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Yangang Wang

Publications and source records attributed to Yangang Wang.

At least 19 recordsLinked to original sources

MatPhaseBench: A Semantics-Guided Benchmark for Materials Phase Diagrams Understanding

Materials phase diagrams are a core knowledge representation in materials science, encoding temperature,composition, phase stability, and phase transformation pathways, with their full understanding requiring thermodynamic mechanism analysis and scientific reasoning. Although VLMs have shown promise in scientific image understanding, their systematic evaluation on such logically complex images demanding deep mechanistic interpretation remains limited, and phase diagrams provide a challenging testbed for this purpose. We introduce MatPhaseBench, a high-quality, high-reliability benchmark for complex scientific image understanding, focused on materials phase diagrams. MatPhaseBench is constructed from 3681 papers in classical materials science journals, from which 200 high-quality diagram-text pairs were selected, covering 189 material systems and 70 elements. The benchmark has three key features: (1)targeting complex scientific image understanding-it moves beyond simple objective tests to open-ended tasks requiring deep comprehension; (2)comprehensive image-text alignment-semantic information associated with images is fully preserved during literature mining and matching; (3) high-quality human-supervised text acquisition-all descriptions undergo strict manual validation. Experimental results show that current VLMs remain substantially behind expert-level understanding: they are largely limited to surface visual perception, lack deep reasoning grounded in thermodynamic mechanisms, have limited domain awareness and expert analytical experience, and perform poorly in distinguishing fine-grained differences in composite or multi-diagram settings. Overall, MatPhaseBench constitutes a challenging research-grade benchmark, providing a foundational platform for complex scientific image understanding, phase diagram analysis, and trustworthy multi-modal AI in science.

cs.CV

DN-Hypo-Pipeline: An AI-Driven Workflow for Generating Hypotheses using Large Language Models and Scientific Explanations

Modern artificial intelligence excels at prediction but cannot explain. From large language models to AI-for-science systems, today's machines answer what by recombining patterns already present in the human literature, yet they cannot reason out why a phenomenon must arise from underlying principles even though explanation, not prediction, lies at the heart of scientific discovery. Here we ask whether the structure of scientific explanation can be operationalized to guide how a machine generates hypotheses. We introduce DN-Hypo-Pipeline, a hypothesis-generation framework that adopts a layered, explanation-theoretic scaffold: Hempel's deductive-nomological (DN) model supplies the output form and deductive validity of a hypothesis, Salmon's causal-process account supplies an organizing constraint on where to search for the governing laws, and Armstrong's view of laws as relations between universals supplies the bridge from a phenomenon's constituent processes to the laws that may be associated with it. Rather than searching the space of what has been written, the framework searches the space of what principles govern a phenomenon: given an explanandum, it abstracts the universals instantiated in the phenomenon's formation process, retrieves the laws relating those universals, and deductively reconstructs a new, testable explanation. Evaluated in data-science modeling and judged by both LLMs and human experts, hypotheses generated through this principled reasoning significantly outperform those from direct prompting. Crucially, we translated the two highest-scoring hypotheses into novel algorithms one that reduces the Transformer's theoretical complexity with only minimal performance loss, and another that achieves competitive accuracy with substantially fewer parameters.

cs.AI

Artifact-Aware Evaluation for High-Quality Video Generation

With the rapid advancement of video generation techniques, evaluating and auditing generated videos has become increasingly crucial. Existing approaches typically offer coarse video quality scores, lacking detailed localization and categorization of specific artifacts. In this work, we introduce a comprehensive evaluation protocol focusing on three key aspects affecting human perception: Appearance, Motion, and Camera. We define these axes through a taxonomy of 10 prevalent artifact categories reflecting common generative failures observed in video generation. To enable robust artifact detection and categorization, we introduce GenVID, a large-scale dataset of 80k videos generated by various state-of-the-art video generation models, each carefully annotated for the defined artifact categories. Leveraging GenVID, we develop DVAR, a Dense Video Artifact Recognition framework for fine-grained identification and classification of generative artifacts. Extensive experiments show that our approach significantly improves artifact detection accuracy and enables effective filtering of low-quality content.

