Searcharxiv⌕ Search

arXiv subjects

Yanjiang Guo

Publications and source records attributed to Yanjiang Guo.

At least 19 recordsLinked to original sources

HiLo-WAM: Decoupling Long-Horizon Task Evolution and Local Dynamics in World Action Models

World Action Models (WAMs) improve robotic manipulation by jointly modeling visual dynamics and robot actions. However, most existing WAMs model dense short-horizon visual dynamics, capturing local interactions but providing limited long-range task context. Extending prediction horizons increases uncertainty and computation while entangling task-level evolution with fine-grained local dynamics, obscuring their dependencies and distinct roles in action generation. We propose HiLo-WAM, which decouples long-horizon task evolution from local visual dynamics while jointly modeling their interaction with robot actions. A sparse long-horizon visual stream captures historical task context and future evolution, while a dense local dynamics visual stream models short-horizon robot-object interactions. The two streams operate at different temporal scales within a unified dual-DiT architecture and guide actions through structured cross-stream attention. Progressive inference further reduces unnecessary computation through stream-wise partial denoising, joint denoising, and dynamic skipping. Experiments demonstrate strong long-horizon manipulation performance: HiLo-WAM achieves a 93.70% average success rate on RoboTwin 2.0 and a 17.43 progress score on RoboDojo long-horizon tasks, with robust in-domain and OOD performance on the Fourier GR-3 robot. Ablations confirm the complementary contributions of long-horizon task evolution and local interaction dynamics, while temporal-scale analyses highlight the importance of balancing temporal coverage and resolution. Progressive inference further achieves a 2.93x speedup while improving performance.

cs.RO↗

Video Prediction Policy 2: Predict Better, Act Better

World action models (WAMs) have emerged as an important class of generalist robot policies, aiming to transfer video prediction priors to action learning. However, we find that existing WAMs frequently produce incorrect motion predictions in open-ended environment, leading to erroneous actions. We attribute this limitation to two factors: (1) base video models are not optimized for manipulation, and (2) naively incorporating action components into video models can substantially degrade their generalization capabilities. We introduce Video Prediction Policy 2 (VPP2), a WAM that enables strong zero-shot generalization in both video prediction and action generation. First, we curate a large-scale, diverse dataset of manipulation videos to continue pretraining the base video foundation model. We annotate video clips with detailed captions and perform \textit{event-level} video pretraining to promote generalization across open-ended manipulation tasks. Second, we post-train and distill the video model into a single-step visual planner with fixed prediction horizon. Finally, we introduce action module via a mixture-of-transformers (MoT) architecture to learn implicit inverse dynamics model. Experiments demonstrate three key results: (1) VPP2-14B outperforms Cosmos3-64B by 11.0\% points in video prediction instruction-following success rate on open-ended tasks; (2) VPP2 surpasses the strongest baseline by 18.5\% points in success rate on real-world zero-shot ALOHA manipulation tasks; and (3) following benchmark-specific post-training, VPP2 achieves the highest success rates among evaluated methods on the challenging LIBERO-Pro, LIBERO-OOD, and RoboDojo benchmarks.

cs.CV↗

GALA: Geometry-Aware Latent Action Modeling for Vision-Language-Action Model Pretraining across Embodiments

Learning large-scale vision-language-action (VLA) models from multi-embodiment datasets remains challenging due to heterogeneous action spaces across end effectors. Although latent action models (LAMs) can learn embodiment-agnostic action representations from diverse video data, existing image-based LAMs often fail to capture fine-grained end-effector articulation, particularly finger-level geometric changes in human and dexterous robot hands. To address this limitation, we propose GALA, a Geometry-Aware Latent-Action modeling framework that augments image-based latent actions with 3D end-effector geometric motion. However, naively incorporating point clouds yields fine-grained action representations with limited shared semantics, hindering cross-embodiment pretraining. To address this issue, we introduce the Unified End-effector Motion Representation (UEMR), which preserves fine-grained motion information while improving the cross-embodiment generalizability of latent actions. Building upon UEMR, GALA combines visual latent actions that capture scene-level dynamics with geometric latent actions that capture shared fine-grained end-effector articulation, providing effective supervision for VLA pretraining from multi-embodiment data, including action-free ego-centric human videos. Experiments on fine-grained motion probing, cross-embodiment retrieval, and downstream VLA evaluation demonstrate GALA's effectiveness in modeling generalizable fine-grained motions across embodiments, achieving 68.3% RoboCasa-GR1 success rate and 75.5% real-world success rate. Code, appendix, and demos are available at https://puzhenyuan.github.io/GALA-website/.

