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Yangjie Zhou

Publications and source records attributed to Yangjie Zhou.

18 recordsLinked to original sources

Weave: Fine-Grained Dynamic SM Scheduling in an MoE Megakernel for Compute-Communication Overlap

Mixture-of-Experts (MoE) inference under expert parallelism (EP) turns each MoE layer into a distributed computation with costly dispatch and combine communication. State-of-the-art systems reduce this cost through communication-computation overlap, splitting the GPU's SMs for communication and computation respectively. However, this approach still leaves GPU resources wasted along two dimensions. Spatially, the best SM split is determined by each layer's routing result and varies across layers and GPUs, so fixed policies mismatch the workload and waste either NVLink bandwidth or compute throughput. Temporally, complex MoE data dependencies introduce bubbles that leave SMs idle. We present Weave, to our knowledge the first MoE overlap system that performs fine-grained dynamic SM scheduling - deciding per layer and per GPU by routing results at runtime. Once routing completes, each layer's communication and computation volumes become known; Weave exploits this predictability through a lightweight cost model running inside the persistent megakernel: a spatial scheduler partitions SMs into communication workers and computation workers to match the communication/computation throughput ratio, and a temporal scheduler coordinates the two worker groups to minimize SM idleness. On 4x H100 SXM GPUs across six mainstream MoE models, Weave achieves a 2.89x geometric-mean MoE-layer speedup and a 1.33x geometric-mean end-to-end speedup over five state-of-the-art baselines.

cs.DC

A Thread-Register Decoupled GPU Execution Model for Efficient Tensor Computation

Modern GPUs increasingly integrate Tensor Cores into the execution pipeline. Although aggregate tensor throughput continues to grow, aided by an operand supply that has evolved from register-based in Ampere to redundancy-free, memory-based in Hopper and Blackwell, efficiently orchestrating the complete tensor compute pipeline for the modern AI workloads remains challenging. We identify the fundamental bottlenecks as fixed parallelism and coarse-grained scheduling, both of which are exposed by modern AI workloads that interleave diverse non-GEMM operations with GEMM. To orchestrate tensor computation efficiently, we propose FIBER, a new architecture that extends the GPU SIMT (single instruction, multiple thread) model. Its basic execution instance, the \emph{fiber}, is decoupled from private register ownership, carrying only minimal control state while accessing an SM's registers through a shared view. This enables dynamic parallelism scaling, fine-grained register-level dataflow scheduling, and offers a redundancy-free alternative for matrix operand supply. We extend the ISA, microarchitecture, and compiler to realize shared-register addressing, conflict-free operand delivery, and fiber-based program mapping. Under a typical mixed-precision LLM serving scenario, FIBER achieves a 2.25x end-to-end speedup on Ampere (1.15x for the original FP16 computation), with 1.8x and 2.09x on Hopper and Blackwell respectively, and kernel-level gains up to 2.49x.

cs.AR

GPU-Tile-Sim: A Tile-Centric GPU Simulation Framework for LLM Hardware-Software Co-Design

Modern LLM (large language model) workloads increasingly rely on optimized GPU kernels through hardware-software co-design. These kernels achieve high-performance through fine-grained dependency scheduling and computation-memory overlap. As such, they incur new challenges on existing GPU performance models. Instruction-driven simulators are costly to adapt to evolving architectures, while analytical models are too coarse to capture kernels' characteristics. We propose GPU-Tile-Sim, a tile-centric GPU simulation framework for LLM hardware-software co-design. The key insight is that modern LLM kernel performance is governed less by individual instruction latency than by the dependency structure that controls execution order and overlap. Accordingly, GTSim represents kernel execution as a warp-level tile graph whose nodes capture tile-level operations and whose edges encode data and ordering constraints. Using this representation, we design an automatic tile-graph frontend and a graph-driven simulation backend. We evaluate GTSim on representative GEMM, attention, and end-to-end LLM inference workloads. On A100 and H100 across both conventional and highly optimized kernels, GTSim achieves high performance-modeling accuracy (MAPE, Mean Absolute Percentage Error, 1.22%--8.71%). We further extend GTSim to Blackwell with preliminary validation, and demonstrate its effectiveness in analyzing software and architectural design choices.

