Searcharxiv⌕ Search

arXiv subjects

Yanyong Zhang

Publications and source records attributed to Yanyong Zhang.

At least 73 records · Page 4Linked to original sources

T-MAN: Enabling End-to-End Low-Bit LLM Inference on NPUs via Unified Table Lookup

Large language models (LLMs) are increasingly deployed on customer devices. To support them, current devices are adopting SoCs (System on Chip) with NPUs (Neural Processing Unit) installed. Although high performance is expected, LLM inference on NPUs is slower than its CPU counterpart. The reason is that NPUs have poor performance on computations other than GEMM, like dequantization. Current works either disaggregate prefill on the NPUs and decoding on the CPUs, or put both on the NPUs but with an accuracy loss. To solve this issue, based on the insight that low-bit can enable target computation encoded within an acceptably sized table, we propose table lookup to subsume hardware operations otherwise unsupported. To realize this, we overcome the conflicting hardware behavior of prefill and decoding to design a unified table layout and tiling through (1) fused two-level table-based dequantization and (2) concurrency-hierarchy-guided tiling. Based on that, we implement the prefill phase by three-stage pipeline and map the table-lookup-based decoding to NPU's vector units. Results show 1.4x and 3.1x speedup for prefill and decoding respectively, and 84% energy savings compared to the baseline NPU methods. The code is available at https://github.com/microsoft/T-MAC/tree/main/t-man.

cs.AR↗

FARMER: Flow AutoRegressive Transformer over Pixels

Directly modeling the explicit likelihood of the raw data distribution is key topic in the machine learning area, which achieves the scaling successes in Large Language Models by autoregressive modeling. However, continuous AR modeling over visual pixel data suffer from extremely long sequences and high-dimensional spaces. In this paper, we present FARMER, a novel end-to-end generative framework that unifies Normalizing Flows (NF) and Autoregressive (AR) models for tractable likelihood estimation and high-quality image synthesis directly from raw pixels. FARMER employs an invertible autoregressive flow to transform images into latent sequences, whose distribution is modeled implicitly by an autoregressive model. To address the redundancy and complexity in pixel-level modeling, we propose a self-supervised dimension reduction scheme that partitions NF latent channels into informative and redundant groups, enabling more effective and efficient AR modeling. Furthermore, we design a one-step distillation scheme to significantly accelerate inference speed and introduce a resampling-based classifier-free guidance algorithm to boost image generation quality. Extensive experiments demonstrate that FARMER achieves competitive performance compared to existing pixel-based generative models while providing exact likelihoods and scalable training.

cs.CV↗

FACE: A General Framework for Mapping Collaborative Filtering Embeddings into LLM Tokens

Recently, large language models (LLMs) have been explored for integration with collaborative filtering (CF)-based recommendation systems, which are crucial for personalizing user experiences. However, a key challenge is that LLMs struggle to interpret the latent, non-semantic embeddings produced by CF approaches, limiting recommendation effectiveness and further applications. To address this, we propose FACE, a general interpretable framework that maps CF embeddings into pre-trained LLM tokens. Specifically, we introduce a disentangled projection module to decompose CF embeddings into concept-specific vectors, followed by a quantized autoencoder to convert continuous embeddings into LLM tokens (descriptors). Then, we design a contrastive alignment objective to ensure that the tokens align with corresponding textual signals. Hence, the model-agnostic FACE framework achieves semantic alignment without fine-tuning LLMs and enhances recommendation performance by leveraging their pre-trained capabilities. Empirical results on three real-world recommendation datasets demonstrate performance improvements in benchmark models, with interpretability studies confirming the interpretability of the descriptors. Code is available in https://github.com/YixinRoll/FACE.

