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Yang Zhou

Publications and source records attributed to Yang Zhou.

At least 415 records · Page 23Linked to original sources

Multi-Job Intelligent Scheduling with Cross-Device Federated Learning

Recent years have witnessed a large amount of decentralized data in various (edge) devices of end-users, while the decentralized data aggregation remains complicated for machine learning jobs because of regulations and laws. As a practical approach to handling decentralized data, Federated Learning (FL) enables collaborative global machine learning model training without sharing sensitive raw data. The servers schedule devices to jobs within the training process of FL. In contrast, device scheduling with multiple jobs in FL remains a critical and open problem. In this paper, we propose a novel multi-job FL framework, which enables the training process of multiple jobs in parallel. The multi-job FL framework is composed of a system model and a scheduling method. The system model enables a parallel training process of multiple jobs, with a cost model based on the data fairness and the training time of diverse devices during the parallel training process. We propose a novel intelligent scheduling approach based on multiple scheduling methods, including an original reinforcement learning-based scheduling method and an original Bayesian optimization-based scheduling method, which corresponds to a small cost while scheduling devices to multiple jobs. We conduct extensive experimentation with diverse jobs and datasets. The experimental results reveal that our proposed approaches significantly outperform baseline approaches in terms of training time (up to 12.73 times faster) and accuracy (up to 46.4% higher).

cs.DC↗

ClassPruning: Speed Up Image Restoration Networks by Dynamic N:M Pruning

Image restoration tasks have achieved tremendous performance improvements with the rapid advancement of deep neural networks. However, most prevalent deep learning models perform inference statically, ignoring that different images have varying restoration difficulties and lightly degraded images can be well restored by slimmer subnetworks. To this end, we propose a new solution pipeline dubbed ClassPruning that utilizes networks with different capabilities to process images with varying restoration difficulties. In particular, we use a lightweight classifier to identify the image restoration difficulty, and then the sparse subnetworks with different capabilities can be sampled based on predicted difficulty by performing dynamic N:M fine-grained structured pruning on base restoration networks. We further propose a novel training strategy along with two additional loss terms to stabilize training and improve performance. Experiments demonstrate that ClassPruning can help existing methods save approximately 40% FLOPs while maintaining performance.

cs.CV↗

Pixel-Aligned Non-parametric Hand Mesh Reconstruction

Non-parametric mesh reconstruction has recently shown significant progress in 3D hand and body applications. In these methods, mesh vertices and edges are visible to neural networks, enabling the possibility to establish a direct mapping between 2D image pixels and 3D mesh vertices. In this paper, we seek to establish and exploit this mapping with a simple and compact architecture. The network is designed with these considerations: 1) aggregating both local 2D image features from the encoder and 3D geometric features captured in the mesh decoder; 2) decoding coarse-to-fine meshes along the decoding layers to make the best use of the hierarchical multi-scale information. Specifically, we propose an end-to-end pipeline for hand mesh recovery tasks which consists of three phases: a 2D feature extractor constructing multi-scale feature maps, a feature mapping module transforming local 2D image features to 3D vertex features via 3D-to-2D projection, and a mesh decoder combining the graph convolution and self-attention to reconstruct mesh. The decoder aggregate both local image features in pixels and geometric features in vertices. It also regresses the mesh vertices in a coarse-to-fine manner, which can leverage multi-scale information. By exploiting the local connection and designing the mesh decoder, Our approach achieves state-of-the-art for hand mesh reconstruction on the public FreiHAND dataset.

cs.CV↗

Morig: Motion-aware rigging of character meshes from point clouds

We present MoRig, a method that automatically rigs character meshes driven by single-view point cloud streams capturing the motion of performing characters. Our method is also able to animate the 3D meshes according to the captured point cloud motion. MoRig's neural network encodes motion cues from the point clouds into features that are informative about the articulated parts of the performing character. These motion-aware features guide the inference of an appropriate skeletal rig for the input mesh, which is then animated based on the point cloud motion. Our method can rig and animate diverse characters, including humanoids, quadrupeds, and toys with varying articulation. It accounts for occluded regions in the point clouds and mismatches in the part proportions between the input mesh and captured character. Compared to other rigging approaches that ignore motion cues, MoRig produces more accurate rigs, well-suited for re-targeting motion from captured characters.