cs.DC

Optimus: Elastic Decoding for Efficient Diffusion LLM Serving

Large language model (LLM) serving is fundamentally limited by inefficient hardware utilization. Autoregressive (AR) decoding underutilizes GPUs due to its strictly sequential execution, while diffusion LLMs (DLLMs) improve throughput by decoding multiple tokens per iteration. However, fixed block-size diffusion decoding exhibits strong load sensitivity: large blocks exploit idle GPU resources under low load, but saturate early and incur substantial redundant computation under high load. As a result, throughput gains vanish beyond saturation, and no single decoding granularity performs well across dynamic serving workloads. We present Optimus, a serving system that enables elastic decoding for diffusion LLMs by dynamically adapting decoding granularity to runtime load. The key idea is to treat decoding granularity as a runtime control variable, balancing GPU utilization and token efficiency. Optimus combines chunked decoding, which enables fine-grained execution without retraining, with saturation-aware scheduling, a closed-loop mechanism that selects chunk sizes based on runtime conditions. Together with system-level optimizations and customized attention kernels, Optimus achieves significant performance improvements while preserving model accuracy. Experiments show that Optimus delivers up to 6.1x throughput improvement over AR decoding and 4.3x improvement over fixed-block diffusion LLM, while maintaining stable performance across diverse load regimes and improving end-to-end serving capacity under latency constraints. The source code is available at https://github.com/dubcyfor3/Optimus.

cs.DC

eLLM: Elastic Memory Management Framework for Efficient LLM Serving

Large Language Models are increasingly being deployed in datacenters. Serving these models requires careful memory management, as their memory usage includes static weights, dynamic activations, and key-value caches. While static weights are constant and predictable, dynamic components such as activations and KV caches change frequently during runtime, presenting significant challenges for efficient memory management. Modern LLM serving systems typically handle runtime memory and KV caches at distinct abstraction levels: runtime memory management relies on static tensor abstractions, whereas KV caches utilize a page table-based virtualization layer built on top of the tensor abstraction. This virtualization dynamically manages KV caches to mitigate memory fragmentation. However, this dual-level approach fundamentally isolates runtime memory and KV cache management, resulting in suboptimal memory utilization under dynamic workloads, which can lead to a nearly 20% drop in throughput. To address these limitations, we propose eLLM, an elastic memory management framework inspired by the classical memory ballooning mechanism in operating systems. The core components of eLLM include: (1) Virtual Tensor Abstraction, which decouples the virtual address space of tensors from the physical GPU memory, creating a unified and flexible memory pool; (2) an Elastic Memory Mechanism that dynamically adjusts memory allocation through runtime memory inflation and deflation, leveraging CPU memory as an extensible buffer; and (3) a Lightweight Scheduling Strategy employing SLO-aware policies to optimize memory utilization and effectively balance performance trade-offs under stringent SLO constraints. Comprehensive evaluations demonstrate that eLLM significantly outperforms state-of-the-art systems, 2.32x higher decoding throughput, and supporting 3x larger batch sizes for 128K-token inputs.

cs.DC

CuBridge: An LLM-Based Framework for Understanding and Reconstructing High-Performance Attention Kernels

Efficient CUDA implementations of attention mechanisms are critical to modern deep learning systems, yet supporting diverse and evolving attention variants remains challenging. Existing frameworks and compilers trade performance for flexibility, while expert-written kernels achieve high efficiency but are difficult to adapt. Recent work explores large language models (LLMs) for GPU kernel generation, but prior studies report unstable correctness and significant performance gaps for complex operators such as attention. We present CuBridge, an LLM-based framework that adapts expert-written attention kernels through a structured lift-transfer-lower workflow. CuBridge starts from expert-written CUDA attention kernels and lifts them into an executable intermediate representation that makes execution orchestration explicit while abstracting low-level CUDA syntax. Given a user-provided PyTorch specification, CuBridge generates and verifies a target IR program, then reconstructs optimized CUDA code via reference-guided lowering. Across diverse attention variants and GPU platforms, CuBridge consistently produces correct kernels and substantially outperforms general frameworks, compiler-based approaches, and prior LLM-based methods.

cs.LG

Towards High-Goodput LLM Serving with Prefill-decode Multiplexing

Large Language Model (LLM) serving must meet stringent Service Level Objectives (SLOs) for both the prefill and decode phases. Some existing solutions disaggregate the two phases, causing potential resource idleness or compute redundancy. Others split the prefill phase into chunks and fuse it with decode iteration, creating a dilemma between SLO compliance and high utilization. To address these issues, an efficient serving system should dynamically adapt compute allocation, decouple compute from memory management, and execute prefill and decode independently. We present MuxWise, an LLM serving framework that adopts a new paradigm, intra-GPU prefill-decode multiplexing, to meet these requirements. To fully exploit the paradigm, MuxWise integrates a bubble-less multiplex engine, a contention-tolerant estimator, and an SLO-aware dispatcher. Evaluation shows that MuxWise improves peak throughput under SLO guarantees by an average of 2.20x (up to 3.06x) over state-of-the-art baselines.

