Searcharxiv⌕ Search

arXiv subjects

Yannic Maus

Publications and source records attributed to Yannic Maus.

At least 37 records · Page 2Linked to original sources

Adaptive Massively Parallel Coloring in Sparse Graphs

Classic symmetry-breaking problems on graphs have gained a lot of attention in models of modern parallel computation. The Adaptive Massively Parallel Computation (AMPC) is a model that captures the central challenges in data center computations. Chang et al. [PODC'2019] gave an extremely fast, constant time, algorithm for the $(Δ+ 1)$-coloring problem, where $Δ$ is the maximum degree of an input graph of $n$ nodes. The algorithm works in the most restrictive low-space setting, where each machine has $n^δ$ local space for a constant $0 < δ< 1$. In this work, we study the vertex-coloring problem in sparse graphs parameterized by their arboricity $α$, a standard measure for sparsity. We give deterministic algorithms that in constant, or almost constant, time give $\text{poly} ~α$ and $O(α)$-colorings, where $α$ can be arbitrarily smaller than $Δ$. A strong and standard approach to compute arboricity-dependent colorings is through the Nash-Williams forest decomposition, which gives rise to an (acyclic) orientation of the edges such that each node has a small out-degree. Our main technical contribution is giving efficient deterministic algorithms to compute these orientations and showing how to leverage them to find colorings in low-space AMPC. A key technical challenge is that the color of a node may depend on almost all of the other nodes in the graph and these dependencies cannot be stored on a single machine. Nevertheless, our novel and careful exploration technique yields the orientation, and the arboricity-dependent coloring, with a sublinear number of adaptive queries per node.

cs.DC↗

Conditionally Optimal Parallel Coloring of Forests

We show the first conditionally optimal deterministic algorithm for $3$-coloring forests in the low-space massively parallel computation (MPC) model. Our algorithm runs in $O(\log \log n)$ rounds and uses optimal global space. The best previous algorithm requires $4$ colors [Ghaffari, Grunau, Jin, DISC'20] and is randomized, while our algorithm are inherently deterministic. Our main technical contribution is an $O(\log \log n)$-round algorithm to compute a partition of the forest into $O(\log n)$ ordered layers such that every node has at most two neighbors in the same or higher layers. Similar decompositions are often used in the area and we believe that this result is of independent interest. Our results also immediately yield conditionally optimal deterministic algorithms for maximal independent set and maximal matching for forests, matching the state of the art [Giliberti, Fischer, Grunau, SPAA'23]. In contrast to their solution, our algorithms are not based on derandomization, and are arguably simpler.

cs.DC↗

Fast Dynamic Programming in Trees in the MPC Model

We present a deterministic algorithm for solving a wide range of dynamic programming problems in trees in $O(\log D)$ rounds in the massively parallel computation model (MPC), with $O(n^δ)$ words of local memory per machine, for any given constant $0 < δ< 1$. Here $D$ is the diameter of the tree and $n$ is the number of nodes--we emphasize that our running time is independent of $n$. Our algorithm can solve many classical graph optimization problems such as maximum weight independent set, maximum weight matching, minimum weight dominating set, and minimum weight vertex cover. It can also be used to solve many accumulation tasks in which some aggregate information is propagated upwards or downwards in the tree--this includes, for example, computing the sum, minimum, or maximum of the input labels in each subtree, as well as many inference tasks commonly solved with belief propagation. Our algorithm can also solve any locally checkable labeling problem (LCLs) in trees. Our algorithm works for any reasonable representation of the input tree; for example, the tree can be represented as a list of edges or as a string with nested parentheses or tags. The running time of $O(\log D)$ rounds is also known to be necessary, assuming the widely-believed $2$-cycle conjecture. Our algorithm strictly improves on two prior algorithms: (i) Bateni, Behnezhad, Derakhshan, Hajiaghayi, and Mirrokni [ICALP'18] solve problems of these flavors in $O(\log n)$ rounds, while our algorithm is much faster in low-diameter trees. Furthermore, their algorithm also uses randomness, while our algorithm is deterministic. (ii) Balliu, Latypov, Maus, Olivetti, and Uitto [SODA'23] solve only locally checkable labeling problems in $O(\log D)$ rounds, while our algorithm can be applied to a much broader family of problems.

