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Yanhong Wu

Publications and source records attributed to Yanhong Wu.

25 records · Page 2Linked to original sources

NTIRE 2020 Challenge on Real Image Denoising: Dataset, Methods and Results

This paper reviews the NTIRE 2020 challenge on real image denoising with focus on the newly introduced dataset, the proposed methods and their results. The challenge is a new version of the previous NTIRE 2019 challenge on real image denoising that was based on the SIDD benchmark. This challenge is based on a newly collected validation and testing image datasets, and hence, named SIDD+. This challenge has two tracks for quantitatively evaluating image denoising performance in (1) the Bayer-pattern rawRGB and (2) the standard RGB (sRGB) color spaces. Each track ~250 registered participants. A total of 22 teams, proposing 24 methods, competed in the final phase of the challenge. The proposed methods by the participating teams represent the current state-of-the-art performance in image denoising targeting real noisy images. The newly collected SIDD+ datasets are publicly available at: https://bit.ly/siddplus_data.

cs.CV↗

Nonuniform Timeslicing of Dynamic Graphs Based on Visual Complexity

Uniform timeslicing of dynamic graphs has been used due to its convenience and uniformity across the time dimension. However, uniform timeslicing does not take the data set into account, which can generate cluttered timeslices with edge bursts and empty timeslices with few interactions. The graph mining filed has explored nonuniform timeslicing methods specifically designed to preserve graph features for mining tasks. In this paper, we propose a nonuniform timeslicing approach for dynamic graph visualization. Our goal is to create timeslices of equal visual complexity. To this end, we adapt histogram equalization to create timeslices with a similar number of events, balancing the visual complexity across timeslices and conveying more important details of timeslices with bursting edges. A case study has been conducted, in comparison with uniform timeslicing, to demonstrate the effectiveness of our approach.

cs.SI↗

Estimation of common change point and isolation of changed panels after sequential detection

Quick detection of common changes is critical in sequential monitoring of multi-stream data where a common change is referred as a change that only occurs in a portion of panels. After a common change is detected by using a combined CUSUM-SR procedure, we first study the joint distribution for values of the CUSUM process and the estimated delay detection time for the unchanged panels. The BH method by using the asymptotic exponential property for the CUSUM process is developed to isolate the changed panels with the control on FDR. The common change point is then estimated based on the isolated changed panels. Simulation results show that the proposed method can also control the FNR by properly selecting FDR.

math.ST↗

Dynamic Graph Representation Learning via Self-Attention Networks

Learning latent representations of nodes in graphs is an important and ubiquitous task with widespread applications such as link prediction, node classification, and graph visualization. Previous methods on graph representation learning mainly focus on static graphs, however, many real-world graphs are dynamic and evolve over time. In this paper, we present Dynamic Self-Attention Network (DySAT), a novel neural architecture that operates on dynamic graphs and learns node representations that capture both structural properties and temporal evolutionary patterns. Specifically, DySAT computes node representations by jointly employing self-attention layers along two dimensions: structural neighborhood and temporal dynamics. We conduct link prediction experiments on two classes of graphs: communication networks and bipartite rating networks. Our experimental results show that DySAT has a significant performance gain over several different state-of-the-art graph embedding baselines.

cs.LG↗

Solving Pictorial Jigsaw Puzzle by Stigmergy-inspired Internet-based Human Collective Intelligence

The pictorial jigsaw (PJ) puzzle is a well-known leisure game for humans. Usually, a PJ puzzle game is played by one or several human players face-to-face in the physical space. In this paper, we focus on how to solve PJ puzzles in the cyberspace by a group of physically distributed human players. We propose an approach to solving PJ puzzle by stigmergy-inspired Internet-based human collective intelligence. The core of the approach is a continuously executing loop, named the EIF loop, which consists of three activities: exploration, integration, and feedback. In exploration, each player tries to solve the PJ puzzle alone, without direct interactions with other players. At any time, the result of a player's exploration is a partial solution to the PJ puzzle, and a set of rejected neighboring relation between pieces. The results of all players' exploration are integrated in real time through integration, with the output of a continuously updated collective opinion graph (COG). And through feedback, each player is provided with personalized feedback information based on the current COG and the player's exploration result, in order to accelerate his/her puzzle-solving process. Exploratory experiments show that: (1) supported by this approach, the time to solve PJ puzzle is nearly linear to the reciprocal of the number of players, and shows better scalability to puzzle size than that of face-to-face collaboration for 10-player groups; (2) for groups with 2 to 10 players, the puzzle-solving time decreases 31.36%-64.57% on average, compared with the best single players in the experiments.

cs.AI↗

Segue: Overviewing Evolution Patterns of Egocentric Networks by Interactive Construction of Spatial Layouts

Getting the overall picture of how a large number of ego-networks evolve is a common yet challenging task. Existing techniques often require analysts to inspect the evolution patterns of ego-networks one after another. In this study, we explore an approach that allows analysts to interactively create spatial layouts in which each dot is a dynamic ego-network. These spatial layouts provide overviews of the evolution patterns of ego-networks, thereby revealing different global patterns such as trends, clusters and outliers in evolution patterns. To let analysts interactively construct interpretable spatial layouts, we propose a data transformation pipeline, with which analysts can adjust the spatial layouts and convert dynamic egonetworks into event sequences to aid interpretations of the spatial positions. Based on this transformation pipeline, we developed Segue, a visual analysis system that supports thorough exploration of the evolution patterns of ego-networks. Through two usage scenarios, we demonstrate how analysts can gain insights into the overall evolution patterns of a large collection of ego-networks by interactively creating different spatial layouts.

cs.SI↗

SkyLens: Visual Analysis of Skyline on Multi-dimensional Data

Skyline queries have wide-ranging applications in fields that involve multi-criteria decision making, including tourism, retail industry, and human resources. By automatically removing incompetent candidates, skyline queries allow users to focus on a subset of superior data items (i.e., the skyline), thus reducing the decision-making overhead. However, users are still required to interpret and compare these superior items manually before making a successful choice. This task is challenging because of two issues. First, people usually have fuzzy, unstable, and inconsistent preferences when presented with multiple candidates. Second, skyline queries do not reveal the reasons for the superiority of certain skyline points in a multi-dimensional space. To address these issues, we propose SkyLens, a visual analytic system aiming at revealing the superiority of skyline points from different perspectives and at different scales to aid users in their decision making. Two scenarios demonstrate the usefulness of SkyLens on two datasets with a dozen of attributes. A qualitative study is also conducted to show that users can efficiently accomplish skyline understanding and comparison tasks with SkyLens.

cs.HC↗