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Yanran Li

Publications and source records attributed to Yanran Li.

At least 19 recordsLinked to original sources

IntentionNav: A Benchmark for Intent-Driven Object Navigation from Implicit Human Instruction

Existing object navigation benchmarks usually tell an embodied agent which object category to find, such as microwave or chair. Human-facing embodied AI is often asked something less direct: "I need something to warm this food" or "the room feels stuffy." The agent must infer the object that can satisfy the need, find a scene-grounded instance, and decide whether the goal has been reached. We study this setting as intent-driven object navigation and introduce IntentionNav, a diagnostic benchmark for active object search from implicit human instructions. Each episode provides a free-text intent, RGB-D observations, and pose, but withholds the target object name. IntentionNav contains 500 intents over 176 Isaac Sim scenes and 64 target categories. Each intent is rewritten in four controlled instruction styles and annotated with one of four intent modes, separating surface phrasing from semantic cue type under matched geometry. This paired design supports analysis of target inference, language robustness, neighborhood reachability, and terminal success rather than only aggregate success. We evaluated three VLMs using a fixed active-navigation agent. Models identify the intended target in 48.3 percent of episodes and enter its 2 m neighborhood in 68.7 percent, but terminate successfully in only 24.9 percent and achieve grounded 1 m success in 5.5 percent. Success is highest for event-script intents (28.7 percent) and lower for physical-state and affordance intents (19.2 percent and 18.5 percent), showing that indirect human intent remains a bottleneck for target selection, visual verification, and terminal localization in active embodied search.

cs.CV

Calibrate, Don't Curate: Label-Efficient Estimation from Noisy LLM Judges

Multi-judge evaluation is increasingly used to assess LLMs and reward models, and the prevailing heuristic is to curate: keep the most accurate judges and discard weaker ones. We show that this heuristic can reverse when the target is not point accuracy, but calibrated probabilistic evaluation from a labeled calibration set. Holding the aggregation and calibration procedures fixed, we compare accuracy-ranked top-$k$ judge selection with using the full judge panel. Across four labeled pairwise-evaluation benchmarks spanning LLM-as-judge and reward-model settings, the calibrated full panel consistently outperforms accuracy-based selection. On RewardBench2, retaining all judges achieves negative log-likelihood (NLL) of $0.006$ versus $0.013$ under top-5 selection, halving the calibration error. This advantage persists after judge-family deduplication and against stronger same-pipeline subset search. We explain this reversal with oracle analyses showing that the optimal calibrated risk under proper scoring rules cannot increase when additional judge signals are made available, and that even below-chance judges can be useful when their biases are learnable and their signals are non-redundant. The resulting operating principle is simple: in multi-judge evaluation with labeled calibration data, do not discard weak judges by accuracy alone; keep them when they are parseable, non-redundant, and calibratable.

stat.ME

SpatialReasoner: Active Perception for Large-Scale 3D Scene Understanding

Spatial reasoning in large-scale 3D environments remains challenging for current vision-language models, which are typically constrained to room-scale scenarios. We introduce H$^2$U3D (Holistic House Understanding in 3D), a 3D visual question answering dataset designed for house-scale scene understanding. H$^2$U3D features multi-floor environments spanning up to three floors and 10-20 rooms, covering more than 300 m$^2$. Through an automated annotation pipeline, it constructs hierarchical coarse-to-fine visual representations and generates diverse question-answer pairs with chain-of-thought annotations. We further propose SpatialReasoner, an active perception framework that autonomously invokes spatial tools to explore 3D scenes based on textual queries. SpatialReasoner is trained through a two-stage strategy: a supervised cold start followed by reinforcement learning with an adaptive exploration reward that promotes efficient exploration while discouraging redundant operations. Extensive experiments demonstrate that SpatialReasoner achieves state-of-the-art performance on H$^2$U3D, outperforming strong baselines including GPT-4o and Gemini-2.5-Pro. Notably, our method attains superior results while using only 3-4 images in total on average, compared to baselines requiring 16+ images, highlighting the effectiveness of our coarse-to-fine active exploration paradigm.

cs.CV

TPSO: Training-Free Diverse Image Generation via Semantic Prompt Embedding Optimization

Image diversity remains a fundamental challenge for text-to-image diffusion models. Low-diversity generation often leads to repetitive outputs, increasing sampling redundancy and hindering both creative exploration and downstream applications. A key factor is the tendency of diffusion models to collapse toward strong modes in the learned distribution. Existing attempts to improve diversity, such as steering-based guidance, often introduce distortions that degrade image quality. To address this issue, we propose Token-Prompt Embedding Space Optimization (TPSO), a training-free and model-agnostic module. TPSO introduces learnable parameters to explore underrepresented regions of the token embedding space, reducing the tendency to repeatedly sample from strong modes of the distribution. Meanwhile, a prompt-level semantic constraint regulates distribution shifts, preventing quality degradation while preserving semantic fidelity. Extensive experiments on MS-COCO across three representative diffusion backbones demonstrate that TPSO substantially improves diversity, boosting performance from 1.10 to 4.18, while maintaining image quality with only a modest inference-time overhead of 3.6% to 8.9%. Code is available at: https://github.com/Open-Debin/TPSO.

