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Yanyan Li

Publications and source records attributed to Yanyan Li.

At least 19 recordsLinked to original sources

Two-bump axisymmetric solutions of the Nirenberg problem

In this paper, we revisit the axisymmetric Nirenberg problem for certain prescribed scalar curvature functions whose critical points include the north and south poles and whose order of flatness at both points is $n-2$. It has been known for some time that the solution set is compact when the parameter points $(K_1,K_2,a_1,a_2)\in\mathbb{R}^4$, determined by the first two leading expansions of the prescribed scalar curvature functions at the poles, stay away from a critical three-dimensional hypersurface $\Sigma^0$, and that loss of compactness occurs near $\Sigma^0$. We construct, in dimensions $n \geq 4$, two-bump axisymmetric solutions for parameter points sufficiently close to $\Sigma^0$ from one side, where the relevant side is determined by the next-order flatness terms. This gives a one-sided refinement of the previously known blow-up phenomenon near the critical hypersurface $\Sigma^0$: two-bump blow-up occurs from this side, whereas the solution set remains compact on the opposite side.

math.AP

Ro-SLM: Onboard Small Language Models for Robot Task Planning and Operation Code Generation

Recent advances in large language models (LLMs) provide robots with contextual reasoning abilities to comprehend human instructions. Yet, current LLM-enabled robots typically depend on cloud-based models or high-performance computing infrastructure, which limit their deployment on robots under unreliable internet environments or with constrained computational resources, such as UAVs and small ground vehicles. Thus, deploying fine-tuned small language models (SLMs) that support onboard deployment offers a promising alternative. This paper introduces Ro-SLM, a framework that enables reliable SLM-driven robot operation by distilling LLMs' knowledge and reasoning. Ro-SLM starts from dataset synthesis by leveraging LLMs to generate diverse task instructions, produce corresponding ground truth code with minimal human assistance, and augment instructions into real-world application scenarios. Ro-SLM is then fine-tuned with the dataset, in which LLM serves as a reward function to guide the training. Extensive experiments on UAV operation tasks demonstrate that Ro-SLM improves the performance of SLM from being incapable of supporting robotic task planning and code generation to achieving performance that approaches LLM.

cs.RO

HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generation

Text-driven multi-human motion generation with complex interactions remains a challenging problem. Despite progress in performance, existing offline methods that generate fixed-length motions with a fixed number of agents, are inherently limited in handling long or variable text, and varying agent counts. These limitations naturally encourage autoregressive formulations, which predict future motions step by step conditioned on all past trajectories and current text guidance. In this work, we introduce HINT, the first autoregressive framework for multi-human motion generation with Hierarchical INTeraction modeling in diffusion. First, HINT leverages a disentangled motion representation within a canonicalized latent space, decoupling local motion semantics from inter-person interactions. This design facilitates direct adaptation to varying numbers of human participants without requiring additional refinement. Second, HINT adopts a sliding-window strategy for efficient online generation, and aggregates local within-window and global cross-window conditions to capture past human history, inter-person dependencies, and align with text guidance. This strategy not only enables fine-grained interaction modeling within each window but also preserves long-horizon coherence across all the long sequence. Extensive experiments on public benchmarks demonstrate that HINT matches the performance of strong offline models and surpasses autoregressive baselines. Notably, on InterHuman, HINT achieves an FID of 3.100, significantly improving over the previous state-of-the-art score of 5.154.

cs.CV

LLM-Driven Corrective Robot Operation Code Generation with Static Text-Based Simulation

Recent advances in Large language models (LLMs) have demonstrated their promising capabilities of generating robot operation code to enable LLM-driven robots. To enhance the reliability of operation code generated by LLMs, corrective designs with feedback from the observation of executing code have been increasingly adopted in existing research. However, the code execution in these designs relies on either a physical experiment or a customized simulation environment, which limits their deployment due to the high configuration effort of the environment and the potential long execution time. In this paper, we explore the possibility of directly leveraging LLM to enable static simulation of robot operation code, and then leverage it to design a new reliable LLM-driven corrective robot operation code generation framework. Our framework configures the LLM as a static simulator with enhanced capabilities that reliably simulate robot code execution by interpreting actions, reasoning over state transitions, analyzing execution outcomes, and generating semantic observations that accurately capture trajectory dynamics. To validate the performance of our framework, we performed experiments on various operation tasks for different robots, including UAVs and small ground vehicles. The experiment results not only demonstrated the high accuracy of our static text-based simulation but also the reliable code generation of our LLM-driven corrective framework, which achieves a comparable performance with state-of-the-art research while does not rely on dynamic code execution using physical experiments or simulators.

