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Yao Mu

Publications and source records attributed to Yao Mu.

At least 19 recordsLinked to original sources

Prior Evolution and Task Alignment for Aerial Grasping

Aerial grasping is a remarkable capability exhibited by predatory birds, allowing them to capture prey through highly coordinated maneuvers in flight. Inspired by this capability, researchers have developed various formulations to reproduce such maneuvers through trajectory optimization. However, two limitations remain in practice. First, the resulting optimization problem is highly nonconvex and sensitive to initialization, making high-quality solutions difficult to obtain under a limited computational budget. Second, prescribed numerical objectives are human-designed abstractions that describe successful grasping through a limited set of mathematically tractable quantities and may not fully capture what determines task success. We investigate how learning can address these limitations within an analytical planner. Accordingly, a trajectory prior is first learned from optimized motions and then evolved through a CEM-based process that evaluates sampled initializations with the deployed optimizer and retains favorable ones as new supervision. An Execution-Aware Critic learns from contact, lift, and completion outcomes to assess whether the optimized trajectories are likely to succeed in physical execution. Its frozen energy can further serve as a differentiable grasping cost, allowing execution data to directly shape trajectory generation. Simulation and real-world experiments demonstrate improved optimization reliability, trajectory consistency, and grasping performance.

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SP-HLM: Sparse-Pose-Driven Motion Generation and Whole-Body Control for Humanoid Loco-Manipulation

Humanoid loco-manipulation requires an effective interface between high-level task policies and whole-body control. Existing interfaces typically rely on a single action representation for both task intent and whole-body coordination. This may burden the high-level policy or leave one aspect underspecified. We present SP-HLM, a framework built on a sparse-pose-driven interface. The interface combines five task-critical body poses with a learned latent motion prior to represent spatial intent and whole-body coordination in complementary forms. SP-VLA, a vision-language-action model, first predicts task-relevant sparse poses and finger joint positions from multimodal observations and language instructions using asynchronous action-chunk inference. Given these sparse targets, SP-MGM, a motion generation model trained through two-stage distillation, reconstructs coordinated full-body motion in real time. A pretrained motion encoder maps this motion to a compact latent representation. SP-GMT, a general motion tracker, then integrates the explicit sparse targets with this implicit motion prior for whole-body control. Experiments in simulation and on a real humanoid robot demonstrate improved motion tracking, whole-body coordination, and loco-manipulation success over existing approaches. Additional results and videos are available on our \href{https://sp-hlm.github.io/}{\textcolor{blue}{project page}}.

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AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems

We explore how scalable robot data can address real-world challenges for generalized robotic manipulation. Introducing AgiBot World, a large-scale platform comprising over 1 million trajectories across 217 tasks in five deployment scenarios, we achieve an order-of-magnitude increase in data scale compared to existing datasets. Accelerated by a standardized collection pipeline with human-in-the-loop verification, AgiBot World guarantees high-quality and diverse data distribution. It is extensible from grippers to dexterous hands and visuo-tactile sensors for fine-grained skill acquisition. Building on top of data, we introduce Genie Operator-1 (GO-1), a novel generalist policy that leverages latent action representations to maximize data utilization, demonstrating predictable performance scaling with increased data volume. Policies pre-trained on our dataset achieve an average performance improvement of 30% over those trained on Open X-Embodiment, both in in-domain and out-of-distribution scenarios. GO-1 exhibits exceptional capability in real-world dexterous and long-horizon tasks, achieving over 60% success rate on complex tasks and outperforming prior RDT approach by 32%. By open-sourcing the dataset, tools, and models, we aim to democratize access to large-scale, high-quality robot data, advancing the pursuit of scalable and general-purpose intelligence.