cs.DC↗

Adaptive Massively Parallel Connectivity in Optimal Space

We study the problem of finding connected components in the Adaptive Massively Parallel Computation (AMPC) model. We show that when we require the total space to be linear in the size of the input graph the problem can be solved in $O(\log^* n)$ rounds in forests (with high probability) and $2^{O(\log^* n)}$ expected rounds in general graphs. This improves upon an existing $O(\log \log_{m/n} n)$ round algorithm. For the case when the desired number of rounds is constant we show that both problems can be solved using $Θ(m + n \log^{(k)} n)$ total space in expectation (in each round), where $k$ is an arbitrarily large constant and $\log^{(k)}$ is the $k$-th iterate of the $\log_2$ function. This improves upon existing algorithms requiring $Ω(m + n \log n)$ total space.

cs.DC↗

Drawings of Complete Multipartite Graphs Up to Triangle Flips

For a drawing of a labeled graph, the rotation of a vertex or crossing is the cyclic order of its incident edges, represented by the labels of their other endpoints. The extended rotation system (ERS) of the drawing is the collection of the rotations of all vertices and crossings. A drawing is simple if each pair of edges has at most one common point. Gioan's Theorem states that for any two simple drawings of the complete graph $K_n$ with the same crossing edge pairs, one drawing can be transformed into the other by a sequence of triangle flips (a.k.a. Reidemeister moves of Type 3). This operation refers to the act of moving one edge of a triangular cell formed by three pairwise crossing edges over the opposite crossing of the cell, via a local transformation. We investigate to what extent Gioan-type theorems can be obtained for wider classes of graphs. A necessary (but in general not sufficient) condition for two drawings of a graph to be transformable into each other by a sequence of triangle flips is that they have the same ERS. As our main result, we show that for the large class of complete multipartite graphs, this necessary condition is in fact also sufficient. We present two different proofs of this result, one of which is shorter, while the other one yields a polynomial time algorithm for which the number of needed triangle flips for graphs on $n$ vertices is bounded by $O(n^{16})$. The latter proof uses a Carathéodory-type theorem for simple drawings of complete multipartite graphs, which we believe to be of independent interest. Moreover, we show that our Gioan-type theorem for complete multipartite graphs is essentially tight in the sense that having the same ERS does not remain sufficient when removing or adding very few edges.

cs.CG↗

Distributed Graph Coloring Made Easy

In this paper we present a deterministic CONGEST algorithm to compute an $O(kΔ)$-vertex coloring in $O(Δ/k)+\log^* n$ rounds, where $Δ$ is the maximum degree of the network graph and $1\leq k\leq O(Δ)$ can be freely chosen. The algorithm is extremely simple: Each node locally computes a sequence of colors and then it "tries colors" from the sequence in batches of size $k$. Our algorithm subsumes many important results in the history of distributed graph coloring as special cases, including Linial's color reduction [Linial, FOCS'87], the celebrated locally iterative algorithm from [Barenboim, Elkin, Goldenberg, PODC'18], and various algorithms to compute defective and arbdefective colorings. Our algorithm can smoothly scale between these and also simplifies the state of the art $(Δ+1)$-coloring algorithm. At the cost of losing the full algorithm's simplicity we also provide a $O(kΔ)$-coloring algorithm in $O(\sqrt{Δ/k})+\log^* n$ rounds. We also provide improved deterministic algorithms for ruling sets, and, additionally, we provide a tight characterization for one-round color reduction algorithms.

cs.DS↗

Distributed Symmetry Breaking on Power Graphs via Sparsification

In this paper, we present efficient distributed algorithms for classical symmetry breaking problems, maximal independent sets (MIS) and ruling sets, in power graphs. We work in the standard CONGEST model of distributed message passing, where the communication network is abstracted as a graph $G$. Typically, the problem instance in CONGEST is identical to the communication network $G$, that is, we perform the symmetry breaking in $G$. In this work, we consider a setting where the problem instance corresponds to a power graph $G^k$, where each node of the communication network $G$ is connected to all of its $k$-hop neighbors. Our main contribution is a deterministic polylogarithmic time algorithm for computing $k$-ruling sets of $G^k$, which (for $k>1$) improves exponentially on the current state-of-the-art runtimes. The main technical ingredient for this result is a deterministic sparsification procedure which may be of independent interest. On top of being a natural family of problems, ruling sets (in power graphs) are well-motivated through their applications in the powerful shattering framework [BEPS JACM'16, Ghaffari SODA'19] (and others). We present randomized algorithms for computing maximal independent sets and ruling sets of $G^k$ in essentially the same time as they can be computed in $G$. We also revisit the shattering algorithm for MIS [BEPS JACM'16] and present different approaches for the post-shattering phase. Our solutions are algorithmically and analytically simpler (also in the LOCAL model) than existing solutions and obtain the same runtime as [Ghaffari SODA'16].

