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Yangqiu Song

Publications and source records attributed to Yangqiu Song.

At least 37 records · Page 2Linked to original sources

AgentIdeaBench: Benchmarking Scientific Ideation in the Agent Era

Scientific ideation is the capacity to formulate novel and testable hypotheses from scientific evidence, and autonomous AI scientists depend on it. Existing evaluations largely assess it by asking models to generate ideas from a static, curated set of reference papers. That passive setup departs from the retrieval-and-reasoning workflow of modern AI scientists, and it becomes less discriminative as models improve. We introduce AgentIdeaBench, a multidisciplinary benchmark that evaluates scientific ideation under two matched settings, static observation and active exploration. We report matched Static-Active evaluations for 33 LLMs across 40 densely scored subfields spanning five disciplines, using a multidimensional, literature-verified scoring framework whose critics assess originality against retrieved prior art. Active exploration reveals considerably more capability headroom, and that headroom is unevenly distributed across models. Performance scales about twice as fast as under static observation, and the exploration gain is capability-gated, favoring the strongest models over the weakest. The gain reflects better grounding, improving feasibility, clarity, and specificity while leaving measured originality unchanged under our critics. We further explore Scientific World Modeling, a generation-time loop that refines a draft hypothesis through structured thought experiments. It benefits mid-capability models, and its impact diminishes among frontier models that appear to have internalized such reasoning patterns already. AgentIdeaBench gives future work on scientific ideation a measurement basis suited to the agent era.

cs.AI↗

SkillRevise: Improving LLM-Authored Agent Skills via Trace-Conditioned Skill Revision

Agent skills are procedural artifacts that enable LLM agents to execute workflows, verify constraints, and recover from failures. Existing self-evolving methods refine skills using accumulated trajectories. However, they struggle in cold-start settings, where only an initial, imperfect skill is available. Consequently, skill construction defaults to expert authoring or one-shot LLM generation. Expert-authored skills are costly and may not align with how LLM agents actually execute tasks, while one-shot generated skills can be syntactically well formed yet behaviorally weak. To bridge this gap, we propose SkillRevise, an execution-grounded framework designed to iteratively refine these initial skills. SkillRevise diagnoses skill defects from execution evidence, retrieves relevant repair principles from a general memory, and applies execution-anchored edits. By re-executing candidates and measuring empirical utility, it retains the best observed skill within the revision budget. Evaluated across three main benchmarks, two domain-specific studies, and six LLMs, SkillRevise substantially outperforms one-shot baselines, improving the base agent's success rate on SkillsBench from 36.05% to 61.63%. Furthermore, the revised skills transfer across both executors and task environments, suggesting that SkillRevise captures reusable procedural knowledge beyond any single executor. Our code is available at https://github.com/HKUST-KnowComp/skillrevise.

cs.AI↗

Isolation as a First-Class Principle for LLM-Agent System Safety: Concepts, Taxonomy, Challenges and Future Directions

The capability of LLM agents to function as the ``brain'' of a system fundamentally expands the scope of analysis beyond a standalone model. Consequently, safety is no longer only about input--output content alignment. It also concerns system behavior and real-world execution outcomes. However, the current literature is fragmented across attack types, applications, and benchmarks. This makes it hard to explain why failures such as prompt injection, tool misuse, and memory poisoning often share the same structural cause, and how they spread through an agent workflow. In this survey, we treat isolation as a first-class principle for LLM-agent system safety. By isolation, we refer to the separation of user inputs, tool access, execution channels, inter-agent communication, and environment-originated context. We organize the literature with a boundary-centric taxonomy of five boundaries: user-agent, agent-tool, agent-execution, agent-agent, and system-environment. This view helps identify where the loss of isolation first occurs, how compromise propagates across boundaries, and which defenses are most relevant at each interface. We also summarize cross-boundary failure paths, discuss open challenges, and outline a research agenda for isolation-by-construction in future agent systems.

cs.AI↗

E-Commerce Bench: Evaluating LLM Agents on Long-Horizon Autonomous Business Operation

