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Yangchen Pan

Publications and source records attributed to Yangchen Pan.

31 records · Page 2Linked to original sources

STOPS: Short-Term-based Volatility-controlled Policy Search and its Global Convergence

It remains challenging to deploy existing risk-averse approaches to real-world applications. The reasons are multi-fold, including the lack of global optimality guarantee and the necessity of learning from long-term consecutive trajectories. Long-term consecutive trajectories are prone to involving visiting hazardous states, which is a major concern in the risk-averse setting. This paper proposes Short-Term VOlatility-controlled Policy Search (STOPS), a novel algorithm that solves risk-averse problems by learning from short-term trajectories instead of long-term trajectories. Short-term trajectories are more flexible to generate, and can avoid the danger of hazardous state visitations. By using an actor-critic scheme with an overparameterized two-layer neural network, our algorithm finds a globally optimal policy at a sublinear rate with proximal policy optimization and natural policy gradient, with effectiveness comparable to the state-of-the-art convergence rate of risk-neutral policy-search methods. The algorithm is evaluated on challenging Mujoco robot simulation tasks under the mean-variance evaluation metric. Both theoretical analysis and experimental results demonstrate a state-of-the-art level of STOPS' performance among existing risk-averse policy search methods.

cs.LG↗

Understanding and Mitigating the Limitations of Prioritized Experience Replay

Prioritized Experience Replay (ER) has been empirically shown to improve sample efficiency across many domains and attracted great attention; however, there is little theoretical understanding of why such prioritized sampling helps and its limitations. In this work, we take a deep look at the prioritized ER. In a supervised learning setting, we show the equivalence between the error-based prioritized sampling method for mean squared error and uniform sampling for cubic power loss. We then provide theoretical insight into why it improves convergence rate upon uniform sampling during early learning. Based on the insight, we further point out two limitations of the prioritized ER method: 1) outdated priorities and 2) insufficient coverage of the sample space. To mitigate the limitations, we propose our model-based stochastic gradient Langevin dynamics sampling method. We show that our method does provide states distributed close to an ideal prioritized sampling distribution estimated by the brute-force method, which does not suffer from the two limitations. We conduct experiments on both discrete and continuous control problems to show our approach's efficacy and examine the practical implication of our method in an autonomous driving application.

cs.AI↗

An Alternate Policy Gradient Estimator for Softmax Policies

Policy gradient (PG) estimators are ineffective in dealing with softmax policies that are sub-optimally saturated, which refers to the situation when the policy concentrates its probability mass on sub-optimal actions. Sub-optimal policy saturation may arise from bad policy initialization or sudden changes in the environment that occur after the policy has already converged. Current softmax PG estimators require a large number of updates to overcome policy saturation, which causes low sample efficiency and poor adaptability to new situations. To mitigate this problem, we propose a novel PG estimator for softmax policies that utilizes the bias in the critic estimate and the noise present in the reward signal to escape the saturated regions of the policy parameter space. Our theoretical analysis and experiments, conducted on bandits and various reinforcement learning environments, show that this new estimator is significantly more robust to policy saturation.

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Maxmin Q-learning: Controlling the Estimation Bias of Q-learning

Q-learning suffers from overestimation bias, because it approximates the maximum action value using the maximum estimated action value. Algorithms have been proposed to reduce overestimation bias, but we lack an understanding of how bias interacts with performance, and the extent to which existing algorithms mitigate bias. In this paper, we 1) highlight that the effect of overestimation bias on learning efficiency is environment-dependent; 2) propose a generalization of Q-learning, called \emph{Maxmin Q-learning}, which provides a parameter to flexibly control bias; 3) show theoretically that there exists a parameter choice for Maxmin Q-learning that leads to unbiased estimation with a lower approximation variance than Q-learning; and 4) prove the convergence of our algorithm in the tabular case, as well as convergence of several previous Q-learning variants, using a novel Generalized Q-learning framework. We empirically verify that our algorithm better controls estimation bias in toy environments, and that it achieves superior performance on several benchmark problems.

