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Yaodong Yang

Publications and source records attributed to Yaodong Yang.

At least 127 records · Page 7Linked to original sources

Benchmarking Multi-National Value Alignment for Large Language Models

Do Large Language Models (LLMs) hold positions that conflict with your country's values? Occasionally they do! However, existing works primarily focus on ethical reviews, failing to capture the diversity of national values, which encompass broader policy, legal, and moral considerations. Furthermore, current benchmarks that rely on spectrum tests using manually designed questionnaires are not easily scalable. To address these limitations, we introduce NaVAB, a comprehensive benchmark to evaluate the alignment of LLMs with the values of five major nations: China, the United States, the United Kingdom, France, and Germany. NaVAB implements a national value extraction pipeline to efficiently construct value assessment datasets. Specifically, we propose a modeling procedure with instruction tagging to process raw data sources, a screening process to filter value-related topics and a generation process with a Conflict Reduction mechanism to filter non-conflicting values.We conduct extensive experiments on various LLMs across countries, and the results provide insights into assisting in the identification of misaligned scenarios. Moreover, we demonstrate that NaVAB can be combined with alignment techniques to effectively reduce value concerns by aligning LLMs' values with the target country.

cs.CL↗

AI Alignment: A Comprehensive Survey

AI alignment aims to make AI systems behave in line with human intentions and values. As AI systems grow more capable, so do risks from misalignment. To provide a comprehensive and up-to-date overview of the alignment field, in this survey, we delve into the core concepts, methodology, and practice of alignment. First, we identify four principles as the key objectives of AI alignment: Robustness, Interpretability, Controllability, and Ethicality (RICE). Guided by these four principles, we outline the landscape of current alignment research and decompose them into two key components: forward alignment and backward alignment. The former aims to make AI systems aligned via alignment training, while the latter aims to gain evidence about the systems' alignment and govern them appropriately to avoid exacerbating misalignment risks. On forward alignment, we discuss techniques for learning from feedback and learning under distribution shift. On backward alignment, we discuss assurance techniques and governance practices. We also release and continually update the website (www.alignmentsurvey.com) which features tutorials, collections of papers, blog posts, and other resources.

cs.AI↗

In-Context Editing: Learning Knowledge from Self-Induced Distributions

In scenarios where language models must incorporate new information efficiently without extensive retraining, traditional fine-tuning methods are prone to overfitting, degraded generalization, and unnatural language generation. To address these limitations, we introduce Consistent In-Context Editing (ICE), a novel approach leveraging the model's in-context learning capability to optimize toward a contextual distribution rather than a one-hot target. ICE introduces a simple yet effective optimization framework for the model to internalize new knowledge by aligning its output distributions with and without additional context. This method enhances the robustness and effectiveness of gradient-based tuning methods, preventing overfitting and preserving the model's integrity. We analyze ICE across four critical aspects of knowledge editing: accuracy, locality, generalization, and linguistic quality, demonstrating its advantages. Experimental results confirm the effectiveness of ICE and demonstrate its potential for continual editing, ensuring that the integrity of the model is preserved while updating information.

cs.CL↗

Dexterous Non-Prehensile Manipulation for Ungraspable Object via Extrinsic Dexterity

Objects with large base areas become ungraspable when they exceed the end-effector's maximum aperture. Existing approaches address this limitation through extrinsic dexterity, which exploits environmental features for non-prehensile manipulation. While grippers have shown some success in this domain, dexterous hands offer superior flexibility and manipulation capabilities that enable richer environmental interactions, though they present greater control challenges. Here we present ExDex, a dexterous arm-hand system that leverages reinforcement learning to enable non-prehensile manipulation for grasping ungraspable objects. Our system learns two strategic manipulation sequences: relocating objects from table centers to edges for direct grasping, or to walls where extrinsic dexterity enables grasping through environmental interaction. We validate our approach through extensive experiments with dozens of diverse household objects, demonstrating both superior performance and generalization capabilities with novel objects. Furthermore, we successfully transfer the learned policies from simulation to a real-world robot system without additional training, further demonstrating its applicability in real-world scenarios. Project website: https://tangty11.github.io/ExDex/.

cs.RO↗

Mitigating Reward Over-Optimization in RLHF via Behavior-Supported Regularization