Long-horizon agentic tasks go beyond chaining short tasks over more interaction turns. Their evolving dynamic environments and long-range dependencies require Large Language Models (LLMs) to continually explore, learn from experience, and adapt their policies over thousands of steps. We introduce E-Commerce Bench, the first open-source benchmark that integrates multi-round counterpart negotiation and dynamic events into a year-long business operation. Over a 365-day year, an LLM agent concurrently runs multiple online stores, researching the market, negotiating with suppliers to source inventory, optimizing sales strategies, fulfilling orders, handling returns, and managing cash flow to maximize its end-of-year total assets. To construct a realistic merchant-side operating environment, the product and supplier data are derived from a real e-commerce platform, while a year-long calendar of promotions, natural disasters, and supply-chain shocks continually reshapes demand. For reproducibility, both sides of the market are deterministic: customer purchases and returns follow a fixed demand model, while a negotiation kernel determines supplier pricing, concessions, and decisions, with an LLM used only to verbalize them. We evaluate 18 frontier models across seven dimensions, including year-end assets, and find that no single model dominates. GPT-5.6 Sol earns the most, growing the 100,000 opening stake into 1,431,425, yet it ranks 16th of 18 on fraud avoidance and trails Fable5 in operational efficiency. Among open-weight models, Qwen3.8-Max-Preview leads with 416,252, 38% above GLM 5.2 (high), and achieves the strongest learning over the horizon, progressively bargaining down prices across repeated orders. Our code is available at https://github.com/QwenLM/E-CommerceBench.

cs.LG↗

Can Retrieval Heads See Images? Multimodal Retrieval Heads in Long-Context Vision-Language Models

Large vision-language models increasingly rely on long-context modeling to reason over documents, hour-level videos, and long-horizon agent trajectories, requiring them to locate relevant evidence across interleaved text and images. Prior work has studied this behavior using retrieval heads in large language models, but its copy-based criterion does not directly apply when evidence appears in images. We introduce a multimodal retrieval head detection method that scores attention from question tokens to textual or visual evidence. With this method, we show that multimodal retrieval heads are sparse, intrinsic, and causally important: only 4.4-10.2% of attention heads account for 50% of the positive retrieval-score mass, and masking the top-5% selected heads reduces performance on two tasks from MMLongBench by 42.5 and 62.3 percentage points, while random-head masking is far less damaging. Further analysis shows that these heads are partly shared across modalities yet remain dynamic within each modality, with image retrieval heads changing more than text retrieval heads as context length and haystack modality change. Without further training, we find that these heads can also be used directly to rank visually rich documents: on MMDocIR, Qwen3-VL-8B selected-head scoring improves Recall@1 by 7.7/7.4 macro/micro points for page retrieval and 6.3/6.8 points for layout retrieval over the strongest reported baseline.

cs.CV↗

MultivationBench: A Benchmark for Multimodal Sequential Motivation Reasoning

Multimodal Large Language Models have sparked significant interest due to their potential for social intelligence; however, their ability to perform sequential motivation reasoning remains insufficiently studied. Existing evaluations predominantly examine static text or isolated visual snapshots, which do not reflect the cumulative nature of real-world behavioral drivers. To address this gap, we introduce MultivationBench, a benchmark designed to rigorously evaluate multimodal motivation reasoning within story-driven visual narratives. The benchmark builds upon established psychological frameworks - Maslow's hierarchy and Reiss's basic desires - and requires models to integrate accumulated multimodal context to infer evolving motivations. Results indicate that MultivationBench presents a significant challenge: all tested models struggle to maintain consistent motivation reasoning across sequential contexts, revealing a critical disconnect between static recognition capabilities and the dynamic reasoning essential for human-like social understanding.

cs.AI↗

GSPR: Aligning LLM Safeguards as Generalizable Safety Policy Reasoners

As large language models (LLMs) are integrated into numerous applications, LLMs' safety becomes critical for both application developers and intended users. Currently, great efforts have been made to develop safety benchmarks with fine-grained taxonomies. However, these benchmarks' taxonomies are disparate with different safety policies. Thus, existing safeguards trained on these benchmarks are either coarse-grained to only distinguish between "safe'' and "unsafe,'' or constrained by the specified narrow risk taxonomies. To leverage these fine-grained safety policies across multiple safety taxonomies, we propose GSPR, a Generalizable Safety Policy Reasoner to identify unsafe inputs and outputs with violated safety taxonomies and concise explanations. Unlike prior safeguards which only cover a fixed set of risk factors, GSPR incentivizes its reasoning capability with varied safety taxonomies through reinforcement learning. Our GSPR can be trained across multiple safety benchmarks with distinct taxonomies and naturally exhibits powerful generalization ability. We conduct extensive experiments to show that GSPR significantly improves existing safety guardrails' reasoning capabilities for both safety and category prediction tasks. Moreover, GSPR also achieves the least inference token costs with explanations.

cs.CR↗

Legal Rule Induction: Towards Generalizable Principle Discovery from Analogous Judicial Precedents

