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Yansong Tang

Publications and source records attributed to Yansong Tang.

123 records · Page 7Linked to original sources

Efficient Meshy Neural Fields for Animatable Human Avatars

Efficiently digitizing high-fidelity animatable human avatars from videos is a challenging and active research topic. Recent volume rendering-based neural representations open a new way for human digitization with their friendly usability and photo-realistic reconstruction quality. However, they are inefficient for long optimization times and slow inference speed; their implicit nature results in entangled geometry, materials, and dynamics of humans, which are hard to edit afterward. Such drawbacks prevent their direct applicability to downstream applications, especially the prominent rasterization-based graphic ones. We present EMA, a method that Efficiently learns Meshy neural fields to reconstruct animatable human Avatars. It jointly optimizes explicit triangular canonical mesh, spatial-varying material, and motion dynamics, via inverse rendering in an end-to-end fashion. Each above component is derived from separate neural fields, relaxing the requirement of a template, or rigging. The mesh representation is highly compatible with the efficient rasterization-based renderer, thus our method only takes about an hour of training and can render in real-time. Moreover, only minutes of optimization is enough for plausible reconstruction results. The disentanglement of meshes enables direct downstream applications. Extensive experiments illustrate the very competitive performance and significant speed boost against previous methods. We also showcase applications including novel pose synthesis, material editing, and relighting. The project page: https://xk-huang.github.io/ema/.

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Semantics-Aware Dynamic Localization and Refinement for Referring Image Segmentation

Referring image segmentation segments an image from a language expression. With the aim of producing high-quality masks, existing methods often adopt iterative learning approaches that rely on RNNs or stacked attention layers to refine vision-language features. Despite their complexity, RNN-based methods are subject to specific encoder choices, while attention-based methods offer limited gains. In this work, we introduce a simple yet effective alternative for progressively learning discriminative multi-modal features. The core idea of our approach is to leverage a continuously updated query as the representation of the target object and at each iteration, strengthen multi-modal features strongly correlated to the query while weakening less related ones. As the query is initialized by language features and successively updated by object features, our algorithm gradually shifts from being localization-centric to segmentation-centric. This strategy enables the incremental recovery of missing object parts and/or removal of extraneous parts through iteration. Compared to its counterparts, our method is more versatile$\unicode{x2014}$it can be plugged into prior arts straightforwardly and consistently bring improvements. Experimental results on the challenging datasets of RefCOCO, RefCOCO+, and G-Ref demonstrate its advantage with respect to the state-of-the-art methods.

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Global Spectral Filter Memory Network for Video Object Segmentation

This paper studies semi-supervised video object segmentation through boosting intra-frame interaction. Recent memory network-based methods focus on exploiting inter-frame temporal reference while paying little attention to intra-frame spatial dependency. Specifically, these segmentation model tends to be susceptible to interference from unrelated nontarget objects in a certain frame. To this end, we propose Global Spectral Filter Memory network (GSFM), which improves intra-frame interaction through learning long-term spatial dependencies in the spectral domain. The key components of GSFM is 2D (inverse) discrete Fourier transform for spatial information mixing. Besides, we empirically find low frequency feature should be enhanced in encoder (backbone) while high frequency for decoder (segmentation head). We attribute this to semantic information extracting role for encoder and fine-grained details highlighting role for decoder. Thus, Low (High) Frequency Module is proposed to fit this circumstance. Extensive experiments on the popular DAVIS and YouTube-VOS benchmarks demonstrate that GSFM noticeably outperforms the baseline method and achieves state-of-the-art performance. Besides, extensive analysis shows that the proposed modules are reasonable and of great generalization ability. Our source code is available at https://github.com/workforai/GSFM.

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HorNet: Efficient High-Order Spatial Interactions with Recursive Gated Convolutions