cs.DS↗

Fast Distributed Brooks' Theorem

We give a randomized $Δ$-coloring algorithm in the LOCAL model that runs in $\text{poly} \log \log n$ rounds, where $n$ is the number of nodes of the input graph and $Δ$ is its maximum degree. This means that randomized $Δ$-coloring is a rare distributed coloring problem with an upper and lower bound in the same ballpark, $\text{poly}\log\log n$, given the known $Ω(\log_Δ\log n)$ lower bound [Brandt et al., STOC '16]. Our main technical contribution is a constant time reduction to a constant number of $(\text{deg}+1)$-list coloring instances, for $Δ= ω(\log^4 n)$, resulting in a $\text{poly} \log\log n$-round CONGEST algorithm for such graphs. This reduction is of independent interest for other settings, including providing a new proof of Brooks' theorem for high degree graphs, and leading to a constant-round Congested Clique algorithm in such graphs. When $Δ=ω(\log^{21} n)$, our algorithm even runs in $O(\log^* n)$ rounds, showing that the base in the $Ω(\log_Δ\log n)$ lower bound is unavoidable. Previously, the best LOCAL algorithm for all considered settings used a logarithmic number of rounds. Our result is the first CONGEST algorithm for $Δ$-coloring non-constant degree graphs.

cs.DS↗

Optimal Deterministic Massively Parallel Connectivity on Forests

We show fast deterministic algorithms for fundamental problems on forests in the challenging low-space regime of the well-known Massive Parallel Computation (MPC) model. A recent breakthrough result by Coy and Czumaj [STOC'22] shows that, in this setting, it is possible to deterministically identify connected components on graphs in $O(\log D + \log\log n)$ rounds, where $D$ is the diameter of the graph and $n$ the number of nodes. The authors left open a major question: is it possible to get rid of the additive $\log\log n$ factor and deterministically identify connected components in a runtime that is completely independent of $n$? We answer the above question in the affirmative in the case of forests. We give an algorithm that identifies connected components in $O(\log D)$ deterministic rounds. The total memory required is $O(n+m)$ words, where $m$ is the number of edges in the input graph, which is optimal as it is only enough to store the input graph. We complement our upper bound results by showing that $Ω(\log D)$ time is necessary even for component-unstable algorithms, conditioned on the widely believed 1 vs. 2 cycles conjecture. Our techniques also yield a deterministic forest-rooting algorithm with the same runtime and memory bounds. Furthermore, we consider Locally Checkable Labeling problems (LCLs), whose solution can be verified by checking the $O(1)$-radius neighborhood of each node. We show that any LCL problem on forests can be solved in $O(\log D)$ rounds with a canonical deterministic algorithm, improving over the $O(\log n)$ runtime of Brandt, Latypov and Uitto [DISC'21]. We also show that there is no algorithm that solves all LCL problems on trees asymptotically faster.

cs.DC↗

Exponential Speedup Over Locality in MPC with Optimal Memory

Locally Checkable Labeling (LCL) problems are graph problems in which a solution is correct if it satisfies some given constraints in the local neighborhood of each node. Example problems in this class include maximal matching, maximal independent set, and coloring problems. A successful line of research has been studying the complexities of LCL problems on paths/cycles, trees, and general graphs, providing many interesting results for the LOCAL model of distributed computing. In this work, we initiate the study of LCL problems in the low-space Massively Parallel Computation (MPC) model. In particular, on forests, we provide a method that, given the complexity of an LCL problem in the LOCAL model, automatically provides an exponentially faster algorithm for the low-space MPC setting that uses optimal global memory, that is, truly linear. While restricting to forests may seem to weaken the result, we emphasize that all known (conditional) lower bounds for the MPC setting are obtained by lifting lower bounds obtained in the distributed setting in tree-like networks (either forests or high girth graphs), and hence the problems that we study are challenging already on forests. Moreover, the most important technical feature of our algorithms is that they use optimal global memory, that is, memory linear in the number of edges of the graph. In contrast, most of the state-of-the-art algorithms use more than linear global memory. Further, they typically start with a dense graph, sparsify it, and then solve the problem on the residual graph, exploiting the relative increase in global memory. On forests, this is not possible, because the given graph is already as sparse as it can be, and using optimal memory requires new solutions.