cs.CV

Characterizing global tropical cyclone events of 2024

Full impact assessment of tropical cyclones each year requires a comprehensive sociodemographic analysis. We evaluated sociodemographic characteristics of tropical cyclone-impacted regions during the 2024 calendar year in recent historical context of 1980-2024. In 2024, tropical cyclone-force wind affected an estimated 429,902,820 people (5.5% of global population), and hurricane-force wind an estimated 59,672,600 people (0.8%). Our findings provide a global context for tropical cyclones to better guide resilience and recovery efforts.

physics.ao-ph

Exploring the latent space of diffusion models directly through singular value decomposition

Despite the groundbreaking success of diffusion models in generating high-fidelity images, their latent space remains relatively under-explored, even though it holds significant promise for enabling versatile and interpretable image editing capabilities. The complicated denoising trajectory and high dimensionality of the latent space make it extremely challenging to interpret. Existing methods mainly explore the feature space of U-Net in Diffusion Models (DMs) instead of the latent space itself. In contrast, we directly investigate the latent space via Singular Value Decomposition (SVD) and discover three useful properties that can be used to control generation results without the requirements of data collection and maintain identity fidelity generated images. Based on these properties, we propose a novel image editing framework that is capable of learning arbitrary attributes from one pair of latent codes destined by text prompts in Stable Diffusion Models. To validate our approach, extensive experiments are conducted to demonstrate its effectiveness and flexibility in image editing. We will release our codes soon to foster further research and applications in this area.

cs.CV

ViMo: Generating Motions from Casual Videos

Although humans have the innate ability to imagine multiple possible actions from videos, it remains an extraordinary challenge for computers due to the intricate camera movements and montages. Most existing motion generation methods predominantly rely on manually collected motion datasets, usually tediously sourced from motion capture (Mocap) systems or Multi-View cameras, unavoidably resulting in a limited size that severely undermines their generalizability. Inspired by recent advance of diffusion models, we probe a simple and effective way to capture motions from videos and propose a novel Video-to-Motion-Generation framework (ViMo) which could leverage the immense trove of untapped video content to produce abundant and diverse 3D human motions. Distinct from prior work, our videos could be more causal, including complicated camera movements and occlusions. Striking experimental results demonstrate the proposed model could generate natural motions even for videos where rapid movements, varying perspectives, or frequent occlusions might exist. We also show this work could enable three important downstream applications, such as generating dancing motions according to arbitrary music and source video style. Extensive experimental results prove that our model offers an effective and scalable way to generate diversity and realistic motions. Code and demos will be public soon.

cs.CV

Towards a Client-Centered Assessment of LLM Therapists by Client Simulation

Although there is a growing belief that LLMs can be used as therapists, exploring LLMs' capabilities and inefficacy, particularly from the client's perspective, is limited. This work focuses on a client-centered assessment of LLM therapists with the involvement of simulated clients, a standard approach in clinical medical education. However, there are two challenges when applying the approach to assess LLM therapists at scale. Ethically, asking humans to frequently mimic clients and exposing them to potentially harmful LLM outputs can be risky and unsafe. Technically, it can be difficult to consistently compare the performances of different LLM therapists interacting with the same client. To this end, we adopt LLMs to simulate clients and propose ClientCAST, a client-centered approach to assessing LLM therapists by client simulation. Specifically, the simulated client is utilized to interact with LLM therapists and complete questionnaires related to the interaction. Based on the questionnaire results, we assess LLM therapists from three client-centered aspects: session outcome, therapeutic alliance, and self-reported feelings. We conduct experiments to examine the reliability of ClientCAST and use it to evaluate LLMs therapists implemented by Claude-3, GPT-3.5, LLaMA3-70B, and Mixtral 8*7B. Codes are released at https://github.com/wangjs9/ClientCAST.

cs.CL

Multi-level Contrastive Learning for Script-based Character Understanding

In this work, we tackle the scenario of understanding characters in scripts, which aims to learn the characters' personalities and identities from their utterances. We begin by analyzing several challenges in this scenario, and then propose a multi-level contrastive learning framework to capture characters' global information in a fine-grained manner. To validate the proposed framework, we conduct extensive experiments on three character understanding sub-tasks by comparing with strong pre-trained language models, including SpanBERT, Longformer, BigBird and ChatGPT-3.5. Experimental results demonstrate that our method improves the performances by a considerable margin. Through further in-depth analysis, we show the effectiveness of our method in addressing the challenges and provide more hints on the scenario of character understanding. We will open-source our work on github at https://github.com/David-Li0406/Script-based-Character-Understanding.

