Searcharxiv⌕ Search

arXiv subjects

Yaoqing Yang

Publications and source records attributed to Yaoqing Yang.

At least 55 records · Page 3Linked to original sources

When are ensembles really effective?

Ensembling has a long history in statistical data analysis, with many impactful applications. However, in many modern machine learning settings, the benefits of ensembling are less ubiquitous and less obvious. We study, both theoretically and empirically, the fundamental question of when ensembling yields significant performance improvements in classification tasks. Theoretically, we prove new results relating the \emph{ensemble improvement rate} (a measure of how much ensembling decreases the error rate versus a single model, on a relative scale) to the \emph{disagreement-error ratio}. We show that ensembling improves performance significantly whenever the disagreement rate is large relative to the average error rate; and that, conversely, one classifier is often enough whenever the disagreement rate is low relative to the average error rate. On the way to proving these results, we derive, under a mild condition called \emph{competence}, improved upper and lower bounds on the average test error rate of the majority vote classifier. To complement this theory, we study ensembling empirically in a variety of settings, verifying the predictions made by our theory, and identifying practical scenarios where ensembling does and does not result in large performance improvements. Perhaps most notably, we demonstrate a distinct difference in behavior between interpolating models (popular in current practice) and non-interpolating models (such as tree-based methods, where ensembling is popular), demonstrating that ensembling helps considerably more in the latter case than in the former.

stat.ML↗

Two Sides of the Same Coin: Heterophily and Oversmoothing in Graph Convolutional Neural Networks

In node classification tasks, graph convolutional neural networks (GCNs) have demonstrated competitive performance over traditional methods on diverse graph data. However, it is known that the performance of GCNs degrades with increasing number of layers (oversmoothing problem) and recent studies have also shown that GCNs may perform worse in heterophilous graphs, where neighboring nodes tend to belong to different classes (heterophily problem). These two problems are usually viewed as unrelated, and thus are studied independently, often at the graph filter level from a spectral perspective. We are the first to take a unified perspective to jointly explain the oversmoothing and heterophily problems at the node level. Specifically, we profile the nodes via two quantitative metrics: the relative degree of a node (compared to its neighbors) and the node-level heterophily. Our theory shows that the interplay of these two profiling metrics defines three cases of node behaviors, which explain the oversmoothing and heterophily problems jointly and can predict the performance of GCNs. Based on insights from our theory, we show theoretically and empirically the effectiveness of two strategies: structure-based edge correction, which learns corrected edge weights from structural properties (i.e., degrees), and feature-based edge correction, which learns signed edge weights from node features. Compared to other approaches, which tend to handle well either heterophily or oversmoothing, we show that {our model, GGCN}, which incorporates the two strategies performs well in both problems.

cs.LG↗

Neurotoxin: Durable Backdoors in Federated Learning

Due to their decentralized nature, federated learning (FL) systems have an inherent vulnerability during their training to adversarial backdoor attacks. In this type of attack, the goal of the attacker is to use poisoned updates to implant so-called backdoors into the learned model such that, at test time, the model's outputs can be fixed to a given target for certain inputs. (As a simple toy example, if a user types "people from New York" into a mobile keyboard app that uses a backdoored next word prediction model, then the model could autocomplete the sentence to "people from New York are rude"). Prior work has shown that backdoors can be inserted into FL models, but these backdoors are often not durable, i.e., they do not remain in the model after the attacker stops uploading poisoned updates. Thus, since training typically continues progressively in production FL systems, an inserted backdoor may not survive until deployment. Here, we propose Neurotoxin, a simple one-line modification to existing backdoor attacks that acts by attacking parameters that are changed less in magnitude during training. We conduct an exhaustive evaluation across ten natural language processing and computer vision tasks, and we find that we can double the durability of state of the art backdoors.

cs.CR↗

Self-supervised Spatial Reasoning on Multi-View Line Drawings

Spatial reasoning on multi-view line drawings by state-of-the-art supervised deep networks is recently shown with puzzling low performances on the SPARE3D dataset. Based on the fact that self-supervised learning is helpful when a large number of data are available, we propose two self-supervised learning approaches to improve the baseline performance for view consistency reasoning and camera pose reasoning tasks on the SPARE3D dataset. For the first task, we use a self-supervised binary classification network to contrast the line drawing differences between various views of any two similar 3D objects, enabling the trained networks to effectively learn detail-sensitive yet view-invariant line drawing representations of 3D objects. For the second type of task, we propose a self-supervised multi-class classification framework to train a model to select the correct corresponding view from which a line drawing is rendered. Our method is even helpful for the downstream tasks with unseen camera poses. Experiments show that our method could significantly increase the baseline performance in SPARE3D, while some popular self-supervised learning methods cannot.

cs.CV↗

Augmentations in Graph Contrastive Learning: Current Methodological Flaws & Towards Better Practices