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ACE-Brain-0.6: Scaling Spatial Grounding for Physical Foundation Models

General-purpose multimodal models, including GPT-6 Astra and Claude Opus 5.5, demonstrate broad capabilities in embodied manipulation. Our analysis indicates that this generality is accompanied by strong spatial perception, as Astra can determine where to interact with task-relevant entities amid visual distractors. Because spatial perception connects high-level reasoning to the physical scene, we investigate scaling visual grounding to strengthen the perceptual foundation of general embodied operation. We develop a unified data pipeline that combines robot manipulation recordings with complementary visual data from diverse sources. After automatically annotating the robot recordings, the pipeline converts the collected data into verifiable grounding supervision. Fine-tuning Qwen3.5-9B on approximately 1.5 million samples produced by this pipeline yields ACE-Brain-0.6. The model outperforms GPT-6 Astra on four of seven public grounding benchmarks, with an overall average score of 75.41 compared with Astra's 73.68. Under a fixed Qwen3.5-9B fine-tuning setup, aggregate grounding performance improves steadily as successive data releases expand the training collection to cover a broader range of grounding scenarios. These results show that scaling verifiable grounding supervision from diverse sources can strengthen the spatial perception of an open 9B model for general embodied operation.

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Physical AI: Concepts, Techniques, and Challenges

In recent years, physical artificial intelligence (physical AI) has experienced rapid development, capturing significant attention in academia and industry. However, the field has yet to reach consensus on its definition, technical landscape, and core challenges. To address this gap, this monograph seeks to define physical AI, present its technical landscape, and examine each key technical subfield in depth. In doing so, it establishes a unified framework for Physical AI: artificial systems that perceive, model, and act upon the physical world through continuous feedback under real-world constraints. Further, this monograph distinguishes physical AI from conventional digital AI, embodied AI, cyber-physical systems, and digital twins. It develops the foundations of physical AI across physics, control, cognition, learning, and reasoning. It reviews key methodologies, including multimodal perception, physical data and simulation, world models, embodied foundation models, motor-control systems, multi-agent coordination, and hardware-software co-design. Furthermore, it examines applications spanning robotics, manufacturing, infrastructure, scientific experimentation, and autonomous services. Particular attention is given to sim-to-real transfer, reliability, real-time execution, evaluation, safety, governance, and long-term deployment. By connecting perception, prediction, decision-making, action, and adaptation in a closed loop, this monograph identifies the technical challenges and research directions required to advance from narrow automation toward more generalizable physical AI and, ultimately, physical artificial general intelligence (Physical AGI).

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DexBioLab: Benchmarking Dexterous Manipulation with Dynamic Experimental Phenomena in Realistic Laboratories

Automating biological laboratories requires robots to perform dexterous tool interactions under realistic visual conditions while handling dynamic experimental phenomena, presenting significant challenges for robotic manipulation. To enable systematic evaluation under these conditions, we introduce DexBioLab, a simulation benchmark and framework for dexterous manipulation in realistic biological laboratory environments. DexBioLab comprises 14 tasks across 4 robot embodiments, spanning functional tool use, precision manipulation, language-conditioned visual grounding, and instrument operation. We introduce controllable dynamic experimental phenomena, including flames, vapor, and bubbles, to capture the evolving visual conditions of laboratory procedures. To further enhance environmental realism, we develop a hybrid rendering pipeline that integrates interactive simulated foreground objects with Gaussian-splatting backgrounds reconstructed from 6 real laboratory scenes. For efficient large-scale data generation and evaluation, we further build a parallel simulation framework on top of mjlab, proposing Parallel Finite-State Machine (PFSM) and integrating batched rendering with decoupled trajectory replay for demonstration generation and model-independent closed-loop policy evaluation. Our evaluation reveals substantial variation in policy performance across tasks, exposing distinct strengths and weaknesses of current manipulation policies. Real-world experiments further demonstrate a reduced sim-to-real gap, supporting the validity of AutoBio+ for realistic manipulation evaluation. Supplementary materials are available at https://cumulusalpha.github.io/DexBioLabWebPage.