Legal rules encompass not only codified statutes but also implicit adjudicatory principles derived from precedents that contain discretionary norms, social morality, and policy. While computational legal research has advanced in applying established rules to cases, inducing legal rules from judicial decisions remains understudied across jurisdictions. The advent of Large Language Models (LLMs) offers unprecedented potential to automate the extraction of such latent principles, yet progress is stymied by the absence of formal task definitions and benchmarks. To address this gap, we formalize Legal Rule Induction (LRI) as the task of deriving concise, generalizable doctrinal rules from analogous precedents, distilling their shared preconditions, normative behaviors, and legal consequences. We further propose a reproducible pipeline for LRI dataset construction and, instantiating it on Chinese law as a representative jurisdiction, introduce the first LRI benchmark comprising 5,121 case sets (38,088 court cases) for model tuning and 216 expert-annotated gold test sets. Experimental results reveal that: 1) State-of-the-art LLMs struggle with over-generalization and hallucination; 2) Training on our dataset markedly enhances LLMs capabilities in capturing nuanced rule patterns across similar cases.

cs.CL↗

DeepPlanner: Scaling Planning Capability for Deep Research Agents via Advantage Shaping

Large language models (LLMs) augmented with multi-step reasoning and action generation abilities have shown promise in leveraging external tools to tackle complex tasks that require long-horizon planning. However, existing approaches either rely on implicit planning in the reasoning stage or introduce explicit planners without systematically addressing how to optimize the planning stage. As evidence, we observe that under vanilla reinforcement learning (RL), planning tokens exhibit significantly higher entropy than other action tokens, revealing uncertain decision points that remain under-optimized. To address this, we propose DeepPlanner, an end-to-end RL framework that effectively enhances the planning capabilities of deep research agents. Our approach shapes token-level advantage with an entropy-based term to allocate larger updates to high entropy tokens, and selectively upweights sample-level advantages for planning-intensive rollouts. Extensive experiments across seven deep research benchmarks demonstrate that DeepPlanner improves planning quality and achieves state-of-the-art results under a substantially lower training budget.

cs.AI↗

Graph Engineering in the Era of LLM Agents: From Individual Intelligence to System Intelligence

LLMs have evolved from language generators to autonomous agents capable of complex, long-horizon tasks. This evolution has produced paradigms including Prompt Engineering to elicit model capabilities, Context Engineering to manage information access, Harness Engineering to organize external tools and resources, and Loop Engineering to support continual reflection and self-improvement. Yet as tasks grow more complex, individual intelligence faces a fundamental limit: many tasks require heterogeneous expertise, interdependent subtasks, parallel execution, independent verification, and persistent state, exceeding any single agent's organizational capacity. Augmenting one agent's capabilities or context cannot resolve this architectural mismatch; intelligence must instead be distributed across specialized agents and organized at the system level. We call this System Intelligence: an agent system's ability to organize and coordinate multiple intelligent components into a coherent, adaptive whole pursuing a shared objective. Achieving it requires more than adding agents; it demands explicit structures to organize work, coordinate heterogeneous agents, and maintain evolving execution states. We introduce Graph Engineering, an emerging paradigm for next-generation agent systems. Unlike prior paradigms that mainly optimize individual interactions or agent-level behavior, Graph Engineering constructs explicit, dynamic, evolving graph structures representing tasks, agents, and system states. These abstractions provide a unified foundation for organizing complex objectives, orchestrating heterogeneous agents, modeling system dynamics, and enabling scalable agent evolution. We systematically review the principles, methodologies, and applications of Graph Engineering for LLM agents. Related papers, open-source data, and projects are collected at https://github.com/DEEP-JLU/Awesome-Graph-Engineering.

cs.IR↗

Finding the Right Evidence: Factor-Guided Coarse-to-Fine Reasoning for Long Videos

While LVLMs rapidly improve, long-video question answering still remains challenging: relevant evidence is sparse, and question-relevant context often fails to provide cues that discriminate the correct answer from plausible alternatives. Diagnostic analysis on a manually annotated subset of MMR-V shows that prior agentic systems substantially improve cue retrieval over direct VLM inference yet fail to achieve a corresponding gain in answer accuracy, indicating that the bottleneck lies in option-discriminative evidence rather than topical relevance alone. We propose PACE (Progressive Acquisition of Critical Evidence), a factor-guided framework for long-video evidence acquisition. PACE proceeds in two stages: it first indexes clip-level descriptions guided by question-derived factors without observing the candidate answers; it then uses the candidate answers to derive contrastive cues and queries the index for verification. On MMR-V with the open-source Qwen3-VL backbone, PACE achieves 42.6% accuracy, outperforming direct inference and prior agentic baselines including Deep Video Discovery (DVD). On the same diagnostic subset, PACE recovers 66.9% of the annotated cues, providing empirical evidence that its gains are associated with improved evidence recovery rather than stronger answer-side priors alone. Consistent gains over DVD on LVBench, Video-MME, EgoSchema, and LongVideoBench suggest that option-aware evidence acquisition transfers beyond MMR-V. Code is available at https://github.com/HKUST-KnowComp/PACE.

