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Yangzheng Wu

Publications and source records attributed to Yangzheng Wu.

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StageGuard: Learning Stage Transitions for Long-Horizon Robot Tasks via Agentic Distillation

Hierarchical planning frameworks combine skills from multiple robot control policies for long-horizon task execution, where determining when to terminate the current skill and advance to the next subtask is essential. Existing approaches often rely on pre-designed completion signal checkers that are hard to obtain in real-world execution. Large-scale vision-language models (VLMs) offer strong reasoning capabilities, but their decision boundaries are not inherently aligned with task completion criteria, while cloud deployment and lengthy reasoning introduce substantial latency, limiting real-time monitoring. We propose StageGuard, an agentic distillation framework for accurate and efficient stage-transition decisions. StageGuard combines teacher-model reasoning with demonstration trajectories to generate structured explanations of subtask completion and policy switching. A lightweight student VLM uses these explanations to generate compact self-explanations, which are used for supervised fine-tuning. We evaluate stage-transition prediction on trajectories from two benchmarks and assess closed-loop task success through integration into hierarchical robot control on BEHAVIOR-1K, with further validation on real robots. Results show substantial improvements in stage-transition prediction while supporting efficient online monitoring.

cs.RO

Mem2Ego: Empowering Vision-Language Models with Global-to-Ego Memory for Long-Horizon Embodied Navigation

Recent advancements in Large Language Models (LLMs) and Vision-Language Models (VLMs) have made them powerful tools in embodied navigation, enabling agents to leverage commonsense and spatial reasoning for efficient exploration in unfamiliar environments. Existing LLM-based approaches convert global memory, such as semantic or topological maps, into language descriptions to guide navigation. While this improves efficiency and reduces redundant exploration, the loss of geometric information in language-based representations hinders spatial reasoning, especially in intricate environments. To address this, VLM-based approaches directly process ego-centric visual inputs to select optimal directions for exploration. However, relying solely on a first-person perspective makes navigation a partially observed decision-making problem, leading to suboptimal decisions in complex environments. In this paper, we present a novel vision-language model (VLM)-based navigation framework that addresses these challenges by adaptively retrieving task-relevant cues from a global memory module and integrating them with the agent's egocentric observations. By dynamically aligning global contextual information with local perception, our approach enhances spatial reasoning and decision-making in long-horizon tasks. The proposed method surpasses previous state-of-the-art approaches by a significant margin on both the HSSD and HM3D benchmarks and demonstrates strong performance on a real robot.

cs.RO

Do World Action Models Generalize Better than VLAs? A Robustness Study

Robot action planning in the real world is challenging as it requires not only understanding the current state of the environment but also predicting how it will evolve in response to actions. Vision-language-action (VLA), which repurpose large-scale vision-language models for robot action generation using action experts, have achieved notable success across a variety of robotic tasks. Nevertheless, their performance remains constrained by the scope of their training data, exhibiting limited generalization to unseen scenarios and vulnerability to diverse contextual perturbations. More recently, world models have been revisited as an alternative to VLAs. These models, referred to as world action models (WAMs), are built upon world models that are trained on large corpora of video data to predict future states. With minor adaptations, their latent representation can be decoded into robot actions. It has been suggested that their explicit dynamic prediction capacity, combined with spatiotemporal priors acquired from web-scale video pretraining, enables WAMs to generalize more effectively than VLAs. In this paper, we conduct a comparative study of prominent state-of-the-art VLA policies and recently released WAMs. We evaluate their performance on the LIBERO-Plus and RoboTwin 2.0-Plus benchmarks under various visual and language perturbations. Our results show that WAMs achieve strong robustness, with LingBot-VA reaching 74.2% success rate on RoboTwin 2.0-Plus and Cosmos-Policy achieving 82.2% on LIBERO-Plus. While VLAs such as $π_{0.5}$ can achieve comparable robustness on certain tasks, they typically require extensive training with diverse robotic datasets and varied learning objectives. The evaluation code for the RoboTwin2.0-Plus benchmark is available at: https://robot-robustness.github.io/RoboTwin2.0-Plus/.

cs.RO

How VLAs (Really) Work In Open-World Environments

Vision-language-action models (VLAs) have been extensively used in robotics applications, achieving great success in various manipulation problems. More recently, VLAs have been used in long-horizon tasks and evaluated on benchmarks, such as BEHAVIOR1K (B1K), for solving complex household chores. The common metric for measuring progress in such benchmarks is success rate or partial score based on satisfaction of progress-agnostic criteria, meaning only the final states of the objects are considered, regardless of the events that lead to such states. In this paper, we argue that using such evaluation protocols say little about safety aspects of operation and can potentially exaggerate reported performance, undermining core challenges for future real-world deployment. To this end, we conduct a thorough analysis of state-of-the-art models on the B1K Challenge and evaluate policies in terms of robustness via reproducibility and consistency of performance, safety aspects of policies operations, task awareness, and key elements leading to the incompletion of tasks. We then propose evaluation protocols to capture safety violations to better measure the true performance of the policies in more complex and interactive scenarios. At the end, we discuss the limitations of the existing VLAs and motivate future research.