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RMBench: Memory-Dependent Robotic Manipulation Benchmark with Insights into Policy Design

Robotic manipulation policies have made rapid progress in recent years, yet most existing approaches give limited consideration to memory capabilities. Consequently, they struggle to solve tasks that require reasoning over historical observations and maintaining task-relevant information over time, which are common requirements in real-world manipulation scenarios. Although several memory-aware policies have been proposed, systematic evaluation of memory-dependent manipulation remains underexplored, and the relationship between architectural design choices and memory performance is still not well understood. To address this gap, we introduce RMBench, a simulation benchmark comprising 9 manipulation tasks that span multiple levels of memory complexity, enabling systematic evaluation of policy memory capabilities. We further propose Mem-0, a modular manipulation policy with explicit memory components designed to support controlled ablation studies. Through extensive simulation and real-world experiments, we identify memory-related limitations in existing policies and provide empirical insights into how architectural design choices influence memory performance. The website is available at https://rmbench.github.io/.

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Robo2Process: Benchmarking and Learning Process-Aware Understanding in Vision-Language Robotic Manipulation

Vision-language models (VLMs) used as robotic critics, reward generators, and failure detectors must understand how manipulation unfolds, not only whether it succeeds. Yet fine-grained process supervision is not readily available in a unified form, and existing evaluations do not systematically diagnose these abilities. We introduce Robo2Process, a trace-grounded framework for scalable construction of process-aware supervision from heterogeneous robotic execution data. It aligns visual observations with source-native signals and annotations, extracts local process units (LPUs), and generates structured QA supervision through task-specific sampling, deterministic label construction, and ambiguity filtering. We instantiate this framework as RoboProcessBench, a diagnostic benchmark with 12 question families spanning \emph{static monitoring} and \emph{dynamic reasoning}, and ProcessData, a corpus of 57,892 QA pairs across four data sources and 260 manipulation tasks, split into ProcessData-SFT and ProcessData-Eval. Evaluation of a broad suite of VLMs reveals uneven process understanding. Supervision from ProcessData-SFT improves \textit{Qwen2.5-VL-7B} and \textit{InternVL-3-8B} on local state, motion, progress, and primitive-aware cues. External evaluation on RoboRewardBench shows Robo2Process enables out-of-distribution process-aware reasoning abilities. Overall, Robo2Process provides a source-aware pipeline, diagnostic benchmark, and learnable substrate for process-aware understanding in robotic manipulation.

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OmniHOI: Dexterous Hand-Object Interaction from Monocular Human Video

Monocular videos of human manipulation provide abundant dexterous demonstrations, yet reconstructing hand-object interaction from a single view and transferring it to robot hands remain difficult, limiting their direct use for robot execution. Prior methods either require task-specific RL training, limiting scalability, or assume clean motion-capture trajectories and thus cannot operate directly on video. We present OmniHOI, a pipeline that turns an RGB video of hand-object interaction into an interaction-faithful trajectory on dexterous hands. The key idea is to enforce physical consistency using the evidence available at each stage: image evidence during reconstruction, contact geometry during retargeting, and dynamics during physics-in-the-loop refinement. Each stage optimizes the corresponding representation directly, correcting errors before they propagate downstream or must be absorbed by a learned policy. Across 150 motion-capture trajectories transferred to each of five dexterous hands with 6 to 22 DoF, we achieve 39-89% success, compared with at most 31% for prior transfer methods. On 60 monocular video clips, we achieve 53% success, compared with 28% for the best prior video-to-robot pipeline. Its trajectories also execute on a real bimanual robot across diverse tasks.