cs.IR↗

SpatialSplat: Efficient Semantic 3D from Sparse Unposed Images

A major breakthrough in 3D reconstruction is the feedforward paradigm to generate pixel-wise 3D points or Gaussian primitives from sparse, unposed images. To further incorporate semantics while avoiding the significant memory and storage costs of high-dimensional semantic features, existing methods extend this paradigm by associating each primitive with a compressed semantic feature vector. However, these methods have two major limitations: (a) the naively compressed feature compromises expressiveness, affecting the model's ability to capture fine-grained semantics, and (b) the pixel-wise primitive prediction introduces redundancy in overlapping areas, causing unnecessary memory overhead. To this end, we introduce \textbf{SpatialSplat}, a feedforward framework that produces redundancy-aware Gaussians and capitalizes on a dual-field semantic representation. Particularly, with the insight that primitives within the same instance exhibit high semantic consistency, we decompose the semantic representation into a coarse feature field that encodes uncompressed semantics with minimal primitives, and a fine-grained yet low-dimensional feature field that captures detailed inter-instance relationships. Moreover, we propose a selective Gaussian mechanism, which retains only essential Gaussians in the scene, effectively eliminating redundant primitives. Our proposed Spatialsplat learns accurate semantic information and detailed instances prior with more compact 3D Gaussians, making semantic 3D reconstruction more applicable. We conduct extensive experiments to evaluate our method, demonstrating a remarkable 60\% reduction in scene representation parameters while achieving superior performance over state-of-the-art methods. The code is available at https://github.com/shengyuuu/SpatialSplat.git

cs.CV↗

GS-Share: Enabling High-fidelity Map Sharing with Incremental Gaussian Splatting

Constructing and sharing 3D maps is essential for many applications, including autonomous driving and augmented reality. Recently, 3D Gaussian splatting has emerged as a promising approach for accurate 3D reconstruction. However, a practical map-sharing system that features high-fidelity, continuous updates, and network efficiency remains elusive. To address these challenges, we introduce GS-Share, a photorealistic map-sharing system with a compact representation. The core of GS-Share includes anchor-based global map construction, virtual-image-based map enhancement, and incremental map update. We evaluate GS-Share against state-of-the-art methods, demonstrating that our system achieves higher fidelity, particularly for extrapolated views, with improvements of 11%, 22%, and 74% in PSNR, LPIPS, and Depth L1, respectively. Furthermore, GS-Share is significantly more compact, reducing map transmission overhead by 36%.

cs.GR↗

GraspCoT: Integrating Physical Property Reasoning for 6-DoF Grasping under Flexible Language Instructions

Flexible instruction-guided 6-DoF grasping is a significant yet challenging task for real-world robotic systems. Existing methods utilize the contextual understanding capabilities of the large language models (LLMs) to establish mappings between expressions and targets, allowing robots to comprehend users' intentions in the instructions. However, the LLM's knowledge about objects' physical properties remains underexplored despite its tight relevance to grasping. In this work, we propose GraspCoT, a 6-DoF grasp detection framework that integrates a Chain-of-Thought (CoT) reasoning mechanism oriented to physical properties, guided by auxiliary question-answering (QA) tasks. Particularly, we design a set of QA templates to enable hierarchical reasoning that includes three stages: target parsing, physical property analysis, and grasp action selection. Moreover, GraspCoT presents a unified multimodal LLM architecture, which encodes multi-view observations of 3D scenes into 3D-aware visual tokens, and then jointly embeds these visual tokens with CoT-derived textual tokens within LLMs to generate grasp pose predictions. Furthermore, we present IntentGrasp, a large-scale benchmark that fills the gap in public datasets for multi-object grasp detection under diverse and indirect verbal commands. Extensive experiments on IntentGrasp demonstrate the superiority of our method, with additional validation in real-world robotic applications confirming its practicality. The code is available at https://github.com/cxmomo/GraspCoT.

cs.RO↗

Ghost Points Matter: Far-Range Vehicle Detection with a Single mmWave Radar in Tunnel