cs.RO

Pseudo-keypoint RKHS Learning for Self-supervised 6DoF Pose Estimation

We address the simulation-to-real domain gap in six degree-of-freedom pose estimation (6DoF PE), and propose a novel self-supervised keypoint voting-based 6DoF PE framework, effectively narrowing this gap using a learnable kernel in RKHS. We formulate this domain gap as a distance in high-dimensional feature space, distinct from previous iterative matching methods. We propose an adapter network, which is pre-trained on purely synthetic data with synthetic ground truth poses, and which evolves the network parameters from this source synthetic domain to the target real domain. Importantly, the real data training only uses pseudo-poses estimated by pseudo-keypoints, and thereby requires no real ground truth data annotations. Our proposed method is called RKHSPose, and achieves state-of-the-art performance among self-supervised methods on three commonly used 6DoF PE datasets including LINEMOD (+4.2%), Occlusion LINEMOD (+2%), and YCB-Video (+3%). It also compares favorably to fully supervised methods on all six applicable BOP core datasets, achieving within -11.3% to +0.2% of the top fully supervised results.

cs.CV

Learning Better Keypoints for Multi-Object 6DoF Pose Estimation

We address the problem of keypoint selection, and find that the performance of 6DoF pose estimation methods can be improved when pre-defined keypoint locations are learned, rather than being heuristically selected as has been the standard approach. We found that accuracy and efficiency can be improved by training a graph network to select a set of disperse keypoints with similarly distributed votes. These votes, learned by a regression network to accumulate evidence for the keypoint locations, can be regressed more accurately compared to previous heuristic keypoint algorithms. The proposed KeyGNet, supervised by a combined loss measuring both Wasserstein distance and dispersion, learns the color and geometry features of the target objects to estimate optimal keypoint locations. Experiments demonstrate the keypoints selected by KeyGNet improved the accuracy for all evaluation metrics of all seven datasets tested, for three keypoint voting methods. The challenging Occlusion LINEMOD dataset notably improved ADD(S) by +16.4% on PVN3D, and all core BOP datasets showed an AR improvement for all objects, of between +1% and +21.5%. There was also a notable increase in performance when transitioning from single object to multiple object training using KeyGNet keypoints, essentially eliminating the SISO-MIMO gap for Occlusion LINEMOD.

cs.CV

Keypoint Cascade Voting for Point Cloud Based 6DoF Pose Estimation

We propose a novel keypoint voting 6DoF object pose estimation method, which takes pure unordered point cloud geometry as input without RGB information. The proposed cascaded keypoint voting method, called RCVPose3D, is based upon a novel architecture which separates the task of semantic segmentation from that of keypoint regression, thereby increasing the effectiveness of both and improving the ultimate performance. The method also introduces a pairwise constraint in between different keypoints to the loss function when regressing the quantity for keypoint estimation, which is shown to be effective, as well as a novel Voter Confident Score which enhances both the learning and inference stages. Our proposed RCVPose3D achieves state-of-the-art performance on the Occlusion LINEMOD (74.5%) and YCB-Video (96.9%) datasets, outperforming existing pure RGB and RGB-D based methods, as well as being competitive with RGB plus point cloud methods.

cs.CV

Vote from the Center: 6 DoF Pose Estimation in RGB-D Images by Radial Keypoint Voting

We propose a novel keypoint voting scheme based on intersecting spheres, that is more accurate than existing schemes and allows for fewer, more disperse keypoints. The scheme is based upon the distance between points, which as a 1D quantity can be regressed more accurately than the 2D and 3D vector and offset quantities regressed in previous work, yielding more accurate keypoint localization. The scheme forms the basis of the proposed RCVPose method for 6 DoF pose estimation of 3D objects in RGB-D data, which is particularly effective at handling occlusions. A CNN is trained to estimate the distance between the 3D point corresponding to the depth mode of each RGB pixel, and a set of 3 disperse keypoints defined in the object frame. At inference, a sphere centered at each 3D point is generated, of radius equal to this estimated distance. The surfaces of these spheres vote to increment a 3D accumulator space, the peaks of which indicate keypoint locations. The proposed radial voting scheme is more accurate than previous vector or offset schemes, and is robust to disperse keypoints. Experiments demonstrate RCVPose to be highly accurate and competitive, achieving state-of-the-art results on the LINEMOD 99.7% and YCB-Video 97.2% datasets, notably scoring +4.9% higher 71.1% than previous methods on the challenging Occlusion LINEMOD dataset, and on average outperforming all other published results from the BOP benchmark for these 3 datasets. Our code is available at http://www.github.com/aaronwool/rcvpose.

cs.CV