cs.OS

Yggdrasil: Bridging Dynamic Speculation and Static Runtime for Latency-Optimal Tree-Based LLM Decoding

Speculative decoding improves LLM inference by generating and verifying multiple tokens in parallel, but existing systems suffer from suboptimal performance due to a mismatch between dynamic speculation and static runtime assumptions. We present Yggdrasil, a co-designed system that enables latency-optimal speculative decoding through context-aware tree drafting and compiler-friendly execution. Yggdrasil introduces an equal-growth tree structure for static graph compatibility, a latency-aware optimization objective for draft selection, and stage-based scheduling to reduce overhead. Yggdrasil supports unmodified LLMs and achieves up to $3.98\times$ speedup over state-of-the-art baselines across multiple hardware setups.

cs.LG

FlashFuser: Expanding the Scale of Kernel Fusion for Compute-Intensive Operators via Inter-Core Connection

The scaling of computation throughput continues to outpace improvements in memory bandwidth, making many deep learning workloads memory-bound. Kernel fusion is a key technique to alleviate this problem, but the fusion strategies of existing compilers and frameworks are limited to using local scratchpad memory. When the intermediate results exceed the limited capacity (such as FFN), the fusion fails. Although modern GPUs (like the NVIDIA H100) now incorporate an inter-core connection mechanism known as Distributed Shared Memory(DSM)--providing a larger, high-bandwidth, and low-latency on-chip memory pool--this hardware potential has yet to be exploited by software frameworks. To bridge this gap, we present FlashFuser, the first compiler framework to utilize inter-core connection for kernel fusion on modern GPUs. FlashFuser extends established fusion techniques to the DSM domain through three core contributions. First, we propose a powerful DSM-based communication abstraction that formalizes complex cluster-based data exchange patterns, such as reduce, shuffle and multiply. Second, we introduce a dataflow analyzer that generalizes loop scheduling, resource mapping, and tile selection to the distributed memory hierarchy; it determines the optimal execution order and tile sizes by quantifying data movement across memory levels. Finally, FlashFuser integrates these components into a unified search engine that employs analytical cost modeling and DSM-aware pruning strategies to efficiently discover the optimal execution plan. Our evaluation on an NVIDIA H100 GPU shows that FlashFuser reduces memory access by 58% and delivers kernel speedups of 3.3x against highly-tuned libraries and 4.1x against state-of-the-art compilers, resulting in a 1.24x end-to-end speedup.

cs.DC

ClusterFusion: Expanding Operator Fusion Scope for LLM Inference via Cluster-Level Collective Primitive

Large language model (LLM) decoding suffers from high latency due to fragmented execution across operators and heavy reliance on off-chip memory for data exchange and reduction. This execution model limits opportunities for fusion and incurs significant memory traffic and kernel launch overhead. While modern architectures such as NVIDIA Hopper provide distributed shared memory and low-latency intra-cluster interconnects, they expose only low-level data movement instructions, lacking structured abstractions for collective on-chip communication. To bridge this software-hardware gap, we introduce two cluster-level communication primitives, ClusterReduce and ClusterGather, which abstract common communication patterns and enable structured, high-speed data exchange and reduction between thread blocks within a cluster, allowing intermediate results to be on-chip without involving off-chip memory. Building on these abstractions, we design ClusterFusion, an execution framework that schedules communication and computation jointly to expand operator fusion scope by composing decoding stages such as QKV Projection, Attention, and Output Projection into a single fused kernels. Evaluations on H100 GPUs show that ClusterFusion outperforms state-of-the-art inference frameworks by 1.61x on average in end-to-end latency across different models and configurations. The source code is available at https://github.com/xinhao-luo/ClusterFusion.

cs.DC

VQ-LLM: High-performance Code Generation for Vector Quantization Augmented LLM Inference