cs.RO↗

Veo-Act: Enhancing VLA Policies with Frontier Video Models

Video generation models can produce coherent vi- sual sequences depicting object motion and interactions. We in- vestigate how frontier video generation models can complement vision-language-action policies to enhance generalizable robotic manipulation. VLA policies have become a dominant paradigm for robot learning, but their action-oriented adaptation of pretrained VLMs can weaken semantic generalization, limiting robustness in ambiguous or out-of-distribution manipulation scenarios. We use video models as visual planners, motivated by their potential to generalize across complex scenes and their priors over hand motion. However, manipulation methods based on video models often lack the precision and temporal responsiveness needed for low-level dexterous interaction. To address this gap, we present Veo-Act, a hierarchical framework with Veo-3.1 as a high-level motion planner and a VLA policy as the low-level executor. A multi-head inverse dynamics model converts generated frame pairs into actions and learns an interaction gate to trigger the handoff to reactive VLA control. Experiments in simulation and on a real robot show improved instruction following and overall task success over the baseline VLA in novel and semantically complex manipulation settings, supporting the complementary roles of video planning and reactive interaction.

cs.RO↗

HEFT: Heavy-Payload Full-size Humanoid Teleoperation with Privileged Motion Guidance and Windowed Payload Curriculum

General motion tracking and teleoperation offer a promising path to scalable humanoid skill acquisition, yet most existing frameworks are validated on compact platforms or without real payload interaction, leaving full-size humanoids with real payloads largely unexplored. Scaling to full-size humanoids introduces two compounding challenges: their larger inertia and tighter balance margins make tracking highly sensitive to noise, drift, and retargeting errors from commodity VR trackers, while their payload potential remains largely underutilized. We present HEFT, a heavy-payload full-size humanoid teleoperation framework that addresses both challenges. HEFT learns from deployable noisy VR references with physically plausible reconstructed references through Privileged Motion Guidance (PMG), and uses a Windowed Payload Curriculum (WPC) with expert-guided payload caps to acquire robust heavy-payload tracking. We deploy HEFT on L7, a 175cm, 65kg humanoid. The robot tracks motions including turns, forward/backward locomotion, and squats under payloads up to 24kg.

cs.RO↗

VLM4VLA: Revisiting Vision-Language-Models in Vision-Language-Action Models

Vision-Language-Action (VLA) models, which integrate pretrained large Vision-Language Models (VLM) into their policy backbone, are gaining significant attention for their promising generalization capabilities. This paper revisits a fundamental yet seldom systematically studied question: how VLM choice and competence translate to downstream VLA policies performance? We introduce VLM4VLA, a minimal adaptation pipeline that converts general-purpose VLMs into VLA policies using only a small set of new learnable parameters for fair and efficient comparison. Despite its simplicity, VLM4VLA proves surprisingly competitive with more sophisticated network designs. Through extensive empirical studies on various downstream tasks across three benchmarks, we find that while VLM initialization offers a consistent benefit over training from scratch, a VLM's general capabilities are poor predictors of its downstream task performance. This challenges common assumptions, indicating that standard VLM competence is necessary but insufficient for effective embodied control. We further investigate the impact of specific embodied capabilities by fine-tuning VLMs on seven auxiliary embodied tasks (e.g., embodied QA, visual pointing, depth estimation). Contrary to intuition, improving a VLM's performance on specific embodied skills does not guarantee better downstream control performance. Finally, modality-level ablations identify the visual module in VLM, rather than the language component, as the primary performance bottleneck. We demonstrate that injecting control-relevant supervision into the vision encoder of the VLM yields consistent gains, even when the encoder remains frozen during downstream fine-tuning. This isolates a persistent domain gap between current VLM pretraining objectives and the requirements of embodied action-planning.

