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Yaofeng Su

Publications and source records attributed to Yaofeng Su.

At least 19 recordsLinked to original sources

EchoWM: Open and Enterable Omnimodal World Models

We present EchoWM, an omnimodal world model for enterable generative media that responds to continuous navigation while jointly generating 720p video, environmental sound, music and speech. We organize interaction around camera intent: in first-person scenes, it specifies observer motion, while in third-person scenes, camera--character dynamics are learned from data without view-specific controllers. Discrete commands and continuous poses are mapped to a shared metric-scale relative 6-DoF trajectory, with dataset-level calibration preserving motion magnitude across heterogeneous data. To jointly learn audio-visual generation and trajectory control, we construct a complementary data engine and adopt progressive training followed by autoregressive post-training for long-horizon generation. Extensive evaluations show that \model achieves strong trajectory following and high visual quality on public world-model benchmarks, supporting both first- and third-person interaction across varied subjects, and maintaining synchronized environmental sound and speech over long-horizon generation.

cs.CV

Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worlds

Video generation is progressing beyond isolated clips toward long-form narratives and interactive worlds, requiring models to preserve identities, follow user controls, and remain stable over extended rollouts. We present JoyAI-Echo-1.5, a unified audio-visual generation system with two purpose-built variants. The long-video variant introduces composable cross-shot memory that aggregates visual evidence across multiple prior shots and speaker cues derived from speech-filtered full-shot audio, enabling persistent character appearance and voice identity across flexible combinations of text, image, and memory conditioning. The world-model variant converts heterogeneous navigation inputs into calibrated metric 6-DoF camera trajectories and injects them through a geometry-aware conditioning pathway, enabling controller-agnostic interaction across flexible viewpoints. To support efficient long-horizon generation, we transform a bidirectional audio-visual backbone into a causal few-step generator using progressive teacher forcing and short- and long-horizon Self-Gradient Forcing on self-generated rollouts. Experiments demonstrate strong performance in both settings. JoyAI-Echo-1.5 achieves improvements over existing long-video baselines in cross-shot consistency, visual quality, text alignment, and speech fidelity. Its world-model variant ranks first on WBench, with an average score of 81.7, and achieves leading visual quality and long-horizon persistence on SANA-WM-Bench. Together, these results indicate that memory, geometric control, and rollout-aware training provide a practical foundation for generating coherent stories and continuously evolving interactive worlds. Project page: https://echo-team-joy-future-academy-jd.github.io/Echo-1.5-Page/.

cs.CV

Statistical properties for irregular observables in slowly mixing hyperbolic systems

We prove various statistical properties (i.e., decay of correlations, central limit theorems with convergence rates, maximal large deviations and almost sure invariance principles) for non-smooth observables in the form of indicators functions in polynomially mixing hyperbolic dynamical systems. Such results were not known (or even expected to hold) for slowly mixing hyperbolic systems, although they are important for applications to physics and other sciences.

math.DS

Ultra Flash: Scaling Real-Time Streaming Video Generation to High Resolutions

While recent autoregressive video diffusion models achieve remarkable streaming quality, they remain confined to low resolutions (e.g., 480P), leaving efficient, scalable, real-time high-resolution video generation a fundamental open challenge. To bridge this gap, we present Ultra Flash, a cascaded streaming framework capable of real-time high-resolution video generation. Ultra Flash achieves ~30 FPS at 1K resolution and ~18 FPS at 2K resolution on a single GPU through three key contributions: (1) an architecture-preserving T2V-to-TV2V super-resolution training paradigm coupled with an AIGC-oriented data degradation pipeline that effectively preserves the generative capability of the base model, enabling enhanced high-resolution detail when cascaded after mainstream low-resolution generative models; (2) a causal streaming latent upsampler paired with a high-resolution decoder, which enhances spatiotemporal coherence while enabling efficient latent spatial scaling and precise high-resolution decoding with negligible computational overhead; and (3) a cascade high-resolution streaming video generation optimization scheme that first performs hybrid-reward-enhanced sparse causalization and single-step distillation of the super-resolution model, then introduces cascaded streaming self-forcing preference optimization with dynamic cache management, jointly enhancing overall coherence, improving quality, and enabling real-time high-resolution streaming video generation. Extensive experiments demonstrate that Ultra Flash reliably produces ultra-high-resolution streaming video while maintaining state-of-the-art visual quality and superior efficiency. Project Page: https://xin1u.github.io/UltraFlash/