cs.CV↗

DeepRefine: Agentic Knowledge Refinement via Reinforcement Learning

External knowledge enables large language model (LLM) agents to ground their actions and decisions beyond intrinsic parametric memory in open-ended, knowledge-intensive downstream tasks. Yet the quality of the underlying knowledge bases is systematically limited by incompleteness, incorrectness, or redundancy, manifested as missing evidence or cross-document links, low-confidence or imprecise claims, and ambiguous or coreference resolution issues. Such defects compound under iterative use, degrading retrieval fidelity and downstream task performance. We present \textbf{DeepRefine}, a reinforcement learning framework for agentic knowledge refinement that evolves the quality of any pre-constructed structured knowledge bases, e.g., knowledge graphs or LLM-Wikis, with user queries to make it more suitable for the downstream tasks. DeepRefine performs multi-turn interactions with the knowledge base and conducts abductive diagnosis over the interaction history, localizes likely defects, and executes targeted refinement actions for incremental knowledge base updates. To further optimize refinement policies of DeepRefine without golden refinement trajectories, we introduce a Gain-Beyond-Draft (GBD) reward and train the reasoning process end-to-end via reinforcement learning. Extensive experiments demonstrate consistent downstream gains over strong baselines.

cs.CL↗

Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design

Agentic systems are increasingly expected to improve after deployment, yet single-entity self-evolution is often bounded by a static learning context, such as fixed tasks and feedback. This survey focuses on co-evolution in agentic systems, a multi-component form of self-evolution in which multiple agents and their environment impose adaptive pressure on one another. To organize existing papers, we propose a progressive three-stage taxonomy that traces how the system gradually sheds human-engineered constraints. Agent--Agent Co-Evolution studies how agents adapt through dynamic peers, including adversarial, collaborative, and organizational adaptation. Agent--Environment Co-Evolution extends this loop to adaptive tasks, feedback, and interaction spaces that change with the agents. Meta Co-Evolution further explores the possibility of making the evolution mechanism itself evolvable. We also discuss open challenges in evaluating such systems, scaling them across multiple components, and keeping increasingly autonomous evolutionary processes safe and controllable. This survey provides a unified foundation for building robust and open-ended agentic systems that can improve beyond fixed human-designed paths.

cs.CL↗

Can Language Models Imagine Without Seeing? Ekphrasis: Measuring Visual Creative Ideation in Text-Only LLMs

Current evaluations do not isolate whether text-only language models can originate visual concepts before image generation. Fluent visual prose can hide visual-plan failures: an answer may appear creative while repeating familiar visual clichés or failing to specify a renderable scene. We define Visual Creative Ideation (VCI) as the ability to produce textual visual plans that are useful, expressive, and population-novel, and introduce Ekphrasis, a 400-task benchmark spanning Abstraction, Combination, Transformation, and Adaptation. Ekphrasis scores anonymized pairwise comparisons with dimension-specific checklists, aggregates preferences with Bradley-Terry models, and uses Typed Idea Graphs to convert task-specific population clichés into novelty references. Across 14 language models, VCI separates usefulness, expressiveness, and novelty rather than reducing to fluency: strong models achieve similar overall scores through different profiles, and useful plans can remain visually clichéd. A cross-modal grounding study further shows that text-level VCI ordering largely survives faithful rendering and blind image-level preference judgment, supporting Ekphrasis as a measure of visual ideation beyond prose quality.

