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Yanhao Chen

Publications and source records attributed to Yanhao Chen.

9 recordsLinked to original sources

MangaFlow: An End-to-End Agentic Framework for Controllable Story to Manga Generation

End-to-end manga generation is a structured visual storytelling task that requires story decomposition, recurring character and scene grounding, page layout design, panel rendering, page composition, and lettering. However, existing generative models often perform direct page synthesis, entangling these factors in a single visual output and limiting precise control over layout geometry, visual references, and cross-panel consistency. To address these limitations, we propose MangaFlow, an agentic framework for controllable long-form manga generation that decomposes manga creation into planning, grounding, layout construction, reference-conditioned rendering, composition, and text placement. By treating layout and visual references as explicit intermediate variables, MangaFlow enables both simple text-to-manga generation and more precise user-controlled manga creation. This design exposes layout, visual assets, and lettering as editable intermediate controls for refining panel geometry, references, and text placement. To support long-form consistency, MangaFlow introduces a story section memory that links section descriptions with corresponding character, scene, and object references for reuse across panels. We further present a meta-benchmark for evaluating layout controllability, visual consistency, and generation quality. Experiments show that MangaFlow improves layout adherence and cross-panel consistency over direct generation baselines while supporting flexible human control.

cs.CV

CoIRL-AD: Collaborative-Competitive Imitation-Reinforcement Learning in Latent World Models for Autonomous Driving

End-to-end autonomous driving models trained with imitation learning (IL) often generalize poorly, particularly in long-tail scenarios where expert demonstrations are sparse. Reinforcement learning (RL) can provide complementary task-level supervision, but applying RL to real-world autonomous driving is challenging in offline settings without interactive simulators, where datasets are dominated by expert actions and provide limited behavioral diversity. We propose CoIRL-AD, a competitive dual-policy framework that integrates IL and RL under a unified offline training regime. CoIRL-AD decouples imitation and reward optimization into separate actors to alleviate objective conflicts, uses imagined future rollouts for long-horizon reward estimation, and introduces a competition mechanism that selectively transfers beneficial behaviors while keeping RL anchored to expert-like driving. Experiments on the nuScenes benchmark show that CoIRL-AD consistently improves robustness over strong IL-based baselines, with especially large gains in cross-city generalization and long-tail scenarios. Code is available at: https://github.com/SEU-zxj/CoIRL-AD.

cs.CV

HAUR: Human Annotation Understanding and Recognition Through Text-Heavy Images

Vision Question Answering (VQA) tasks use images to convey critical information to answer text-based questions, which is one of the most common forms of question answering in real-world scenarios. Numerous vision-text models exist today and have performed well on certain VQA tasks. However, these models exhibit significant limitations in understanding human annotations on text-heavy images. To address this, we propose the Human Annotation Understanding and Recognition (HAUR) task. As part of this effort, we introduce the Human Annotation Understanding and Recognition-5 (HAUR-5) dataset, which encompasses five common types of human annotations. Additionally, we developed and trained our model, OCR-Mix. Through comprehensive cross-model comparisons, our results demonstrate that OCR-Mix outperforms other models in this task. Our dataset and model will be released soon .

cs.CV

Exploiting Qubit Reuse through Mid-circuit Measurement and Reset

Quantum measurement is important to quantum computing as it extracts the outcome of the circuit at the end of the computation. Previously, all measurements have to be done at the end of the circuit. Otherwise, it will incur significant errors. But it is not the case now. Recently IBM started supporting dynamic circuits through hardware (instead of software by simulator). With mid-circuit hardware measurement, we can improve circuit efficacy and fidelity from three aspects: (a) reduced qubit usage, (b) reduced swap insertion, and (c) improved fidelity. We demonstrate this using real-world applications Bernstein Verizani on real hardware and show that circuit resource usage can be improved by 60\%, and circuit fidelity can be improved by 15\%. We design a compiler-assisted tool that can find and exploit the tradeoff between qubit reuse, fidelity, gate count, and circuit duration. We also developed a method for identifying whether qubit reuse will be beneficial for a given application. We evaluated our method on a representative set of essential applications. We can reduce resource usage by up to 80\% and circuit fidelity by up to 20\%.

