable hardware efficiency. Meanwhile, existing accelerators dedicated to NLP Transformers are not optimal for ViTs. This is because there is a large difference between ViTs and NLP Transformers: ViTs have a relatively fixed number of input tokens, whose attention maps can be pruned by up to 90% even with fixed sparse patterns; while NLP Transformers need to handle input sequences of varying numbers of tokens and rely on on-the-fly predictions of dynamic sparse attention patterns for each input to achieve a decent sparsity (e.g., >=50%). To this end, we propose a dedicated algorithm and accelerator co-design framework dubbed ViTCoD for accelerating ViTs. Specifically, on the algorithm level, ViTCoD prunes and polarizes the attention maps to have either denser or sparser fixed patterns for regularizing two levels of workloads without hurting the accuracy, largely reducing the attention computations while leaving room for alleviating the remaining dominant data movements; on top of that, we further integrate a lightweight and learnable auto-encoder module to enable trading the dominant high-cost data movements for lower-cost computations. On the hardware level, we develop a dedicated accelerator to simultaneously coordinate the enforced denser/sparser workloads and encoder/decoder engines for boosted hardware utilization. Extensive experiments and ablation studies validate that ViTCoD largely reduces the dominant data movement costs, achieving speedups of up to 235.3x, 142.9x, 86.0x, 10.1x, and 6.8x over general computing platforms CPUs, EdgeGPUs, GPUs, and prior-art Transformer accelerators SpAtten and Sanger under an attention sparsity of 90%, respectively.

cs.LG↗