Reinforcement learning from human feedback (RLHF) is an effective method for aligning large language models (LLMs) with human values. However, reward over-optimization remains an open challenge leading to discrepancies between the performance of LLMs under the reward model and the true human objectives. A primary contributor to reward over-optimization is the extrapolation error that arises when the reward model evaluates out-of-distribution (OOD) responses. However, current methods still fail to prevent the increasing frequency of OOD response generation during the reinforcement learning (RL) process and are not effective at handling extrapolation errors from OOD responses. In this work, we propose the Behavior-Supported Policy Optimization (BSPO) method to mitigate the reward over-optimization issue. Specifically, we define behavior policy as the next token distribution of the reward training dataset to model the in-distribution (ID) region of the reward model. Building on this, we introduce the behavior-supported Bellman operator to regularize the value function, penalizing all OOD values without impacting the ID ones. Consequently, BSPO reduces the generation of OOD responses during the RL process, thereby avoiding overestimation caused by the reward model's extrapolation errors. Theoretically, we prove that BSPO guarantees a monotonic improvement of the supported policy until convergence to the optimal behavior-supported policy. Empirical results from extensive experiments show that BSPO outperforms baselines in preventing reward over-optimization due to OOD evaluation and finding the optimal ID policy.

cs.LG↗

Maximum Entropy Heterogeneous-Agent Reinforcement Learning

Multi-agent reinforcement learning (MARL) has been shown effective for cooperative games in recent years. However, existing state-of-the-art methods face challenges related to sample complexity, training instability, and the risk of converging to a suboptimal Nash Equilibrium. In this paper, we propose a unified framework for learning stochastic policies to resolve these issues. We embed cooperative MARL problems into probabilistic graphical models, from which we derive the maximum entropy (MaxEnt) objective for MARL. Based on the MaxEnt framework, we propose Heterogeneous-Agent Soft Actor-Critic (HASAC) algorithm. Theoretically, we prove the monotonic improvement and convergence to quantal response equilibrium (QRE) properties of HASAC. Furthermore, we generalize a unified template for MaxEnt algorithmic design named Maximum Entropy Heterogeneous-Agent Mirror Learning (MEHAML), which provides any induced method with the same guarantees as HASAC. We evaluate HASAC on six benchmarks: Bi-DexHands, Multi-Agent MuJoCo, StarCraft Multi-Agent Challenge, Google Research Football, Multi-Agent Particle Environment, and Light Aircraft Game. Results show that HASAC consistently outperforms strong baselines, exhibiting better sample efficiency, robustness, and sufficient exploration. See our page at https://sites.google.com/view/meharl.

cs.MA↗

Differentiable Information Enhanced Model-Based Reinforcement Learning

Differentiable environments have heralded new possibilities for learning control policies by offering rich differentiable information that facilitates gradient-based methods. In comparison to prevailing model-free reinforcement learning approaches, model-based reinforcement learning (MBRL) methods exhibit the potential to effectively harness the power of differentiable information for recovering the underlying physical dynamics. However, this presents two primary challenges: effectively utilizing differentiable information to 1) construct models with more accurate dynamic prediction and 2) enhance the stability of policy training. In this paper, we propose a Differentiable Information Enhanced MBRL method, MB-MIX, to address both challenges. Firstly, we adopt a Sobolev model training approach that penalizes incorrect model gradient outputs, enhancing prediction accuracy and yielding more precise models that faithfully capture system dynamics. Secondly, we introduce mixing lengths of truncated learning windows to reduce the variance in policy gradient estimation, resulting in improved stability during policy learning. To validate the effectiveness of our approach in differentiable environments, we provide theoretical analysis and empirical results. Notably, our approach outperforms previous model-based and model-free methods, in multiple challenging tasks involving controllable rigid robots such as humanoid robots' motion control and deformable object manipulation.

cs.LG↗

Model Evolution Framework with Genetic Algorithm for Multi-Task Reinforcement Learning

