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Yanshan Li

Publications and source records attributed to Yanshan Li.

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EIVE: End-to-End Instance-Specific Visual Explanations for Detection Transformers

Visual explainability for object detection remains challenging due to the multi-instance nature of detection. Existing approaches predominantly adopt post-hoc paradigms, such as gradient-based or perturbation-based explanation methods, to interpret pretrained detectors. However, these methods require additional gradient computation or repeated model inference, resulting in limited efficiency. To address this issue, we propose an End-to-end Instance-specific Visual Explanation framework (EIVE) that directly generates instance-level saliency maps following the forward pass of Detection Transformer (DETR)-like models. Specifically, we reformulate the cross-attention mechanism in the decoder as an instance-level feature attribution pathway, so that the cross-attention of each object query corresponds to the visual attribution of its predicted instance. Based on this formulation, we design a cross-layer hybrid consensus fusion (CLHCF) module to aggregate cross-attention signals across decoder layers, producing stable and compact explanations. The explanation process of EIVE requires neither gradient computation nor input perturbation, yielding high computational efficiency, and applies to single- and multi-scale DETR-like object detectors. Finally, we present an attention-aware joint training strategy (AAJTS) as a training-oriented application, which imposes spatial constraints on cross-attention patterns to encourage stable and concentrated attribution representations, thereby improving both interpretability and detection performance. Experiments on MS COCO 2017, ExDark, and Cityscapes demonstrate that EIVE produces high-quality instance-level saliency maps and achieves performance comparable to, or better than, state-of-the-art post-hoc methods across standard metrics, while substantially improving explanation efficiency. Code is available at https://github.com/xjlDestiny/EIVE.git.

cs.CV

PIEDet: Prototype-Driven Intrinsically Explainable Object Detection

Existing object detectors typically make predictions in a black-box manner and struggle to simultaneously provide discriminative evidence for their predictions, which limits their deployment in safety-critical scenarios. To explain model predictions, existing post-hoc explanation methods mostly rely on gradient-based or perturbation-based operators. These methods not only introduce additional memory and computational overhead but also make it difficult to ensure that the generated explanations faithfully reflect the model's internal decision-making process. To address these limitations, we propose PIEDet, a prototype-driven intrinsically explainable object detection framework. PIEDet innovatively embeds class prototypes as explicit discriminative units into the classification branch of a one-stage detector, thereby improving detection performance while providing intrinsic interpretability. First, PIEDet constructs hierarchical class prototypes at different detection levels, enabling the model to learn scale-aware class-semantic representations. Second, we propose a prototype-driven feature learning method consisting of prototype regularization and a region-to-prototype matching loss. The former enhances the inter-class discriminability of the prototypes, while the latter encourages prototype responses to focus on object regions. Finally, we introduce a scale-aligned hierarchical prototype supervision mechanism that assigns scale-matched supervision signals to different detection levels, thereby enhancing the scale specificity of the hierarchical prototypes. On the ExDark, RTTS, and VOC2012-FOG datasets, PIEDet improves mAP@0.5 over the baseline by 4.7%, 1.6%, and 4.8%, respectively, while demonstrating superior computational efficiency. Compared with mainstream post-hoc explanation methods, PIEDet achieves a better balance between explanation quality and explanation cost.