cs.RO

4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos

Novel view synthesis from monocular videos of dynamic scenes with unknown camera poses remains a fundamental challenge in computer vision and graphics. While recent advances in 3D representations such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown promising results for static scenes, they struggle with dynamic content and typically rely on pre-computed camera poses. We present 4D3R, a pose-free dynamic neural rendering framework that decouples static and dynamic components through a two-stage approach. Our method first leverages 3D foundational models for initial pose and geometry estimation, followed by motion-aware refinement. 4D3R introduces two key technical innovations: (1) a motion-aware bundle adjustment (MA-BA) module that combines transformer-based learned priors with SAM2 for robust dynamic object segmentation, enabling more accurate camera pose refinement; and (2) an efficient Motion-Aware Gaussian Splatting (MA-GS) representation that uses control points with a deformation field MLP and linear blend skinning to model dynamic motion, significantly reducing computational cost while maintaining high-quality reconstruction. Extensive experiments on real-world dynamic datasets demonstrate that our approach achieves up to 1.8dB PSNR improvement over state-of-the-art methods, particularly in challenging scenarios with large dynamic objects, while reducing computational requirements by 5x compared to previous dynamic scene representations.

cs.CV

Boundary estimates for a fully nonlinear Yamabe problem on Riemannian manifolds

In this paper, we consider the Dirichlet boundary value problem for fully nonlinear Yamabe equations on Riemannian manifolds with boundary. Assuming the existence of a subsolution, we derive \emph{a priori} boundary second derivative estimates and consequently obtain the existence of a smooth solution. Moreover, with respect to a family of equations interpolating the fully nonlinear Yamabe equation and the classical semi-linear Yamabe equation, our estimates remain uniform. Finally, an example of a $C^1$ solution which is smooth in the interior but not smooth at the boundary is also given.

math.AP

Statistical Confidence Rescoring for Robust 3D Scene Graph Generation from Multi-View Images

Modern 3D semantic scene graph estimation methods utilize ground truth 3D annotations to accurately predict target objects, predicates, and relationships. In the absence of given 3D ground truth representations, we explore leveraging only multi-view RGB images to tackle this task. To attain robust features for accurate scene graph estimation, we must overcome the noisy reconstructed pseudo point-based geometry from predicted depth maps and reduce the amount of background noise present in multi-view image features. The key is to enrich node and edge features with accurate semantic and spatial information and through neighboring relations. We obtain semantic masks to guide feature aggregation to filter background features and design a novel method to incorporate neighboring node information to aid robustness of our scene graph estimates. Furthermore, we leverage on explicit statistical priors calculated from the training summary statistics to refine node and edge predictions based on their one-hop neighborhood. Our experiments show that our method outperforms current methods purely using multi-view images as the initial input. Our project page is available at https://qixun1.github.io/projects/SCRSSG.

cs.CV

Exterior Dirichlet problem for Hessian equations on a non-convex ring

In this paper, we prove the existence of a solution for the exterior Dirichlet problem for Hessian equations on a non-convex ring. Moreover, the solution we obtained is smooth. This extends the result of [Bao-Li-Li, ``On the exterior Dirichlet problem for Hessian equations'' Trans. Amer. Math. Soc.366(2014)].

math.AP

Large Language Model-Driven Closed-Loop UAV Operation with Semantic Observations

Recent advances in large Language Models (LLMs) have revolutionized mobile robots, including unmanned aerial vehicles (UAVs), enabling their intelligent operation within Internet of Things (IoT) ecosystems. However, LLMs still face challenges from logical reasoning and complex decision-making, leading to concerns about the reliability of LLM-driven UAV operations in IoT applications. In this paper, we propose a closed-loop LLM-driven UAV operation code generation framework that enables reliable UAV operations powered by effective feedback and refinement using two LLM modules, i.e., a Code Generator and an Evaluator. Our framework transforms numerical state observations from UAV operations into semantic trajectory descriptions to enhance the evaluator LLM's understanding of UAV dynamics for precise feedback generation. Our framework also enables a simulation-based refinement process, and hence eliminates the risks to physical UAVs caused by incorrect code execution during the refinement. Extensive experiments on UAV control tasks with different complexities are conducted. The experimental results show that our framework can achieve reliable UAV operations using LLMs, which significantly outperforms baseline methods in terms of success rate and completeness with the increase of task complexity.

cs.RO

GSCE: A Prompt Framework with Enhanced Reasoning for Reliable LLM-driven Drone Control

The integration of Large Language Models (LLMs) into robotic control, including drones, has the potential to revolutionize autonomous systems. Research studies have demonstrated that LLMs can be leveraged to support robotic operations. However, when facing tasks with complex reasoning, concerns and challenges are raised about the reliability of solutions produced by LLMs. In this paper, we propose a prompt framework with enhanced reasoning to enable reliable LLM-driven control for drones. Our framework consists of novel technical components designed using Guidelines, Skill APIs, Constraints, and Examples, namely GSCE. GSCE is featured by its reliable and constraint-compliant code generation. We performed thorough experiments using GSCE for the control of drones with a wide level of task complexities. Our experiment results demonstrate that GSCE can significantly improve task success rates and completeness compared to baseline approaches, highlighting its potential for reliable LLM-driven autonomous drone systems.