Multi-task reinforcement learning employs a single policy to complete various tasks, aiming to develop an agent with generalizability across different scenarios. Given the shared characteristics of tasks, the agent's learning efficiency can be enhanced through parameter sharing. Existing approaches typically use a routing network to generate specific routes for each task and reconstruct a set of modules into diverse models to complete multiple tasks simultaneously. However, due to the inherent difference between tasks, it is crucial to allocate resources based on task difficulty, which is constrained by the model's structure. To this end, we propose a Model Evolution framework with Genetic Algorithm (MEGA), which enables the model to evolve during training according to the difficulty of the tasks. When the current model is insufficient for certain tasks, the framework will automatically incorporate additional modules, enhancing the model's capabilities. Moreover, to adapt to our model evolution framework, we introduce a genotype module-level model, using binary sequences as genotype policies for model reconstruction, while leveraging a non-gradient genetic algorithm to optimize these genotype policies. Unlike routing networks with fixed output dimensions, our approach allows for the dynamic adjustment of the genotype policy length, enabling it to accommodate models with a varying number of modules. We conducted experiments on various robotics manipulation tasks in the Meta-World benchmark. Our state-of-the-art performance demonstrated the effectiveness of the MEGA framework. We will release our source code to the public.

cs.AI↗

Dual Ensembled Multiagent Q-Learning with Hypernet Regularizer

Overestimation in single-agent reinforcement learning has been extensively studied. In contrast, overestimation in the multiagent setting has received comparatively little attention although it increases with the number of agents and leads to severe learning instability. Previous works concentrate on reducing overestimation in the estimation process of target Q-value. They ignore the follow-up optimization process of online Q-network, thus making it hard to fully address the complex multiagent overestimation problem. To solve this challenge, in this study, we first establish an iterative estimation-optimization analysis framework for multiagent value-mixing Q-learning. Our analysis reveals that multiagent overestimation not only comes from the computation of target Q-value but also accumulates in the online Q-network's optimization. Motivated by it, we propose the Dual Ensembled Multiagent Q-Learning with Hypernet Regularizer algorithm to tackle multiagent overestimation from two aspects. First, we extend the random ensemble technique into the estimation of target individual and global Q-values to derive a lower update target. Second, we propose a novel hypernet regularizer on hypernetwork weights and biases to constrain the optimization of online global Q-network to prevent overestimation accumulation. Extensive experiments in MPE and SMAC show that the proposed method successfully addresses overestimation across various tasks.

cs.MA↗

RedStar: Does Scaling Long-CoT Data Unlock Better Slow-Reasoning Systems?

Can scaling transform reasoning? In this work, we explore the untapped potential of scaling Long Chain-of-Thought (Long-CoT) data to 1000k samples, pioneering the development of a slow-thinking model, RedStar. Through extensive experiments with various LLMs and different sizes, we uncover the ingredients for specialization and scale for Long-CoT training. Surprisingly, even smaller models show significant performance gains with limited data, revealing the sample efficiency of Long-CoT and the critical role of sample difficulty in the learning process. Our findings demonstrate that Long-CoT reasoning can be effectively triggered with just a few thousand examples, while larger models achieve unparalleled improvements. We also introduce reinforcement learning (RL)-scale training as a promising direction for advancing slow-thinking systems. RedStar shines across domains: on the MATH-Hard benchmark, RedStar-code-math boosts performance from 66.2\% to 81.6\%, and on the USA Math Olympiad (AIME), it solves 46.7\% of problems using only 21k mixed-code-math datasets. In multimodal tasks like GeoQA and MathVista-GEO, RedStar-Geo achieves competitive results with minimal Long-CoT data, outperforming other slow-thinking systems like QvQ-Preview. Compared to QwQ, RedStar strikes the perfect balance between reasoning and generalizability. Our work highlights that, with careful tuning, scaling Long-CoT can unlock extraordinary reasoning capabilities-even with limited dataset and set a new standard for slow-thinking models across diverse challenges. Our data and models are released at https://huggingface.co/RedStar-Reasoning.

cs.LG↗

Stream Aligner: Efficient Sentence-Level Alignment via Distribution Induction

The rapid advancement of large language models (LLMs) has led to significant improvements in their capabilities, but also to increased concerns about their alignment with human values and intentions. Current alignment strategies, including adaptive training and inference-time methods, have demonstrated potential in this area. However, these approaches still struggle to balance deployment complexity and capability across various tasks and difficulties. In this work, we introduce the Streaming Distribution Induce Aligner (Stream Aligner), a novel alignment paradigm that combines efficiency with enhanced performance in various tasks throughout the generation process. Stream Aligner achieves dynamic sentence-level correction by using a small model to learn the preferences of the suffix sentence, iteratively correcting the suffix sentence output by the upstream model, and then using the corrected sentence to replace the suffix sentence in subsequent generations. Compared to Aligner, our experiments demonstrate that Stream Aligner reduces reliance on the capabilities of additional models, enhances the reasoning abilities of LLMs, and decreases latency during user interaction. Specifically, Stream Aligner-2B model has achieved an improvement of 76.1% in helpfulness, 36.0% in harmlessness on the tested Llama2-70B-chat model, and Stream Aligner-8B has achieved an improvement of 3.5% on the math ability of the tested Llama3-70B-Instruct model.

