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Yanming Yang

Publications and source records attributed to Yanming Yang.

14 recordsLinked to original sources

World in World: Explore the World with World Models

Autoregressive video world models enable interactive, long-horizon exploration, but flexible control remains challenging. Exploring a source video from new viewpoints requires the generated rollout to remain synchronised with the recorded event, place observed content in the requested view, plausibly complete newly exposed regions, and recover previously generated appearance on revisits. Existing methods typically address these requirements through task-specific modules or additional training. We present World in World, a training-free inference-time interface that converts heterogeneous control evidence into camera- and time-labelled clean visual states, which are read through the native self attention of a frozen causal video model. The evidence comprises source-video observations, target-view scene projections, geometry renderings that guide completion of newly exposed subject regions, and retrieved generated states beyond the rolling cache. Each evidence source carries token-level support and its own availability schedule. A correspondence router combines persistent point identities with geometry to establish token correspondences, guiding supported queries towards matching source-video tokens. Evidence-wise attention CFG (EWA) then independently regulates each auxiliary channel's additional contribution using attention responses from the same denoising forward pass. The shared interface supports camera-controlled rerendering, long-horizon revisiting, and human-motion transfer with the same frozen backbone. We evaluate World in World on camera-controlled video rerendering under diverse viewpoint changes, assessing perceptual quality, temporal consistency, and camera-following accuracy.

cs.CV

GS$^{2}$CI: Robust Gaussian Splatting For Snapshot Compressive Imaging via Large Vision Model Priors

Snapshot Compressive Imaging (SCI) offers an efficient solution for high-speed video acquisition and, under exposure-time camera--scene relative motion, multi-view scene capture by compressing temporal or spatial information into a single 2D measurement. While recent studies have explored SCI for 3D scene reconstruction, existing methods struggle with significant challenges due to information loss, limited viewpoint diversity, and the computational burden of jointly optimizing 3D representations and camera poses. In this work, we propose a novel framework that reconstructs high-quality 3D scenes from a single SCI measurement by leveraging 3D Gaussian Splatting (3DGS) and the powerful priors of large-scale vision foundation models (VFMs). Our primary reconstruction combines measurement-derived 3D VFM initialization with SCI-aware Gaussian optimization. After coarse-stage convergence, an auxiliary 2D VFM provides pseudo-view supervision at synthesized viewpoints for local appearance refinement. To further address the instability caused by ambiguous SCI supervision during 3DGS optimization, we introduce Opacity-Guided Splitting and Growth Regulation (OSGR), an SCI-specific densification strategy that augments split candidates using local opacity statistics, discourages loss-compensating opacity inflation through mean-opacity regulation, and bounds representation growth with explicit candidate-ratio and Gaussian-count constraints. Extensive experiments across multiple benchmarks demonstrate that our method achieves the strongest overall performance, combining leading reconstruction quality and robustness to viewpoint variation with competitive computational efficiency.

cs.CV

AdaTrans: Automated C to Rust Transformation via Error-Adaptive Repair

The automated transformation of C code to Rust is challenging due to Rust's strict ownership and borrowing semantics. While Large Language Models (LLMs) show promise, they often produce code that violates these rules or relies on unsafe constructs. We propose AdaTrans, a framework that addresses these issues through three core mechanisms: a Strategy-Driven Retrieval-Augmented Generation (RAG) mechanism to map compiler errors to specific repairs, an Error-Stratified Transformation Strategy (ESTS) that adapts its behavior based on error types, and a multi-stage validation pipeline to ensure both compilability and functional equivalence. Evaluating on a dataset of 104 algorithmic problems, AdaTrans achieves a mean compilation pass rate of 95.51% and a mean solve rate of 81.09%, significantly outperforming existing tools while maintaining an unsafe file rate of only 1.19%.