cs.CL↗

Rethinking Self-Evolving Agent Skills: Feedback Dynamics over Multiple Rounds

Self-evolving skill systems promise to improve agents by turning execution feedback into persistent skill updates without changing the underlying model. Yet it remains unclear when further evolution helps, how successful and failed trajectories shape revision, and whether extra test-time computation can recover the same gains. To address these questions, we present a controlled evaluation framework across five benchmarks and three models. Our primary study contains 42 feedback runs across 14 supported model-benchmark settings. Within each setting, we hold the executor and optimizer configuration, revision procedure, validation rule, and round budget fixed, while varying only the feedback shown to the optimizer: successes and failures (Normal), failures only, or successes only. Evolution is sparse: only 55 of 388 candidates establish byte-distinct validation bests. Validation-based selection chooses an evolved skill in 11 of 14 settings, nine of which improve released-test performance. All 11 selections come from feedback conditions that include failed trajectories, although the relative ranking of Normal and Fail-only varies across settings. Validation and downstream evaluations on test, robustness, and transfer sometimes favor different feedback views. A broader SearchQA analysis covering eight models shows similarly sparse, feedback-dependent dynamics. In the GPT-5.5 test-time-scaling controls, oracle Parallel Sampling comes within 0.43 points of the evolved SearchQA skill but remains 30.96 points behind on SpreadsheetBench; Sequential Refinement recovers neither gain. Overall, persistent skill self-evolution is better understood as sparse, validation-filtered search with model- and benchmark-dependent returns, rather than steady improvement from additional rounds. The implementation is available at https://github.com/HKUST-KnowComp/rethinkskill.

cs.SE↗

RLPF: Reinforcement Learning from Performance Feedback for Code Generation

Code models are increasingly trained with execution feedback, but most training signals still stop at correctness. This leaves an important gap for systems code: two programs can pass the same tests while differing greatly in runtime. We study how to train code agents to prefer faster correct implementations, rather than treating efficiency only as an evaluation metric. The key difficulty is that runtime is a fragile reward. It is meaningful only after a program is correct, varies across tasks, and gives little guidance when most sampled programs fail to compile or run. We propose \textbf{RLPF}, reinforcement learning from performance feedback, which turns execution outcomes into a staged reward. Failed programs are ordered by execution progress, while correct programs are ranked by their relative improvement from the baseline toward the expert reference. This gives useful feedback before correctness and performance-sensitive feedback after correctness. Fine-tuning Qwen3-32B with RLPF on PerfCodeBench raises correct-and-runnable solutions from $11.1\%$ to $54.6\%$ and improves relative efficiency from $8.1\%$ to $38.6\%$. The trained model becomes competitive with stronger open-weight systems, and its optimization behavior transfers modestly to EffiBench-X. Additional studies show that model-generated references provide useful but weaker supervision, and that the full composite reward is more reliable than correctness-only or runtime-only baselines. These results suggest that code agents can be trained not only to pass tests, but also to optimize the programs they write.

cs.LG↗

PatchWorld: Gradient-Free Optimization of Executable World Models for Agent Environments

World models for interactive text agents must typically be learned from observation-action trajectories alone. Specifically, the environment returns text observations after each action, but does not expose a ground-truth latent state nor an inspectable transition model.A research gap remains in how to induce executable code as a world model in this black-box setting for prediction and agent decision making. We introduce PatchWorld, a gradient-free framework that turns offline trajectories into executable Python world models through counterexample-guided code repair.Instead of predicting the next observation with a black-box model, PatchWorld induces symbolic belief-state programs whose action updates can be inspected, replayed, and locally patched. Across seven AgentGym environments, PatchWorld-Simple achieves the highest code-based decision-making score among evaluated methods (76.4% macro success in live one-step lookahead), matching or exceeding LLM-based lookahead while invoking no LLM calls inside the world-model prediction module itself. We further find that a human-specified residual-memory bias improves surface observation fidelity but weakens agent decision-making utility. This reveals a tradeoff in executable world models, since improving observation fidelity can come at the expense of action-discriminative dynamics, and vice versa. Code is available at https://github.com/HKBU-KnowComp/PatchWorld.

cs.CL↗

EvolvingWorld: An Open-Schema Framework for Co-Evolving Role-Play Agents and World Model in Interactive Literary World

This paper introduces EvolvingWorld, a framework and benchmark for character and world co-evolution in interactive literary worlds. Existing systems either treat interactive literary simulation as static persona imitation or isolated scene generation, failing to capture how characters and worlds evolve together over time. To address this, EvolvingWorld models literary simulation as a long-horizon process where characters interact, scenes progress, and character and world states are persistently updated. Unlike prior systems relying on fixed schemas, EvolvingWorld adopts an open-schema framework to support simulation across diverse literary worlds. The framework consists of two coupled modules: a Character Agent for multi-character role-play and persistent profile evolution, and an LLM-based World Model for global and location/entity-level state maintenance and scene progression. Based on this architecture, we formulate 7 trainable tasks for scene initialization, interaction generation, and state update. We construct a dataset from 57 books, producing 138,596 supervised training samples and 222 snapshots for testing. Furthermore, we introduce a trajectory-level LLM-as-Judge evaluation protocol spanning 10 dimensions and 20 metrics. Experiments show that EvolvingWorld can improve long-horizon simulation by effectively maintaining persistent, coherent character and world development.

cs.CL↗