cs.RO

Learnable Infinite Taylor Gaussian for Dynamic View Rendering

Capturing the temporal evolution of Gaussian properties such as position, rotation, and scale is a challenging task due to the vast number of time-varying parameters and the limited photometric data available, which generally results in convergence issues, making it difficult to find an optimal solution. While feeding all inputs into an end-to-end neural network can effectively model complex temporal dynamics, this approach lacks explicit supervision and struggles to generate high-quality transformation fields. On the other hand, using time-conditioned polynomial functions to model Gaussian trajectories and orientations provides a more explicit and interpretable solution, but requires significant handcrafted effort and lacks generalizability across diverse scenes. To overcome these limitations, this paper introduces a novel approach based on a learnable infinite Taylor Formula to model the temporal evolution of Gaussians. This method offers both the flexibility of an implicit network-based approach and the interpretability of explicit polynomial functions, allowing for more robust and generalizable modeling of Gaussian dynamics across various dynamic scenes. Extensive experiments on dynamic novel view rendering tasks are conducted on public datasets, demonstrating that the proposed method achieves state-of-the-art performance in this domain. More information is available on our project page(https://ellisonking.github.io/TaylorGaussian).

cs.CV

4D Gaussian Splatting SLAM

Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing only static environments, this paper proposes an efficient architecture that incrementally tracks camera poses and establishes the 4D Gaussian radiance fields in unknown scenarios by using a sequence of RGB-D images. First, by generating motion masks, we obtain static and dynamic priors for each pixel. To eliminate the influence of static scenes and improve the efficiency on learning the motion of dynamic objects, we classify the Gaussian primitives into static and dynamic Gaussian sets, while the sparse control points along with an MLP is utilized to model the transformation fields of the dynamic Gaussians. To more accurately learn the motion of dynamic Gaussians, a novel 2D optical flow map reconstruction algorithm is designed to render optical flows of dynamic objects between neighbor images, which are further used to supervise the 4D Gaussian radiance fields along with traditional photometric and geometric constraints. In experiments, qualitative and quantitative evaluation results show that the proposed method achieves robust tracking and high-quality view synthesis performance in real-world environments.

cs.CV

MVGSR: Multi-View Consistency Gaussian Splatting for Robust Surface Reconstruction

3D Gaussian Splatting (3DGS) has gained significant attention for its high-quality rendering capabilities, ultra-fast training, and inference speeds. However, when we apply 3DGS to surface reconstruction tasks, especially in environments with dynamic objects and distractors, the method suffers from floating artifacts and color errors due to inconsistency from different viewpoints. To address this challenge, we propose Multi-View Consistency Gaussian Splatting for the domain of Robust Surface Reconstruction (\textbf{MVGSR}), which takes advantage of lightweight Gaussian models and a {heuristics-guided distractor masking} strategy for robust surface reconstruction in non-static environments. Compared to existing methods that rely on MLPs for distractor segmentation strategies, our approach separates distractors from static scene elements by comparing multi-view feature consistency, allowing us to obtain precise distractor masks early in training. Furthermore, we introduce a pruning measure based on multi-view contributions to reset transmittance, effectively reducing floating artifacts. Finally, a multi-view consistency loss is applied to achieve high-quality performance in surface reconstruction tasks. Experimental results demonstrate that MVGSR achieves competitive geometric accuracy and rendering fidelity compared to the state-of-the-art surface reconstruction algorithms. More information is available on our project page (https://mvgsr.github.io).

cs.CV

Street Gaussians without 3D Object Tracker

Realistic scene reconstruction in driving scenarios poses significant challenges due to fast-moving objects. Most existing methods rely on labor-intensive manual labeling of object poses to reconstruct dynamic objects in canonical space and move them based on these poses during rendering. While some approaches attempt to use 3D object trackers to replace manual annotations, the limited generalization of 3D trackers -- caused by the scarcity of large-scale 3D datasets -- results in inferior reconstructions in real-world settings. In contrast, 2D foundation models demonstrate strong generalization capabilities. To eliminate the reliance on 3D trackers and enhance robustness across diverse environments, we propose a stable object tracking module by leveraging associations from 2D deep trackers within a 3D object fusion strategy. We address inevitable tracking errors by further introducing a motion learning strategy in an implicit feature space that autonomously corrects trajectory errors and recovers missed detections. Experimental results on Waymo-NOTR and KITTI show that our method outperforms existing approaches. Our code will be released on https://lolrudy.github.io/No3DTrackSG/.