cs.SE

To Know is to Construct: Schema-Constrained Generation for Agent Memory

Constructivist epistemology argues that knowledge is actively constructed rather than passively copied. Despite the generative nature of Large Language Models (LLMs), most existing agent memory systems are still based on dense retrieval. However, dense retrieval heavily relies on semantic overlap or entity matching within sentences. Consequently, embeddings often fail to distinguish instances that are semantically similar but contextually distinct, introducing substantial noise by retrieving context-mismatched entries. Conversely, directly employing open-ended generation for memory access risks "Structural Hallucination" where the model generates memory keys that do not exist in the memory, leading to lookup failures. Inspired by this epistemology, we posit that memory is fundamentally organized by cognitive schemas, and valid recall must be a generative process performed within these schematic structures. To realize this, we propose SCG-MEM, a schema-constrained generative memory architecture. SCG-MEM reformulates memory access as Schema-Constrained Generation. By maintaining a dynamic Cognitive Schema, we strictly constrain LLM decoding to generate only valid memory entry keys, providing a formal guarantee against structural hallucinations. To support long-term adaptation, we model memory updates via assimilation (grounding inputs into existing schemas) and accommodation (expanding schemas with novel concepts). Furthermore, we construct an Associative Graph to enable multi-hop reasoning through activation propagation. Experiments on the LoCoMo benchmark show that SCG-MEM substantially improves performance across all categories over retrieval-based baselines.

cs.CL

DyWeight: Dynamic Gradient Weighting for Few-Step Diffusion Sampling

Diffusion Models (DMs) have achieved state-of-the-art generative performance across multiple modalities, yet their sampling process remains prohibitively slow due to the need for hundreds of function evaluations. Recent progress in multi-step ODE solvers has greatly improved efficiency by reusing historical gradients, but existing methods rely on handcrafted coefficients that fail to adapt to the non-stationary dynamics of diffusion sampling. To address this limitation, we propose Dynamic Gradient Weighting (DyWeight), a lightweight, learning-based multi-step solver that introduces a streamlined implicit coupling paradigm. By relaxing classical numerical constraints, DyWeight learns unconstrained time-varying parameters that adaptively aggregate historical gradients while intrinsically scaling the effective step size. This implicit time calibration accurately aligns the solver's numerical trajectory with the model's internal denoising dynamics under large integration steps, avoiding complex decoupled parameterizations and optimizations. Extensive experiments on CIFAR-10, FFHQ, AFHQv2, ImageNet64, LSUN-Bedroom, Stable Diffusion and FLUX.1-dev demonstrate that DyWeight achieves superior visual fidelity and stability with significantly fewer function evaluations, establishing a new state-of-the-art among efficient diffusion solvers. Code is available at https://github.com/Westlake-AGI-Lab/DyWeight

cs.CV

Fast3Dcache: Training-free 3D Geometry Synthesis Acceleration

Diffusion models have achieved impressive generative quality across modalities like 2D images, videos, and 3D shapes, but their inference remains computationally expensive due to the iterative denoising process. While recent caching-based methods effectively reuse redundant computations to speed up 2D and video generation, directly applying these techniques to 3D diffusion models can severely disrupt geometric consistency. In 3D synthesis, even minor numerical errors in cached latent features accumulate, causing structural artifacts and topological inconsistencies. To overcome this limitation, we propose Fast3Dcache, a training-free geometry-aware caching framework that accelerates 3D diffusion inference while preserving geometric fidelity. Our method introduces a Predictive Caching Scheduler Constraint (PCSC) to dynamically determine cache quotas according to voxel stabilization patterns and a Spatiotemporal Stability Criterion (SSC) to select stable features for reuse based on velocity magnitude and acceleration criterion. Comprehensive experiments show that Fast3Dcache accelerates inference significantly, achieving up to a 27.12% speed-up and a 54.83% reduction in FLOPs, with minimal degradation in geometric quality as measured by Chamfer Distance (2.48%) and F-Score (1.95%).

cs.CV

Taming Video Models for 3D and 4D Generation via Zero-Shot Camera Control

Video diffusion models have rich world priors, but their use in spatial tasks is limited by poor control, spatial-temporal inconsistent results, and entangled scene-camera dynamics. Current approaches, such as per-task fine-tuning or post-process warping, often introduce visual artifacts, fail to generalize, or incur high computational costs. We introduce WorldForge, a novel, training-free framework that operates purely at inference time to resolve these issues. Our method comprises three synergistic components. First, an intra-step refinement loop injects fine-grained motion guidance during the denoising process, iteratively correcting the output to ensure strict adherence to the target camera path. Second, an optical flow-based analysis identifies and isolates motion-related channels within the latent space. This allows our framework to selectively apply guidance, thereby decoupling motion from appearance and preserving visual fidelity. Third, a dual-path guidance strategy adaptively corrects for drift by comparing the guided generation against an unguided, reference denoising path, effectively neutralizing artifacts caused by misaligned structural inputs. Together, these components inject precise, trajectory-aligned control without model retraining, achieving accurate motion guidance and photorealistic synthesis. As a plug-and-play, model-agnostic solution, WorldForge demonstrates highly versatile generalizability. Beyond robust zero-shot 3D/4D generation, it readily empowers over a dozen diverse downstream applications, seamlessly enabling tasks like video editing, stabilization, and virtual try-on. Extensive experiments confirm state-of-the-art performance in trajectory adherence and perceptual quality, outperforming both training-dependent and inference-only baselines.

