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Yanyong Zhang

Publications and source records attributed to Yanyong Zhang.

124 records · Page 7Linked to original sources

$P^{3}O$: Transferring Visual Representations for Reinforcement Learning via Prompting

It is important for deep reinforcement learning (DRL) algorithms to transfer their learned policies to new environments that have different visual inputs. In this paper, we introduce Prompt based Proximal Policy Optimization ($P^{3}O$), a three-stage DRL algorithm that transfers visual representations from a target to a source environment by applying prompting. The process of $P^{3}O$ consists of three stages: pre-training, prompting, and predicting. In particular, we specify a prompt-transformer for representation conversion and propose a two-step training process to train the prompt-transformer for the target environment, while the rest of the DRL pipeline remains unchanged. We implement $P^{3}O$ and evaluate it on the OpenAI CarRacing video game. The experimental results show that $P^{3}O$ outperforms the state-of-the-art visual transferring schemes. In particular, $P^{3}O$ allows the learned policies to perform well in environments with different visual inputs, which is much more effective than retraining the policies in these environments.

cs.CV↗

Deep Reinforcement Learning for Localizability-Enhanced Navigation in Dynamic Human Environments

Reliable localization is crucial for autonomous robots to navigate efficiently and safely. Some navigation methods can plan paths with high localizability (which describes the capability of acquiring reliable localization). By following these paths, the robot can access the sensor streams that facilitate more accurate location estimation results by the localization algorithms. However, most of these methods require prior knowledge and struggle to adapt to unseen scenarios or dynamic changes. To overcome these limitations, we propose a novel approach for localizability-enhanced navigation via deep reinforcement learning in dynamic human environments. Our proposed planner automatically extracts geometric features from 2D laser data that are helpful for localization. The planner learns to assign different importance to the geometric features and encourages the robot to navigate through areas that are helpful for laser localization. To facilitate the learning of the planner, we suggest two techniques: (1) an augmented state representation that considers the dynamic changes and the confidence of the localization results, which provides more information and allows the robot to make better decisions, (2) a reward metric that is capable to offer both sparse and dense feedback on behaviors that affect localization accuracy. Our method exhibits significant improvements in lost rate and arrival rate when tested in previously unseen environments.

cs.RO↗

Multi-Modal 3D Object Detection in Autonomous Driving: a Survey

In this survey, we first introduce the background of popular sensors used for self-driving, their data properties, and the corresponding object detection algorithms. Next, we discuss existing datasets that can be used for evaluating multi-modal 3D object detection algorithms. Then we present a review of multi-modal fusion based 3D detection networks, taking a close look at their fusion stage, fusion input and fusion granularity, and how these design choices evolve with time and technology. After the review, we discuss open challenges as well as possible solutions. We hope that this survey can help researchers to get familiar with the field and embark on investigations in the area of multi-modal 3D object detection.

cs.CV↗

TrajMatch: Towards Automatic Spatio-temporal Calibration for Roadside LiDARs through Trajectory Matching

Recently, it has become popular to deploy sensors such as LiDARs on the roadside to monitor the passing traffic and assist autonomous vehicle perception. Unlike autonomous vehicle systems, roadside sensors are usually affiliated with different subsystems and lack synchronization both in time and space. Calibration is a key technology which allows the central server to fuse the data generated by different location infrastructures, which can deliver improve the sensing range and detection robustness. Unfortunately, existing calibration algorithms often assume that the LiDARs are significantly overlapped or that the temporal calibration is already achieved. Since these assumptions do not always hold in the real world, the calibration results from the existing algorithms are often unsatisfactory and always need human involvement, which brings high labor costs. In this paper, we propose TrajMatch -- the first system that can automatically calibrate for roadside LiDARs in both time and space. The main idea is to automatically calibrate the sensors based on the result of the detection/tracking task instead of extracting special features. More deeply, we propose a mechanism for evaluating calibration parameters that is consistent with our algorithm, and we demonstrate the effectiveness of this scheme experimentally, which can also be used to guide parameter iterations for multiple calibration. Finally, to evaluate the performance of TrajMatch , we collect two dataset, one simulated dataset LiDARnet-sim 1.0 and a real-world dataset. Experiment results show that TrajMatch can achieve a spatial calibration error of less than 10cm and a temporal calibration error of less than 1.5ms.

