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Yao-Xiang Ding

Publications and source records attributed to Yao-Xiang Ding.

21 records · Page 2Linked to original sources

Seeing Differently, Acting Similarly: Heterogeneously Observable Imitation Learning

In many real-world imitation learning tasks, the demonstrator and the learner have to act under different observation spaces. This situation brings significant obstacles to existing imitation learning approaches, since most of them learn policies under homogeneous observation spaces. On the other hand, previous studies under different observation spaces have strong assumptions that these two observation spaces coexist during the entire learning process. However, in reality, the observation coexistence will be limited due to the high cost of acquiring expert observations. In this work, we study this challenging problem with limited observation coexistence under heterogeneous observations: Heterogeneously Observable Imitation Learning (HOIL). We identify two underlying issues in HOIL: the dynamics mismatch and the support mismatch, and further propose the Importance Weighting with REjection (IWRE) algorithm based on importance weighting and learning with rejection to solve HOIL problems. Experimental results show that IWRE can solve various HOIL tasks, including the challenging tasks of transforming the vision-based demonstrations to random access memory (RAM)-based policies in the Atari domain, even with limited visual observations.

cs.LG↗

Imitation Learning from Pixel-Level Demonstrations by HashReward

One of the key issues for imitation learning lies in making policy learned from limited samples to generalize well in the whole state-action space. This problem is much more severe in high-dimensional state environments, such as game playing with raw pixel inputs. Under this situation, even state-of-the-art adversary-based imitation learning algorithms fail. Through empirical studies, we find that the main cause lies in the failure of training a powerful discriminator to generate meaningful rewards in high-dimensional environments. Although it seems that dimensionality reduction can help, a straightforward application of off-the-shelf methods cannot achieve good performance. In this work, we show in theory that the balance between dimensionality reduction and discriminative training is essential for effective learning. To achieve this target, we propose HashReward, which utilizes the idea of supervised hashing to realize such an ideal balance. Experimental results show that HashReward could outperform state-of-the-art methods for a large gap under the challenging high-dimensional environments.

cs.LG↗

Crowdsourcing with Unsure Option

One of the fundamental problems in crowdsourcing is the trade-off between the number of the workers needed for high-accuracy aggregation and the budget to pay. For saving budget, it is important to ensure high quality of the crowd-sourced labels, hence the total cost on label collection will be reduced. Since the self-confidence of the workers often has a close relationship with their abilities, a possible way for quality control is to request the workers to return the labels only when they feel confident, by means of providing unsure option to them. On the other hand, allowing workers to choose unsure option also leads to the potential danger of budget waste. In this work, we propose the analysis towards understanding when providing the unsure option indeed leads to significant cost reduction, as well as how the confidence threshold is set. We also propose an online mechanism, which is alternative for threshold selection when the estimation of the crowd ability distribution is difficult.

cs.AI↗