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Coordi-pi: Coordination-Aware Dual-Hand Action Representation for Bimanual Dexterous Manipulation

Vision-language-action (VLA) models have shown strong potential for general-purpose robotic manipulation, but extending them to bimanual dexterous manipulation introduces a high-dimensional and structured action space. Existing bimanual VLA policies commonly concatenate right- and left-side arm--hand actions at each control timestep, leaving cross-hand interactions implicit within a single action vector. We introduce Coordi-$π$, a structured action representation for bimanual dexterous manipulation. Coordi-$π$ represents the right- and left-side arm--hand actions as individual action tokens and organizes them into an interleaved sequence, explicitly exposing the two sides within the action sequence. To explicitly encode hand identity and temporal synchronization in this interleaved representation, a learnable hand-identity embedding distinguishes the two sides, while sequence--control-timestep factorized rotary positional encoding (RoPE) separates sequence position from control timestep, allowing actions at the same control timestep to share a temporal coordinate while retaining distinct sequence positions. Across all five bimanual dexterous manipulation tasks in DexJoCo, Coordi-$π$ achieves state-of-the-art performance under both \textit{rand-obj} and \textit{rand-full}, improving the average success rate over $π_{0.5}$ from 31.9\% to 51.3\% and from 18.3\% to 32.3\%, respectively. Coordi-$π$ also consistently outperforms $π_{0.5}$ across four real-world bimanual dexterous manipulation tasks.

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EgoMatrix: Physically Faithful Dexterous Robot Demonstrations from Egocentric Human Videos

Egocentric human videos offer a scalable alternative to robot teleoperation for collecting dexterous manipulation data. However, two challenges limit their use as reliable training data: accurate hand-object interaction (HOI) reconstruction from monocular RGB and high-quality robot demonstrations, especially visual observations. We present EgoMatrix, an end-to-end data engine that converts monocular egocentric human videos into bimanual dexterous trajectories and paired robot observation videos, with the trajectories directly replayable on real robots. It reconstructs HOI with emphasis on relative geometry and contact rather than exact metric scene recovery, then uses retargeting and reinforcement learning (RL) to reproduce the demonstrated tasks in simulation. We jointly render robot hands and objects from these simulated trajectories to produce physically faithful observations synchronized with state and control records. Rendering the same trajectories in diverse, task-compatible backgrounds expands paired training data while preserving robot-object motion and contact. Across TACO, OakInk2, and self-collected data, EgoMatrix achieves 54.84% end-to-end success in simulation versus 14.52% for the strongest baseline. Reconstruction reaches state-of-the-art performance on most metrics of the two public benchmarks. Qualitative results show more faithful hand-object interactions than prior methods, while feature-space analysis shows closer alignment with real-robot observations than GPT-6 Astra. Our project page is available at https://spikew726.github.io/EgoMatrix/.

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EgoExplorer: A Vision-Motion-Touch Observatory for Human Loco-Manipulation In Situ

Learning humanoid loco-manipulation from human demonstrations rests on observing how locomotion, posture, and object interaction evolve together as tasks unfold. Scaling collection across diverse environments, in turn, favors lightweight, portable capture systems. Yet, existing datasets provide only partial views of this coordination. Thus, we introduce EgoExplorer, a 100-hour vision-motion-touch observatory of human loco-manipulation built with a wearable system. With an emphasis on professional activities, its continuous recordings align egocentric video with reconstructed whole-body motion, fine-grained finger articulation, and tactile observations, accompanied by step-level descriptions. To achieve this coverage with sparse body sensing, we develop the Calibrate-Complete-Constrain pipeline. Concretely, reusable calibration fixes participant geometry and sensor attachments before motion inference to disentangle mounting offsets from articulation. A temporal prior then completes unobserved joint motion, while layered constraints promote measurement agreement, temporal continuity, and geometric consistency, properties that motion plausibility alone does not guarantee. Against tracker-fitted references, the method reduces body-point error by 71.9% relative to the strongest baseline; matched evaluations also show gains in hand stability and contact estimation. Preliminary studies explore multimodal generation and conditioning alongside humanoid retargeting with whole-body control in simulation.