cs.CV↗

UAM: A Dual-Stream Perspective on Forgetting in VLA Training

Vision--language--action (VLA) models are typically built by fine-tuning a pretrained vision--language model (VLM) on action data. However, we show that this standard recipe systematically erodes the VLM's multimodal competence, a side effect we call the embodiment tax. But do VLAs have to forget? Inspired by the two-stream organization of biological vision, we trace this degradation to a structural bottleneck: current VLAs ask a single encoder to support both language-grounded semantics and control-relevant visual features, whereas biological vision separates recognition and visuomotor control into distinct pathways. Building on this view, we propose the Unified Action Model (UAM), which adds a parallel Dorsal Expert, an analog of the brain's dorsal pathway. To make the Dorsal Expert an effective second pathway and reduce the control-learning burden on the VLM, we initialize it from a pretrained generative model and train it with a mid-level reasoning objective that predicts visual dynamics. This design allows us to train the whole VLA end-to-end on action data alone: with no parameter freezing, no gradient stopping, and no auxiliary VL co-training, UAM retains over $95\%$ of the underlying VLM's multimodal capability and at the same time achieves the highest average success rate among baselines on a variety of manipulation tasks that probe out-of-distribution generalization, including unseen objects, novel object--target compositions, and instruction variation. Together, these results suggest that semantic preservation in VLAs can emerge from architectural separation itself, rather than being enforced by frozen weights or auxiliary data replay, and that this preserved semantic capability can naturally transfer from VLMs to semantic generalization in actions.

cs.CV↗

UniJEPA: Enhancing Robot Policy via Unified Continuous and Discrete Representation Learning

Building generalist robot policies that can handle diverse tasks in open-ended environments is a central challenge in robotics. To leverage knowledge from large-scale pretraining, prior work (VLA) has typically built generalist policies either on top of vision-language understanding models (VLMs) or generative models. However, both semantic understanding from vision-language pretraining and visual dynamics modeling from visual-generation pretraining are crucial for embodied robots. Recent unified models of generation and understanding have demonstrated strong capabilities in both comprehension and generation through large-scale pretraining. We posit that robotic policy learning can likewise benefit from the combined strengths of understanding, planning, and continuous future representation learning. Building on this insight, we introduce UniJEPA, which acquires the ability to dynamically model high-dimensional visual features through pretraining on over 1M internet-scale instructional manipulation videos. Subsequently, UniJEPA is fine-tuned on data collected from the robot embodiment, enabling the learning of mappings from predictive representations to action tokens. Extensive experiments show our approach consistently outperforms baseline methods in terms of 9\% and 12\% across simulation environments and real-world out-of-distribution tasks.

cs.RO↗

Hi-WM: Human-in-the-World-Model for Scalable Robot Post-Training

Post-training is essential for turning pretrained generalist robot policies into reliable task-specific controllers, but existing human-in-the-loop pipelines remain tied to physical execution: each correction requires robot time, scene setup, resets, and operator supervision in the real world. Meanwhile, action-conditioned world models have been studied mainly for imagination, synthetic data generation, and policy evaluation. We propose \textbf{Human-in-the-World-Model (Hi-WM)}, a post-training framework that uses a learned world model as a reusable corrective substrate for failure-targeted policy improvement. A policy is first rolled out in closed loop inside the world model; when the rollout becomes incorrect or failure-prone, a human intervenes directly in the model to provide short corrective actions. Hi-WM caches intermediate states and supports rollback and branching, allowing a single failure state to be reused for multiple corrective continuations and yielding dense supervision around behaviors that the base policy handles poorly. The resulting corrective trajectories are then added back to the training set for post-training. We evaluate Hi-WM on three real-world manipulation tasks spanning both rigid and deformable object interaction, and on two policy backbones. Hi-WM improves real-world success by 37.9 points on average over the base policy and by 19.0 points over a world-model closed-loop baseline, while world-model evaluation correlates strongly with real-world performance (r = 0.953). These results suggest that world models can serve not only as generators or evaluators, but also as effective corrective substrates for scalable robot post-training.

cs.RO↗

Breaking Lock-In: Preserving Steerability under Low-Data VLA Post-Training

Have you ever post-trained a generalist vision-language-action (VLA) policy on a small demonstration dataset, only to find that it stops responding to new instructions and is limited to behaviors observed during post-training? We identify this phenomenon as lock-in: after low-data, supervised fine-tuning (SFT), the policy becomes overly specialized to the post-training data and fails to generalize to novel instructions, manifesting as concept lock-in (fixation on training objects/attributes) and spatial lock-in (fixation on training spatial targets). Many existing remedies introduce additional supervision signals, such as those derived from foundation models or auxiliary objectives, or rely on augmented datasets to recover generalization. In this paper, we show that the policy's internal pre-trained knowledge is sufficient: DeLock mitigates lock-in by preserving visual grounding during post-training and applying test-time contrastive prompt guidance to steer the policy's denoising dynamics according to novel instructions. Across eight simulation and real-world evaluations, DeLock consistently outperforms strong baselines and matches or exceeds the performance of a state-of-the-art generalist policy post-trained with substantially more curated demonstrations.

cs.RO↗

ProCeedRL: Process Critic with Exploratory Demonstration Reinforcement Learning for LLM Agentic Reasoning

