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Yanshuo Zhang

Publications and source records attributed to Yanshuo Zhang.

3 recordsLinked to original sources

WorldMark: A Plug-and-Play World Knowledge Interface for Cross-Host Language Model Watermarking

Watermarking traces the provenance of text produced by large language models by embedding statistically detectable signals during decoding. Existing schemes fall into logits-based, sampling-based, entropy-aware, and adaptive-strength families, yet all of them place watermark signals according to local token statistics. In the open-ended text-generation settings evaluated in this work, local statistics may provide insufficient guidance for placing robust watermark signals. We introduce WorldMark, a plug-and-play interface that uses World Knowledge Memory (WKM) to organize semantic and episodic knowledge in a memory graph, converts the retrieved knowledge into a token-level knowledge saliency score, and adjusts the strength of a host watermark through Asymmetric Knowledge Modulation (AKM). WorldMark requires no backbone retraining and introduces no additional detector-side model or parameter. On the primary C4 evaluation, the complete WorldMark interface improves clean and attacked detection across three adaptive-strength host variants while slightly reducing perplexity. Additional pilot experiments on C4 and OpenGen show that direct memory conditioning transfers across multiple watermark families but can be unstable without saliency-aware modulation. WorldMark requires no additional detector-side model or parameter and introduces negligible overhead under the primary protocol.

cs.CR

The development of a high granular crystal calorimeter prototype of VLAST

Very Large Area gamma-ray Space Telescope (VLAST) is the next-generation flagship space observatory for high-energy gamma-ray detection proposed by China. The observation energy range covers from MeV to TeV and beyond, with acceptance of 10 m^2sr. The calorimeter serves as a crucial subdetector of VLAST, responsible for high-precision energy measurement and electron/proton discrimination. This discrimination capability is essential for accurately identifying gamma-ray events among the background of charged particles. To accommodate such an extensive energy range, a high dynamic range readout scheme employing dual avalanche photodiodes (APDs) has been developed, achieving a remarkable dynamic range of 10^6. Furthermore, a high granular prototype based on bismuth germanate (BGO) cubic scintillation crystals has been developed. This high granularity enables detailed imaging of the particle showers, improving both energy resolution and particle identification. The prototype's performance is evaluated through cosmic ray testing, providing valuable data for optimizing the final calorimeter design for VLAST.

physics.ins-det

Generalizing soft actor-critic algorithms to discrete action spaces

ATARI is a suite of video games used by reinforcement learning (RL) researchers to test the effectiveness of the learning algorithm. Receiving only the raw pixels and the game score, the agent learns to develop sophisticated strategies, even to the comparable level of a professional human games tester. Ideally, we also want an agent requiring very few interactions with the environment. Previous competitive model-free algorithms for the task use the valued-based Rainbow algorithm without any policy head. In this paper, we change it by proposing a practical discrete variant of the soft actor-critic (SAC) algorithm. The new variant enables off-policy learning using policy heads for discrete domains. By incorporating it into the advanced Rainbow variant, i.e., the ``bigger, better, faster'' (BBF), the resulting SAC-BBF improves the previous state-of-the-art interquartile mean (IQM) from 1.045 to 1.088, and it achieves these results using only replay ratio (RR) 2. By using lower RR 2, the training time of SAC-BBF is strictly one-third of the time required for BBF to achieve an IQM of 1.045 using RR 8. As a value of IQM greater than one indicates super-human performance, SAC-BBF is also the only model-free algorithm with a super-human level using only RR 2. The code is publicly available on GitHub at https://github.com/lezhang-thu/bigger-better-faster-SAC.

cs.LG