Recent progress in vision Transformers exhibits great success in various tasks driven by the new spatial modeling mechanism based on dot-product self-attention. In this paper, we show that the key ingredients behind the vision Transformers, namely input-adaptive, long-range and high-order spatial interactions, can also be efficiently implemented with a convolution-based framework. We present the Recursive Gated Convolution ($\textit{g}^\textit{n}$Conv) that performs high-order spatial interactions with gated convolutions and recursive designs. The new operation is highly flexible and customizable, which is compatible with various variants of convolution and extends the two-order interactions in self-attention to arbitrary orders without introducing significant extra computation. $\textit{g}^\textit{n}$Conv can serve as a plug-and-play module to improve various vision Transformers and convolution-based models. Based on the operation, we construct a new family of generic vision backbones named HorNet. Extensive experiments on ImageNet classification, COCO object detection and ADE20K semantic segmentation show HorNet outperform Swin Transformers and ConvNeXt by a significant margin with similar overall architecture and training configurations. HorNet also shows favorable scalability to more training data and larger model sizes. Apart from the effectiveness in visual encoders, we also show $\textit{g}^\textit{n}$Conv can be applied to task-specific decoders and consistently improve dense prediction performance with less computation. Our results demonstrate that $\textit{g}^\textit{n}$Conv can be a new basic module for visual modeling that effectively combines the merits of both vision Transformers and CNNs. Code is available at https://github.com/raoyongming/HorNet

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OrdinalCLIP: Learning Rank Prompts for Language-Guided Ordinal Regression

This paper presents a language-powered paradigm for ordinal regression. Existing methods usually treat each rank as a category and employ a set of weights to learn these concepts. These methods are easy to overfit and usually attain unsatisfactory performance as the learned concepts are mainly derived from the training set. Recent large pre-trained vision-language models like CLIP have shown impressive performance on various visual tasks. In this paper, we propose to learn the rank concepts from the rich semantic CLIP latent space. Specifically, we reformulate this task as an image-language matching problem with a contrastive objective, which regards labels as text and obtains a language prototype from a text encoder for each rank. While prompt engineering for CLIP is extremely time-consuming, we propose OrdinalCLIP, a differentiable prompting method for adapting CLIP for ordinal regression. OrdinalCLIP consists of learnable context tokens and learnable rank embeddings; The learnable rank embeddings are constructed by explicitly modeling numerical continuity, resulting in well-ordered, compact language prototypes in the CLIP space. Once learned, we can only save the language prototypes and discard the huge language model, resulting in zero additional computational overhead compared with the linear head counterpart. Experimental results show that our paradigm achieves competitive performance in general ordinal regression tasks, and gains improvements in few-shot and distribution shift settings for age estimation. The code is available at https://github.com/xk-huang/OrdinalCLIP.

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ScalableViT: Rethinking the Context-oriented Generalization of Vision Transformer

The vanilla self-attention mechanism inherently relies on pre-defined and steadfast computational dimensions. Such inflexibility restricts it from possessing context-oriented generalization that can bring more contextual cues and global representations. To mitigate this issue, we propose a Scalable Self-Attention (SSA) mechanism that leverages two scaling factors to release dimensions of query, key, and value matrices while unbinding them with the input. This scalability fetches context-oriented generalization and enhances object sensitivity, which pushes the whole network into a more effective trade-off state between accuracy and cost. Furthermore, we propose an Interactive Window-based Self-Attention (IWSA), which establishes interaction between non-overlapping regions by re-merging independent value tokens and aggregating spatial information from adjacent windows. By stacking the SSA and IWSA alternately, the Scalable Vision Transformer (ScalableViT) achieves state-of-the-art performance in general-purpose vision tasks. For example, ScalableViT-S outperforms Twins-SVT-S by 1.4% and Swin-T by 1.8% on ImageNet-1K classification.

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Learning from Temporal Spatial Cubism for Cross-Dataset Skeleton-based Action Recognition

Rapid progress and superior performance have been achieved for skeleton-based action recognition recently. In this article, we investigate this problem under a cross-dataset setting, which is a new, pragmatic, and challenging task in real-world scenarios. Following the unsupervised domain adaptation (UDA) paradigm, the action labels are only available on a source dataset, but unavailable on a target dataset in the training stage. Different from the conventional adversarial learning-based approaches for UDA, we utilize a self-supervision scheme to reduce the domain shift between two skeleton-based action datasets. Our inspiration is drawn from Cubism, an art genre from the early 20th century, which breaks and reassembles the objects to convey a greater context. By segmenting and permuting temporal segments or human body parts, we design two self-supervised learning classification tasks to explore the temporal and spatial dependency of a skeleton-based action and improve the generalization ability of the model. We conduct experiments on six datasets for skeleton-based action recognition, including three large-scale datasets (NTU RGB+D, PKU-MMD, and Kinetics) where new cross-dataset settings and benchmarks are established. Extensive results demonstrate that our method outperforms state-of-the-art approaches. The source codes of our model and all the compared methods are available at https://github.com/shanice-l/st-cubism.