cs.RO↗

TLP: A Deep Learning-based Cost Model for Tensor Program Tuning

Tensor program tuning is a non-convex objective optimization problem, to which search-based approaches have proven to be effective. At the core of the search-based approaches lies the design of the cost model. Though deep learning-based cost models perform significantly better than other methods, they still fall short and suffer from the following problems. First, their feature extraction heavily relies on expert-level domain knowledge in hardware architectures. Even so, the extracted features are often unsatisfactory and require separate considerations for CPUs and GPUs. Second, a cost model trained on one hardware platform usually performs poorly on another, a problem we call cross-hardware unavailability. In order to address these problems, we propose TLP and MTLTLP. TLP is a deep learning-based cost model that facilitates tensor program tuning. Instead of extracting features from the tensor program itself, TLP extracts features from the schedule primitives. We treat schedule primitives as tensor languages. TLP is thus a Tensor Language Processing task. In this way, the task of predicting the tensor program latency through the cost model is transformed into a natural language processing (NLP) regression task. MTL-TLP combines Multi-Task Learning and TLP to cope with the cross-hardware unavailability problem. We incorporate these techniques into the Ansor framework and conduct detailed experiments. Results show that TLP can speed up the average search time by 9.1X and 3.0X on CPU and GPU workloads, respectively, compared to the state-of-the-art implementation. MTL-TLP can achieve a speed-up of 4.7X and 2.9X on CPU and GPU workloads, respectively, using only 7% of the target hardware data.

cs.LG↗

MAROAM: Map-based Radar SLAM through Two-step Feature Selection

In this letter, we propose MAROAM, a millimeter wave radar-based SLAM framework, which employs a two-step feature selection process to build the global consistent map. Specifically, we first extract feature points from raw data based on their local geometric properties to filter out those points that violate the principle of millimeter-wave radar imaging. Then, we further employ another round of probabilistic feature selection by examining how often and how recent the feature point has been detected in the proceeding frames. With such a two-step feature selection, we establish a global consistent map for accurate and robust pose estimation as well as other downstream tasks. At last, we perform loop closure and graph optimization in the back-end, further reducing the accumulated drift error. We evaluate the performance of MAROAM on the three datasets: the Oxford Radar RobotCar Dataset, the MulRan Dataset and the Boreas Dataset. We consider a variety of experimental settings with different scenery, weather, and road conditions. The experimental results show that the accuracy of MAROAM is 7.95%, 37.0% and 8.9% higher than the currently best-performing algorithms on these three datasets, respectively. The ablation results also show that our map-based odometry performs 28.6% better than the commonly used scan-to-frames method. Finally, as devoted contributors to the open-source community, we will open source the algorithm after the paper is accepted.

cs.RO↗

PFilter: Building Persistent Maps through Feature Filtering for Fast and Accurate LiDAR-based SLAM

Simultaneous localization and mapping (SLAM) based on laser sensors has been widely adopted by mobile robots and autonomous vehicles. These SLAM systems are required to support accurate localization with limited computational resources. In particular, point cloud registration, i.e., the process of matching and aligning multiple LiDAR scans collected at multiple locations in a global coordinate framework, has been deemed as the bottleneck step in SLAM. In this paper, we propose a feature filtering algorithm, PFilter, that can filter out invalid features and can thus greatly alleviate this bottleneck. Meanwhile, the overall registration accuracy is also improved due to the carefully curated feature points. We integrate PFilter into the well-established scan-to-map LiDAR odometry framework, F-LOAM, and evaluate its performance on the KITTI dataset. The experimental results show that PFilter can remove about 48.4% of the points in the local feature map and reduce feature points in scan by 19.3% on average, which save 20.9% processing time per frame. In the mean time, we improve the accuracy by 9.4%.

cs.RO↗

TransVG++: End-to-End Visual Grounding with Language Conditioned Vision Transformer

In this work, we explore neat yet effective Transformer-based frameworks for visual grounding. The previous methods generally address the core problem of visual grounding, i.e., multi-modal fusion and reasoning, with manually-designed mechanisms. Such heuristic designs are not only complicated but also make models easily overfit specific data distributions. To avoid this, we first propose TransVG, which establishes multi-modal correspondences by Transformers and localizes referred regions by directly regressing box coordinates. We empirically show that complicated fusion modules can be replaced by a simple stack of Transformer encoder layers with higher performance. However, the core fusion Transformer in TransVG is stand-alone against uni-modal encoders, and thus should be trained from scratch on limited visual grounding data, which makes it hard to be optimized and leads to sub-optimal performance. To this end, we further introduce TransVG++ to make two-fold improvements. For one thing, we upgrade our framework to a purely Transformer-based one by leveraging Vision Transformer (ViT) for vision feature encoding. For another, we devise Language Conditioned Vision Transformer that removes external fusion modules and reuses the uni-modal ViT for vision-language fusion at the intermediate layers. We conduct extensive experiments on five prevalent datasets, and report a series of state-of-the-art records.

cs.CV↗

VPFNet: Improving 3D Object Detection with Virtual Point based LiDAR and Stereo Data Fusion