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DexJoCo-X: Benchmarking Action Representations for Multi-Hand Dexterous Manipulation

As dexterous hands proliferate, collecting data and training policies separately for every morphology becomes increasingly impractical. Scalable cross-embodiment learning therefore requires a unified representation that captures shared manipulation structure while preserving morphology-specific control. Differences in hands, tasks, datasets, and control interfaces prevent existing studies from isolating the effects of representation, pretraining, and architecture. We introduce DexJoCo-X, a benchmark and toolkit for controlled comparison across seven representative dexterous hands, six single-arm and bimanual tasks, and 2,100 balanced demonstrations. DexJoCo-X provides a matched multi-hand, multi-task protocol with common scenes, success criteria, and execution interfaces, redesigned glove-to-hand mappings, and an automated pipeline that expands reviewed demonstrations across randomized scenes. Using $π_{0.5}$, Ego-Pi, and Being-H0.5, we examine whether a shared action interface is sufficient for multi-hand learning. Expanding $π_{0.5}$ to an 80-dimensional bimanual output yields near-zero success. Ego-Pi preserves the pretrained action head through interleaved prediction and supports per-hand multi-task learning, but remains ineffective for seven-hand joint training. By contrast, Being-H0.5 combines cross-embodiment pretraining, a unified action space, and embodiment-aware experts, enabling one policy to control all seven hands. Within this architecture, function-aligned action slots achieve 47.7% mean success, compared with 47.0% for native coordinates and 33.1% for DexLatent. These results show that cross-embodiment representation depends on the entire learning system: action coordinates, pretraining, and architecture must jointly separate shared manipulation structure from embodiment-specific control.

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VT-MUSE: Multimodal Unified Sequential Visuotactile Representation Learning for Manipulation

We propose VT-MUSE, a Multimodal Unified SEquential representation learning framework for visuotactilemanipulation. Existing approaches often encode visual and tactile observations independently before fusion, limiting their ability to capture fine-grained cross-modal dependencies. Moreover, most methods focus on observations at the current time step and overlook the temporal evolution of contact. VT-MUSE addresses both limitations through a two-stage representation learning framework. In Stage I, modality specific encoders are jointly adapted via cross-modal temporal alignment and masked-view consistency. In Stage II, a conditional variational latent model processes masked visual sequences together with full tactile histories. Auxiliary decoders reconstruct the masked recent visual observations and predict tactile depth changes, encouraging the latent representation to retain both global visual context and local contact dynamics. The learned representation is subsequently integrated into a lightweight Transformer policy through gated cross-attention. On the simulation benchmark, VT-MUSE outperforms the strongest baseline evaluated on all tasks by 11 percentage points and also achieves substantial improvements in real-world experiments.

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ROVE: Unlocking Human Interventions for Humanoid Manipulation via Reinforcement Learning

Human interventions provide crucial corrective signals for post-training Vision-Language-Action (VLA) models. However, enabling seamless humanoid interventions is a formidable systems challenge due to complex whole-body kinematics and dexterous-hand control. Consequently, the collected intervention trajectories are often suboptimal, and methods that rely on human interventions as expert supervision can absorb hesitant, inefficient, or even erroneous behaviors. To address both the system and algorithmic challenges, we propose ROVE, a reinforcement learning framework for humanoid VLA post-training with imperfect human interventions. First, ROVE introduces a human-in-the-loop pipeline capable of collecting deployment and intervention data for humanoid manipulation. Second, it utilizes Optimistic Value Estimation (OVE) to prioritize high-value behaviors from mixed-quality trajectories. To further robustify value estimation, we incorporate cross-embodiment human experience videos to provide rich supervision for long-tailed failure and recovery modes. The resulting critic yields informative advantage signals, steering the VLA actor to focus on high-value behaviors rather than indiscriminately imitating all actions. On challenging real-world contact-rich and fine-grained humanoid manipulation tasks, ROVE outperforms experience-learning baselines and consistently improves across multiple rollout-intervention iterations.