Reinforcement Learning (RL) significantly enhances the reasoning abilities of large language models (LLMs), yet applying it to multi-turn agentic tasks remains challenging due to the long-horizon nature of interactions and the stochasticity of environmental feedback. We identify a structural failure mode in agentic exploration: suboptimal actions elicit noisy observations into misleading contexts, which further weaken subsequent decision-making, making recovery increasingly difficult. This cumulative feedback loop of errors renders standard exploration strategies ineffective and susceptible to the model's reasoning and the environment's randomness. To mitigate this issue, we propose ProCeedRL: Process Critic with Explorative Demonstration RL, shifting exploration from passive selection to active intervention. ProCeedRL employs a process-level critic to monitor interactions in real time, incorporating reflection-based demonstrations to guide agents in stopping the accumulation of errors. We find that this approach significantly exceeds the model's saturated exploration performance, demonstrating substantial exploratory benefits. By learning from exploratory demonstrations and on-policy samples, ProCeedRL significantly improves exploration efficiency and achieves superior performance on complex deep search and embodied tasks.

cs.AI↗

Ctrl-World: A Controllable Generative World Model for Robot Manipulation

Generalist robot policies can now perform a wide range of manipulation skills, but evaluating and improving their ability with unfamiliar objects and instructions remains a significant challenge. Rigorous evaluation requires a large number of real-world rollouts, while systematic improvement demands additional corrective data with expert labels. Both of these processes are slow, costly, and difficult to scale. World models offer a promising, scalable alternative by enabling policies to rollout within imagination space. However, a key challenge is building a controllable world model that can handle multi-step interactions with generalist robot policies. This requires a world model compatible with modern generalist policies by supporting multi-view prediction, fine-grained action control, and consistent long-horizon interactions, which is not achieved by previous works. In this paper, we make a step forward by introducing a controllable multi-view world model that can be used to evaluate and improve the instruction-following ability of generalist robot policies. Our model maintains long-horizon consistency with a pose-conditioned memory retrieval mechanism and achieves precise action control through frame-level action conditioning. Trained on the DROID dataset (95k trajectories, 564 scenes), our model generates spatially and temporally consistent trajectories under novel scenarios and new camera placements for over 20 seconds. We show that our method can accurately rank policy performance without real-world robot rollouts. Moreover, by synthesizing successful trajectories in imagination and using them for supervised fine-tuning, our approach can improve policy success by 44.7\%.

cs.RO↗

VLAW: Iterative Co-Improvement of Vision-Language-Action Policy and World Model

The goal of this paper is to improve the performance and reliability of vision-language-action (VLA) models through iterative online interaction. Since collecting policy rollouts in the real world is expensive, we investigate whether a learned simulator-specifically, an action-conditioned video generation model-can be used to generate additional rollout data. Unfortunately, existing world models lack the physical fidelity necessary for policy improvement: they are predominantly trained on demonstration datasets that lack coverage of many different physical interactions (particularly failure cases) and struggle to accurately model small yet critical physical details in contact-rich object manipulation. We propose a simple iterative improvement algorithm that uses real-world roll-out data to improve the fidelity of the world model, which can then, in turn, be used to generate supplemental synthetic data for improving the VLA model. In our experiments on a real robot, we use this approach to improve the performance of a state-of-the-art VLA model on multiple downstream tasks. We achieve a 39.2% absolute success rate improvement over the base policy and 11.6% improvement from training with the generated synthetic rollouts. Videos can be found at this anonymous website: https://sites.google.com/view/vla-w

cs.RO↗

BagelVLA: Enhancing Long-Horizon Manipulation via Interleaved Vision-Language-Action Generation

Equipping embodied agents with the ability to reason about tasks, foresee physical outcomes, and generate precise actions is essential for general-purpose manipulation. While recent Vision-Language-Action (VLA) models have leveraged pre-trained foundation models, they typically focus on either linguistic planning or visual forecasting in isolation. These methods rarely integrate both capabilities simultaneously to guide action generation, leading to suboptimal performance in complex, long-horizon manipulation tasks. To bridge this gap, we propose BagelVLA, a unified model that integrates linguistic planning, visual forecasting, and action generation within a single framework. Initialized from a pretrained unified understanding and generative model, BagelVLA is trained to interleave textual reasoning and visual prediction directly into the action execution loop. To efficiently couple these modalities, we introduce Residual Flow Guidance (RFG), which initializes from current observation and leverages single-step denoising to extract predictive visual features, guiding action generation with minimal latency. Extensive experiments demonstrate that BagelVLA outperforms existing baselines by a significant margin on multiple simulated and real-world benchmarks, particularly in tasks requiring multi-stage reasoning.

