SearcharxivSearch

arXiv subjects

Yanlun Peng

Publications and source records attributed to Yanlun Peng.

13 recordsLinked to original sources

On-Policy Distillation for Vision-Language Model Adaptation, an Effective Paradigm on Low-Quality Multimodal Data

Knowledge distillation offers an efficient route to transfer a task-adapted vision-language teacher to a compact student. The training target in current vision-language distillation methods is typically constructed from the teacher prediction and applied uniformly to all training samples, making it unreliable under class and domain shifts. In this paper, we argue that distillation target construction should be treated as a dynamic training decision rather than a fixed recipe. To this end, we propose OnPoKD, an on-policy distillation framework for vision-language model adaptation. To the best of our knowledge, OnPoKD is the first framework that applies on-policy distillation to vision-language model adaptation by learning target construction as a policy decision. OnPoKD learns a lightweight controller that constructs sample-wise adaptive targets using reliability and disagreement cues from the teacher model, student model, and zero-shot prior. Instead of relying on a fixed teacher prediction, the controller dynamically balances teacher supervision, zero-shot prior guidance, and hard-label anchoring through bounded policy actions, allowing the distillation target to adapt to varying sample reliability and training stages. The policy controller is updated with validation feedback, encouraging target construction to optimize transferability rather than merely fitting the training distribution. Since the controller is only used during training, OnPoKD can be seamlessly integrated into existing vision-language distillation pipelines while preserving the original inference architecture and test-time cost. Extensive experiments on Base-to-novel generalization and Cross-dataset transfer benchmarks show that OnPoKD consistently improves over strong vision-language distillation baselines.

cs.CL

DriveCache: Action-Aware Caching for Driving World Model Inference

Driving video generation models support autonomous-driving development by predicting controllable future scenes for simulation, planning evaluation, and offline data generation. Diffusion-based driving generators repeatedly evaluate large backbones across denoising steps, which limits generation throughput. Existing diffusion acceleration methods reduce this cost, but general-purpose designs omit driving signals available before generation, such as ego speed and planned trajectories. Experiments across driving motions show that cache tolerance varies with ego translation and rotation, denoising progress, and consecutive reuse length. We propose DriveCache, a training-free, action-aware controller that uses planned motion to allocate reuse across scenes and dynamic programming to place it across denoising steps under a calibrated response budget. A causal drift check refreshes features and replans the remaining schedule when generation departs from calibration. Across three generator configurations, DriveCache improves the overall fidelity-efficiency trade-off over evaluated cache methods. Our code will be publicly available.

cs.AI

InstructVVT: Instruction-Driven Video Virtual Try-On without Auxiliary Spatial Priors

Video virtual try-on is a highly constrained editing task requiring the precise replacement of a target person's clothing while strictly preserving the original video's spatial structure and temporal dynamics. Existing methods heavily rely on auxiliary handcrafted spatial priors (e.g., masks, poses) for editing control. However, these priors are prone to failure in unconstrained real-world videos and often compress rich visual context into incomplete structural signals. Furthermore, standard reconstruction objectives fail to fully capture try-on-specific human preferences. To address these challenges, we propose InstructVVT, an instruction-driven and reference-guided video virtual try-on framework based on a Diffusion Transformer (DiT) that operates without inference-time spatial priors. Our core insight is to recover fine-grained control directly from the input triplet (source video, reference garment, and instruction) via a dual-level reference conditioning scheme. Specifically, an MLLM infers semantic edit tokens for target disambiguation and structural preservation, while a lightweight conditioning pathway explicitly injects fine-grained visual garment details. Finally, we design a try-on-specific reward and utilize the DiffusionNFT algorithm to align the model with human preferences. Extensive experiments on ViViD-S and TripVVT-Bench demonstrate that InstructVVT outperforms state-of-the-art open-source methods in garment fidelity, structural preservation, and temporal consistency, despite requiring fewer inference-time controls.

cs.CV

Visual Geometry Foundation-Aware Gaussians for Single-Frame Surround-View Driving Reconstruction