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Fuzzy Tiling Activations: A Simple Approach to Learning Sparse Representations Online

Recent work has shown that sparse representations -- where only a small percentage of units are active -- can significantly reduce interference. Those works, however, relied on relatively complex regularization or meta-learning approaches, that have only been used offline in a pre-training phase. In this work, we pursue a direction that achieves sparsity by design, rather than by learning. Specifically, we design an activation function that produces sparse representations deterministically by construction, and so is more amenable to online training. The idea relies on the simple approach of binning, but overcomes the two key limitations of binning: zero gradients for the flat regions almost everywhere, and lost precision -- reduced discrimination -- due to coarse aggregation. We introduce a Fuzzy Tiling Activation (FTA) that provides non-negligible gradients and produces overlap between bins that improves discrimination. We first show that FTA is robust under covariate shift in a synthetic online supervised learning problem, where we can vary the level of correlation and drift. Then we move to the deep reinforcement learning setting and investigate both value-based and policy gradient algorithms that use neural networks with FTAs, in classic discrete control and Mujoco continuous control environments. We show that algorithms equipped with FTAs are able to learn a stable policy faster without needing target networks on most domains.

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An implicit function learning approach for parametric modal regression

For multi-valued functions---such as when the conditional distribution on targets given the inputs is multi-modal---standard regression approaches are not always desirable because they provide the conditional mean. Modal regression algorithms address this issue by instead finding the conditional mode(s). Most, however, are nonparametric approaches and so can be difficult to scale. Further, parametric approximators, like neural networks, facilitate learning complex relationships between inputs and targets. In this work, we propose a parametric modal regression algorithm. We use the implicit function theorem to develop an objective, for learning a joint function over inputs and targets. We empirically demonstrate on several synthetic problems that our method (i) can learn multi-valued functions and produce the conditional modes, (ii) scales well to high-dimensional inputs, and (iii) can even be more effective for certain uni-modal problems, particularly for high-frequency functions. We demonstrate that our method is competitive in a real-world modal regression problem and two regular regression datasets.

stat.ML↗

Frequency-based Search-control in Dyna

Model-based reinforcement learning has been empirically demonstrated as a successful strategy to improve sample efficiency. In particular, Dyna is an elegant model-based architecture integrating learning and planning that provides huge flexibility of using a model. One of the most important components in Dyna is called search-control, which refers to the process of generating state or state-action pairs from which we query the model to acquire simulated experiences. Search-control is critical in improving learning efficiency. In this work, we propose a simple and novel search-control strategy by searching high frequency regions of the value function. Our main intuition is built on Shannon sampling theorem from signal processing, which indicates that a high frequency signal requires more samples to reconstruct. We empirically show that a high frequency function is more difficult to approximate. This suggests a search-control strategy: we should use states from high frequency regions of the value function to query the model to acquire more samples. We develop a simple strategy to locally measure the frequency of a function by gradient and hessian norms, and provide theoretical justification for this approach. We then apply our strategy to search-control in Dyna, and conduct experiments to show its property and effectiveness on benchmark domains.

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Hill Climbing on Value Estimates for Search-control in Dyna

Dyna is an architecture for model-based reinforcement learning (RL), where simulated experience from a model is used to update policies or value functions. A key component of Dyna is search-control, the mechanism to generate the state and action from which the agent queries the model, which remains largely unexplored. In this work, we propose to generate such states by using the trajectory obtained from Hill Climbing (HC) the current estimate of the value function. This has the effect of propagating value from high-value regions and of preemptively updating value estimates of the regions that the agent is likely to visit next. We derive a noisy projected natural gradient algorithm for hill climbing, and highlight a connection to Langevin dynamics. We provide an empirical demonstration on four classical domains that our algorithm, HC-Dyna, can obtain significant sample efficiency improvements. We study the properties of different sampling distributions for search-control, and find that there appears to be a benefit specifically from using the samples generated by climbing on current value estimates from low-value to high-value region.