cs.CV

Echo-Memory: A Controlled Study of Memory in Action World Models

We present \textbf{Echo-Memory}, a controlled study of memory mechanisms in action-conditioned world models. These models generate multi-segment videos from a first frame, text prompt, and camera-action sequence, but their central failure is often memory rather than local image synthesis: after the camera leaves and returns, the scene or salient object may silently change. Existing memory designs are hard to compare because gains are entangled with backbone, training, retrieval, and evaluation differences. Echo-Memory fixes the action-to-video interface and varies only how history is stored and read by the generator. Under a shared video diffusion backbone, optimizer, camera-action representation, sampler, and evaluation pipeline, we compare raw context, compression-based memory, spatial summaries with different read-out paths, and state-space recurrence. This matched matrix separates four otherwise conflated axes: \emph{capacity}, \emph{compression}, \emph{read-out}, and \emph{recurrence}. We also evaluate memory through a three-branch protocol: replay quality, in-domain loop revisit, and open-domain return probes. The branches routinely disagree, showing that replay fidelity is not a sufficient proxy for remembering a world. Three findings follow. Raw context is a strong capacity baseline and improves open-domain return far more than it improves replay metrics. Compactness is not a free substitute for capacity: aggressive spatial and hybrid-compression memories lose the salient evidence needed for return. Finally, block-wise state-space recurrence is the strongest open-domain return mechanism in our matrix, showing that the structure of implicit memory matters as much as the decision to use it. These results provide a compact protocol for studying memory in action world models beyond isolated replay metrics.

cs.CV

Learning A Unified Risk Map for Autonomous Driving in Partially Observable Environments

Occlusion-aware prediction remains a critical challenge in autonomous driving due to the inherent uncertainty of unobserved regions. Existing approaches either overestimate risk based on reachable states or struggle to predict accurate trajectories under high occlusion uncertainty. To address these limitations, we propose a unified risk map modeling and learning framework for partially observable environments. Our method integrates traffic flow risk and collision risk through spatiotemporal modeling, enabling fine-grained assessment of occlusion-induced hazards. To address the scarcity of scenarios involving occluded interactions, we introduce a diffusion-based scenario generation framework that produces realistic yet adversarial scenarios. We integrate the modeling and learning of a unified risk map into a framework that supports risk-aware planning under partial observability. Experiments on the Waymo Open Motion Dataset show that our method significantly outperforms the state-of-the-art occlusion-aware baseline, improving minimum time-to-collision by 0.78 times and average time-to-collision by 1.67 times. The proposed framework offers a comprehensive and practical solution for risk-aware planning in partially observable environments.

cs.RO

OmniForcing: Unleashing Real-time Joint Audio-Visual Generation

Recent joint audio-visual diffusion models achieve remarkable generation quality but suffer from high latency due to their bidirectional attention dependencies, hindering real-time applications. We propose OmniForcing, the first framework to distill an offline, dual-stream bidirectional diffusion model into a high-fidelity streaming autoregressive generator. However, naively applying causal distillation to such dual-stream architectures triggers severe training instability, due to the extreme temporal asymmetry between modalities and the resulting token sparsity. We address the inherent information density gap by introducing an Asymmetric Block-Causal Alignment with a zero-truncation Global Prefix that prevents multi-modal synchronization drift. The gradient explosion caused by extreme audio token sparsity during the causal shift is further resolved through an Audio Sink Token mechanism equipped with an Identity RoPE constraint. Finally, a Joint Self-Forcing Distillation paradigm enables the model to dynamically self-correct cumulative cross-modal errors from exposure bias during long rollouts. Empowered by a modality-independent rolling KV-cache inference scheme, OmniForcing achieves state-of-the-art streaming generation at $\sim$25 FPS on a single GPU, maintaining multi-modal synchronization and visual quality on par with the bidirectional teacher.\textbf{Project Page:} \href{https://omniforcing.com}{https://omniforcing.com}