Vehicle detection in tunnels is crucial for traffic monitoring and accident response, yet remains underexplored. In this paper, we develop mmTunnel, a millimeter-wave radar system that achieves far-range vehicle detection in tunnels. The main challenge here is coping with ghost points caused by multi-path reflections, which lead to severe localization errors and false alarms. Instead of merely removing ghost points, we propose correcting them to true vehicle positions by recovering their signal reflection paths, thus reserving more data points and improving detection performance, even in occlusion scenarios. However, recovering complex 3D reflection paths from limited 2D radar points is highly challenging. To address this problem, we develop a multi-path ray tracing algorithm that leverages the ground plane constraint and identifies the most probable reflection path based on signal path loss and spatial distance. We also introduce a curve-to-plane segmentation method to simplify tunnel surface modeling such that we can significantly reduce the computational delay and achieve real-time processing. We have evaluated mmTunnel with comprehensive experiments. In two test tunnels, we conducted controlled experiments in various scenarios with cars and trucks. Our system achieves an average F1 score of 93.7% for vehicle detection while maintaining real-time processing. Even in the challenging occlusion scenarios, the F1 score remains above 91%. Moreover, we collected extensive data from a public tunnel with heavy traffic at times and show our method could achieve an F1 score of 91.5% in real-world traffic conditions.

cs.NI↗

FlashRecovery: Fast and Low-Cost Recovery from Failures for Large-Scale Training of LLMs

Large language models (LLMs) have made a profound impact across various fields due to their advanced capabilities. However, training these models at unprecedented scales requires extensive AI accelerator clusters and sophisticated parallelism strategies, which pose significant challenges in maintaining system reliability over prolonged training periods. A major concern is the substantial loss of training time caused by inevitable hardware and software failures. To address these challenges, we present FlashRecovery, a fast and low-cost failure recovery system comprising three core modules: (1) Active and real-time failure detection. This module performs continuous training state monitoring, enabling immediate identification of hardware and software failures within seconds, thus ensuring rapid incident response; (2) Scale-independent task restart. By employing different recovery strategies for normal and faulty nodes, combined with an optimized communication group reconstruction protocol, our approach ensures that the recovery time remains nearly constant, regardless of cluster scale; (3) Checkpoint-free recovery within one step. Our novel recovery mechanism enables single-step restoration, completely eliminating dependence on traditional checkpointing methods and their associated overhead. Collectively, these innovations enable FlashRecovery to achieve optimal Recovery Time Objective (RTO) and Recovery Point Objective (RPO), substantially improving the reliability and efficiency of long-duration LLM training. Experimental results demonstrate that FlashRecovery system can achieve training restoration on training cluster with 4, 800 devices in 150 seconds. We also verify that the time required for failure recovery is nearly consistent for different scales of training tasks.

cs.DC↗

OA-DET3D: Embedding Object Awareness as a General Plug-in for Multi-Camera 3D Object Detection

The recent advance in multi-camera 3D object detection is featured by bird's-eye view (BEV) representation or object queries. However, the ill-posed transformation from image-plane view to 3D space inevitably causes feature clutter and distortion, making the objects blur into the background. To this end, we explore how to incorporate supplementary cues for differentiating objects in the transformed feature representation. Formally, we introduce OA-DET3D, a general plug-in module that improves 3D object detection by bringing object awareness into a variety of existing 3D object detection pipelines. Specifically, OA-DET3D boosts the representation of objects by leveraging object-centric depth information and foreground pseudo points. First, we use object-level supervision from the properties of each 3D bounding box to guide the network in learning the depth distribution. Next, we select foreground pixels using a 2D object detector and project them into 3D space for pseudo-voxel feature encoding. Finally, the object-aware depth features and pseudo-voxel features are incorporated into the BEV representation or query feature from the baseline model with a deformable attention mechanism. We conduct extensive experiments on the nuScenes dataset and Argoverse 2 dataset to validate the merits of OA-DET3D. Our method achieves consistent improvements over the BEV-based baselines in terms of both average precision and comprehensive detection score.