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BORA: Bridging Offline Reinforcement Learning and Online Residual Adaptation for Real-World Dexterous VLA Models

Vision-Language-Action (VLA) policies provide strong behavioral priors for dexterous manipulation, yet adapting them on real robots remains challenging because high-DoF contact failures are difficult for humans to correct and online interaction is expensive. We present BORA, an offline-to-online reinforcement learning system that integrates an action-conditioned critic into a consistency-policy VLA and reuses the learned critic for frozen-base residual adaptation. To obtain executable corrective data, BORA combines wearable arm--hand teleoperation with a demonstration-guided local policy that translates coarse human intent into coordinated, embodiment-specific finger motions for contact-rich skills. Online robot rollouts and human corrections are mixed with offline data to update only a lightweight residual actor, avoiding full-model fine-tuning. We evaluate BORA on six real-world tasks using single-arm and bimanual platforms equipped with two dexterous-hand models. With only 20 online trajectories per task, BORA improves average success from 60.8% to 82.5% on standard objects and from 52% to 70% on held-out objects, while policy assistance substantially improves intervention reliability in bimanual twisting. These results demonstrate a practical route from executable human correction to efficient real-robot VLA adaptation.

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EventVLA: Event-Driven Visual Evidence Memory for Long-Horizon Vision-Language-Action Policies

Memory remains a critical bottleneck for long-horizon robotic manipulation, as standard Vision-Language-Action (VLA) policies often fail when task-relevant cues become occluded or unobservable over time. While existing memory-augmented methods utilize historical context, they either suffer from severe information bottlenecks, incur high latency via decoupled dual systems, or rely on unselective buffers that accumulate massive visual redundancies. To address these limitations, we introduce EventVLA, an end-to-end framework founded on the concept of sparse visual evidence memory that comprises two core components: foundational visual anchors to retain initial and short-term contexts, and a dynamic Keyframe Evidence Memory (KEM) module. Specifically, KEM directly predicts future keyframe probabilities from the VLA's latent embeddings to autonomously capture and store sparse, task-critical visual events. This foresight-driven mechanism empowers the policy to dynamically evaluate the future causal utility of current observations, preserving transient visual evidence before it becomes unobservable. Furthermore, we propose RoboTwin-MeM, a diagnostic benchmark specifically designed to evaluate non-Markovian manipulation tasks with interactive visual evidence. Extensive evaluations show that across 17 memory-requiring simulation tasks and 4 real-world bimanual tasks, EventVLA achieves an average success rate improvement of +40% over state-of-the-art memory-augmented VLAs.

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SocialHumanoid: Towards Expressive Humanoid Behavior via One-Step Co-Speech Motion Generation

Humanoid robots are increasingly expected to serve as embodied social agents that communicate naturally with humans through face-to-face interaction. During such communication, humanoid robots require body behaviors that are synchronized with speech, affectively expressive, and suitable for real-time execution. However, existing co-speech methods are primarily developed for digital humans and lack joint support for affective control and low-latency continuous generation on physical embodiments. To bridge this gap, we present SocialHumanoid, a system for expressive humanoid behavior via one-step co-speech motion generation. Given response speech and a specified affective condition, SocialHumanoid generates each full-body motion window in a single forward pass and connects successive windows through motion-history conditioning. The generated human motion is further converted online into embodiment-compatible robot references and tracked by a whole-body controller for physical execution. To provide explicit supervision for affective body expression, we further introduce AffectMoCap, a 4-hour dataset captured from two professional actors, containing synchronized speech, body motion, fine-grained hand motion, and emotion annotations. On BEAT2, SocialHumanoid achieves the best FGD among the compared generation methods, competitive speech-motion synchrony, and approximately $6\times$ faster inference than GestureLSM under the same protocol. Perceptual evaluations further show that training with AffectMoCap improves affect recognition from generated body motion, while real-robot experiments demonstrate continuous affect-conditioned behavior and stable long-horizon execution. Our project page is https://rex0191.github.io/SocialHumanoid/.

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