cs.MM

SimpleMem: Efficient Lifelong Memory for LLM Agents

To support long-term interaction in complex environments, LLM agents require memory systems that manage historical experiences. Existing approaches either retain full interaction histories via passive context extension, leading to substantial redundancy, or rely on iterative reasoning to filter noise, incurring high token costs. To address this challenge, we introduce SimpleMem, an efficient memory framework based on semantic lossless compression. We propose a three-stage pipeline designed to maximize information density and token utilization: (1) Semantic Structured Compression, which distills unstructured interactions into compact, multi-view indexed memory units; (2) Online Semantic Synthesis, an intra-session process that instantly integrates related context into unified abstract representations to eliminate redundancy; and (3) Intent-Aware Retrieval Planning, which infers search intent to dynamically determine retrieval scope and construct precise context efficiently. Experiments on benchmark datasets show that our method consistently outperforms baseline approaches in accuracy, retrieval efficiency, and inference cost, achieving an average F1 improvement of 26.4% in LoCoMo while reducing inference-time token consumption by up to 30-fold, demonstrating a superior balance between performance and efficiency. Code is available at https://github.com/aiming-lab/SimpleMem.

cs.AI

Alignment Tipping Process: How Self-Evolution Pushes LLM Agents Off the Rails

As Large Language Model (LLM) agents increasingly gain self-evolutionary capabilities to adapt and refine their strategies through real-world interaction, their long-term reliability becomes a critical concern. We identify the Alignment Tipping Process (ATP), a critical post-deployment risk unique to self-evolving LLM agents. Unlike training-time failures, ATP arises when continual interaction drives agents to abandon alignment constraints established during training in favor of reinforced, self-interested strategies. We formalize and analyze ATP through two complementary paradigms: Self-Interested Exploration, where repeated high-reward deviations induce individual behavioral drift, and Imitative Strategy Diffusion, where deviant behaviors spread across multi-agent systems. Building on these paradigms, we construct controllable testbeds and benchmark both open and closed-source LLMs. Our experiments show that alignment benefits erode rapidly under self-evolution, with initially aligned models converging toward unaligned states. In multi-agent settings, successful violations diffuse quickly, leading to collective misalignment. Moreover, current reinforcement learning-based alignment methods provide limited defenses against alignment tipping. These findings demonstrate that alignment of LLM agents is not a static property but a fragile and dynamic one, vulnerable to feedback-driven decay during deployment. Our data and code are available at https://github.com/aiming-lab/ATP.

cs.LG

Statistics of Weakly Chaotic Systems

One of the major breakthroughs in science of the last (20th) century was building a bridge between the worlds of stochastic (random) systems and deterministic (dynamical) systems. It was started by the celebrated 1958 paper by A.N.Kolmogorov \cite{Kolmo}, who called this new theory (and actually a new way of thinking about deterministic systems) stochasticity of dynamical systems. Later, this name was essentially replaced by a short (sexier but more vague ``chaos theory"). Kolmogorov's discovery demonstrated that the time evolution of deterministic systems could be indistinguishable from the evolution of purely random (stochastic) systems. Moreover, it has been later established that typical deterministic systems are chaotic. However, as well as stochastic systems, which could be more or less random (from random processes with independent values to random processes with long memory) , chaotic dynamical systems could be strongly or weakly chaotic. Actually, the majority of chaotic systems are weakly chaotic, especially those that are relevant models for various real-world processes. Naturally, the theory of weakly chaotic systems is less developed because it deals with more complicated problems than the studies of strongly chaotic systems. We present here a brief review of this theory, including recently published and some new results.