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LAVT: Language-Aware Vision Transformer for Referring Image Segmentation

Referring image segmentation is a fundamental vision-language task that aims to segment out an object referred to by a natural language expression from an image. One of the key challenges behind this task is leveraging the referring expression for highlighting relevant positions in the image. A paradigm for tackling this problem is to leverage a powerful vision-language ("cross-modal") decoder to fuse features independently extracted from a vision encoder and a language encoder. Recent methods have made remarkable advancements in this paradigm by exploiting Transformers as cross-modal decoders, concurrent to the Transformer's overwhelming success in many other vision-language tasks. Adopting a different approach in this work, we show that significantly better cross-modal alignments can be achieved through the early fusion of linguistic and visual features in intermediate layers of a vision Transformer encoder network. By conducting cross-modal feature fusion in the visual feature encoding stage, we can leverage the well-proven correlation modeling power of a Transformer encoder for excavating helpful multi-modal context. This way, accurate segmentation results are readily harvested with a light-weight mask predictor. Without bells and whistles, our method surpasses the previous state-of-the-art methods on RefCOCO, RefCOCO+, and G-Ref by large margins.

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BNV-Fusion: Dense 3D Reconstruction using Bi-level Neural Volume Fusion

Dense 3D reconstruction from a stream of depth images is the key to many mixed reality and robotic applications. Although methods based on Truncated Signed Distance Function (TSDF) Fusion have advanced the field over the years, the TSDF volume representation is confronted with striking a balance between the robustness to noisy measurements and maintaining the level of detail. We present Bi-level Neural Volume Fusion (BNV-Fusion), which leverages recent advances in neural implicit representations and neural rendering for dense 3D reconstruction. In order to incrementally integrate new depth maps into a global neural implicit representation, we propose a novel bi-level fusion strategy that considers both efficiency and reconstruction quality by design. We evaluate the proposed method on multiple datasets quantitatively and qualitatively, demonstrating a significant improvement over existing methods.

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DenseCLIP: Language-Guided Dense Prediction with Context-Aware Prompting

Recent progress has shown that large-scale pre-training using contrastive image-text pairs can be a promising alternative for high-quality visual representation learning from natural language supervision. Benefiting from a broader source of supervision, this new paradigm exhibits impressive transferability to downstream classification tasks and datasets. However, the problem of transferring the knowledge learned from image-text pairs to more complex dense prediction tasks has barely been visited. In this work, we present a new framework for dense prediction by implicitly and explicitly leveraging the pre-trained knowledge from CLIP. Specifically, we convert the original image-text matching problem in CLIP to a pixel-text matching problem and use the pixel-text score maps to guide the learning of dense prediction models. By further using the contextual information from the image to prompt the language model, we are able to facilitate our model to better exploit the pre-trained knowledge. Our method is model-agnostic, which can be applied to arbitrary dense prediction systems and various pre-trained visual backbones including both CLIP models and ImageNet pre-trained models. Extensive experiments demonstrate the superior performance of our methods on semantic segmentation, object detection, and instance segmentation tasks. Code is available at https://github.com/raoyongming/DenseCLIP

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Breaking Shortcut: Exploring Fully Convolutional Cycle-Consistency for Video Correspondence Learning

Previous cycle-consistency correspondence learning methods usually leverage image patches for training. In this paper, we present a fully convolutional method, which is simpler and more coherent to the inference process. While directly applying fully convolutional training results in model collapse, we study the underline reason behind this collapse phenomenon, indicating that the absolute positions of pixels provide a shortcut to easily accomplish cycle-consistence, which hinders the learning of meaningful visual representations. To break this absolute position shortcut, we propose to apply different crops for forward and backward frames, and adopt feature warping to establish correspondence between two crops of a same frame. The former technique enforces the corresponding pixels at forward and back tracks to have different absolute positions, and the latter effectively blocks the shortcuts going between forward and back tracks. In three label propagation benchmarks for pose tracking, face landmark tracking and video object segmentation, our method largely improves the results of vanilla fully convolutional cycle-consistency method, achieving very competitive performance compared with the self-supervised state-of-the-art approaches. Our trained model and code are available at \url{https://github.com/Steve-Tod/STFC3}.