cs.GR↗

Squeezed-Light-Enhanced Dispersive Gyroscope based Optical Microcavities

Optical gyroscope based on the Sagnac effect have excellent potential in the application of high-sensitivity inertial rotation sensors. In this paper, we demonstrate that for an optical resonance gyroscope with normal dispersion, the measurement sensitivity can be increased by two orders of magnitude through coupling into a squeezed vacuum light, which is different from that in the classical situation. When the system is operated under critical anomalous dispersion condition, injecting a squeezed vacuum light allows the measurement sensitivity beyond the corresponding standard quantum limit by five orders of magnitude, with a minimum value of 3.8*10^-5 Hz. This work offers a promising possibility for developing optical gyroscopes that combine high sensitivity with tiny size.

physics.optics↗

Rethinking Performance Gains in Image Dehazing Networks

Image dehazing is an active topic in low-level vision, and many image dehazing networks have been proposed with the rapid development of deep learning. Although these networks' pipelines work fine, the key mechanism to improving image dehazing performance remains unclear. For this reason, we do not target to propose a dehazing network with fancy modules; rather, we make minimal modifications to popular U-Net to obtain a compact dehazing network. Specifically, we swap out the convolutional blocks in U-Net for residual blocks with the gating mechanism, fuse the feature maps of main paths and skip connections using the selective kernel, and call the resulting U-Net variant gUNet. As a result, with a significantly reduced overhead, gUNet is superior to state-of-the-art methods on multiple image dehazing datasets. Finally, we verify these key designs to the performance gain of image dehazing networks through extensive ablation studies.

cs.CV↗

Modular Degradation Simulation and Restoration for Under-Display Camera

Under-display camera (UDC) provides an elegant solution for full-screen smartphones. However, UDC captured images suffer from severe degradation since sensors lie under the display. Although this issue can be tackled by image restoration networks, these networks require large-scale image pairs for training. To this end, we propose a modular network dubbed MPGNet trained using the generative adversarial network (GAN) framework for simulating UDC imaging. Specifically, we note that the UDC imaging degradation process contains brightness attenuation, blurring, and noise corruption. Thus we model each degradation with a characteristic-related modular network, and all modular networks are cascaded to form the generator. Together with a pixel-wise discriminator and supervised loss, we can train the generator to simulate the UDC imaging degradation process. Furthermore, we present a Transformer-style network named DWFormer for UDC image restoration. For practical purposes, we use depth-wise convolution instead of the multi-head self-attention to aggregate local spatial information. Moreover, we propose a novel channel attention module to aggregate global information, which is critical for brightness recovery. We conduct evaluations on the UDC benchmark, and our method surpasses the previous state-of-the-art models by 1.23 dB on the P-OLED track and 0.71 dB on the T-OLED track, respectively.

eess.IV↗

Learning Visibility for Robust Dense Human Body Estimation

Estimating 3D human pose and shape from 2D images is a crucial yet challenging task. While prior methods with model-based representations can perform reasonably well on whole-body images, they often fail when parts of the body are occluded or outside the frame. Moreover, these results usually do not faithfully capture the human silhouettes due to their limited representation power of deformable models (e.g., representing only the naked body). An alternative approach is to estimate dense vertices of a predefined template body in the image space. Such representations are effective in localizing vertices within an image but cannot handle out-of-frame body parts. In this work, we learn dense human body estimation that is robust to partial observations. We explicitly model the visibility of human joints and vertices in the x, y, and z axes separately. The visibility in x and y axes help distinguishing out-of-frame cases, and the visibility in depth axis corresponds to occlusions (either self-occlusions or occlusions by other objects). We obtain pseudo ground-truths of visibility labels from dense UV correspondences and train a neural network to predict visibility along with 3D coordinates. We show that visibility can serve as 1) an additional signal to resolve depth ordering ambiguities of self-occluded vertices and 2) a regularization term when fitting a human body model to the predictions. Extensive experiments on multiple 3D human datasets demonstrate that visibility modeling significantly improves the accuracy of human body estimation, especially for partial-body cases. Our project page with code is at: https://github.com/chhankyao/visdb.