In this work, we design and implement VQ-LLM, an efficient fused Vector Quantization (VQ) kernel generation framework. We first introduce a software abstraction called codebook cache to optimize codebook access efficiency and support the integration of VQ with various computations. The codebook cache adaptively stores different entries across the GPU's memory hierarchy, including off-chip global memory, on-chip shared memory, and registers. Centered around the codebook cache, we design an efficient computation engine that optimizes memory traffic during computations involving codebooks. This compute engine adopts the codebook-centric dataflow and fusion optimizations. Additionally, we provide adaptive heuristics to tailor parameter selection in our optimizations to diverse VQ configurations. Our optimizations achieve an average latency reduction of 46.13% compared to unoptimized versions. Compared to existing open-source implementations, our methods decrease latency by 64.36% to 99.1%. A final comparison with state-of-the-art element-wise quantization methods like AWQ and KVQuant shows that our VQ-LLM is practically viable, achieving latencies close or even better latencies to those at equivalent bit-widths, potentially offering greater accuracy.

cs.DC

Vortex: Efficient Sample-Free Dynamic Tensor Program Optimization via Hardware-aware Strategy Space Hierarchization

Dynamic-shape deep neural networks (DNNs) are rapidly evolving, attracting attention for their ability to handle variable input sizes in real-time applications. However, existing compilation optimization methods for such networks often rely heavily on predefined samples to guide the compilation process, which restricts their adaptability and efficiency. These sample-driven methods struggle to efficiently manage the diverse and unpredictable shapes encountered in real-world scenarios, often resulting in suboptimal performance. To tackle these issues, we introduce Vortex, a hardware-driven and sample-free compiler tailored for dynamic-shape tensor programs. Vortex capitalizes on detailed hardware information and hierarchizes the strategy space to facilitate high-performance code generation without relying on runtime shape samples. It features a unique bidirectional compilation workflow, combining top-down abstraction for aligning tensor program execution with hardware hierarchies and bottom-up kernel construction to narrow the search space, enabling Vortex to achieve remarkable efficiency. Comprehensive evaluations confirm that Vortex reduces compilation time by $176\times$ compared to the existing dynamic-shape compiler. Additionally, it substantially outperforms existing vendor-provided libraries and dynamic-shape compilers on both CPU and GPU platforms, delivering speedups of $2.53\times$ and $3.01\times$, respectively.

cs.DC

Efficient Adaptive Activation Rounding for Post-Training Quantization

Post-training quantization attracts increasing attention due to its convenience in deploying quantized neural networks. Although rounding-to-nearest remains the prevailing method for DNN quantization, prior research has demonstrated its suboptimal nature when applied to weight quantization. They propose optimizing weight rounding schemes by leveraging output error rather than the traditional weight quantization error. Our study reveals that similar rounding challenges also extend to activation quantization. Despite the easy generalization, the challenges lie in the dynamic nature of activation. Adaptive rounding is expected for varying activations and the method is subjected to runtime overhead. To tackle this, we propose the AQuant quantization framework with a novel perspective to reduce output error by adjusting rounding schemes of activations. Instead of using the constant rounding border 0.5 of the rounding-to-nearest operation, we make the border become a function w.r.t. the activation value to change the activation rounding by the adaptive border. To deal with the runtime overhead, we use a coarse-grained version of the border function. Finally, we introduce our framework to optimize the border function. Extensive experiments show that AQuant achieves notable improvements compared to state-of-the-art works and pushes the accuracy of ResNet-18 up to 60.31% under the 2-bit weight and activation quantization.

cs.LG

Accelerating Generic Graph Neural Networks via Architecture, Compiler, Partition Method Co-Design

Graph neural networks (GNNs) have shown significant accuracy improvements in a variety of graph learning domains, sparking considerable research interest. To translate these accuracy improvements into practical applications, it is essential to develop high-performance and efficient hardware acceleration for GNN models. However, designing GNN accelerators faces two fundamental challenges: the high bandwidth requirement of GNN models and the diversity of GNN models. Previous works have addressed the first challenge by using more expensive memory interfaces to achieve higher bandwidth. For the second challenge, existing works either support specific GNN models or have generic designs with poor hardware utilization. In this work, we tackle both challenges simultaneously. First, we identify a new type of partition-level operator fusion, which we utilize to internally reduce the high bandwidth requirement of GNNs. Next, we introduce partition-level multi-threading to schedule the concurrent processing of graph partitions, utilizing different hardware resources. To further reduce the extra on-chip memory required by multi-threading, we propose fine-grained graph partitioning to generate denser graph partitions. Importantly, these three methods make no assumptions about the targeted GNN models, addressing the challenge of model variety. We implement these methods in a framework called SwitchBlade, consisting of a compiler, a graph partitioner, and a hardware accelerator. Our evaluation demonstrates that SwitchBlade achieves an average speedup of $1.85\times$ and energy savings of $19.03\times$ compared to the NVIDIA V100 GPU. Additionally, SwitchBlade delivers performance comparable to state-of-the-art specialized accelerators.