cs.CL

NarrativePlay: Interactive Narrative Understanding

In this paper, we introduce NarrativePlay, a novel system that allows users to role-play a fictional character and interact with other characters in narratives such as novels in an immersive environment. We leverage Large Language Models (LLMs) to generate human-like responses, guided by personality traits extracted from narratives. The system incorporates auto-generated visual display of narrative settings, character portraits, and character speech, greatly enhancing user experience. Our approach eschews predefined sandboxes, focusing instead on main storyline events extracted from narratives from the perspective of a user-selected character. NarrativePlay has been evaluated on two types of narratives, detective and adventure stories, where users can either explore the world or improve their favorability with the narrative characters through conversations.

cs.CL

CharacterChat: Learning towards Conversational AI with Personalized Social Support

In our modern, fast-paced, and interconnected world, the importance of mental well-being has grown into a matter of great urgency. However, traditional methods such as Emotional Support Conversations (ESC) face challenges in effectively addressing a diverse range of individual personalities. In response, we introduce the Social Support Conversation (S2Conv) framework. It comprises a series of support agents and the interpersonal matching mechanism, linking individuals with persona-compatible virtual supporters. Utilizing persona decomposition based on the MBTI (Myers-Briggs Type Indicator), we have created the MBTI-1024 Bank, a group that of virtual characters with distinct profiles. Through improved role-playing prompts with behavior preset and dynamic memory, we facilitate the development of the MBTI-S2Conv dataset, which contains conversations between the characters in the MBTI-1024 Bank. Building upon these foundations, we present CharacterChat, a comprehensive S2Conv system, which includes a conversational model driven by personas and memories, along with an interpersonal matching plugin model that dispatches the optimal supporters from the MBTI-1024 Bank for individuals with specific personas. Empirical results indicate the remarkable efficacy of CharacterChat in providing personalized social support and highlight the substantial advantages derived from interpersonal matching. The source code is available in \url{https://github.com/morecry/CharacterChat}.

cs.CL

Assisting Language Learners: Automated Trans-Lingual Definition Generation via Contrastive Prompt Learning

The standard definition generation task requires to automatically produce mono-lingual definitions (e.g., English definitions for English words), but ignores that the generated definitions may also consist of unfamiliar words for language learners. In this work, we propose a novel task of Trans-Lingual Definition Generation (TLDG), which aims to generate definitions in another language, i.e., the native speaker's language. Initially, we explore the unsupervised manner of this task and build up a simple implementation of fine-tuning the multi-lingual machine translation model. Then, we develop two novel methods, Prompt Combination and Contrastive Prompt Learning, for further enhancing the quality of the generation. Our methods are evaluated against the baseline Pipeline method in both rich- and low-resource settings, and we empirically establish its superiority in generating higher-quality trans-lingual definitions.

cs.CL

Distinguishability Calibration to In-Context Learning

Recent years have witnessed increasing interests in prompt-based learning in which models can be trained on only a few annotated instances, making them suitable in low-resource settings. When using prompt-based learning for text classification, the goal is to use a pre-trained language model (PLM) to predict a missing token in a pre-defined template given an input text, which can be mapped to a class label. However, PLMs built on the transformer architecture tend to generate similar output embeddings, making it difficult to discriminate between different class labels. The problem is further exacerbated when dealing with classification tasks involving many fine-grained class labels. In this work, we alleviate this information diffusion issue, i.e., different tokens share a large proportion of similar information after going through stacked multiple self-attention layers in a transformer, by proposing a calibration method built on feature transformations through rotation and scaling to map a PLM-encoded embedding into a new metric space to guarantee the distinguishability of the resulting embeddings. Furthermore, we take the advantage of hyperbolic embeddings to capture the hierarchical relations among fine-grained class-associated token embedding by a coarse-to-fine metric learning strategy to enhance the distinguishability of the learned output embeddings. Extensive experiments on the three datasets under various settings demonstrate the effectiveness of our approach. Our code can be found at https://github.com/donttal/TARA.