cs.CV↗

Skeleton-free Pose Transfer for Stylized 3D Characters

We present the first method that automatically transfers poses between stylized 3D characters without skeletal rigging. In contrast to previous attempts to learn pose transformations on fixed or topology-equivalent skeleton templates, our method focuses on a novel scenario to handle skeleton-free characters with diverse shapes, topologies, and mesh connectivities. The key idea of our method is to represent the characters in a unified articulation model so that the pose can be transferred through the correspondent parts. To achieve this, we propose a novel pose transfer network that predicts the character skinning weights and deformation transformations jointly to articulate the target character to match the desired pose. Our method is trained in a semi-supervised manner absorbing all existing character data with paired/unpaired poses and stylized shapes. It generalizes well to unseen stylized characters and inanimate objects. We conduct extensive experiments and demonstrate the effectiveness of our method on this novel task.

cs.CV↗

Audio-driven Neural Gesture Reenactment with Video Motion Graphs

Human speech is often accompanied by body gestures including arm and hand gestures. We present a method that reenacts a high-quality video with gestures matching a target speech audio. The key idea of our method is to split and re-assemble clips from a reference video through a novel video motion graph encoding valid transitions between clips. To seamlessly connect different clips in the reenactment, we propose a pose-aware video blending network which synthesizes video frames around the stitched frames between two clips. Moreover, we developed an audio-based gesture searching algorithm to find the optimal order of the reenacted frames. Our system generates reenactments that are consistent with both the audio rhythms and the speech content. We evaluate our synthesized video quality quantitatively, qualitatively, and with user studies, demonstrating that our method produces videos of much higher quality and consistency with the target audio compared to previous work and baselines.

cs.CV↗

Vision-based Relative Detection and Tracking for Teams of Micro Aerial Vehicles

In this paper, we address the vision-based detection and tracking problems of multiple aerial vehicles using a single camera and Inertial Measurement Unit (IMU) as well as the corresponding perception consensus problem (i.e., uniqueness and identical IDs across all observing agents). We design several vision-based decentralized Bayesian multi-tracking filtering strategies to resolve the association between the incoming unsorted measurements obtained by a visual detector algorithm and the tracked agents. We compare their accuracy in different operating conditions as well as their scalability according to the number of agents in the team. This analysis provides useful insights about the most appropriate design choice for the given task. We further show that the proposed perception and inference pipeline which includes a Deep Neural Network (DNN) as visual target detector is lightweight and capable of concurrently running control and planning with Size, Weight, and Power (SWaP) constrained robots on-board. Experimental results show the effective tracking of multiple drones in various challenging scenarios such as heavy occlusions.

cs.RO↗

Accelerated Federated Learning with Decoupled Adaptive Optimization

The federated learning (FL) framework enables edge clients to collaboratively learn a shared inference model while keeping privacy of training data on clients. Recently, many heuristics efforts have been made to generalize centralized adaptive optimization methods, such as SGDM, Adam, AdaGrad, etc., to federated settings for improving convergence and accuracy. However, there is still a paucity of theoretical principles on where to and how to design and utilize adaptive optimization methods in federated settings. This work aims to develop novel adaptive optimization methods for FL from the perspective of dynamics of ordinary differential equations (ODEs). First, an analytic framework is established to build a connection between federated optimization methods and decompositions of ODEs of corresponding centralized optimizers. Second, based on this analytic framework, a momentum decoupling adaptive optimization method, FedDA, is developed to fully utilize the global momentum on each local iteration and accelerate the training convergence. Last but not least, full batch gradients are utilized to mimic centralized optimization in the end of the training process to ensure the convergence and overcome the possible inconsistency caused by adaptive optimization methods.