cs.DC↗

Fast Distributed Vertex Splitting with Applications

We present ${\rm poly\log\log n}$-round randomized distributed algorithms to compute vertex splittings, a partition of the vertices of a graph into $k$ parts such that a node of degree $d(u)$ has $\approx d(u)/k$ neighbors in each part. Our techniques can be seen as the first progress towards general ${\rm poly\log\log n}$-round algorithms for the Lovász Local Lemma. As the main application of our result, we obtain a randomized ${\rm poly\log\log n}$-round CONGEST algorithm for $(1+ε)Δ$-edge coloring $n$-node graphs of sufficiently large constant maximum degree $Δ$, for any $ε>0$. Further, our results improve the computation of defective colorings and certain tight list coloring problems. All the results improve the state-of-the-art round complexity exponentially, even in the LOCAL model.

cs.DS↗

Distributed Vertex Cover Reconfiguration

Reconfiguration schedules, i.e., sequences that gradually transform one solution of a problem to another while always maintaining feasibility, have been extensively studied. Most research has dealt with the decision problem of whether a reconfiguration schedule exists, and the complexity of finding one. A prime example is the reconfiguration of vertex covers. We initiate the study of batched vertex cover reconfiguration, which allows to reconfigure multiple vertices concurrently while requiring that any adversarial reconfiguration order within a batch maintains feasibility. The latter provides robustness, e.g., if the simultaneous reconfiguration of a batch cannot be guaranteed. The quality of a schedule is measured by the number of batches until all nodes are reconfigured, and its cost, i.e., the maximum size of an intermediate vertex cover. To set a baseline for batch reconfiguration, we show that for graphs belonging to one of the classes $\{\mathsf{cycles, trees, forests, chordal, cactus, even\text{-}hole\text{-}free, claw\text{-}free}\}$, there are schedules that use $O(\varepsilon^{-1})$ batches and incur only a $1+\varepsilon$ multiplicative increase in cost over the best sequential schedules. Our main contribution is to compute such batch schedules in $O(\varepsilon^{-1}\log^* n)$ distributed time, which we also show to be tight. Further, we show that once we step out of these graph classes we face a very different situation. There are graph classes on which no efficient distributed algorithm can obtain the best (or almost best) existing schedule. Moreover, there are classes of bounded degree graphs which do not admit any reconfiguration schedules without incurring a large multiplicative increase in the cost at all.

cs.DS↗

Efficient CONGEST Algorithms for the Lovasz Local Lemma

We present a poly $\log \log n$ time randomized CONGEST algorithm for a natural class of Lovasz Local Lemma (LLL) instances on constant degree graphs. This implies, among other things, that there are no LCL problems with randomized complexity between $\log n$ and poly $\log \log n$. Furthermore, we provide extensions to the network decomposition algorithms given in the recent breakthrough by Rozhon and Ghaffari [STOC2020] and the follow up by Ghaffari, Grunau, and Rozhon [SODA2021]. In particular, we show how to obtain a large distance separated weak network decomposition with a negligible dependency on the range of unique identifiers.

cs.DC↗

Locally Checkable Labelings with Small Messages

A rich line of work has been addressing the computational complexity of locally checkable labelings (LCLs), illustrating the landscape of possible complexities. In this paper, we study the landscape of LCL complexities under bandwidth restrictions. Our main results are twofold. First, we show that on trees, the CONGEST complexity of an LCL problem is asymptotically equal to its complexity in the LOCAL model. An analog statement for general (non-LCL) problems is known to be false. Second, we show that for general graphs this equivalence does not hold, by providing an LCL problem for which we show that it can be solved in $O(\log n)$ rounds in the LOCAL model, but requires $\tildeΩ(n^{1/2})$ rounds in the CONGEST model.