cs.CL

BERT-ERC: Fine-tuning BERT is Enough for Emotion Recognition in Conversation

Previous works on emotion recognition in conversation (ERC) follow a two-step paradigm, which can be summarized as first producing context-independent features via fine-tuning pretrained language models (PLMs) and then analyzing contextual information and dialogue structure information among the extracted features. However, we discover that this paradigm has several limitations. Accordingly, we propose a novel paradigm, i.e., exploring contextual information and dialogue structure information in the fine-tuning step, and adapting the PLM to the ERC task in terms of input text, classification structure, and training strategy. Furthermore, we develop our model BERT-ERC according to the proposed paradigm, which improves ERC performance in three aspects, namely suggestive text, fine-grained classification module, and two-stage training. Compared to existing methods, BERT-ERC achieves substantial improvement on four datasets, indicating its effectiveness and generalization capability. Besides, we also set up the limited resources scenario and the online prediction scenario to approximate real-world scenarios. Extensive experiments demonstrate that the proposed paradigm significantly outperforms the previous one and can be adapted to various scenes.

cs.CL

Predicting Ejection Fraction from Chest X-rays Using Computer Vision for Diagnosing Heart Failure

Heart failure remains a major public health challenge with growing costs. Ejection fraction (EF) is a key metric for the diagnosis and management of heart failure however estimation of EF using echocardiography remains expensive for the healthcare system and subject to intra/inter operator variability. While chest x-rays (CXR) are quick, inexpensive, and require less expertise, they do not provide sufficient information to the human eye to estimate EF. This work explores the efficacy of computer vision techniques to predict reduced EF solely from CXRs. We studied a dataset of 3488 CXRs from the MIMIC CXR-jpg (MCR) dataset. Our work establishes benchmarks using multiple state-of-the-art convolutional neural network architectures. The subsequent analysis shows increasing model sizes from 8M to 23M parameters improved classification performance without overfitting the dataset. We further show how data augmentation techniques such as CXR rotation and random cropping further improves model performance another ~5%. Finally, we conduct an error analysis using saliency maps and Grad-CAMs to better understand the failure modes of convolutional models on this task.

eess.IV

MIMO Is All You Need : A Strong Multi-In-Multi-Out Baseline for Video Prediction

The mainstream of the existing approaches for video prediction builds up their models based on a Single-In-Single-Out (SISO) architecture, which takes the current frame as input to predict the next frame in a recursive manner. This way often leads to severe performance degradation when they try to extrapolate a longer period of future, thus limiting the practical use of the prediction model. Alternatively, a Multi-In-Multi-Out (MIMO) architecture that outputs all the future frames at one shot naturally breaks the recursive manner and therefore prevents error accumulation. However, only a few MIMO models for video prediction are proposed and they only achieve inferior performance due to the date. The real strength of the MIMO model in this area is not well noticed and is largely under-explored. Motivated by that, we conduct a comprehensive investigation in this paper to thoroughly exploit how far a simple MIMO architecture can go. Surprisingly, our empirical studies reveal that a simple MIMO model can outperform the state-of-the-art work with a large margin much more than expected, especially in dealing with longterm error accumulation. After exploring a number of ways and designs, we propose a new MIMO architecture based on extending the pure Transformer with local spatio-temporal blocks and a new multi-output decoder, namely MIMO-VP, to establish a new standard in video prediction. We evaluate our model in four highly competitive benchmarks (Moving MNIST, Human3.6M, Weather, KITTI). Extensive experiments show that our model wins 1st place on all the benchmarks with remarkable performance gains and surpasses the best SISO model in all aspects including efficiency, quantity, and quality. We believe our model can serve as a new baseline to facilitate the future research of video prediction tasks. The code will be released.

cs.CV

Fine-grained Contrastive Learning for Definition Generation

Recently, pre-trained transformer-based models have achieved great success in the task of definition generation (DG). However, previous encoder-decoder models lack effective representation learning to contain full semantic components of the given word, which leads to generating under-specific definitions. To address this problem, we propose a novel contrastive learning method, encouraging the model to capture more detailed semantic representations from the definition sequence encoding. According to both automatic and manual evaluation, the experimental results on three mainstream benchmarks demonstrate that the proposed method could generate more specific and high-quality definitions compared with several state-of-the-art models.

cs.CL

Impacts of Census Differential Privacy for Small-Area Disease Mapping to Monitor Health Inequities

The US Census Bureau will implement a new privacy-preserving disclosure avoidance system (DAS), which includes application of differential privacy, on the public-release 2020 census data. There are concerns that the DAS may bias small-area and demographically-stratified population counts, which play a critical role in public health research and policy, serving as denominators in estimation of disease/mortality rates. Employing three DAS demonstration products, we quantify errors attributable to reliance on DAS-protected denominators in standard small-area disease mapping models for characterizing health inequities. We conduct simulation studies and real data analyses of inequities in premature mortality at the census tract level in Massachusetts. Results show that overall patterns of inequity by racialized group and economic deprivation level are not compromised by the DAS. While early versions of DAS induce errors in mortality rate estimation that are larger for Black than for non-Hispanic white populations, this issue is ameliorated in newer DAS versions.

stat.AP