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Reinforcement Learning with Function-Valued Action Spaces for Partial Differential Equation Control

Recent work has shown that reinforcement learning (RL) is a promising approach to control dynamical systems described by partial differential equations (PDE). This paper shows how to use RL to tackle more general PDE control problems that have continuous high-dimensional action spaces with spatial relationship among action dimensions. In particular, we propose the concept of action descriptors, which encode regularities among spatially-extended action dimensions and enable the agent to control high-dimensional action PDEs. We provide theoretical evidence suggesting that this approach can be more sample efficient compared to a conventional approach that treats each action dimension separately and does not explicitly exploit the spatial regularity of the action space. The action descriptor approach is then used within the deep deterministic policy gradient algorithm. Experiments on two PDE control problems, with up to 256-dimensional continuous actions, show the advantage of the proposed approach over the conventional one.

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Organizing Experience: A Deeper Look at Replay Mechanisms for Sample-based Planning in Continuous State Domains

Model-based strategies for control are critical to obtain sample efficient learning. Dyna is a planning paradigm that naturally interleaves learning and planning, by simulating one-step experience to update the action-value function. This elegant planning strategy has been mostly explored in the tabular setting. The aim of this paper is to revisit sample-based planning, in stochastic and continuous domains with learned models. We first highlight the flexibility afforded by a model over Experience Replay (ER). Replay-based methods can be seen as stochastic planning methods that repeatedly sample from a buffer of recent agent-environment interactions and perform updates to improve data efficiency. We show that a model, as opposed to a replay buffer, is particularly useful for specifying which states to sample from during planning, such as predecessor states that propagate information in reverse from a state more quickly. We introduce a semi-parametric model learning approach, called Reweighted Experience Models (REMs), that makes it simple to sample next states or predecessors. We demonstrate that REM-Dyna exhibits similar advantages over replay-based methods in learning in continuous state problems, and that the performance gap grows when moving to stochastic domains, of increasing size.

cs.AI↗

Effective sketching methods for value function approximation

High-dimensional representations, such as radial basis function networks or tile coding, are common choices for policy evaluation in reinforcement learning. Learning with such high-dimensional representations, however, can be expensive, particularly for matrix methods, such as least-squares temporal difference learning or quasi-Newton methods that approximate matrix step-sizes. In this work, we explore the utility of sketching for these two classes of algorithms. We highlight issues with sketching the high-dimensional features directly, which can incur significant bias. As a remedy, we demonstrate how to use sketching more sparingly, with only a left-sided sketch, that can still enable significant computational gains and the use of these matrix-based learning algorithms that are less sensitive to parameters. We empirically investigate these algorithms, in four domains with a variety of representations. Our aim is to provide insights into effective use of sketching in practice.

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Accelerated Gradient Temporal Difference Learning

The family of temporal difference (TD) methods span a spectrum from computationally frugal linear methods like TD(λ) to data efficient least squares methods. Least square methods make the best use of available data directly computing the TD solution and thus do not require tuning a typically highly sensitive learning rate parameter, but require quadratic computation and storage. Recent algorithmic developments have yielded several sub-quadratic methods that use an approximation to the least squares TD solution, but incur bias. In this paper, we propose a new family of accelerated gradient TD (ATD) methods that (1) provide similar data efficiency benefits to least-squares methods, at a fraction of the computation and storage (2) significantly reduce parameter sensitivity compared to linear TD methods, and (3) are asymptotically unbiased. We illustrate these claims with a proof of convergence in expectation and experiments on several benchmark domains and a large-scale industrial energy allocation domain.

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Incremental Truncated LSTD

Balancing between computational efficiency and sample efficiency is an important goal in reinforcement learning. Temporal difference (TD) learning algorithms stochastically update the value function, with a linear time complexity in the number of features, whereas least-squares temporal difference (LSTD) algorithms are sample efficient but can be quadratic in the number of features. In this work, we develop an efficient incremental low-rank LSTD(λ) algorithm that progresses towards the goal of better balancing computation and sample efficiency. The algorithm reduces the computation and storage complexity to the number of features times the chosen rank parameter while summarizing past samples efficiently to nearly obtain the sample complexity of LSTD. We derive a simulation bound on the solution given by truncated low-rank approximation, illustrating a bias- variance trade-off dependent on the choice of rank. We demonstrate that the algorithm effectively balances computational complexity and sample efficiency for policy evaluation in a benchmark task and a high-dimensional energy allocation domain.

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