cs.CV↗

UrgenGo: Urgency-Aware Transparent GPU Kernel Launching for Autonomous Driving

The rapid advancements in autonomous driving have introduced increasingly complex, real-time GPU-bound tasks critical for reliable vehicle operation. However, the proprietary nature of these autonomous systems and closed-source GPU drivers hinder fine-grained control over GPU executions, often resulting in missed deadlines that compromise vehicle performance. To address this, we present UrgenGo, a non-intrusive, urgency-aware GPU scheduling system that operates without access to application source code. UrgenGo implicitly prioritizes GPU executions through transparent kernel launch manipulation, employing task-level stream binding, delayed kernel launching, and batched kernel launch synchronization. We conducted extensive real-world evaluations in collaboration with a self-driving startup, developing 11 GPU-bound task chains for a realistic autonomous navigation application and implementing our system on a self-driving bus. Our results show a significant 61% reduction in the overall deadline miss ratio, compared to the state-of-the-art GPU scheduler that requires source code modifications.

cs.OS↗

TransLLM: A Unified Multi-Task Foundation Framework for Urban Transportation via Learnable Prompting

Urban transportation systems encounter diverse challenges across multiple tasks, such as traffic forecasting, electric vehicle (EV) charging demand prediction, and taxi dispatch. Existing approaches suffer from two key limitations: small-scale deep learning models are task-specific and data-hungry, limiting their generalizability across diverse scenarios, while large language models (LLMs), despite offering flexibility through natural language interfaces, struggle with structured spatiotemporal data and numerical reasoning in transportation domains. To address these limitations, we propose TransLLM, a unified foundation framework that integrates spatiotemporal modeling with large language models through learnable prompt composition. Our approach features a lightweight spatiotemporal encoder that captures complex dependencies via dilated temporal convolutions and dual-adjacency graph attention networks, seamlessly interfacing with LLMs through structured embeddings. A novel instance-level prompt routing mechanism, trained via reinforcement learning, dynamically personalizes prompts based on input characteristics, moving beyond fixed task-specific templates. The framework operates by encoding spatiotemporal patterns into contextual representations, dynamically composing personalized prompts to guide LLM reasoning, and projecting the resulting representations through specialized output layers to generate task-specific predictions. Experiments across seven datasets and three tasks demonstrate the exceptional effectiveness of TransLLM in both supervised and zero-shot settings. Compared to ten baseline models, it delivers competitive performance on both regression and planning problems, showing strong generalization and cross-task adaptability. Our code is available at https://github.com/BiYunying/TransLLM.

cs.CL↗

\(X\)-evolve: Solution space evolution powered by large language models

While combining large language models (LLMs) with evolutionary algorithms (EAs) shows promise for solving complex optimization problems, current approaches typically evolve individual solutions, often incurring high LLM call costs. We introduce \(X\)-evolve, a paradigm-shifting method that instead evolves solution spaces \(X\) (sets of individual solutions) - subsets of the overall search space \(S\). In \(X\)-evolve, LLMs generate tunable programs wherein certain code snippets, designated as parameters, define a tunable solution space. A score-based search algorithm then efficiently explores this parametrically defined space, guided by feedback from objective function scores. This strategy enables broader and more efficient exploration, which can potentially accelerate convergence at a much lower search cost, requiring up to two orders of magnitude fewer LLM calls than prior leading methods. We demonstrate \(X\)-evolve's efficacy across three distinct hard optimization problems. For the cap set problem, we discover a larger partial admissible set, establishing a new tighter asymptotic lower bound for the cap set constant (\(C \ge 2.2203\)). In information theory, we uncover a larger independent set for the 15-vertex cycle graph (\(\mathcal{C}_{15}^{\boxtimes 5}\), size 19,946), thereby raising the known lower bound on its Shannon capacity. Furthermore, for the NP-hard online bin packing problem, we generate heuristics that consistently outperform standard strategies across established benchmarks. By evolving solution spaces, our method considerably improves search effectiveness, making it possible to tackle high-dimensional problems that were previously computationally prohibitive.