cs.CV

Lossless Compression: A New Benchmark for Time Series Model Evaluation

The evaluation of time series models has traditionally focused on four canonical tasks: forecasting, imputation, anomaly detection, and classification. While these tasks have driven significant progress, they primarily assess task-specific performance and do not rigorously measure whether a model captures the full generative distribution of the data. We introduce lossless compression as a new paradigm for evaluating time series models, grounded in Shannon's source coding theorem. This perspective establishes a direct equivalence between optimal compression length and the negative log-likelihood, providing a strict and unified information-theoretic criterion for modeling capacity. Then We define a standardized evaluation protocol and metrics. We further propose and open-source a comprehensive evaluation framework TSCom-Bench, which enables the rapid adaptation of time series models as backbones for lossless compression. Experiments across diverse datasets on state-of-the-art models, including TimeXer, iTransformer, and PatchTST, demonstrate that compression reveals distributional weaknesses overlooked by classic benchmarks. These findings position lossless compression as a principled task that complements and extends existing evaluation for time series modeling.

cs.LG

E-React: Towards Emotionally Controlled Synthesis of Human Reactions

Emotion serves as an essential component in daily human interactions. Existing human motion generation frameworks do not consider the impact of emotions, which reduces naturalness and limits their application in interactive tasks, such as human reaction synthesis. In this work, we introduce a novel task: generating diverse reaction motions in response to different emotional cues. However, learning emotion representation from limited motion data and incorporating it into a motion generation framework remains a challenging problem. To address the above obstacles, we introduce a semi-supervised emotion prior in an actor-reactor diffusion model to facilitate emotion-driven reaction synthesis. Specifically, based on the observation that motion clips within a short sequence tend to share the same emotion, we first devise a semi-supervised learning framework to train an emotion prior. With this prior, we further train an actor-reactor diffusion model to generate reactions by considering both spatial interaction and emotional response. Finally, given a motion sequence of an actor, our approach can generate realistic reactions under various emotional conditions. Experimental results demonstrate that our model outperforms existing reaction generation methods. The code and data will be made publicly available at https://ereact.github.io/

cs.CV

Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning

Due to visual ambiguities and inter-person occlusions, existing human pose estimation methods cannot recover plausible close interactions from in-the-wild videos. Even state-of-the-art large foundation models~(\eg, SAM) cannot accurately distinguish human semantics in such challenging scenarios. In this work, we find that human appearance can provide a straightforward cue to address these obstacles. Based on this observation, we propose a dual-branch optimization framework to reconstruct accurate interactive motions with plausible body contacts constrained by human appearances, social proxemics, and physical laws. Specifically, we first train a diffusion model to learn the human proxemic behavior and pose prior knowledge. The trained network and two optimizable tensors are then incorporated into a dual-branch optimization framework to reconstruct human motions and appearances. Several constraints based on 3D Gaussians, 2D keypoints, and mesh penetrations are also designed to assist the optimization. With the proxemics prior and diverse constraints, our method is capable of estimating accurate interactions from in-the-wild videos captured in complex environments. We further build a dataset with pseudo ground-truth interaction annotations, which may promote future research on pose estimation and human behavior understanding. Experimental results on several benchmarks demonstrate that our method outperforms existing approaches. The code and data are available at https://www.buzhenhuang.com/works/CloseApp.html.

cs.CV

Boosting Universal LLM Reward Design through Heuristic Reward Observation Space Evolution

Large Language Models (LLMs) are emerging as promising tools for automated reinforcement learning (RL) reward design, owing to their robust capabilities in commonsense reasoning and code generation. By engaging in dialogues with RL agents, LLMs construct a Reward Observation Space (ROS) by selecting relevant environment states and defining their internal operations. However, existing frameworks have not effectively leveraged historical exploration data or manual task descriptions to iteratively evolve this space. In this paper, we propose a novel heuristic framework that enhances LLM-driven reward design by evolving the ROS through a table-based exploration caching mechanism and a text-code reconciliation strategy. Our framework introduces a state execution table, which tracks the historical usage and success rates of environment states, overcoming the Markovian constraint typically found in LLM dialogues and facilitating more effective exploration. Furthermore, we reconcile user-provided task descriptions with expert-defined success criteria using structured prompts, ensuring alignment in reward design objectives. Comprehensive evaluations on benchmark RL tasks demonstrate the effectiveness and stability of the proposed framework. Code and video demos are available at jingjjjjjie.github.io/LLM2Reward.