cs.AR

DistSim: A performance model of large-scale hybrid distributed DNN training

With the ever-increasing computational demand of DNN training workloads, distributed training has been widely adopted. A combination of data, model and pipeline parallelism strategy, called hybrid parallelism distributed training, is imported to tackle the problem of deploying large-scale models. However, how to evaluate the hybrid strategy and the utilization of each device remains a challenge since existing works either profile on a real large-scale cluster with high time and money costs or only analyze a specific type of parallelism without considering the hybrid parallelism. In this work, we proposed DistSim, an event-based performance model to accurately analyze each device's computation and communication activities with low profiling costs. DistDim breaks down the model into events according to the given distributed strategy, which can be profiled on two nodes. Then DistSim leverages the hierarchy of different parallel strategies to generate the computation and communication event-flow from layer level to model level and finally the activity timeline of each device participating in training. Experiment shows that DistSim can reach \revise{<4\%} errors when predicting distributing training batch time and \revise{<5\%} errors when predicting a single device's activity time in various hybrid strategy settings. We also provide a use-case of DistSim, automatically evaluate and search the best distributed training strategy, and find a hybrid strategy with at most $7.37\times$ throughput improvement.

cs.DC

AdaptGear: Accelerating GNN Training via Adaptive Subgraph-Level Kernels on GPUs

Graph neural networks (GNNs) are powerful tools for exploring and learning from graph structures and features. As such, achieving high-performance execution for GNNs becomes crucially important. Prior works have proposed to explore the sparsity (i.e., low density) in the input graph to accelerate GNNs, which uses the full-graph-level or block-level sparsity format. We show that they fail to balance the sparsity benefit and kernel execution efficiency. In this paper, we propose a novel system, referred to as AdaptGear, that addresses the challenge of optimizing GNNs performance by leveraging kernels tailored to the density characteristics at the subgraph level. Meanwhile, we also propose a method that dynamically chooses the optimal set of kernels for a given input graph. Our evaluation shows that AdaptGear can achieve a significant performance improvement, up to $6.49 \times$ ($1.87 \times$ on average), over the state-of-the-art works on two mainstream NVIDIA GPUs across various datasets.

cs.DC

Characterizing and Demystifying the Implicit Convolution Algorithm on Commercial Matrix-Multiplication Accelerators

Many of today's deep neural network accelerators, e.g., Google's TPU and NVIDIA's tensor core, are built around accelerating the general matrix multiplication (i.e., GEMM). However, supporting convolution on GEMM-based accelerators is not trivial. The naive method explicitly lowers the convolution to GEMM, commonly known as im2col, which introduces significant performance and memory overhead. Existing implicit im2col algorithms require unscalable hardware and are inefficient in supporting important convolution variants such as strided convolution. In this paper, we propose a memory-efficient and hardware-friendly implicit im2col algorithm used by Google's TPU, which dynamically converts a convolution into a GEMM with practically zero performance and memory overhead, fully unleashing the power of GEMM engines. Through comprehensive experimental results, we quantitatively argue that this algorithm has been adopted in commercial closed-source platforms, and we are the first to describe its high-level idea and implementation details. Finally, we show that our algorithm can also be generally applied to Nvidia's Tensor Cores (TC), matching and out-performing the measured performance on TCs.

cs.DC

Balancing Efficiency and Flexibility for DNN Acceleration via Temporal GPU-Systolic Array Integration

The research interest in specialized hardware accelerators for deep neural networks (DNN) spikes recently owing to their superior performance and efficiency. However, today's DNN accelerators primarily focus on accelerating specific "kernels" such as convolution and matrix multiplication, which are vital but only part of an end-to-end DNN-enabled application. Meaningful speedups over the entire application often require supporting computations that are, while massively parallel, ill-suited to DNN accelerators. Integrating a general-purpose processor such as a CPU or a GPU incurs significant data movement overhead and leads to resource under-utilization on the DNN accelerators. We propose Simultaneous Multi-mode Architecture (SMA), a novel architecture design and execution model that offers general-purpose programmability on DNN accelerators in order to accelerate end-to-end applications. The key to SMA is the temporal integration of the systolic execution model with the GPU-like SIMD execution model. The SMA exploits the common components shared between the systolic-array accelerator and the GPU, and provides lightweight reconfiguration capability to switch between the two modes in-situ. The SMA achieves up to 63% performance improvement while consuming 23% less energy than the baseline Volta architecture with TensorCore.

cs.DC