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Yangang Wang

Publications and source records attributed to Yangang Wang.

40 records · Page 3Linked to original sources

DeepSSN: a deep convolutional neural network to assess spatial scene similarity

Spatial-query-by-sketch is an intuitive tool to explore human spatial knowledge about geographic environments and to support communication with scene database queries. However, traditional sketch-based spatial search methods perform insufficiently due to their inability to find hidden multi-scale map features from mental sketches. In this research, we propose a deep convolutional neural network, namely Deep Spatial Scene Network (DeepSSN), to better assess the spatial scene similarity. In DeepSSN, a triplet loss function is designed as a comprehensive distance metric to support the similarity assessment. A positive and negative example mining strategy using qualitative constraint networks in spatial reasoning is designed to ensure a consistently increasing distinction of triplets during the training process. Moreover, we develop a prototype spatial scene search system using the proposed DeepSSN, in which the users input spatial query via sketch maps and the system can automatically augment the sketch training data. The proposed model is validated using multi-source conflated map data including 131,300 labeled scene samples after data augmentation. The empirical results demonstrate that the DeepSSN outperforms baseline methods including k-nearest-neighbors, multilayer perceptron, AlexNet, DenseNet, and ResNet using mean reciprocal rank and precision metrics. This research advances geographic information retrieval studies by introducing a novel deep learning method tailored to spatial scene queries.

cs.CV↗

Dynamic Multi-Person Mesh Recovery From Uncalibrated Multi-View Cameras

Dynamic multi-person mesh recovery has been a hot topic in 3D vision recently. However, few works focus on the multi-person motion capture from uncalibrated cameras, which mainly faces two challenges: the one is that inter-person interactions and occlusions introduce inherent ambiguities for both camera calibration and motion capture; The other is that a lack of dense correspondences can be used to constrain sparse camera geometries in a dynamic multi-person scene. Our key idea is incorporating motion prior knowledge into simultaneous optimization of extrinsic camera parameters and human meshes from noisy human semantics. First, we introduce a physics-geometry consistency to reduce the low and high frequency noises of the detected human semantics. Then a novel latent motion prior is proposed to simultaneously optimize extrinsic camera parameters and coherent human motions from slightly noisy inputs. Experimental results show that accurate camera parameters and human motions can be obtained through one-stage optimization. The codes will be publicly available at~\url{https://www.yangangwang.com}.

cs.CV↗

Towards 3D Dance Motion Synthesis and Control

3D human dance motion is a cooperative and elegant social movement. Unlike regular simple locomotion, it is challenging to synthesize artistic dance motions due to the irregularity, kinematic complexity and diversity. It requires the synthesized dance is realistic, diverse and controllable. In this paper, we propose a novel generative motion model based on temporal convolution and LSTM,TC-LSTM, to synthesize realistic and diverse dance motion. We introduce a unique control signal, dance melody line, to heighten controllability. Hence, our model, and its switch for control signals, promote a variety of applications: random dance synthesis, music-to-dance, user control, and more. Our experiments demonstrate that our model can synthesize artistic dance motion in various dance types. Compared with existing methods, our method achieved start-of-the-art results.

cs.GR↗

Music2Dance: DanceNet for Music-driven Dance Generation

Synthesize human motions from music, i.e., music to dance, is appealing and attracts lots of research interests in recent years. It is challenging due to not only the requirement of realistic and complex human motions for dance, but more importantly, the synthesized motions should be consistent with the style, rhythm and melody of the music. In this paper, we propose a novel autoregressive generative model, DanceNet, to take the style, rhythm and melody of music as the control signals to generate 3D dance motions with high realism and diversity. To boost the performance of our proposed model, we capture several synchronized music-dance pairs by professional dancers, and build a high-quality music-dance pair dataset. Experiments have demonstrated that the proposed method can achieve the state-of-the-art results.

cs.CV↗