cs.LG↗

Play It Cool: Dynamic Shifting Prevents Thermal Throttling

Machine learning (ML) has entered the mobile era where an enormous number of ML models are deployed on edge devices. However, running common ML models on edge devices continuously may generate excessive heat from the computation, forcing the device to "slow down" to prevent overheating, a phenomenon called thermal throttling. This paper studies the impact of thermal throttling on mobile phones: when it occurs, the CPU clock frequency is reduced, and the model inference latency may increase dramatically. This unpleasant inconsistent behavior has a substantial negative effect on user experience, but it has been overlooked for a long time. To counter thermal throttling, we propose to utilize dynamic networks with shared weights and dynamically shift between large and small ML models seamlessly according to their thermal profile, i.e., shifting to a small model when the system is about to throttle. With the proposed dynamic shifting, the application runs consistently without experiencing CPU clock frequency degradation and latency increase. In addition, we also study the resulting accuracy when dynamic shifting is deployed and show that our approach provides a reasonable trade-off between model latency and model accuracy.

cs.LG↗

Input-agnostic Certified Group Fairness via Gaussian Parameter Smoothing

Only recently, researchers attempt to provide classification algorithms with provable group fairness guarantees. Most of these algorithms suffer from harassment caused by the requirement that the training and deployment data follow the same distribution. This paper proposes an input-agnostic certified group fairness algorithm, FairSmooth, for improving the fairness of classification models while maintaining the remarkable prediction accuracy. A Gaussian parameter smoothing method is developed to transform base classifiers into their smooth versions. An optimal individual smooth classifier is learnt for each group with only the data regarding the group and an overall smooth classifier for all groups is generated by averaging the parameters of all the individual smooth ones. By leveraging the theory of nonlinear functional analysis, the smooth classifiers are reformulated as output functions of a Nemytskii operator. Theoretical analysis is conducted to derive that the Nemytskii operator is smooth and induces a Frechet differentiable smooth manifold. We theoretically demonstrate that the smooth manifold has a global Lipschitz constant that is independent of the domain of the input data, which derives the input-agnostic certified group fairness.

cs.LG↗

JT Gravity from Partial Reduction and Defect Extremal Surface

We propose the three-dimensional bulk dual for Jackiw-Teitelboim gravity coupled with CFT$_2$ bath based on partial reduction. The bulk dual is classical AdS gravity with a defect brane which has small fluctuation in transverse direction. We derive full Jackiw-Teitelboim gravity action by considering the transverse fluctuation as a dilaton field. We demonstrate that the fine grained entropy computed from island formula precisely agrees with that computed from defect extremal surface. Our construction provides a Lorentzian higher dimensional dual for Jackiw-Teitelboim gravity and therefore offers a framework to study problems such as black hole information paradox as well as gravity/ensemble duality.

hep-th↗

APES: Articulated Part Extraction from Sprite Sheets

Rigged puppets are one of the most prevalent representations to create 2D character animations. Creating these puppets requires partitioning characters into independently moving parts. In this work, we present a method to automatically identify such articulated parts from a small set of character poses shown in a sprite sheet, which is an illustration of the character that artists often draw before puppet creation. Our method is trained to infer articulated parts, e.g. head, torso and limbs, that can be re-assembled to best reconstruct the given poses. Our results demonstrate significantly better performance than alternatives qualitatively and quantitatively.Our project page https://zhan-xu.github.io/parts/ includes our code and data.

cs.CV↗

A Lightweight NMS-free Framework for Real-time Visual Fault Detection System of Freight Trains

Real-time vision-based system of fault detection (RVBS-FD) for freight trains is an essential part of ensuring railway transportation safety. Most existing vision-based methods still have high computational costs based on convolutional neural networks. The computational cost is mainly reflected in the backbone, neck, and post-processing, i.e., non-maximum suppression (NMS). In this paper, we propose a lightweight NMS-free framework to achieve real-time detection and high accuracy simultaneously. First, we use a lightweight backbone for feature extraction and design a fault detection pyramid to process features. This fault detection pyramid includes three novel individual modules using attention mechanism, bottleneck, and dilated convolution for feature enhancement and computation reduction. Instead of using NMS, we calculate different loss functions, including classification and location costs in the detection head, to further reduce computation. Experimental results show that our framework achieves over 83 frames per second speed with a smaller model size and higher accuracy than the state-of-the-art detectors. Meanwhile, the hardware resource requirements of our method are low during the training and testing process.

cs.CV↗