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Yangguang Lin

Publications and source records attributed to Yangguang Lin.

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EdgeBench: Unveiling Scaling Laws of Learning from Real-World Environments

Pretraining scaling laws reveal that model capability improves predictably with data and compute. But learning from real world environments after deployment remains far less understood. Analyzing roughly 38,000 hours of agent interaction with the environment across 134 real world tasks, we find, to the best of our knowledge, the first evidence that overall performance during environment learning follows a log-sigmoid scaling law with remarkably high precision, reaching R^2 = 0.998. Across model generations, we also find that agent learning speed roughly doubles every three months. This discovery stems from EdgeBench, a suite of 134 real world tasks with ultra-long horizons, spanning scientific discovery, software engineering, combinatorial optimization, professional knowledge work, formal mathematics, and interactive games. Each task sustains at least 12 hours of continuous agent operation under rich, multilevel feedback, and is built through substantial expert effort. We publicly release 51 tasks and our full evaluation framework to accelerate the study of how agents learn from real world experience.

cs.CL

HulluEdit: Single-Pass Evidence-Consistent Subspace Editing for Mitigating Hallucinations in Large Vision-Language Models

Object hallucination in Large Vision-Language Models (LVLMs) significantly hinders their reliable deployment. Existing methods struggle to balance efficiency and accuracy: they often require expensive reference models and multiple forward passes, or apply static edits that risk suppressing genuine visual evidence. To address this, we introduce HulluEdit, a single-pass, reference-free intervention framework. Our core innovation is orthogonal subspace editing: we decompose the hidden states of the model into orthogonal subspaces - visual evidence, conflicting priors, and residual uncertainty - enabling selective suppression of hallucinatory patterns without interfering with visual grounding. This approach mathematically guarantees that edits applied to the prior subspace leave the visual component entirely unaffected. Extensive experiments show that HulluEdit achieves state-of-the-art hallucination reduction on benchmarks including POPE and CHAIR across diverse architectures, while preserving general capabilities on MME and maintaining efficient inference. Our method consistently outperforms contrastive decoding and static subspace editing baselines, offering a new pathway toward more trustworthy LVLMs.

cs.CV

A Survey of Task-Oriented Knowledge Graph Reasoning: Status, Applications, and Prospects

Knowledge graphs (KGs) have emerged as a powerful paradigm for structuring and leveraging diverse real-world knowledge, which serve as a fundamental technology for enabling cognitive intelligence systems with advanced understanding and reasoning capabilities. Knowledge graph reasoning (KGR) aims to infer new knowledge based on existing facts in KGs, playing a crucial role in applications such as public security intelligence, intelligent healthcare, and financial risk assessment. From a task-centric perspective, existing KGR approaches can be broadly classified into static single-step KGR, static multi-step KGR, dynamic KGR, multi-modal KGR, few-shot KGR, and inductive KGR. While existing surveys have covered these six types of KGR tasks, a comprehensive review that systematically summarizes all KGR tasks particularly including downstream applications and more challenging reasoning paradigms remains lacking. In contrast to previous works, this survey provides a more comprehensive perspective on the research of KGR by categorizing approaches based on primary reasoning tasks, downstream application tasks, and potential challenging reasoning tasks. Besides, we explore advanced techniques, such as large language models (LLMs), and their impact on KGR. This work aims to highlight key research trends and outline promising future directions in the field of KGR.

cs.AI