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Yang-Che Sun

Publications and source records attributed to Yang-Che Sun.

3 recordsLinked to original sources

Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstruction

Online 3D reconstruction models perform poorly on long videos. This happens because regressing poses relative to a fixed first-frame anchor forces extrapolation far beyond the training distribution. Small drifts accumulate and amplify into significant geometric collapse. However, we observe that per-frame depth remains stable throughout this failure. The backbone's local geometry remains intact; only the global pose head breaks down. Motivated by this decoupling, we introduce Scal3R. This approach reformulates online reconstruction as multi-reference relative pose querying. We use lightweight learnable tokens, which make up about ~1% of the parameters, and inject them into a completely frozen backbone via asymmetric attention. This setup queries poses relative to multiple past keyframes. An online pose-graph optimization system with loop closure suppresses long-range drift. Scal3R reaches convergence in 8 hours on a single GPU. It reduces the average ATE by over 60% on KITTI compared to the online baseline. It also achieves state-of-the-art performance across Virtual KITTI, Sintel, TUM-Dynamic, ScanNet, and 7-Scenes. Project page: https://linjohnss.github.io/scal3r/

cs.CV

3AM: 3egment Anything with Geometric Consistency in Videos

Video object segmentation methods like SAM2 achieve strong performance through memory-based architectures but struggle under large viewpoint changes due to reliance on appearance features. Traditional 3D instance segmentation methods address viewpoint consistency but require camera poses, depth maps, and expensive preprocessing. We introduce 3AM, a training-time enhancement that integrates 3D-aware features from MUSt3R into SAM2. Our lightweight Feature Merger fuses multi-level MUSt3R features that encode implicit geometric correspondence. Combined with SAM2's appearance features, the model achieves geometry-consistent recognition grounded in both spatial position and visual similarity. We propose a field-of-view aware sampling strategy ensuring frames observe spatially consistent object regions for reliable 3D correspondence learning. Critically, our method requires only RGB input at inference, with no camera poses or preprocessing. On challenging datasets with wide-baseline motion (ScanNet++, Replica), 3AM substantially outperforms SAM2 and extensions, achieving 90.6% IoU and 71.7% Tracking Recall on ScanNet++'s Selected Subset, improving over state-of-the-art VOS methods by +15.9 and +30.4 points. Project page: https://jayisaking.github.io/3AM-Page/

cs.CV

FIPER: Factorized Features for Robust Image Super-Resolution and Compression

In this work, we propose using a unified representation, termed Factorized Features, for low-level vision tasks, where we test on Single Image Super-Resolution (SISR) and \textbf{Image Compression}. Motivated by the shared principles between these tasks, they require recovering and preserving fine image details, whether by enhancing resolution for SISR or reconstructing compressed data for Image Compression. Unlike previous methods that mainly focus on network architecture, our proposed approach utilizes a basis-coefficient decomposition as well as an explicit formulation of frequencies to capture structural components and multi-scale visual features in images, which addresses the core challenges of both tasks. We replace the representation of prior models from simple feature maps with Factorized Features to validate the potential for broad generalizability. In addition, we further optimize the compression pipeline by leveraging the mergeable-basis property of our Factorized Features, which consolidates shared structures on multi-frame compression. Extensive experiments show that our unified representation delivers state-of-the-art performance, achieving an average relative improvement of 204.4% in PSNR over the baseline in Super-Resolution (SR) and 9.35% BD-rate reduction in Image Compression compared to the previous SOTA. Project page: https://jayisaking.github.io/FIPER/

eess.IV