quant-ph

A Structured Method for Compilation of QAOA Circuits in Quantum Computing

Quantum Approximation Optimization Algorithm (QAOA) is a highly advocated variational algorithm for solving the combinatorial optimization problem. One critical feature in the quantum circuit of QAOA algorithm is that it consists of two-qubit operators that commute. The flexibility in reordering the two-qubit gates allows compiler optimizations to generate circuits with better depths, gate count, and fidelity. However, it also imposes significant challenges due to additional freedom exposed in the compilation. Prior studies lack the following: (1) Performance guarantee, (2) Scalability, and (3) Awareness of regularity in scalable hardware. We propose a structured method that ensures linear depth for any compiled QAOA circuit on multi-dimensional quantum architectures. We also demonstrate how our method runs on Google Sycamore and IBM Non-linear architectures in a scalable manner and in linear time. Overall, we can compile a circuit with up to 1024 qubits in 10 seconds with a 3.8X speedup in depth, 17% reduction in gate count, and 18X improvement for circuit ESP.

quant-ph

A Synergistic Compilation Workflow for Tackling Crosstalk in Quantum Machines

Near-term quantum systems tend to be noisy. Crosstalk noise has been recognized as one of several major types of noises in superconducting Noisy Intermediate-Scale Quantum (NISQ) devices. Crosstalk arises from the concurrent execution of two-qubit gates on nearby qubits, such as \texttt{CX}. It might significantly raise the error rate of gates in comparison to running them individually. Crosstalk can be mitigated through scheduling or hardware machine tuning. Prior scientific studies, however, manage crosstalk at a really late phase in the compilation process, usually after hardware mapping is done. It may miss great opportunities of optimizing algorithm logic, routing, and crosstalk at the same time. In this paper, we push the envelope by considering all these factors simultaneously at the very early compilation stage. We propose a crosstalk-aware quantum program compilation framework called CQC that can enhance crosstalk mitigation while achieving satisfactory circuit depth. Moreover, we identify opportunities for translation from intermediate representation to the circuit for application-specific crosstalk mitigation, for instance, the \texttt{CX} ladder construction in variational quantum eigensolvers (VQE). Evaluations through simulation and on real IBM-Q devices show that our framework can significantly reduce the error rate by up to 6$\times$, with only $\sim$60\% circuit depth compared to state-of-the-art gate scheduling approaches. In particular, for VQE, we demonstrate 49\% circuit depth reduction with 9.6\% fidelity improvement over prior art on the H4 molecule using IBMQ Guadalupe. Our CQC framework will be released on GitHub.

quant-ph

SlackQ : Approaching the Qubit Mapping Problem with A Slack-aware Swap Insertion Scheme

The rapid progress of physical implementation of quantum computers paved the way for the design of tools to help users write quantum programs for any given quantum device. The physical constraints inherent in current NISQ architectures prevent most quantum algorithms from being directly executed on quantum devices. To enable two-qubit gates in the algorithm, existing works focus on inserting SWAP gates to dynamically remap logical qubits to physical qubits. However, their schemes lack consideration of the execution time of generated quantum circuits. In this work, we propose a slack-aware SWAP insertion scheme for the qubit mapping problem in the NISQ era. Our experiments show performance improvement by up to 2.36X at maximum, by 1.62X on average, over 106 representative benchmarks from RevLib, IBM Qiskit , and ScaffCC.

cs.ET

A Depth-Aware Swap Insertion Scheme for the Qubit Mapping Problem

The rapid progress of physical implementation of quantum computers paved the way of realising the design of tools to help users write quantum programs for any given quantum devices. The physical constraints inherent to the current NISQ architectures prevent most quantum algorithms from being directly executed on quantum devices. To enable two-qubit gates in the algorithm, existing works focus on inserting SWAP gates to dynamically remap logical qubits to physical qubits. However, their schemes lack the consideration of the depth of generated quantum circuits. In this work, we propose a depth-aware SWAP insertion scheme for qubit mapping problem in the NISQ era.

cs.ET

Accelerating Concurrent Heap on GPUs

Priority queue, often implemented as a heap, is an abstract data type that has been used in many well-known applications like Dijkstra's shortest path algorithm, Prim's minimum spanning tree, Huffman encoding, and the branch-and-bound algorithm. However, it is challenging to exploit the parallelism of the heap on GPUs since the control divergence and memory irregularity must be taken into account. In this paper, we present a parallel generalized heap model that works effectively on GPUs. We also prove the linearizability of our generalized heap model which enables us to reason about the expected results. We evaluate our concurrent heap thoroughly and show a maximum 19.49X speedup compared to the sequential CPU implementation and 2.11X speedup compared with the existing GPU implementation. We also apply our heap to single source shortest path with up to 1.23X speedup and 0/1 knapsack problem with up to 12.19X speedup.

cs.DC