cs.CV

M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition

In recent years, contrastive learning has drawn significant attention as an effective approach to reducing reliance on labeled data. However, existing methods for self-supervised skeleton-based action recognition still face three major limitations: insufficient modeling of view discrepancies, lack of effective adversarial mechanisms, and uncontrollable augmentation perturbations. To tackle these issues, we propose the Multi-view Mini-Max infinite skeleton-data Game Contrastive Learning for skeleton-based action Recognition (M3GCLR), a game-theoretic contrastive framework. First, we establish the Infinite Skeleton-data Game (ISG) model and the ISG equilibrium theorem, and further provide a rigorous proof, enabling mini-max optimization based on multi-view mutual information. Then, we generate normal-extreme data pairs through multi-view rotation augmentation and adopt temporally averaged input as a neutral anchor to achieve structural alignment, thereby explicitly characterizing perturbation strength. Next, leveraging the proposed equilibrium theorem, we construct a strongly adversarial mini-max skeleton-data game to encourage the model to mine richer action-discriminative information. Finally, we introduce the dual-loss equilibrium optimizer to optimize the game equilibrium, allowing the learning process to maximize action-relevant information while minimizing encoding redundancy, and we prove the equivalence between the proposed optimizer and the ISG model. Extensive Experiments show that M3GCLR achieves three-stream 82.1%, 85.8% accuracy on NTU RGB+D 60 (X-Sub, X-View) and 72.3%, 75.0% accuracy on NTU RGB+D 120 (X-Sub, X-Set). On PKU-MMD Part I and II, it attains 89.1%, 45.2% in three-stream respectively, all results matching or outperforming state-of-the-art performance. Ablation studies confirm the effectiveness of each component.

cs.CV

CoLR-Det: Collaborative Latent Restoration for Small Object Detection in Low-Resolution Remote Sensing Images

Low-resolution remote sensing small object detection is limited by both missing visual details and the ambiguity of how details serve detection. Existing super-resolution-assisted detectors generally follow a restoration-first paradigm to explicitly enhance inputs before detection, which implicitly assumes visual fidelity benefits recognition. Yet super-resolution favors dense texture and edge recovery, while object detection relies on sparse instance-level semantics, making restoration amplify visually plausible but semantically irrelevant background textures. To tackle this issue, we propose CoLR-Det, a Collaborative Latent-Restoration-Assisted Small Object Detection framework that treats super-resolution supervision as detection-oriented latent regularization rather than explicit image-level enhancement. Instead of reconstructing high-resolution images for inference, CoLR-Det uses a training-only restoration branch to impose auxiliary reconstruction constraints on shared multiscale representations, and the inference pathway remains purely detection-driven. We further design a saliency-guided object-preserving token routing mechanism, which prioritizes high-saliency tokens for attention-based refinement while retaining information of bypassed tokens. Besides, a detection-prioritized two-stage optimization strategy is developed: it first builds stable object-level semantics before introducing restoration supervision, and assigns a smaller learning rate to the SR decoder to keep its updates conservative and reduce perturbations in collaborative training. With this design, CoLR-Det transforms restoration from an explicit visual enhancement operator into an implicit semantic regularizer. Experiments on resolution-degraded NWPU VHR-10-Split, DOTAv1.5-Split and HRSSD-Split show that CoLR-Det outperforms state-of-the-art methods, with code available at https://github.com/qiruo-ya/CoLR-Det.

cs.CV

Fourier-RWKV: A Multi-State Perception Network for Efficient Image Dehazing

Image dehazing is crucial for reliable visual perception, yet it remains highly challenging under real-world non-uniform haze conditions. Although Transformer-based methods excel at capturing global context, their quadratic computational complexity hinders real-time deployment. To address this, we propose Fourier Receptance Weighted Key Value (Fourier-RWKV), a novel dehazing framework based on a Multi-State Perception paradigm. The model achieves comprehensive haze degradation modeling with linear complexity by synergistically integrating three distinct perceptual states: (1) Spatial-form Perception, realized through the Deformable Quad-directional Token Shift (DQ-Shift) operation, which dynamically adjusts receptive fields to accommodate local haze variations; (2) Frequency-domain Perception, implemented within the Fourier Mix block, which extends the core WKV attention mechanism of RWKV from the spatial domain to the Fourier domain, preserving the long-range dependencies essential for global haze estimation while mitigating spatial attenuation; (3) Semantic-relation Perception, facilitated by the Semantic Bridge Module (SBM), which utilizes Dynamic Semantic Kernel Fusion (DSK-Fusion) to precisely align encoder-decoder features and suppress artifacts. Extensive experiments on multiple benchmarks demonstrate that Fourier-RWKV delivers state-of-the-art performance across diverse haze scenarios while significantly reducing computational overhead, establishing a favorable trade-off between restoration quality and practical efficiency. Code is available at: https://github.com/Dilizlr/Fourier-RWKV.

