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Yao Lyu

Publications and source records attributed to Yao Lyu.

36 records · Page 2Linked to original sources

Conversational Agents for Older Adults' Health: A Systematic Literature Review

There has been vast literature that studies Conversational Agents (CAs) in facilitating older adults' health. The vast and diverse studies warrants a comprehensive review that concludes the main findings and proposes research directions for future studies, while few literature review did it from human-computer interaction (HCI) perspective. In this study, we present a survey of existing studies on CAs for older adults' health. Through a systematic review of 72 papers, this work reviewed previously studied older adults' characteristics and analyzed participants' experiences and expectations of CAs for health. We found that (1) Past research has an increasing interest on chatbots and voice assistants and applied CA as multiple roles in older adults' health. (2) Older adults mainly showed low acceptance CAs for health due to various reasons, such as unstable effects, harm to independence, and privacy concerns. (3) Older adults expect CAs to be able to support multiple functions, to communicate using natural language, to be personalized, and to allow users full control. We also discuss the implications based on the findings.

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Displaying Fear, Sadness, and Joy in Public: Schizophrenia Vloggers' Video Narration of Emotion and Online Care-Seeking

Individuals with severe mental illnesses (SMI), particularly schizophrenia, experience complex and intense emotions frequently. They increasingly turn to vlogging as an authentic medium for emotional disclosure and online support-seeking. While previous research has primarily focused on text-based disclosure, little is known about how people construct narratives around emotions and emotional experiences through video blogs. Our study analyzed 401 YouTube videos created by schizophrenia vloggers, revealing that vloggers disclosed their fear, sadness, and joy through verbal narration by explicit expressions or storytelling. Visually, they employed various framing styles, including Anonymous, Talk-to-Camera, and In-the-Moment approaches, along with diverse visual narration techniques. Notably, we uncovered a concerning 'visual appeal disparity' in audience engagement, with visually appealing videos receiving significantly more views, likes, and comments. This study discusses the role of video-sharing platforms in emotional expression and offers design implications for fostering online care-seeking for emotionally vulnerable populations.

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Predictive Lagrangian Optimization for Constrained Reinforcement Learning

Constrained optimization is popularly seen in reinforcement learning for addressing complex control tasks. From the perspective of dynamic system, iteratively solving a constrained optimization problem can be framed as the temporal evolution of a feedback control system. Classical constrained optimization methods, such as penalty and Lagrangian approaches, inherently use proportional and integral feedback controllers. In this paper, we propose a more generic equivalence framework to build the connection between constrained optimization and feedback control system, for the purpose of developing more effective constrained RL algorithms. Firstly, we define that each step of the system evolution determines the Lagrange multiplier by solving a multiplier feedback optimal control problem (MFOCP). In this problem, the control input is multiplier, the state is policy parameters, the dynamics is described by policy gradient descent, and the objective is to minimize constraint violations. Then, we introduce a multiplier guided policy learning (MGPL) module to perform policy parameters updating. And we prove that the resulting optimal policy, achieved through alternating MFOCP and MGPL, aligns with the solution of the primal constrained RL problem, thereby establishing our equivalence framework. Furthermore, we point out that the existing PID Lagrangian is merely one special case within our framework that utilizes a PID controller. We also accommodate the integration of other various feedback controllers, thereby facilitating the development of new algorithms. As a representative, we employ model predictive control (MPC) as the feedback controller and consequently propose a new algorithm called predictive Lagrangian optimization (PLO). Numerical experiments demonstrate its superiority over the PID Lagrangian method, achieving a larger feasible region up to 7.2% and a comparable average reward.