Single-frame surround-view reconstruction faces severe geometric instability and rendering artifacts due to minimal inter-camera overlap. While existing methods rely on complex decoders or auxiliary cues, they remain bottlenecked by the weak geometric capacity of upstream features. We argue that leveraging pretrained visual geometry priors strengthens upstream representations and alleviates the geometric ambiguity in sparse surround views. To this end, we propose VGGD, a visual geometry foundation-aware 3D Gaussian Splatting framework for feed-forward surround-view driving reconstruction, which shifts geometric modeling to the frontend and adapts foundation priors to the driving camera setting. First, VGGD leverages VGGT to provide transferable multi-view geometric prior tokens. Next, we introduce a Dual-Path Neck to decouple geometry-consistent and appearance-aware representations, improving appearance completion in weakly observed regions. We further apply Scale Warmup to stabilize early geometry learning and suppress scale drift under ego-pose changes. Finally, we use a hybrid pixel--volume Gaussian decoder to produce a renderable 3D Gaussian scene for novel-view synthesis. Experiments on the nuScenes single-frame benchmark show that VGGD achieves the best overall rendering quality among the compared methods and improves relative geometric consistency.

cs.CV

Mitigating Visual Degradation in MLLMs via Spatial-Spectral Visual Anchor Learning

Despite the progress of multimodal large language models (MLLMs), they continue to exhibit deficiencies in visual perception. Following visual instruction tuning, internal MLLM representations rapidly deviate from their original semantic states during inference, causing severe information degradation. While existing methods attempt to leverage external vision foundation models (VFMs) to align internal representations, we find that direct alignment with VFMs enhances visual semantics but fails to mitigate representation deviation. To address this, we propose Spatial-Spectral Visual Anchor Learning (SSVAL). The core of SSVAL is Visual Anchor Prompt Injection (VAPI), which introduces prompts that absorb rich knowledge from external VFMs during training, enabling them to serve as stable visual anchors that mitigate representation deviation during inference. Additionally, we incorporate auxiliary spatial and frequency-domain representation alignment losses to provide complementary vision-specific supervision at intermediate LLM layers. Extensive experiments demonstrate that SSVAL significantly outperforms existing methods. Code are available on our \href{https://msls38.github.io/SSVAL/}{project page}.

cs.CV

VGOcc: Learning Visual-Geometric Gaussians for Vision-Centric 3D Driving Occupancy Prediction

Vision-only occupancy prediction requires recovering a semantic 3D occupancy field from calibrated surround-view images, where each view provides observations with ambiguous depth along camera rays. Existing methods have progressed from dense structured representations to sparse Gaussian primitives, improving the efficiency of 3D scene representation. However, Gaussian learning still relies primarily on image domain features, which provide limited explicit geometric information for volumetric reasoning. Our key observation is that effective Gaussian occupancy modeling requires not only sparse primitives, but also richer geometric and semantic learning cues. In this paper, we propose VGOcc, which learns visual and geometric cues from foundation models for Gaussian modeling. VGOcc incorporates these cues into primitive initialization and refinement, yielding a representation termed Visual-Geometric Gaussians tailored to semantic occupancy prediction. Specifically, we propose Visual-Geometric Gaussian Birth to form spatially balanced Gaussian centers from ray depth hypotheses, while visual semantic features initialize primitive attributes. Next, we design Pose-Aware Feature Learning to combine foundation tokens with camera embeddings and calibrated ray information. Features from neighboring views are then aggregated at projected 3D locations for each Gaussian refinement stage. Finally, Gaussian decoder refines birth Gaussians with pose-aware features and renders them into semantic occupancy. Experiments on nuScenes demonstrate that VGOcc achieves state-of-the-art performance in vision-only 3D occupancy prediction. Codes will be available at https://github.com/JHLin42in/VGOcc.

cs.CV

Bridging 3D Gaussians and Semantic Occupancy for Comprehensive Open-Vocabulary Scene Understanding from Unposed Images

Comprehensive 3D scene understanding from sparse, unposed images requires a model to recover renderable geometry, open-vocabulary semantics, and free/occupied 3D space without relying on external camera calibration. Recent feed-forward Gaussian methods improve pose-free reconstruction and semantic rendering, but their Gaussian primitives are mainly optimized through image-space objectives and remain weakly constrained in unobserved regions. We propose \textit{COVScene}, a pose-free semantic Gaussian framework that couples renderable Gaussian primitives with a dense semantic occupancy field through differentiable volumetric lifting. Instead of converting Gaussians to voxels only at evaluation time, COVScene lifts the predicted semantic Gaussians inside the training computation graph, so volumetric regularization provides gradients to Gaussian opacity, geometry, and semantic features. The framework combines a semantic-aware Geometry Transformer, multi-task Gaussian decoding, geometric foundation distillation, and occupancy entropy regularization to support novel view synthesis, open-vocabulary semantic querying, and semantic occupancy prediction within a single representation. Experiments on ScanNet and ScanNet++ show that COVScene maintains competitive rendering quality, improves open-vocabulary segmentation, and achieves stronger semantic occupancy prediction than the self-supervised baseline without direct voxel-level supervision.