cs.AI

Neutron particle transport 3D method of characteristic Multi GPU platform Parallel Computing

Three-dimensional neutron transport calculations using the Method of Characteristics (MOC) are highly regarded for their exceptional computational efficiency, precision, and stability. Nevertheless, when dealing with extensive-scale computations, the computational demands are substantial, leading to prolonged computation times. To address this challenge while considering GPU memory limitations, this study transplants the real-time generation and characteristic line computation techniques onto the GPU platform. Empirical evidence emphasizes that the GPU-optimized approach maintains a heightened level of precision in computation results and produces a significant acceleration effect. Furthermore, to fully harness the computational capabilities of GPUs, a dual approach involving characteristic line preloading and load balancing mechanisms is adopted, further enhancing computational efficiency. The resulting increase in computational efficiency, compared to traditional methods, reaches an impressive 300 to 400-fold improvement.

cs.DC

Transformer-Enhanced Variational Autoencoder for Crystal Structure Prediction

Crystal structure forms the foundation for understanding the physical and chemical properties of materials. Generative models have emerged as a new paradigm in crystal structure prediction(CSP), however, accurately capturing key characteristics of crystal structures, such as periodicity and symmetry, remains a significant challenge. In this paper, we propose a Transformer-Enhanced Variational Autoencoder for Crystal Structure Prediction (TransVAE-CSP), who learns the characteristic distribution space of stable materials, enabling both the reconstruction and generation of crystal structures. TransVAE-CSP integrates adaptive distance expansion with irreducible representation to effectively capture the periodicity and symmetry of crystal structures, and the encoder is a transformer network based on an equivariant dot product attention mechanism. Experimental results on the carbon_24, perov_5, and mp_20 datasets demonstrate that TransVAE-CSP outperforms existing methods in structure reconstruction and generation tasks under various modeling metrics, offering a powerful tool for crystal structure design and optimization.

cond-mat.mtrl-sci

Adapting Human Mesh Recovery with Vision-Language Feedback

Human mesh recovery can be approached using either regression-based or optimization-based methods. Regression models achieve high pose accuracy but struggle with model-to-image alignment due to the lack of explicit 2D-3D correspondences. In contrast, optimization-based methods align 3D models to 2D observations but are prone to local minima and depth ambiguity. In this work, we leverage large vision-language models (VLMs) to generate interactive body part descriptions, which serve as implicit constraints to enhance 3D perception and limit the optimization space. Specifically, we formulate monocular human mesh recovery as a distribution adaptation task by integrating both 2D observations and language descriptions. To bridge the gap between text and 3D pose signals, we first train a text encoder and a pose VQ-VAE, aligning texts to body poses in a shared latent space using contrastive learning. Subsequently, we employ a diffusion-based framework to refine the initial parameters guided by gradients derived from both 2D observations and text descriptions. Finally, the model can produce poses with accurate 3D perception and image consistency. Experimental results on multiple benchmarks validate its effectiveness. The code will be made publicly available.

cs.CV

CrySPAI: A new Crystal Structure Prediction Software Based on Artificial Intelligence

Crystal structure predictions based on the combination of first-principles calculations and machine learning have achieved significant success in materials science. However, most of these approaches are limited to predicting specific systems, which hinders their application to unknown or unexplored domains. In this paper, we present CrySPAI, a crystal structure prediction package developed using artificial intelligence (AI) to predict energetically stable crystal structures of inorganic materials given their chemical compositions. The software consists of three key modules, an evolutionary optimization algorithm (EOA) that searches for all possible crystal structure configurations, density functional theory (DFT) that provides the accurate energy values for these structures, and a deep neural network (DNN) that learns the relationship between crystal structures and their corresponding energies. To optimize the process across these modules, a distributed framework is implemented to parallelize tasks, and an automated workflow has been integrated into CrySPAI for seamless execution. This paper reports the development and implementation of AI AI-based CrySPAI Crystal Prediction Software tool and its unique features.