cs.AI↗

VLMPlanner: Integrating Visual Language Models with Motion Planning

Integrating large language models (LLMs) into autonomous driving motion planning has recently emerged as a promising direction, offering enhanced interpretability, better controllability, and improved generalization in rare and long-tail scenarios. However, existing methods often rely on abstracted perception or map-based inputs, missing crucial visual context, such as fine-grained road cues, accident aftermath, or unexpected obstacles, which are essential for robust decision-making in complex driving environments. To bridge this gap, we propose VLMPlanner, a hybrid framework that combines a learning-based real-time planner with a vision-language model (VLM) capable of reasoning over raw images. The VLM processes multi-view images to capture rich, detailed visual information and leverages its common-sense reasoning capabilities to guide the real-time planner in generating robust and safe trajectories. Furthermore, we develop the Context-Adaptive Inference Gate (CAI-Gate) mechanism that enables the VLM to mimic human driving behavior by dynamically adjusting its inference frequency based on scene complexity, thereby achieving an optimal balance between planning performance and computational efficiency. We evaluate our approach on the large-scale, challenging nuPlan benchmark, with comprehensive experimental results demonstrating superior planning performance in scenarios with intricate road conditions and dynamic elements. Code will be available.

cs.AI↗

PGOV3D: Open-Vocabulary 3D Semantic Segmentation with Partial-to-Global Curriculum

Existing open-vocabulary 3D semantic segmentation methods typically supervise 3D segmentation models by merging text-aligned features (e.g., CLIP) extracted from multi-view images onto 3D points. However, such approaches treat multi-view images merely as intermediaries for transferring open-vocabulary information, overlooking their rich semantic content and cross-view correspondences, which limits model effectiveness. To address this, we propose PGOV3D, a novel framework that introduces a Partial-to-Global curriculum for improving open-vocabulary 3D semantic segmentation. The key innovation lies in a two-stage training strategy. In the first stage, we pre-train the model on partial scenes that provide dense semantic information but relatively simple geometry. These partial point clouds are derived from multi-view RGB-D inputs via pixel-wise depth projection. To enable open-vocabulary learning, we leverage a multi-modal large language model (MLLM) and a 2D segmentation foundation model to generate open-vocabulary labels for each viewpoint, offering rich and aligned supervision. An auxiliary inter-frame consistency module is introduced to enforce feature consistency across varying viewpoints and enhance spatial understanding. In the second stage, we fine-tune the model on complete scene-level point clouds, which are sparser and structurally more complex. We aggregate the partial vocabularies associated with each scene and generate pseudo labels using the pre-trained model, effectively bridging the semantic gap between dense partial observations and large-scale 3D environments. Extensive experiments on ScanNet, ScanNet200, and S3DIS benchmarks demonstrate that PGOV3D achieves competitive performance in open-vocabulary 3D semantic segmentation.

cs.CV↗

Position: Intelligent Science Laboratory Requires the Integration of Cognitive and Embodied AI

Scientific discovery has long been constrained by human limitations in expertise, physical capability, and sleep cycles. The recent rise of AI scientists and automated laboratories has accelerated both the cognitive and operational aspects of research. However, key limitations persist: AI systems are often confined to virtual environments, while automated laboratories lack the flexibility and autonomy to adaptively test new hypotheses in the physical world. Recent advances in embodied AI, such as generalist robot foundation models, diffusion-based action policies, fine-grained manipulation learning, and sim-to-real transfer, highlight the promise of integrating cognitive and embodied intelligence. This convergence opens the door to closed-loop systems that support iterative, autonomous experimentation and the possibility of serendipitous discovery. In this position paper, we propose the paradigm of Intelligent Science Laboratories (ISLs): a multi-layered, closed-loop framework that deeply integrates cognitive and embodied intelligence. ISLs unify foundation models for scientific reasoning, agent-based workflow orchestration, and embodied agents for robust physical experimentation. We argue that such systems are essential for overcoming the current limitations of scientific discovery and for realizing the full transformative potential of AI-driven science.