cs.DS↗

Efficient Randomized Distributed Coloring in CONGEST

Distributed vertex coloring is one of the classic problems and probably also the most widely studied problems in the area of distributed graph algorithms. We present a new randomized distributed vertex coloring algorithm for the standard CONGEST model, where the network is modeled as an $n$-node graph $G$, and where the nodes of $G$ operate in synchronous communication rounds in which they can exchange $O(\log n)$-bit messages over all the edges of $G$. For graphs with maximum degree $Δ$, we show that the $(Δ+1)$-list coloring problem (and therefore also the standard $(Δ+1)$-coloring problem) can be solved in $O(\log^5\log n)$ rounds. Previously such a result was only known for the significantly more powerful LOCAL model, where in each round, neighboring nodes can exchange messages of arbitrary size. The best previous $(Δ+1)$-coloring algorithm in the CONGEST model had a running time of $O(\logΔ+ \log^6\log n)$ rounds. As a function of $n$ alone, the best previous algorithm therefore had a round complexity of $O(\log n)$, which is a bound that can also be achieved by a naïve folklore algorithm. For large maximum degree $Δ$, our algorithm hence is an exponential improvement over the previous state of the art.

cs.DS↗

Near-Optimal Scheduling in the Congested Clique

This paper provides three nearly-optimal algorithms for scheduling $t$ jobs in the $\mathsf{CLIQUE}$ model. First, we present a deterministic scheduling algorithm that runs in $O(\mathsf{GlobalCongestion} + \mathsf{dilation})$ rounds for jobs that are sufficiently efficient in terms of their memory. The $\mathsf{dilation}$ is the maximum round complexity of any of the given jobs, and the $\mathsf{GlobalCongestion}$ is the total number of messages in all jobs divided by the per-round bandwidth of $n^2$ of the $\mathsf{CLIQUE}$ model. Both are inherent lower bounds for any scheduling algorithm. Then, we present a randomized scheduling algorithm which runs $t$ jobs in $O(\mathsf{GlobalCongestion} + \mathsf{dilation}\cdot\log{n}+t)$ rounds and only requires that inputs and outputs do not exceed $O(n\log n)$ bits per node, which is met by, e.g., almost all graph problems. Lastly, we adjust the \emph{random-delay-based} scheduling algorithm [Ghaffari, PODC'15] from the $\mathsf{CLIQUE}$ model and obtain an algorithm that schedules any $t$ jobs in $O(t / n + \mathsf{LocalCongestion} + \mathsf{dilation}\cdot\log{n})$ rounds, where the $\mathsf{LocalCongestion}$ relates to the congestion at a single node of the $\mathsf{CLIQUE}$. We compare this algorithm to the previous approaches and show their benefit. We schedule the set of jobs on-the-fly, without a priori knowledge of its parameters or the communication patterns of the jobs. In light of the inherent lower bounds, all of our algorithms are nearly-optimal. We exemplify the power of our algorithms by analyzing the message complexity of the state-of-the-art MIS protocol [Ghaffari, Gouleakis, Konrad, Mitrovic and Rubinfeld, PODC'18], and we show that we can solve $t$ instances of MIS in $O(t + \log\logΔ\log{n})$ rounds, that is, in $O(1)$ amortized time, for $t\geq \log\logΔ\log{n}$.

cs.DC↗

Coloring Fast Without Learning Your Neighbors' Colors

We give an improved randomized CONGEST algorithm for distance-$2$ coloring that uses $Δ^2+1$ colors and runs in $O(\log n)$ rounds, improving the recent $O(\log Δ\cdot \log n)$-round algorithm in [Halldórsson, Kuhn, Maus; PODC '20]. We then improve the time complexity to $O(\log Δ) + 2^{O(\sqrt{\log\log n})}$.

cs.DC↗

Improved Distributed $Δ$-Coloring

We present a randomized distributed algorithm that computes a $Δ$-coloring in any non-complete graph with maximum degree $Δ\geq 4$ in $O(\log Δ) + 2^{O(\sqrt{\log\log n})}$ rounds, as well as a randomized algorithm that computes a $Δ$-coloring in $O((\log \log n)^2)$ rounds when $Δ\in [3, O(1)]$. Both these algorithms improve on an $O(\log^3 n/\log Δ)$-round algorithm of Panconesi and Srinivasan~[STOC'1993], which has remained the state of the art for the past 25 years. Moreover, the latter algorithm gets (exponentially) closer to an $Ω(\log\log n)$ round lower bound of Brandt et al.~[STOC'16].

cs.DS↗