cs.GR

Inversion of Arctic dual-channel sound speed profile based on random airgun signal

For the unique dual-channel sound speed profiles of the Canadian Basin and the Chukchi Plateau in the Arctic, based on the propagation characteristics of refracted normal modes under dual-channel sound speed profiles, an inversion method using refracted normal modes for dual-channel sound speed profiles is proposed. This method proposes a dual-parameter representation method for dual-channel sound speed profiles, tailored to the characteristics of dual-channel sound speed profiles. A dispersion structure extraction method is proposed for the dispersion structure characteristics of refracted normal modes under dual-channel sound speed profiles. Combining the parameter representation method of sound speed profiles and the dispersion structure extraction method, an inversion method for dual-channel sound speed profiles is proposed. For the common horizontal variation of sound speed profiles in long-distance acoustic propagation, a method for inverting horizontally varying dual-channel sound speed profiles is proposed. Finally, this article verifies the effectiveness of the dual-channel sound speed profile inversion method using the Arctic low-frequency long-range acoustic propagation experiment. Compared with previous sound speed profile inversion methods, the method proposed in this article has the advantages of fewer inversion parameters and faster inversion speed. It can be implemented using only a single hydrophone passively receiving random air gun signals, and it also solves the inversion problem of horizontal variation of sound speed profiles. It has significant advantages such as low cost, easy deployment, and fast computation speed.

cs.SD

Acoustic source depth estimation method based on a single hydrophone in Arctic underwater

Based on the normal mode and ray theory, this article discusses the characteristics of surface sound source and reception at the surface layer, and explores depth estimation methods based on normal modes and rays, and proposes a depth estimation method based on the upper limit of modal frequency. Data verification is conducted to discuss the applicability and limitations of different methods. For the surface refracted normal mode waveguide, modes can be separated through warping transformation. Based on the characteristics of normal mode amplitude variation with frequency and number, the sound source depth can be estimated by matching amplitude information. Based on the spatial variation characteristics of eigenfunctions with frequency, a sound source depth estimation method matching the cutoff frequency of normal modes is proposed. For the deep Arctic sea, the sound ray arrival structure at the receiving end is obtained through the analysis of deep inversion sound ray trajectories, and the sound source depth can be estimated by matching the time difference of ray arrivals. Experimental data is used to verify the sound field patterns and the effectiveness of the sound source depth estimation method.

cs.SD

FlowDirector: Training-Free Flow Steering for Precise Text-to-Video Editing

Text-driven video editing aims to modify video content based on natural language instructions. While recent training-free methods have leveraged pretrained diffusion models, they often rely on an inversion-editing paradigm. This paradigm maps the video to a latent space before editing. However, the inversion process is not perfectly accurate, often compromising appearance fidelity and motion consistency. To address this, we introduce FlowDirector, a novel training-free and inversion-free video editing framework. Our framework models the editing process as a direct evolution in the data space. It guides the video to transition smoothly along its inherent spatio-temporal manifold using an ordinary differential equation (ODE), thereby avoiding the inaccurate inversion step. From this foundation, we introduce three flow correction strategies for appearance, motion, and stability: 1) Direction-aware flow correction amplifies components that oppose the source direction and removes irrelevant terms, breaking conservative streamlines and enabling stronger structural and textural changes. 2) Motion-appearance decoupling optimizes motion agreement as an energy term at each timestep, significantly improving consistency and motion transfer. 3) Differential averaging guidance strategy leverages differences among multiple candidate flows to approximate a low variance regime at low cost, suppressing artifacts and stabilizing the trajectory. Extensive experiments across various editing tasks and benchmarks demonstrate that FlowDirector achieves state-of-the-art performance in instruction following, temporal consistency, and background preservation, establishing an efficient new paradigm for coherent video editing without inversion.