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Zeroth-Order Actor-Critic: An Evolutionary Framework for Sequential Decision Problems

Evolutionary algorithms (EAs) have shown promise in solving sequential decision problems (SDPs) by simplifying them to static optimization problems and searching for the optimal policy parameters in a zeroth-order way. While these methods are highly versatile, they often suffer from high sample complexity due to their ignorance of the underlying temporal structures. In contrast, reinforcement learning (RL) methods typically formulate SDPs as Markov Decision Process (MDP). Although more sample efficient than EAs, RL methods are restricted to differentiable policies and prone to getting stuck in local optima. To address these issues, we propose a novel evolutionary framework Zeroth-Order Actor-Critic (ZOAC). We propose to use step-wise exploration in parameter space and theoretically derive the zeroth-order policy gradient. We further utilize the actor-critic architecture to effectively leverage the Markov property of SDPs and reduce the variance of gradient estimators. In each iteration, ZOAC employs samplers to collect trajectories with parameter space exploration, and alternates between first-order policy evaluation (PEV) and zeroth-order policy improvement (PIM). To evaluate the effectiveness of ZOAC, we apply it to a challenging multi-lane driving task, optimizing the parameters in a rule-based, non-differentiable driving policy that consists of three sub-modules: behavior selection, path planning, and trajectory tracking. We also compare it with gradient-based RL methods on three Gymnasium tasks, optimizing neural network policies with thousands of parameters. Experimental results demonstrate the strong capability of ZOAC in solving SDPs. ZOAC significantly outperforms EAs that treat the problem as static optimization and matches the performance of gradient-based RL methods even without first-order information, in terms of total average return across all tasks.

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Conformal Symplectic Optimization for Stable Reinforcement Learning

Training deep reinforcement learning (RL) agents necessitates overcoming the highly unstable nonconvex stochastic optimization inherent in the trial-and-error mechanism. To tackle this challenge, we propose a physics-inspired optimization algorithm called relativistic adaptive gradient descent (RAD), which enhances long-term training stability. By conceptualizing neural network (NN) training as the evolution of a conformal Hamiltonian system, we present a universal framework for transferring long-term stability from conformal symplectic integrators to iterative NN updating rules, where the choice of kinetic energy governs the dynamical properties of resulting optimization algorithms. By utilizing relativistic kinetic energy, RAD incorporates principles from special relativity and limits parameter updates below a finite speed, effectively mitigating abnormal gradient influences. Additionally, RAD models NN optimization as the evolution of a multi-particle system where each trainable parameter acts as an independent particle with an individual adaptive learning rate. We prove RAD's sublinear convergence under general nonconvex settings, where smaller gradient variance and larger batch sizes contribute to tighter convergence. Notably, RAD degrades to the well-known adaptive moment estimation (ADAM) algorithm when its speed coefficient is chosen as one and symplectic factor as a small positive value. Experimental results show RAD outperforming nine baseline optimizers with five RL algorithms across twelve environments, including standard benchmarks and challenging scenarios. Notably, RAD achieves up to a 155.1% performance improvement over ADAM in Atari games, showcasing its efficacy in stabilizing and accelerating RL training.

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Harnessing LLMs for Automated Video Content Analysis: An Exploratory Workflow of Short Videos on Depression

Despite the growing interest in leveraging Large Language Models (LLMs) for content analysis, current studies have primarily focused on text-based content. In the present work, we explored the potential of LLMs in assisting video content analysis by conducting a case study that followed a new workflow of LLM-assisted multimodal content analysis. The workflow encompasses codebook design, prompt engineering, LLM processing, and human evaluation. We strategically crafted annotation prompts to get LLM Annotations in structured form and explanation prompts to generate LLM Explanations for a better understanding of LLM reasoning and transparency. To test LLM's video annotation capabilities, we analyzed 203 keyframes extracted from 25 YouTube short videos about depression. We compared the LLM Annotations with those of two human coders and found that LLM has higher accuracy in object and activity Annotations than emotion and genre Annotations. Moreover, we identified the potential and limitations of LLM's capabilities in annotating videos. Based on the findings, we explore opportunities and challenges for future research and improvements to the workflow. We also discuss ethical concerns surrounding future studies based on LLM-assisted video analysis.