cond-mat.mtrl-sci

Acc-SpMM: Accelerating General-purpose Sparse Matrix-Matrix Multiplication with GPU Tensor Cores

General-purpose Sparse Matrix-Matrix Multiplication (SpMM) is a fundamental kernel in scientific computing and deep learning. The emergence of new matrix computation units such as Tensor Cores (TCs) brings more opportunities for SpMM acceleration. However, in order to fully unleash the power of hardware performance, systematic optimization is required. In this paper, we propose Acc-SpMM, a high-performance SpMM library on TCs, with multiple optimizations, including data-affinity-based reordering, memory efficient compressed format, high-throughput pipeline, and adaptive sparsity-aware load balancing. In contrast to the state-of-the-art SpMM kernels on various NVIDIA GPU architectures with a diverse range of benchmark matrices, Acc-SpMM achieves significant performance improvements, on average 2.52x (up to 5.11x) speedup on RTX 4090, on average 1.91x (up to 4.68x) speedup on A800, and on average 1.58x (up to 3.60x) speedup on H100 over cuSPARSE.

cs.DC

Simultaneously Recovering Multi-Person Meshes and Multi-View Cameras with Human Semantics

Dynamic multi-person mesh recovery has broad applications in sports broadcasting, virtual reality, and video games. However, current multi-view frameworks rely on a time-consuming camera calibration procedure. In this work, we focus on multi-person motion capture with uncalibrated cameras, which mainly faces two challenges: one is that inter-person interactions and occlusions introduce inherent ambiguities for both camera calibration and motion capture; the other is that a lack of dense correspondences can be used to constrain sparse camera geometries in a dynamic multi-person scene. Our key idea is to incorporate motion prior knowledge to simultaneously estimate camera parameters and human meshes from noisy human semantics. We first utilize human information from 2D images to initialize intrinsic and extrinsic parameters. Thus, the approach does not rely on any other calibration tools or background features. Then, a pose-geometry consistency is introduced to associate the detected humans from different views. Finally, a latent motion prior is proposed to refine the camera parameters and human motions. Experimental results show that accurate camera parameters and human motions can be obtained through a one-step reconstruction. The code are publicly available at~\url{https://github.com/boycehbz/DMMR}.

cs.CV

TSdetector: Temporal-Spatial Self-correction Collaborative Learning for Colonoscopy Video Detection

CNN-based object detection models that strike a balance between performance and speed have been gradually used in polyp detection tasks. Nevertheless, accurately locating polyps within complex colonoscopy video scenes remains challenging since existing methods ignore two key issues: intra-sequence distribution heterogeneity and precision-confidence discrepancy. To address these challenges, we propose a novel Temporal-Spatial self-correction detector (TSdetector), which first integrates temporal-level consistency learning and spatial-level reliability learning to detect objects continuously. Technically, we first propose a global temporal-aware convolution, assembling the preceding information to dynamically guide the current convolution kernel to focus on global features between sequences. In addition, we designed a hierarchical queue integration mechanism to combine multi-temporal features through a progressive accumulation manner, fully leveraging contextual consistency information together with retaining long-sequence-dependency features. Meanwhile, at the spatial level, we advance a position-aware clustering to explore the spatial relationships among candidate boxes for recalibrating prediction confidence adaptively, thus eliminating redundant bounding boxes efficiently. The experimental results on three publicly available polyp video dataset show that TSdetector achieves the highest polyp detection rate and outperforms other state-of-the-art methods. The code can be available at https://github.com/soleilssss/TSdetector.