cs.AI↗

Hierarchical Masked Autoregressive Models with Low-Resolution Token Pivots

Autoregressive models have emerged as a powerful generative paradigm for visual generation. The current de-facto standard of next token prediction commonly operates over a single-scale sequence of dense image tokens, and is incapable of utilizing global context especially for early tokens prediction. In this paper, we introduce a new autoregressive design to model a hierarchy from a few low-resolution image tokens to the typical dense image tokens, and delve into a thorough hierarchical dependency across multi-scale image tokens. Technically, we present a Hierarchical Masked Autoregressive models (Hi-MAR) that pivot on low-resolution image tokens to trigger hierarchical autoregressive modeling in a multi-phase manner. Hi-MAR learns to predict a few image tokens in low resolution, functioning as intermediary pivots to reflect global structure, in the first phase. Such pivots act as the additional guidance to strengthen the next autoregressive modeling phase by shaping global structural awareness of typical dense image tokens. A new Diffusion Transformer head is further devised to amplify the global context among all tokens for mask token prediction. Extensive evaluations on both class-conditional and text-to-image generation tasks demonstrate that Hi-MAR outperforms typical AR baselines, while requiring fewer computational costs. Code is available at https://github.com/HiDream-ai/himar.

cs.CV↗

Large-Scale Gaussian Splatting SLAM

The recently developed Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown encouraging and impressive results for visual SLAM. However, most representative methods require RGBD sensors and are only available for indoor environments. The robustness of reconstruction in large-scale outdoor scenarios remains unexplored. This paper introduces a large-scale 3DGS-based visual SLAM with stereo cameras, termed LSG-SLAM. The proposed LSG-SLAM employs a multi-modality strategy to estimate prior poses under large view changes. In tracking, we introduce feature-alignment warping constraints to alleviate the adverse effects of appearance similarity in rendering losses. For the scalability of large-scale scenarios, we introduce continuous Gaussian Splatting submaps to tackle unbounded scenes with limited memory. Loops are detected between GS submaps by place recognition and the relative pose between looped keyframes is optimized utilizing rendering and feature warping losses. After the global optimization of camera poses and Gaussian points, a structure refinement module enhances the reconstruction quality. With extensive evaluations on the EuRoc and KITTI datasets, LSG-SLAM achieves superior performance over existing Neural, 3DGS-based, and even traditional approaches. Project page: https://lsg-slam.github.io.

cs.CV↗

ElectricSight: 3D Hazard Monitoring for Power Lines Using Low-Cost Sensors

Protecting power transmission lines from potential hazards involves critical tasks, one of which is the accurate measurement of distances between power lines and potential threats, such as large cranes. The challenge with this task is that the current sensor-based methods face challenges in balancing accuracy and cost in distance measurement. A common practice is to install cameras on transmission towers, which, however, struggle to measure true 3D distances due to the lack of depth information. Although 3D lasers can provide accurate depth data, their high cost makes large-scale deployment impractical. To address this challenge, we present ElectricSight, a system designed for 3D distance measurement and monitoring of potential hazards to power transmission lines. This work's key innovations lie in both the overall system framework and a monocular depth estimation method. Specifically, the system framework combines real-time images with environmental point cloud priors, enabling cost-effective and precise 3D distance measurements. As a core component of the system, the monocular depth estimation method enhances the performance by integrating 3D point cloud data into image-based estimates, improving both the accuracy and reliability of the system. To assess ElectricSight's performance, we conducted tests with data from a real-world power transmission scenario. The experimental results demonstrate that ElectricSight achieves an average accuracy of 1.08 m for distance measurements and an early warning accuracy of 92%.

cs.CV↗