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Redefining Qualitative Analysis in the AI Era: Utilizing ChatGPT for Efficient Thematic Analysis

AI tools, particularly large-scale language model (LLM) based applications such as ChatGPT, have the potential to simplify qualitative research. Through semi-structured interviews with seventeen participants, we identified challenges and concerns in integrating ChatGPT into the qualitative analysis process. Collaborating with thirteen qualitative researchers, we developed a framework for designing prompts to enhance the effectiveness of ChatGPT in thematic analysis. Our findings indicate that improving transparency, providing guidance on prompts, and strengthening users' understanding of LLMs' capabilities significantly enhance the users' ability to interact with ChatGPT. We also discovered and revealed the reasons behind researchers' shift in attitude towards ChatGPT from negative to positive. This research not only highlights the importance of well-designed prompts in LLM applications but also offers reflections for qualitative researchers on the perception of AI's role. Finally, we emphasize the potential ethical risks and the impact of constructing AI ethical expectations by researchers, particularly those who are novices, on future research and AI development.

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"I Upload...All Types of Different Things to Say, the World of Blindness Is More Than What They Think It Is": A Study of Blind TikTokers' Identity Work from a Flourishing Perspective

Identity work in Human-Computer Interaction (HCI) has focused on the marginalized group to explore designs to support their asset (what they have). However, little has been explored specifically on the identity work of people with disabilities, specifically, visual impairments. In this study, we interviewed 45 BlindTokers (blind users on TikTok) from various backgrounds to understand their identity work from a positive design perspective. We found that BlindTokers leverage the affordance of the platform to create positive content, share their identities, and build the community with the desire to flourish. We proposed flourishing labor to present the work conducted by BlindTokers for their community's flourishing with implications to support the flourishing labor. This work contributes to understanding blind users' experience in short video platforms and highlights that flourishing is not just an activity for any single Blind user but also a job that needs all stakeholders, including all user groups and the TikTok platform, serious and committed contribution.

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Policy Bifurcation in Safe Reinforcement Learning

Safe reinforcement learning (RL) offers advanced solutions to constrained optimal control problems. Existing studies in safe RL implicitly assume continuity in policy functions, where policies map states to actions in a smooth, uninterrupted manner; however, our research finds that in some scenarios, the feasible policy should be discontinuous or multi-valued, interpolating between discontinuous local optima can inevitably lead to constraint violations. We are the first to identify the generating mechanism of such a phenomenon, and employ topological analysis to rigorously prove the existence of policy bifurcation in safe RL, which corresponds to the contractibility of the reachable tuple. Our theorem reveals that in scenarios where the obstacle-free state space is non-simply connected, a feasible policy is required to be bifurcated, meaning its output action needs to change abruptly in response to the varying state. To train such a bifurcated policy, we propose a safe RL algorithm called multimodal policy optimization (MUPO), which utilizes a Gaussian mixture distribution as the policy output. The bifurcated behavior can be achieved by selecting the Gaussian component with the highest mixing coefficient. Besides, MUPO also integrates spectral normalization and forward KL divergence to enhance the policy's capability of exploring different modes. Experiments with vehicle control tasks show that our algorithm successfully learns the bifurcated policy and ensures satisfying safety, while a continuous policy suffers from inevitable constraint violations.

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A Preliminary Exploration of YouTubers' Use of Generative-AI in Content Creation

Content creators increasingly utilize generative artificial intelligence (Gen-AI) on platforms such as YouTube, TikTok, Instagram, and various blogging sites to produce imaginative images, AI-generated videos, and articles using Large Language Models (LLMs). Despite its growing popularity, there remains an underexplored area concerning the specific domains where AI-generated content is being applied, and the methodologies content creators employ with Gen-AI tools during the creation process. This study initially explores this emerging area through a qualitative analysis of 68 YouTube videos demonstrating Gen-AI usage. Our research focuses on identifying the content domains, the variety of tools used, the activities performed, and the nature of the final products generated by Gen-AI in the context of user-generated content.