cs.CL↗

Approximating N-Player Nash Equilibrium through Gradient Descent

Decoding how rational agents should behave in shared systems remains a critical challenge within theoretical computer science, artificial intelligence and economics studies. Central to this challenge is the task of computing the solution concept of games, which is Nash equilibrium (NE). Although computing NE in even two-player cases are known to be PPAD-hard, approximation solutions are of intensive interest in the machine learning domain. In this paper, we present a gradient-based approach to obtain approximate NE in N-player general-sum games. Specifically, we define a distance measure to an NE based on pure strategy best response, thereby computing an NE can be effectively transformed into finding the global minimum of this distance function through gradient descent. We prove that the proposed procedure converges to NE with rate $O(1/T)$ ($T$ is the number of iterations) when the utility function is convex. Experimental results suggest our method outperforms Tsaknakis-Spirakis algorithm, fictitious play and regret matching on various types of N-player normal-form games in GAMUT. In addition, our method demonstrates robust performance with increasing number of players and number of actions.

cs.GT↗

Align Anything: Training All-Modality Models to Follow Instructions with Language Feedback

Reinforcement learning from human feedback (RLHF) has proven effective in enhancing the instruction-following capabilities of large language models; however, it remains underexplored in the cross-modality domain. As the number of modalities increases, aligning all-modality models with human intentions -- such as instruction following -- becomes a pressing challenge. In this work, we make the first attempt to fine-tune all-modality models (i.e. input and output with any modality, also named any-to-any models) using human preference data across all modalities (including text, image, audio, and video), ensuring its behavior aligns with human intentions. This endeavor presents several challenges. First, there is no large-scale all-modality human preference data in existing open-source resources, as most datasets are limited to specific modalities, predominantly text and image. Secondly, the effectiveness of binary preferences in RLHF for post-training alignment in complex all-modality scenarios remains an unexplored area. Finally, there is a lack of a systematic framework to evaluate the capabilities of all-modality models, particularly regarding modality selection and synergy. To address these challenges, we propose the align-anything framework, which includes meticulously annotated 200k all-modality human preference data. Then, we introduce an alignment method that learns from unified language feedback, effectively capturing complex modality-specific human preferences and enhancing the model's instruction-following capabilities. Furthermore, to assess performance improvements in all-modality models after post-training alignment, we construct a challenging all-modality capability evaluation framework -- eval-anything. All data, models, and code frameworks have been open-sourced for the community. For more details, please refer to https://github.com/PKU-Alignment/align-anything.

cs.AI↗

Towards Efficient Collaboration via Graph Modeling in Reinforcement Learning

In multi-agent reinforcement learning, a commonly considered paradigm is centralized training with decentralized execution. However, in this framework, decentralized execution restricts the development of coordinated policies due to the local observation limitation. In this paper, we consider the cooperation among neighboring agents during execution and formulate their interactions as a graph. Thus, we introduce a novel encoder-decoder architecture named Factor-based Multi-Agent Transformer ($f$-MAT) that utilizes a transformer to enable communication between neighboring agents during both training and execution. By dividing agents into different overlapping groups and representing each group with a factor, $f$-MAT achieves efficient message passing and parallel action generation through factor-based attention layers. Empirical results in networked systems such as traffic scheduling and power control demonstrate that $f$-MAT achieves superior performance compared to strong baselines, thereby paving the way for handling complex collaborative problems.

cs.MA↗

Libra-Leaderboard: Towards Responsible AI through a Balanced Leaderboard of Safety and Capability