cs.CV

Large Language Models show both individual and collective creativity comparable to humans

Artificial intelligence has, so far, largely automated routine tasks, but what does it mean for the future of work if Large Language Models (LLMs) show creativity comparable to humans? To measure the creativity of LLMs holistically, the current study uses 13 creative tasks spanning three domains. We benchmark the LLMs against individual humans, and also take a novel approach by comparing them to the collective creativity of groups of humans. We find that the best LLMs (Claude and GPT-4) rank in the 52nd percentile against humans, and overall LLMs excel in divergent thinking and problem solving but lag in creative writing. When questioned 10 times, an LLM's collective creativity is equivalent to 8-10 humans. When more responses are requested, two additional responses of LLMs equal one extra human. Ultimately, LLMs, when optimally applied, may compete with a small group of humans in the future of work.

cs.AI

SmileSplat: Generalizable Gaussian Splats for Unconstrained Sparse Images

Sparse Multi-view Images can be Learned to predict explicit radiance fields via Generalizable Gaussian Splatting approaches, which can achieve wider application prospects in real-life when ground-truth camera parameters are not required as inputs. In this paper, a novel generalizable Gaussian Splatting method, SmileSplat, is proposed to reconstruct pixel-aligned Gaussian surfels for diverse scenarios only requiring unconstrained sparse multi-view images. First, Gaussian surfels are predicted based on the multi-head Gaussian regression decoder, which can are represented with less degree-of-freedom but have better multi-view consistency. Furthermore, the normal vectors of Gaussian surfel are enhanced based on high-quality of normal priors. Second, the Gaussians and camera parameters (both extrinsic and intrinsic) are optimized to obtain high-quality Gaussian radiance fields for novel view synthesis tasks based on the proposed Bundle-Adjusting Gaussian Splatting module. Extensive experiments on novel view rendering and depth map prediction tasks are conducted on public datasets, demonstrating that the proposed method achieves state-of-the-art performance in various 3D vision tasks. More information can be found on our project page (https://yanyan-li.github.io/project/gs/smilesplat)

cs.CV

Open-Structure: Structural Benchmark Dataset for SLAM Algorithms

This paper presents Open-Structure, a novel benchmark dataset for evaluating visual odometry and SLAM methods. Compared to existing public datasets that primarily offer raw images, Open-Structure provides direct access to point and line measurements, correspondences, structural associations, and co-visibility factor graphs, which can be fed to various stages of SLAM pipelines to mitigate the impact of data preprocessing modules in ablation experiments. The dataset comprises two distinct types of sequences from the perspective of scenarios. The first type maintains reasonable observation and occlusion relationships, as these critical elements are extracted from public image-based sequences using our dataset generator. In contrast, the second type consists of carefully designed simulation sequences that enhance dataset diversity by introducing a wide range of trajectories and observations. Furthermore, a baseline is proposed using our dataset to evaluate widely used modules, including camera pose tracking, parametrization, and factor graph optimization, within SLAM systems. By evaluating these state-of-the-art algorithms across different scenarios, we discern each module's strengths and weaknesses in the context of camera tracking and optimization processes. The Open-Structure dataset and baseline system are openly accessible on website: \url{https://open-structure.github.io}, encouraging further research and development in the field of SLAM.

cs.RO

Robust Gaussian Splatting SLAM by Leveraging Loop Closure

3D Gaussian Splatting algorithms excel in novel view rendering applications and have been adapted to extend the capabilities of traditional SLAM systems. However, current Gaussian Splatting SLAM methods, designed mainly for hand-held RGB or RGB-D sensors, struggle with tracking drifts when used with rotating RGB-D camera setups. In this paper, we propose a robust Gaussian Splatting SLAM architecture that utilizes inputs from rotating multiple RGB-D cameras to achieve accurate localization and photorealistic rendering performance. The carefully designed Gaussian Splatting Loop Closure module effectively addresses the issue of accumulated tracking and mapping errors found in conventional Gaussian Splatting SLAM systems. First, each Gaussian is associated with an anchor frame and categorized as historical or novel based on its timestamp. By rendering different types of Gaussians at the same viewpoint, the proposed loop detection strategy considers both co-visibility relationships and distinct rendering outcomes. Furthermore, a loop closure optimization approach is proposed to remove camera pose drift and maintain the high quality of 3D Gaussian models. The approach uses a lightweight pose graph optimization algorithm to correct pose drift and updates Gaussians based on the optimized poses. Additionally, a bundle adjustment scheme further refines camera poses using photometric and geometric constraints, ultimately enhancing the global consistency of scenarios. Quantitative and qualitative evaluations on both synthetic and real-world datasets demonstrate that our method outperforms state-of-the-art methods in camera pose estimation and novel view rendering tasks. The code will be open-sourced for the community.

cs.RO