cs.CV

Research and experimental verification on low-frequency long-range sound propagation characteristics under ice-covered and range-dependent marine environment in the Arctic

At present, research on sound propagation under the Arctic ice mainly focuses on modeling and experimental verification of sound propagation under sea ice cover and unique sound velocity profiles. Among them, the main research object of concern is sound transmission loss, and this article will delve into the time-domain waveform and fine dispersion structure of low-frequency broadband acoustic signals. Firstly, based on the theory of normal modes, this article derives the horizontal wavenumber expression and warping transformation operator for refractive normal modes in the Arctic deep-sea environment. Subsequently, based on measured ocean environmental parameters and sound field simulation calculations, this article studied the general laws of low-frequency long-range sound propagation signals in the Arctic deep-sea environment, and elucidated the impact mechanism of environmental factors such as seabed terrain changes, horizontal changes in sound velocity profiles (SSPs), and sea ice cover on low-frequency long-range sound propagation in the Arctic. This article validates the above research viewpoint through a sound propagation experiment conducted in the Arctic with a propagation distance exceeding 1000km. The marine environment of this experiment has obvious horizontal variation characteristics. At the same time, this article takes the lead in utilizing the warping transformation of refractive normal waves in the Arctic waters to achieve single hydrophone based separation of normal waves and extraction of dispersion structures, which is conducive to future research on underwater sound source localization and environmental parameter inversion based on dispersion structures.

cs.SD

Research and experimental verification on low-frequency long-range underwater sound propagation dispersion characteristics under dual-channel sound speed profiles in the Chukchi Plateau

The dual-channel sound speed profiles of the Chukchi Plateau and the Canadian Basin have become current research hotspots due to their excellent low-frequency sound signal propagation ability. Previous research has mainly focused on using sound propagation theory to explain the changes in sound signal energy. This article is mainly based on the theory of normal modes to study the fine structure of low-frequency wide-band sound propagation dispersion under dual-channel sound speed profiles. In this paper, the problem of the intersection of normal mode dispersion curves caused by the dual-channel sound speed profile (SSP) has been explained, the blocking effect of seabed terrain changes on dispersion structures has been analyzed, and the normal modes has been separated by using modified warping operator. The above research results have been verified through a long-range seismic exploration experiment at the Chukchi Plateau. At the same time, based on the acoustic signal characteristics in this environment, two methods for estimating the distance of sound sources have been proposed, and the experiment data at sea has also verified these two methods.

cs.SD

A Survey on Deep Learning for Software Engineering

In 2006, Geoffrey Hinton proposed the concept of training ''Deep Neural Networks (DNNs)'' and an improved model training method to break the bottleneck of neural network development. More recently, the introduction of AlphaGo in 2016 demonstrated the powerful learning ability of deep learning and its enormous potential. Deep learning has been increasingly used to develop state-of-the-art software engineering (SE) research tools due to its ability to boost performance for various SE tasks. There are many factors, e.g., deep learning model selection, internal structure differences, and model optimization techniques, that may have an impact on the performance of DNNs applied in SE. Few works to date focus on summarizing, classifying, and analyzing the application of deep learning techniques in SE. To fill this gap, we performed a survey to analyse the relevant studies published since 2006. We first provide an example to illustrate how deep learning techniques are used in SE. We then summarize and classify different deep learning techniques used in SE. We analyzed key optimization technologies used in these deep learning models, and finally describe a range of key research topics using DNNs in SE. Based on our findings, we present a set of current challenges remaining to be investigated and outline a proposed research road map highlighting key opportunities for future work.

cs.SE

Predictive Models in Software Engineering: Challenges and Opportunities

Predictive models are one of the most important techniques that are widely applied in many areas of software engineering. There have been a large number of primary studies that apply predictive models and that present well-preformed studies and well-desigeworks in various research domains, including software requirements, software design and development, testing and debugging and software maintenance. This paper is a first attempt to systematically organize knowledge in this area by surveying a body of 139 papers on predictive models. We describe the key models and approaches used, classify the different models, summarize the range of key application areas, and analyze research results. Based on our findings, we also propose a set of current challenges that still need to be addressed in future work and provide a proposed research road map for these opportunities.

cs.SE