It has been well recognized that fusing the complementary information from depth-aware LiDAR point clouds and semantic-rich stereo images would benefit 3D object detection. Nevertheless, it is not trivial to explore the inherently unnatural interaction between sparse 3D points and dense 2D pixels. To ease this difficulty, the recent proposals generally project the 3D points onto the 2D image plane to sample the image data and then aggregate the data at the points. However, this approach often suffers from the mismatch between the resolution of point clouds and RGB images, leading to sub-optimal performance. Specifically, taking the sparse points as the multi-modal data aggregation locations causes severe information loss for high-resolution images, which in turn undermines the effectiveness of multi-sensor fusion. In this paper, we present VPFNet -- a new architecture that cleverly aligns and aggregates the point cloud and image data at the `virtual' points. Particularly, with their density lying between that of the 3D points and 2D pixels, the virtual points can nicely bridge the resolution gap between the two sensors, and thus preserve more information for processing. Moreover, we also investigate the data augmentation techniques that can be applied to both point clouds and RGB images, as the data augmentation has made non-negligible contribution towards 3D object detectors to date. We have conducted extensive experiments on KITTI dataset, and have observed good performance compared to the state-of-the-art methods. Remarkably, our VPFNet achieves 83.21\% moderate 3D AP and 91.86\% moderate BEV AP on the KITTI test set, ranking the 1st since May 21th, 2021. The network design also takes computation efficiency into consideration -- we can achieve a FPS of 15 on a single NVIDIA RTX 2080Ti GPU. The code will be made available for reproduction and further investigation.

cs.CV↗

DRQN-based 3D Obstacle Avoidance with a Limited Field of View

In this paper, we propose a map-based end-to-end DRL approach for three-dimensional (3D) obstacle avoidance in a partially observed environment, which is applied to achieve autonomous navigation for an indoor mobile robot using a depth camera with a narrow field of view. We first train a neural network with LSTM units in a 3D simulator of mobile robots to approximate the Q-value function in double DRQN. We also use a curriculum learning strategy to accelerate and stabilize the training process. Then we deploy the trained model to a real robot to perform 3D obstacle avoidance in its navigation. We evaluate the proposed approach both in the simulated environment and on a robot in the real world. The experimental results show that the approach is efficient and easy to be deployed, and it performs well for 3D obstacle avoidance with a narrow observation angle, which outperforms other existing DRL-based models by 15.5% on success rate.

cs.RO↗

From Multi-View to Hollow-3D: Hallucinated Hollow-3D R-CNN for 3D Object Detection

As an emerging data modal with precise distance sensing, LiDAR point clouds have been placed great expectations on 3D scene understanding. However, point clouds are always sparsely distributed in the 3D space, and with unstructured storage, which makes it difficult to represent them for effective 3D object detection. To this end, in this work, we regard point clouds as hollow-3D data and propose a new architecture, namely Hallucinated Hollow-3D R-CNN ($\text{H}^2$3D R-CNN), to address the problem of 3D object detection. In our approach, we first extract the multi-view features by sequentially projecting the point clouds into the perspective view and the bird-eye view. Then, we hallucinate the 3D representation by a novel bilaterally guided multi-view fusion block. Finally, the 3D objects are detected via a box refinement module with a novel Hierarchical Voxel RoI Pooling operation. The proposed $\text{H}^2$3D R-CNN provides a new angle to take full advantage of complementary information in the perspective view and the bird-eye view with an efficient framework. We evaluate our approach on the public KITTI Dataset and Waymo Open Dataset. Extensive experiments demonstrate the superiority of our method over the state-of-the-art algorithms with respect to both effectiveness and efficiency. The code will be made available at \url{https://github.com/djiajunustc/H-23D_R-CNN}.

cs.CV↗

Neighbor-Vote: Improving Monocular 3D Object Detection through Neighbor Distance Voting

As cameras are increasingly deployed in new application domains such as autonomous driving, performing 3D object detection on monocular images becomes an important task for visual scene understanding. Recent advances on monocular 3D object detection mainly rely on the ``pseudo-LiDAR'' generation, which performs monocular depth estimation and lifts the 2D pixels to pseudo 3D points. However, depth estimation from monocular images, due to its poor accuracy, leads to inevitable position shift of pseudo-LiDAR points within the object. Therefore, the predicted bounding boxes may suffer from inaccurate location and deformed shape. In this paper, we present a novel neighbor-voting method that incorporates neighbor predictions to ameliorate object detection from severely deformed pseudo-LiDAR point clouds. Specifically, each feature point around the object forms their own predictions, and then the ``consensus'' is achieved through voting. In this way, we can effectively combine the neighbors' predictions with local prediction and achieve more accurate 3D detection. To further enlarge the difference between the foreground region of interest (ROI) pseudo-LiDAR points and the background points, we also encode the ROI prediction scores of 2D foreground pixels into the corresponding pseudo-LiDAR points. We conduct extensive experiments on the KITTI benchmark to validate the merits of our proposed method. Our results on the bird's eye view detection outperform the state-of-the-art performance by a large margin, especially for the ``hard'' level detection.