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Unsupervised Embedding Learning from Uncertainty Momentum Modeling

Existing popular unsupervised embedding learning methods focus on enhancing the instance-level local discrimination of the given unlabeled images by exploring various negative data. However, the existed sample outliers which exhibit large intra-class divergences or small inter-class variations severely limit their learning performance. We justify that the performance limitation is caused by the gradient vanishing on these sample outliers. Moreover, the shortage of positive data and disregard for global discrimination consideration also pose critical issues for unsupervised learning but are always ignored by existing methods. To handle these issues, we propose a novel solution to explicitly model and directly explore the uncertainty of the given unlabeled learning samples. Instead of learning a deterministic feature point for each sample in the embedding space, we propose to represent a sample by a stochastic Gaussian with the mean vector depicting its space localization and covariance vector representing the sample uncertainty. We leverage such uncertainty modeling as momentum to the learning which is helpful to tackle the outliers. Furthermore, abundant positive candidates can be readily drawn from the learned instance-specific distributions which are further adopted to mitigate the aforementioned issues. Thorough rationale analyses and extensive experiments are presented to verify our superiority.

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Uncertainty-aware Score Distribution Learning for Action Quality Assessment

Assessing action quality from videos has attracted growing attention in recent years. Most existing approaches usually tackle this problem based on regression algorithms, which ignore the intrinsic ambiguity in the score labels caused by multiple judges or their subjective appraisals. To address this issue, we propose an uncertainty-aware score distribution learning (USDL) approach for action quality assessment (AQA). Specifically, we regard an action as an instance associated with a score distribution, which describes the probability of different evaluated scores. Moreover, under the circumstance where fine-grained score labels are available (e.g., difficulty degree of an action or multiple scores from different judges), we further devise a multi-path uncertainty-aware score distributions learning (MUSDL) method to explore the disentangled components of a score. We conduct experiments on three AQA datasets containing various Olympic actions and surgical activities, where our approaches set new state-of-the-arts under the Spearman's Rank Correlation.

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Comprehensive Instructional Video Analysis: The COIN Dataset and Performance Evaluation

Thanks to the substantial and explosively inscreased instructional videos on the Internet, novices are able to acquire knowledge for completing various tasks. Over the past decade, growing efforts have been devoted to investigating the problem on instructional video analysis. However, the most existing datasets in this area have limitations in diversity and scale, which makes them far from many real-world applications where more diverse activities occur. To address this, we present a large-scale dataset named as "COIN" for COmprehensive INstructional video analysis. Organized with a hierarchical structure, the COIN dataset contains 11,827 videos of 180 tasks in 12 domains (e.g., vehicles, gadgets, etc.) related to our daily life. With a new developed toolbox, all the videos are annotated efficiently with a series of step labels and the corresponding temporal boundaries. In order to provide a benchmark for instructional video analysis, we evaluate plenty of approaches on the COIN dataset under five different settings. Furthermore, we exploit two important characteristics (i.e., task-consistency and ordering-dependency) for localizing important steps in instructional videos. Accordingly, we propose two simple yet effective methods, which can be easily plugged into conventional proposal-based action detection models. We believe the introduction of the COIN dataset will promote the future in-depth research on instructional video analysis for the community. Our dataset, annotation toolbox and source code are available at http://coin-dataset.github.io.

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COIN: A Large-scale Dataset for Comprehensive Instructional Video Analysis

There are substantial instructional videos on the Internet, which enables us to acquire knowledge for completing various tasks. However, most existing datasets for instructional video analysis have the limitations in diversity and scale,which makes them far from many real-world applications where more diverse activities occur. Moreover, it still remains a great challenge to organize and harness such data. To address these problems, we introduce a large-scale dataset called "COIN" for COmprehensive INstructional video analysis. Organized with a hierarchical structure, the COIN dataset contains 11,827 videos of 180 tasks in 12 domains (e.g., vehicles, gadgets, etc.) related to our daily life. With a new developed toolbox, all the videos are annotated effectively with a series of step descriptions and the corresponding temporal boundaries. Furthermore, we propose a simple yet effective method to capture the dependencies among different steps, which can be easily plugged into conventional proposal-based action detection methods for localizing important steps in instructional videos. In order to provide a benchmark for instructional video analysis, we evaluate plenty of approaches on the COIN dataset under different evaluation criteria. We expect the introduction of the COIN dataset will promote the future in-depth research on instructional video analysis for the community.

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