cs.CV

DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition

Existing self-supervised contrastive learning methods for skeleton-based action recognition often process all skeleton regions uniformly, and adopt a first-in-first-out (FIFO) queue to store negative samples, which leads to motion information loss and non-optimal negative sample selection. To address these challenges, this paper proposes Dominance-Game Contrastive Learning network for skeleton-based action Recognition (DoGCLR), a self-supervised framework based on game theory. DoGCLR models the construction of positive and negative samples as a dynamic Dominance Game, where both sample types interact to reach an equilibrium that balances semantic preservation and discriminative strength. Specifically, a spatio-temporal dual weight localization mechanism identifies key motion regions and guides region-wise augmentations to enhance motion diversity while maintaining semantics. In parallel, an entropy-driven dominance strategy manages the memory bank by retaining high entropy (hard) negatives and replacing low-entropy (weak) ones, ensuring consistent exposure to informative contrastive signals. Extensive experiments are conducted on NTU RGB+D and PKU-MMD datasets. On NTU RGB+D 60 X-Sub/X-View, DoGCLR achieves 81.1%/89.4% accuracy, and on NTU RGB+D 120 X-Sub/X-Set, DoGCLR achieves 71.2%/75.5% accuracy, surpassing state-of-the-art methods by 0.1%, 2.7%, 1.1%, and 2.3%, respectively. On PKU-MMD Part I/Part II, DoGCLR performs comparably to the state-of-the-art methods and achieves a 1.9% higher accuracy on Part II, highlighting its strong robustness on more challenging scenarios.

cs.CV

Efficient Dual-domain Image Dehazing with Haze Prior Perception

Transformers offer strong global modeling for single-image dehazing but come with high computational costs. Most methods rely on spatial features to capture long-range dependencies, making them less effective under complex haze conditions. Although some integrate frequency-domain cues, weak coupling between spatial and frequency branches limits their performance. To address these issues, we propose the Dark Channel Guided Frequency-aware Dehazing Network (DGFDNet), a dual-domain framework that explicitly aligns degradation across spatial and frequency domains. At its core, the DGFDBlock consists of two key modules: 1) Haze-Aware Frequency Modulator (HAFM), which uses dark channel priors to generate a haze confidence map for adaptive frequency modulation, achieving global degradation-aware spectral filtering. 2) Multi-level Gating Aggregation Module (MGAM), which fuses multi-scale features via multi-scale convolutions and a hybrid gating mechanism to recover fine-grained structures. Additionally, the Prior Correction Guidance Branch (PCGB) incorporates feedback for iterative refinement of the prior, improving haze localization accuracy, particularly in outdoor scenes. Extensive experiments on four benchmark datasets demonstrate that DGFDNet achieves state-of-the-art performance with improved robustness and real-time efficiency. Code is available at: https://github.com/Dilizlr/DGFDNet.

cs.CV

T-Net: Deep Stacked Scale-Iteration Network for Image Dehazing

Hazy images reduce the visibility of the image content, and haze will lead to failure in handling subsequent computer vision tasks. In this paper, we address the problem of image dehazing by proposing a dehazing network named T-Net, which consists of a backbone network based on the U-Net architecture and a dual attention module. And it can achieve multi-scale feature fusion by using skip connections with a new fusion strategy. Furthermore, by repeatedly unfolding the plain T-Net, Stack T-Net is proposed to take advantage of the dependence of deep features across stages via a recursive strategy. In order to reduce network parameters, the intra-stage recursive computation of ResNet is adopted in our Stack T-Net. And we take both the stage-wise result and the original hazy image as input to each T-Net and finally output the prediction of clean image. Experimental results on both synthetic and real-world images demonstrate that our plain T-Net and the advanced Stack T-Net perform favorably against the state-of-the-art dehazing algorithms, and show that our Stack T-Net could further improve the dehazing effect, demonstrating the effectiveness of the recursive strategy.

cs.CV