To address this gap, we introduce Libra-Leaderboard, a comprehensive framework designed to rank LLMs through a balanced evaluation of performance and safety. Combining a dynamic leaderboard with an interactive LLM arena, Libra-Leaderboard encourages the joint optimization of capability and safety. Unlike traditional approaches that average performance and safety metrics, Libra-Leaderboard uses a distance-to-optimal-score method to calculate the overall rankings. This approach incentivizes models to achieve a balance rather than excelling in one dimension at the expense of some other ones. In the first release, Libra-Leaderboard evaluates 26 mainstream LLMs from 14 leading organizations, identifying critical safety challenges even in state-of-the-art models.

cs.CL↗

Safe Reinforcement Learning using Finite-Horizon Gradient-based Estimation

A key aspect of Safe Reinforcement Learning (Safe RL) involves estimating the constraint condition for the next policy, which is crucial for guiding the optimization of safe policy updates. However, the existing Advantage-based Estimation (ABE) method relies on the infinite-horizon discounted advantage function. This dependence leads to catastrophic errors in finite-horizon scenarios with non-discounted constraints, resulting in safety-violation updates. In response, we propose the first estimation method for finite-horizon non-discounted constraints in deep Safe RL, termed Gradient-based Estimation (GBE), which relies on the analytic gradient derived along trajectories. Our theoretical and empirical analyses demonstrate that GBE can effectively estimate constraint changes over a finite horizon. Constructing a surrogate optimization problem with GBE, we developed a novel Safe RL algorithm called Constrained Gradient-based Policy Optimization (CGPO). CGPO identifies feasible optimal policies by iteratively resolving sub-problems within trust regions. Our empirical results reveal that CGPO, unlike baseline algorithms, successfully estimates the constraint functions of subsequent policies, thereby ensuring the efficiency and feasibility of each update.

cs.LG↗

RAT: Adversarial Attacks on Deep Reinforcement Agents for Targeted Behaviors

Evaluating deep reinforcement learning (DRL) agents against targeted behavior attacks is critical for assessing their robustness. These attacks aim to manipulate the victim into specific behaviors that align with the attacker's objectives, often bypassing traditional reward-based defenses. Prior methods have primarily focused on reducing cumulative rewards; however, rewards are typically too generic to capture complex safety requirements effectively. As a result, focusing solely on reward reduction can lead to suboptimal attack strategies, particularly in safety-critical scenarios where more precise behavior manipulation is needed. To address these challenges, we propose RAT, a method designed for universal, targeted behavior attacks. RAT trains an intention policy that is explicitly aligned with human preferences, serving as a precise behavioral target for the adversary. Concurrently, an adversary manipulates the victim's policy to follow this target behavior. To enhance the effectiveness of these attacks, RAT dynamically adjusts the state occupancy measure within the replay buffer, allowing for more controlled and effective behavior manipulation. Our empirical results on robotic simulation tasks demonstrate that RAT outperforms existing adversarial attack algorithms in inducing specific behaviors. Additionally, RAT shows promise in improving agent robustness, leading to more resilient policies. We further validate RAT by guiding Decision Transformer agents to adopt behaviors aligned with human preferences in various MuJoCo tasks, demonstrating its effectiveness across diverse tasks.

cs.LG↗

Learning Uniformly Distributed Embedding Clusters of Stylistic Skills for Physically Simulated Characters

Learning natural and diverse behaviors from human motion datasets remains challenging in physics-based character control. Existing conditional adversarial models often suffer from tight and biased embedding distributions where embeddings from the same motion are closely grouped in a small area and shorter motions occupy even less space. Our empirical observations indicate this limits the representational capacity and diversity under each skill. An ideal latent space should be maximally packed by all motion's embedding clusters. In this paper, we propose a skill-conditioned controller that learns diverse skills with expressive variations. Our approach leverages the Neural Collapse phenomenon, a natural outcome of the classification-based encoder, to uniformly distributed cluster centers. We additionally propose a novel Embedding Expansion technique to form stylistic embedding clusters for diverse skills that are uniformly distributed on a hypersphere, maximizing the representational area occupied by each skill and minimizing unmapped regions. This maximally packed and uniformly distributed embedding space ensures that embeddings within the same cluster generate behaviors conforming to the characteristics of the corresponding motion clips, yet exhibiting noticeable variations within each cluster. Compared to existing methods, our controller not only generates high-quality, diverse motions covering the entire dataset but also achieves superior controllability, motion coverage, and diversity under each skill. Both qualitative and quantitative results confirm these traits, enabling our controller to be applied to a wide range of downstream tasks and serving as a cornerstone for diverse applications.

cs.GR↗