math.DS

ReAgent-V: A Reward-Driven Multi-Agent Framework for Video Understanding

Video understanding is fundamental to tasks such as action recognition, video reasoning, and robotic control. Early video understanding methods based on large vision-language models (LVLMs) typically adopt a single-pass reasoning paradigm without dynamic feedback, limiting the model's capacity to self-correct and adapt in complex scenarios. Recent efforts have attempted to address this limitation by incorporating reward models and reinforcement learning to enhance reasoning, or by employing tool-agent frameworks. However, these approaches face several challenges, including high annotation costs, reward signals that fail to capture real-time reasoning states, and low inference efficiency. To overcome these issues, we propose ReAgent-V, a novel agentic video understanding framework that integrates efficient frame selection with real-time reward generation during inference. These reward signals not only guide iterative answer refinement through a multi-perspective reflection mechanism-adjusting predictions from conservative, neutral, and aggressive viewpoints-but also enable automatic filtering of high-quality data for supervised fine-tuning (SFT), direct preference optimization (DPO), and group relative policy optimization (GRPO). ReAgent-V is lightweight, modular, and extensible, supporting flexible tool integration tailored to diverse tasks. Extensive experiments on 12 datasets across three core applications-video understanding, video reasoning enhancement, and vision-language-action model alignment-demonstrate significant gains in generalization and reasoning, with improvements of up to 6.9%, 2.1%, and 9.8%, respectively, highlighting the effectiveness and versatility of the proposed framework.

cs.CV

Which subsets and when orbits of non-uniformly hyperbolic systems prefer to visit: operator renewal theory approach

The paper addresses for the first time some basic questions in the theory of finite time dynamics and finite time predictions for slowly mixing non-uniformly hyperbolic dynamical systems. It is concerned with transport in phase spaces of such systems, and analyzes which subsets and when the orbits prefer to visit. An asymptotic expansion of the decay of polynomial escape rates is obtained, which also allows for finding asymptotics of the first hitting probabilities. Our approach is based on the construction of new operator renewal equations for open dynamical systems and on their spectral analysis. In order to do this, we generalize the Keller-Liverani perturbation technique. Applications to a large class of one-dimensional non-uniformly expanding systems are considered.

math.DS

Polynomial escape rates via maximal large deviations

In this short note, we propose a new and short approach to polynomial escape rates, which can be applied to various open systems with intermittency. The tool of our approach is the maximal large deviations developed in \cite{mldp}.

math.DS

Estimates of constants in the limit theorems for chaotic dynamical systems

In a vast area of probabilistic limit theorems for dynamical systems with chaotic behaviors always only functional form (exponential, power, etc) of the asymptotic laws and of convergence rates were studied. However, for basically all applications, e.g., for computer simulations, development of algorithms to study chaotic dynamical systems numerically, as well as for design and analysis of real (e.g., in physics) experiments, the exact values (or at least estimates) of constants (parameters) of the functions, which appear in the asymptotic laws and rates of convergence, are of primary interest. In this paper we provide such estimates of constants (parameters) in the central limit theorem, large deviations principle, law of large numbers and the rate of correlations decay for strongly chaotic dynamical systems.

math.DS

Back to Boundaries in Billiards

We prove Poisson limit laws for open billiards where the holes are on the boundaries of billiard tables (rather than some abstract holes in the phase space of a billiard). Such holes are of the main interest for billiard systems, especially for applications. Sinai billiards with or without a finite horizon, diamond billiards, and semi-dispersing billiards, as well as focusing billiards with slow decay of correlations, are considered.

math.DS

Poisson Approximations and Convergence Rates for Hyperbolic Dynamical Systems

We prove the asymptotic functional Poisson laws in the total variation norm and obtain estimates of the corresponding convergence rates for a large class of hyperbolic dynamical systems. These results generalize the ones obtained before in this area. Applications to intermittent solenoids, Axiom A systems, Hénon attractors and to billiards, are also considered.

math.DS

Vector-valued Almost Sure Invariance Principle For Non-stationary Dynamical Systems

We prove vector-valued almost sure invariance principle (VASIP) for nonstationary dynamical systems, under assumptions of correlation decay and variance growth. Applications include VASIP for non-stationary (non)uniformly expanding dynamical systems, quenched VASIP for random dynamical systems. In particular, VASIP is satisfied for corresponding stationary dynamical systems.

math.DS