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"I Got Flagged for Supposed Bullying, Even Though It Was in Response to Someone Harassing Me About My Disability.": A Study of Blind TikTokers' Content Moderation Experiences

The Human-Computer Interaction (HCI) community has consistently focused on the experiences of users moderated by social media platforms. Recently, scholars have noticed that moderation practices could perpetuate biases, resulting in the marginalization of user groups undergoing moderation. However, most studies have primarily addressed marginalization related to issues such as racism or sexism, with little attention given to the experiences of people with disabilities. In this paper, we present a study on the moderation experiences of blind users on TikTok, also known as "BlindToker," to address this gap. We conducted semi-structured interviews with 20 BlindTokers and used thematic analysis to analyze the data. Two main themes emerged: BlindTokers' situated content moderation experiences and their reactions to content moderation. We reported on the lack of accessibility on TikTok's platform, contributing to the moderation and marginalization of BlindTokers. Additionally, we discovered instances of harassment from trolls that prompted BlindTokers to respond with harsh language, triggering further moderation. We discussed these findings in the context of the literature on moderation, marginalization, and transformative justice, seeking solutions to address such issues.

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"Because Some Sighted People, They Don't Know What the Heck You're Talking About:" A Study of Blind TikTokers' Infrastructuring Work to Build Independence

There has been extensive research on the experiences of individuals with visual impairments on text- and image-based social media platforms, such as Facebook and Twitter. However, little is known about the experiences of visually impaired users on short-video platforms like TikTok. To bridge this gap, we conducted an interview study with 30 BlindTokers (the nickname of blind TikTokers). Our study aimed to explore the various activities of BlindTokers on TikTok, including everyday entertainment, professional development, and community engagement. The widespread usage of TikTok among participants demonstrated that they considered TikTok and its associated experiences as the infrastructure for their activities. Additionally, participants reported experiencing breakdowns in this infrastructure due to accessibility issues. They had to carry out infrastructuring work to resolve the breakdowns. Blind users' various practices on TikTok also foregrounded their perceptions of independence. We then discussed blind users' nuanced understanding of the TikTok-mediated independence; we also critically examined BlindTokers' infrastructuring work for such independence.

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Reconnecting An International Travel Network: The Personal Infrastructuring Work of International Travelers in A Multi-facet Crisis

In times of crisis, international travel becomes tenuous and anxiety provoking. The crisis informatics and Human-Computer Interaction (HCI) community has paid increasing attention to the use of Information and Communication Technologies (ICTs) in various crisis settings. However, little is known about the travelers' actual experiences in whole trips in crises. In this paper, we bridge the gap by presenting a study on Chinese travelers' encounters in their international journeys to the US during a multifacet crisis and their use of ICTs to overcome difficulties in the journeys. We interviewed 22 Chinese travelers who had successfully come to the US during the crisis. The findings showed how travelers improvised to reconnect the broken international travel infrastructure. We also discuss the findings with the literature on infrastructure, and crisis informatics, and provide design implications for travel authorities and agencies.

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Smoothing Policy Iteration for Zero-sum Markov Games

Zero-sum Markov Games (MGs) has been an efficient framework for multi-agent systems and robust control, wherein a minimax problem is constructed to solve the equilibrium policies. At present, this formulation is well studied under tabular settings wherein the maximum operator is primarily and exactly solved to calculate the worst-case value function. However, it is non-trivial to extend such methods to handle complex tasks, as finding the maximum over large-scale action spaces is usually cumbersome. In this paper, we propose the smoothing policy iteration (SPI) algorithm to solve the zero-sum MGs approximately, where the maximum operator is replaced by the weighted LogSumExp (WLSE) function to obtain the nearly optimal equilibrium policies. Specially, the adversarial policy is served as the weight function to enable an efficient sampling over action spaces.We also prove the convergence of SPI and analyze its approximation error in $\infty -$norm based on the contraction mapping theorem. Besides, we propose a model-based algorithm called Smooth adversarial Actor-critic (SaAC) by extending SPI with the function approximations. The target value related to WLSE function is evaluated by the sampled trajectories and then mean square error is constructed to optimize the value function, and the gradient-ascent-descent methods are adopted to optimize the protagonist and adversarial policies jointly. In addition, we incorporate the reparameterization technique in model-based gradient back-propagation to prevent the gradient vanishing due to sampling from the stochastic policies. We verify our algorithm in both tabular and function approximation settings. Results show that SPI can approximate the worst-case value function with a high accuracy and SaAC can stabilize the training process and improve the adversarial robustness in a large margin.