cs.RO↗

villa-X: Enhancing Latent Action Modeling in Vision-Language-Action Models

Vision-Language-Action (VLA) models have emerged as a popular paradigm for learning robot manipulation policies that can follow language instructions and generalize to novel scenarios. Recent works have begun to explore the incorporation of latent actions, abstract representations of motion between two frames, into VLA pre-training. In this paper, we introduce villa-X, a novel Vision-Language-Latent-Action (ViLLA) framework that advances latent action modeling for learning generalizable robot manipulation policies. Our approach improves both how latent actions are learned and how they are incorporated into VLA pre-training. We demonstrate that villa-X can generate latent action plans in a zero-shot fashion, even for unseen embodiments and open-vocabulary symbolic understanding. This capability enables villa-X to achieve superior performance across diverse simulation tasks in SIMPLER and on two real-world robotic setups involving both gripper and dexterous hand manipulation. These results establish villa-X as a principled and scalable paradigm for learning generalizable robot manipulation policies. We believe it provides a strong foundation for future research.

cs.RO↗

UP-VLA: A Unified Understanding and Prediction Model for Embodied Agent

Recent advancements in Vision-Language-Action (VLA) models have leveraged pre-trained Vision-Language Models (VLMs) to improve the generalization capabilities. VLMs, typically pre-trained on vision-language understanding tasks, provide rich semantic knowledge and reasoning abilities. However, prior research has shown that VLMs often focus on high-level semantic content and neglect low-level features, limiting their ability to capture detailed spatial information and understand physical dynamics. These aspects, which are crucial for embodied control tasks, remain underexplored in existing pre-training paradigms. In this paper, we investigate the training paradigm for VLAs, and introduce \textbf{UP-VLA}, a \textbf{U}nified VLA model training with both multi-modal \textbf{U}nderstanding and future \textbf{P}rediction objectives, enhancing both high-level semantic comprehension and low-level spatial understanding. Experimental results show that UP-VLA achieves a 33% improvement on the Calvin ABC-D benchmark compared to the previous state-of-the-art method. Additionally, UP-VLA demonstrates improved success rates in real-world manipulation tasks, particularly those requiring precise spatial information.

cs.CV↗

Video Prediction Policy: A Generalist Robot Policy with Predictive Visual Representations

Visual representations play a crucial role in developing generalist robotic policies. Previous vision encoders, typically pre-trained with single-image reconstruction or two-image contrastive learning, tend to capture static information, often neglecting the dynamic aspects vital for embodied tasks. Recently, video diffusion models (VDMs) demonstrate the ability to predict future frames and showcase a strong understanding of physical world. We hypothesize that VDMs inherently produce visual representations that encompass both current static information and predicted future dynamics, thereby providing valuable guidance for robot action learning. Based on this hypothesis, we propose the Video Prediction Policy (VPP), which learns implicit inverse dynamics model conditioned on predicted future representations inside VDMs. To predict more precise future, we fine-tune pre-trained video foundation model on robot datasets along with internet human manipulation data. In experiments, VPP achieves a 18.6\% relative improvement on the Calvin ABC-D generalization benchmark compared to the previous state-of-the-art, and demonstrates a 31.6\% increase in success rates for complex real-world dexterous manipulation tasks. Project page at https://video-prediction-policy.github.io

cs.CV↗

HiRT: Enhancing Robotic Control with Hierarchical Robot Transformers

Large Vision-Language-Action (VLA) models, leveraging powerful pre trained Vision-Language Models (VLMs) backends, have shown promise in robotic control due to their impressive generalization ability. However, the success comes at a cost. Their reliance on VLM backends with billions of parameters leads to high computational costs and inference latency, limiting the testing scenarios to mainly quasi-static tasks and hindering performance in dynamic tasks requiring rapid interactions. To address these limitations, this paper proposes HiRT, a Hierarchical Robot Transformer framework that enables flexible frequency and performance trade-off. HiRT keeps VLMs running at low frequencies to capture temporarily invariant features while enabling real-time interaction through a high-frequency vision-based policy guided by the slowly updated features. Experiment results in both simulation and real-world settings demonstrate significant improvements over baseline methods. Empirically, in static tasks, we double the control frequency and achieve comparable success rates. Additionally, on novel real-world dynamic ma nipulation tasks which are challenging for previous VLA models, HiRT improves the success rate from 48% to 75%.

cs.CV↗