cs.CV↗

Voxel R-CNN: Towards High Performance Voxel-based 3D Object Detection

Recent advances on 3D object detection heavily rely on how the 3D data are represented, \emph{i.e.}, voxel-based or point-based representation. Many existing high performance 3D detectors are point-based because this structure can better retain precise point positions. Nevertheless, point-level features lead to high computation overheads due to unordered storage. In contrast, the voxel-based structure is better suited for feature extraction but often yields lower accuracy because the input data are divided into grids. In this paper, we take a slightly different viewpoint -- we find that precise positioning of raw points is not essential for high performance 3D object detection and that the coarse voxel granularity can also offer sufficient detection accuracy. Bearing this view in mind, we devise a simple but effective voxel-based framework, named Voxel R-CNN. By taking full advantage of voxel features in a two stage approach, our method achieves comparable detection accuracy with state-of-the-art point-based models, but at a fraction of the computation cost. Voxel R-CNN consists of a 3D backbone network, a 2D bird-eye-view (BEV) Region Proposal Network and a detect head. A voxel RoI pooling is devised to extract RoI features directly from voxel features for further refinement. Extensive experiments are conducted on the widely used KITTI Dataset and the more recent Waymo Open Dataset. Our results show that compared to existing voxel-based methods, Voxel R-CNN delivers a higher detection accuracy while maintaining a real-time frame processing rate, \emph{i.e}., at a speed of 25 FPS on an NVIDIA RTX 2080 Ti GPU. The code is available at \url{https://github.com/djiajunustc/Voxel-R-CNN}.

cs.CV↗

Towards Flexible Wireless Charging for Medical Implants Using Distributed Antenna System

This paper presents the design, implementation and evaluation of In-N-Out, a software-hardware solution for far-field wireless power transfer. In-N-Out can continuously charge a medical implant residing in deep tissues at near-optimal beamforming power, even when the implant moves around inside the human body. To accomplish this, we exploit the unique energy ball pattern of distributed antenna array and devise a backscatter-assisted beamforming algorithm that can concentrate RF energy on a tiny spot surrounding the medical implant. Meanwhile, the power levels on other body parts stay in low level, reducing the risk of overheating. We prototype In-N-Out on 21 software-defined radios and a printed circuit board (PCB). Extensive experiments demonstrate that In-N-Out achieves 0.37~mW average charging power inside a 10~cm-thick pork belly, which is sufficient to wirelessly power a range of commercial medical devices. Our head-to-head comparison with the state-of-the-art approach shows that In-N-Out achieves 5.4$\times$--18.1$\times$ power gain when the implant is stationary, and 5.3$\times$--7.4$\times$ power gain when the implant is in motion.

cs.NI↗

IoT Security Techniques Based on Machine Learning

Internet of things (IoT) that integrate a variety of devices into networks to provide advanced and intelligent services have to protect user privacy and address attacks such as spoofing attacks, denial of service attacks, jamming and eavesdropping. In this article, we investigate the attack model for IoT systems, and review the IoT security solutions based on machine learning techniques including supervised learning, unsupervised learning and reinforcement learning. We focus on the machine learning based IoT authentication, access control, secure offloading and malware detection schemes to protect data privacy. In this article, we discuss the challenges that need to be addressed to implement these machine learning based security schemes in practical IoT systems.

cs.CR↗

Two-dimensional Anti-jamming Mobile Communication Based on Reinforcement Learning

By using smart radio devices, a jammer can dynamically change its jamming policy based on opposing security mechanisms; it can even induce the mobile device to enter a specific communication mode and then launch the jamming policy accordingly. On the other hand, mobile devices can exploit spread spectrum and user mobility to address both jamming and interference. In this paper, a two-dimensional anti-jamming mobile communication scheme is proposed in which a mobile device leaves a heavily jammed/interfered-with frequency or area. It is shown that, by applying reinforcement learning techniques, a mobile device can achieve an optimal communication policy without the need to know the jamming and interference model and the radio channel model in a dynamic game framework. More specifically, a hotbooting deep Q-network based two-dimensional mobile communication scheme is proposed that exploits experiences in similar scenarios to reduce the exploration time at the beginning of the game, and applies deep convolutional neural network and macro-action techniques to accelerate the learning speed in dynamic situations. Several real-world scenarios are simulated to evaluate the proposed method. These simulation results show that our proposed scheme can improve both the signal-to-interference-plus-noise ratio of the signals and the utility of the mobile devices against cooperative jamming compared with benchmark schemes.

cs.CR↗