cs.CV

Monocular Avatar Reconstruction via Cascaded Diffusion Priors and UV-Space Differentiable Shading

Reconstructing high-fidelity, relightable 3D avatars from a single in-the-wild image is a challenging ill-posed problem, primarily hindered by the scarcity of high-quality PBR data and the complexity of disentangling illumination from intrinsic materials. In this paper, we present a data-efficient framework that leverages the robust priors of a unified pre-trained diffusion backbone to sequentially address texture completion, delighting, and material decomposition. Unlike existing methods that rely on fragmented pipelines or extensive proprietary datasets, we utilize cascaded Low-Rank Adaptations (LoRAs) to adapt the strong generative prior of the diffusion model for each sub-task in UV space. Specifically, we first employ an Inpainting LoRA to complete missing UV textures caused by occlusion, leveraging the model's semantic understanding to generate semantically and photometrically coherent details. Subsequently, a Light-Homogenization LoRA and a novel Cross-Intrinsic Attention mechanism are introduced to remove baked-in lighting and collaboratively synthesize pixel-aligned PBR maps (Albedo, Normal, Roughness, Specular, and Displacement). To ensure physical plausibility, we impose a UV-space differentiable BRDF shading loss during the decomposition stage, forcing the generative process to adhere to the rendering equation without the artifacts typical of rasterization-based supervision. Extensive experiments demonstrate that our method, trained on fewer than 100 real 3D scans, generates comprehensive, 4K-resolution PBR assets with superior realism and generalization compared to state-of-the-art methods, and all training code and model weights will be released upon acceptance.

cs.CV

ReactSim-Bench: Benchmarking Reactive Behavior World Model Simulation in Autonomous Driving

Reactive capability is a key property of data-driven behavior world model simulators for autonomous driving simulation systems. With this capability, simulated world agents can respond feasibly to autonomous vehicle (AV) behaviors that differ from the log. However, existing behavior simulation benchmarks do not directly measure reactive capability. They often let the simulator jointly control the AV and surrounding agents and evaluate realism through log similarity or open-loop prediction metrics. In this work, we introduce ReactSim-Bench for evaluating the reactive capability of behavior world model simulation in autonomous driving. We decouple the control of agents and the AV, using AV behaviors that differ from the log and require agents to respond as independent AV inputs. To obtain these AV behaviors, we construct a pipeline that uses an AV planner model to generate candidate behaviors and filters the data using rules and manual verification. Collision metrics, map-based metrics, and kinematic feasibility metrics are used to evaluate the safety and rule compliance of reactive responses. We construct 2,636 test scenarios with three categories and conduct a systematic evaluation of state-of-the-art models across multiple architectures, including Transformer-based, diffusion-based, and next-token-prediction-based models. We further analyze how replan frequency affects performance and provide insights for future studies.

cs.RO

Bench2Drive-Robust: Benchmarking Closed-Loop Autonomous Driving under Deployment Perturbations

Robustness is a critical requirement for deploying autonomous driving systems in the real world. Existing robustness benchmarks for autonomous driving have made important progress in studying the effects of image-level corruptions, such as adverse weather or camera degradation, on perception modules and open-loop planning outputs. However, deployment can also involve system-level imperfections, such as inference latency and ego-state estimation errors, which remain less studied in closed-loop E2E-AD evaluation. These imperfections can accumulate through the feedback loop and destabilize control. In this work, we present Bench2Drive-Robust, to our knowledge the first device-centric robustness benchmark for closed-loop end-to-end autonomous driving under realistic deployment perturbations. We systematically evaluate deployment-oriented perturbations arising from three major sources: camera-stream failures (frame drop, partial observation), ego-state estimation errors (GPS noise, and speed or odometry errors), and compute-induced control delay (model inference delay). We evaluate representative end-to-end driving methods and analyze their robustness under different perturbation severities. Our results show that these deployment-related perturbations can substantially degrade closed-loop driving performance, revealing robustness challenges that are not fully captured by conventional image-level corruption evaluations. By establishing a closed-loop evaluation protocol and demonstrating the substantial impact of these deployment-oriented perturbations, Bench2Drive-Robust defines practical robustness problems for end-to-end autonomous driving and encourages further research on deployment-aware robust driving systems.