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Quantifying the Individual Differences of Driver' Risk Perception with Just Four Interpretable Parameters

There will be a long time when automated vehicles are mixed with human-driven vehicles. Understanding how drivers assess driving risks and modelling their individual differences are significant for automated vehicles to develop human-like and customized behaviors, so as to gain people's trust and acceptance. However, the reality is that existing driving risk models are developed at a statistical level, and no one scenario-universal driving risk measure can correctly describe risk perception differences among drivers. We proposed a concise yet effective model, called Potential Damage Risk (PODAR) model, which provides a universal and physically meaningful structure for driving risk estimation and is suitable for general non-collision and collision scenes. In this paper, based on an open-accessed dataset collected from an obstacle avoidance experiment, four physical-interpretable parameters in PODAR, including prediction horizon, damage scale, temporal attenuation, and spatial attention, are calibrated and consequently individual risk perception models are established for each driver. The results prove the capacity and potential of PODAR to model individual differences in perceived driving risk, laying the foundation for autonomous driving to develop human-like behaviors.

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Feasibility of Interactive 3D Map for Remote Sighted Assistance

Remote sighted assistance (RSA) has emerged as a conversational assistive technology, where remote sighted workers, i.e., agents, provide real-time assistance to users with vision impairments via video-chat-like communication. Researchers found that agents' lack of environmental knowledge, the difficulty of orienting users in their surroundings, and the inability to estimate distances from users' camera feeds are key challenges to sighted agents. To address these challenges, researchers have suggested assisting agents with computer vision technologies, especially 3D reconstruction. This paper presents a high-fidelity prototype of such an RSA, where agents use interactive 3D maps with localization capability. We conducted a walkthrough study with thirteen agents and one user with simulated vision impairment using this prototype. The study revealed that, compared to baseline RSA, the agents were significantly faster in providing navigational assistance to users, and their mental workload was significantly reduced -- all indicate the feasibility and prospect of 3D maps in RSA.

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Feasibility Enhancement of Constrained Receding Horizon Control Using Generalized Control Barrier Function

Receding horizon control (RHC) is a popular procedure to deal with optimal control problems. Due to the existence of state constraints, optimization-based RHC often suffers the notorious issue of infeasibility, which strongly shrinks the region of controllable state. This paper proposes a generalized control barrier function (CBF) to enlarge the feasible region of constrained RHC with only a one-step constraint on the prediction horizon. This design can reduce the constrained steps by penalizing the tendency to move towards the constraint boundary. Additionally, generalized CBF is able to handle high-order equality or inequality constraints through extending the constrained step to nonadjacent nodes. We apply this technique on an automated vehicle control task. The results show that compared to multi-step pointwise constraints, generalized CBF can effectively avoid the infeasibility issue in a larger partition of the state space, and the computing efficiency is also improved by 14%-23%.

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Symmetric Dilated Convolution for Surgical Gesture Recognition

Automatic surgical gesture recognition is a prerequisite of intra-operative computer assistance and objective surgical skill assessment. Prior works either require additional sensors to collect kinematics data or have limitations on capturing temporal information from long and untrimmed surgical videos. To tackle these challenges, we propose a novel temporal convolutional architecture to automatically detect and segment surgical gestures with corresponding boundaries only using RGB videos. We devise our method with a symmetric dilation structure bridged by a self-attention module to encode and decode the long-term temporal patterns and establish the frame-to-frame relationship accordingly. We validate the effectiveness of our approach on a fundamental robotic suturing task from the JIGSAWS dataset. The experiment results demonstrate the ability of our method on capturing long-term frame dependencies, which largely outperform the state-of-the-art methods on the frame-wise accuracy up to ~6 points and the F1@50 score ~6 points.

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