cs.CV

Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption

Existing multi-person human reconstruction approaches mainly focus on recovering accurate poses or avoiding penetration, but overlook the modeling of close interactions. In this work, we tackle the task of reconstructing closely interactive humans from a monocular video. The main challenge of this task comes from insufficient visual information caused by depth ambiguity and severe inter-person occlusion. In view of this, we propose to leverage knowledge from proxemic behavior and physics to compensate the lack of visual information. This is based on the observation that human interaction has specific patterns following the social proxemics. Specifically, we first design a latent representation based on Vector Quantised-Variational AutoEncoder (VQ-VAE) to model human interaction. A proxemics and physics guided diffusion model is then introduced to denoise the initial distribution. We design the diffusion model as dual branch with each branch representing one individual such that the interaction can be modeled via cross attention. With the learned priors of VQ-VAE and physical constraint as the additional information, our proposed approach is capable of estimating accurate poses that are also proxemics and physics plausible. Experimental results on Hi4D, 3DPW, and CHI3D demonstrate that our method outperforms existing approaches. The code is available at \url{https://github.com/boycehbz/HumanInteraction}.

cs.CV

Knowledge NeRF: Few-shot Novel View Synthesis for Dynamic Articulated Objects

We present Knowledge NeRF to synthesize novel views for dynamic scenes. Reconstructing dynamic 3D scenes from few sparse views and rendering them from arbitrary perspectives is a challenging problem with applications in various domains. Previous dynamic NeRF methods learn the deformation of articulated objects from monocular videos. However, qualities of their reconstructed scenes are limited. To clearly reconstruct dynamic scenes, we propose a new framework by considering two frames at a time.We pretrain a NeRF model for an articulated object.When articulated objects moves, Knowledge NeRF learns to generate novel views at the new state by incorporating past knowledge in the pretrained NeRF model with minimal observations in the present state. We propose a projection module to adapt NeRF for dynamic scenes, learning the correspondence between pretrained knowledge base and current states. Experimental results demonstrate the effectiveness of our method in reconstructing dynamic 3D scenes with 5 input images in one state. Knowledge NeRF is a new pipeline and promising solution for novel view synthesis in dynamic articulated objects. The data and implementation are publicly available at https://github.com/RussRobin/Knowledge_NeRF.

cs.CV

MatChat: A Large Language Model and Application Service Platform for Materials Science

The prediction of chemical synthesis pathways plays a pivotal role in materials science research. Challenges, such as the complexity of synthesis pathways and the lack of comprehensive datasets, currently hinder our ability to predict these chemical processes accurately. However, recent advancements in generative artificial intelligence (GAI), including automated text generation and question-answering systems, coupled with fine-tuning techniques, have facilitated the deployment of large-scale AI models tailored to specific domains. In this study, we harness the power of the LLaMA2-7B model and enhance it through a learning process that incorporates 13,878 pieces of structured material knowledge data. This specialized AI model, named MatChat, focuses on predicting inorganic material synthesis pathways. MatChat exhibits remarkable proficiency in generating and reasoning with knowledge in materials science. Although MatChat requires further refinement to meet the diverse material design needs, this research undeniably highlights its impressive reasoning capabilities and innovative potential in the field of materials science. MatChat is now accessible online and open for use, with both the model and its application framework available as open source. This study establishes a robust foundation for collaborative innovation in the integration of generative AI in materials science.

cond-mat.mtrl-sci

CrowdRec: 3D Crowd Reconstruction from Single Color Images

This is a technical report for the GigaCrowd challenge. Reconstructing 3D crowds from monocular images is a challenging problem due to mutual occlusions, server depth ambiguity, and complex spatial distribution. Since no large-scale 3D crowd dataset can be used to train a robust model, the current multi-person mesh recovery methods can hardly achieve satisfactory performance in crowded scenes. In this paper, we exploit the crowd features and propose a crowd-constrained optimization to improve the common single-person method on crowd images. To avoid scale variations, we first detect human bounding-boxes and 2D poses from the original images with off-the-shelf detectors. Then, we train a single-person mesh recovery network using existing in-the-wild image datasets. To promote a more reasonable spatial distribution, we further propose a crowd constraint to refine the single-person network parameters. With the optimization, we can obtain accurate body poses and shapes with reasonable absolute positions from a large-scale crowd image using a single-person backbone. The code will be publicly available at~\url{https://github.com/boycehbz/CrowdRec}.

cs.CV