cs.RO

TUNI: Unifying Pre-training and Fine-tuning with Modality-Aware Mutual Learning and Rectification for RGB-T Semantic Segmentation

RGB-thermal (RGB-T) semantic segmentation improves the environmental perception of autonomous platforms in challenging conditions. Prevailing RGB-T segmentation frameworks suffer from suboptimal multi-modal feature extraction and fusion, unbalanced modality dependency, and inadequate utilization of thermal information. To address these challenges, we propose TUNI, a unified pre-training and fine-tuning framework for efficient and real-time RGB-T semantic segmentation. It pre-trains an RGB-T encoder that incorporates an RGB-T local module that selectively emphasizes salient consistent and distinct local features across modalities, thereby integrating cross-modal feature extraction and fusion in a unified manner. To alleviate the modality bias issue during RGB-T pre-training, modality-inverted contrastive mutual learning is introduced to enable knowledge exchange between two RGB-dominated and thermal-dominated encoders. In the fine-tuning phase, modality rectification learning fully exploits residual thermal information by focusing on correct yet divergent prediction regions between two modality-specific decoders. We further develop three TUNI variants, covering lightweight, balanced, and high-performance requirements. Extensive experiments on five RGB-T semantic segmentation datasets demonstrate that TUNI achieves superior accuracy, generalization, and compactness compared with 15 state-of-the-art models. The code is available at https://github.com/xiaodonguo/TUNI-v2.

cs.CV

ROVR-Open-Dataset: A Large-Scale Depth Dataset for Autonomous Driving

Depth estimation is a fundamental component of spatial perception for autonomous driving and other unmanned systems operating in open urban environments. Existing depth datasets such as KITTI, nuScenes, and DDAD have advanced the field but are limited in diversity and scalability, and benchmark performance on them is approaching saturation. A less discussed constraint is \emph{sensor economics}: the bespoke multi-LiDAR rigs behind these datasets are expensive, power-hungry, and difficult to replicate at fleet scale, which caps the geographic and temporal diversity that any single benchmark can cover. We present ROVR, a large-scale, diverse, and cost-efficient depth dataset designed to capture the complexity of real-world driving. ROVR comprises 200K high-resolution frames across highway, rural, and urban scenarios, spanning day/night cycles and adverse weather conditions, collected across North America, Europe, and Asia. We additionally release the calibration, synchronization, preprocessing, and privacy pipeline so that the platform can be reproduced by third parties. The lightweight acquisition pipeline enables scalable collection, while sparse but statistically sufficient ground truth -- validated by a density ablation -- supports robust model training. Extensive ablation studies further characterize performance across scene types, illumination, weather conditions, and ground-truth sparsity levels, and identify three qualitatively distinct failure modes -- photometric collapse, geometric confusion, and range saturation -- that current architectures share. The dataset, data loaders, calibration and privacy pipelines, and evaluation code are publicly available at https://xiandaguo.net/ROVR-Open-Dataset.

cs.CV

InsightDrive: Insight Scene Representation for End-to-End Autonomous Driving

Conventional end-to-end autonomous driving methods often rely on explicit global scene representations, which typically consist of 3D object detection, online mapping, and motion prediction. In contrast, human drivers selectively attend to task-relevant regions and implicitly reason over the broader traffic context. Motivated by this observation, we introduce a lightweight end-to-end autonomous driving framework, InsightDrive. Unlike approaches that directly embed large language models (LLMs), InsightDrive introduces an Insight scene representation that jointly models attention-centric explicit scene representation and reasoning-centric implicit scene representation, so that scene understanding aligns more closely with human cognitive patterns for trajectory planning. To this end, we employ Chain-of-Thought (CoT) instructions to model human driving cognition and design a task-level Mixture-of-Experts (MoE) adapter that injects this knowledge into the autonomous driving model at negligible parameter cost. We further condition the planner on both explicit and implicit scene representations and employ a diffusion-based generative policy, which produces robust trajectory predictions and decisions. The overall framework establishes a knowledge distillation pipeline that transfers human driving knowledge to LLMs and subsequently to onboard models. Extensive experiments on the nuScenes and Navsim benchmarks demonstrate that InsightDrive achieves significant improvements over conventional scene representation approaches.

cs.CV