Unsupervised graph representation learning is critical to a wide range of applications where labels may be scarce or expensive to procure. Contrastive learning (CL) is an increasingly popular paradigm for such settings and the state-of-the-art in unsupervised visual representation learning. Recent work attributes the success of visual CL to use of task-relevant augmentations and large, diverse datasets. Interestingly, graph CL frameworks report strong performance despite using orders of magnitude smaller datasets and employing domain-agnostic graph augmentations (DAGAs). Motivated by this discrepancy, we probe the quality of representations learnt by popular graph CL frameworks using DAGAs. We find that DAGAs can destroy task-relevant information and harm the model's ability to learn discriminative representations. On small benchmark datasets, we show the inductive bias of graph neural networks can significantly compensate for this weak discriminability. Based on our findings, we propose several sanity checks that enable practitioners to quickly assess the quality of their model's learned representations. We further propose a broad strategy for designing task-aware augmentations that are amenable to graph CL and demonstrate its efficacy on two large-scale, complex graph applications. For example, in graph-based document classification, we show task-aware augmentations improve accuracy up to 20%.

cs.LG↗

Taxonomizing local versus global structure in neural network loss landscapes

Viewing neural network models in terms of their loss landscapes has a long history in the statistical mechanics approach to learning, and in recent years it has received attention within machine learning proper. Among other things, local metrics (such as the smoothness of the loss landscape) have been shown to correlate with global properties of the model (such as good generalization performance). Here, we perform a detailed empirical analysis of the loss landscape structure of thousands of neural network models, systematically varying learning tasks, model architectures, and/or quantity/quality of data. By considering a range of metrics that attempt to capture different aspects of the loss landscape, we demonstrate that the best test accuracy is obtained when: the loss landscape is globally well-connected; ensembles of trained models are more similar to each other; and models converge to locally smooth regions. We also show that globally poorly-connected landscapes can arise when models are small or when they are trained to lower quality data; and that, if the loss landscape is globally poorly-connected, then training to zero loss can actually lead to worse test accuracy. Our detailed empirical results shed light on phases of learning (and consequent double descent behavior), fundamental versus incidental determinants of good generalization, the role of load-like and temperature-like parameters in the learning process, different influences on the loss landscape from model and data, and the relationships between local and global metrics, all topics of recent interest.

cs.LG↗

The Effect of Model Size on Worst-Group Generalization

Overparameterization is shown to result in poor test accuracy on rare subgroups under a variety of settings where subgroup information is known. To gain a more complete picture, we consider the case where subgroup information is unknown. We investigate the effect of model size on worst-group generalization under empirical risk minimization (ERM) across a wide range of settings, varying: 1) architectures (ResNet, VGG, or BERT), 2) domains (vision or natural language processing), 3) model size (width or depth), and 4) initialization (with pre-trained or random weights). Our systematic evaluation reveals that increasing model size does not hurt, and may help, worst-group test performance under ERM across all setups. In particular, increasing pre-trained model size consistently improves performance on Waterbirds and MultiNLI. We advise practitioners to use larger pre-trained models when subgroup labels are unknown.

cs.LG↗

A Dataset-Dispersion Perspective on Reconstruction Versus Recognition in Single-View 3D Reconstruction Networks

Neural networks (NN) for single-view 3D reconstruction (SVR) have gained in popularity. Recent work points out that for SVR, most cutting-edge NNs have limited performance on reconstructing unseen objects because they rely primarily on recognition (i.e., classification-based methods) rather than shape reconstruction. To understand this issue in depth, we provide a systematic study on when and why NNs prefer recognition to reconstruction and vice versa. Our finding shows that a leading factor in determining recognition versus reconstruction is how dispersed the training data is. Thus, we introduce the dispersion score, a new data-driven metric, to quantify this leading factor and study its effect on NNs. We hypothesize that NNs are biased toward recognition when training images are more dispersed and training shapes are less dispersed. Our hypothesis is supported and the dispersion score is proved effective through our experiments on synthetic and benchmark datasets. We show that the proposed metric is a principal way to analyze reconstruction quality and provides novel information in addition to the conventional reconstruction score.

cs.CV↗

Improving Semi-supervised Federated Learning by Reducing the Gradient Diversity of Models

Federated learning (FL) is a promising way to use the computing power of mobile devices while maintaining the privacy of users. Current work in FL, however, makes the unrealistic assumption that the users have ground-truth labels on their devices, while also assuming that the server has neither data nor labels. In this work, we consider the more realistic scenario where the users have only unlabeled data, while the server has some labeled data, and where the amount of labeled data is smaller than the amount of unlabeled data. We call this learning problem semi-supervised federated learning (SSFL). For SSFL, we demonstrate that a critical issue that affects the test accuracy is the large gradient diversity of the models from different users. Based on this, we investigate several design choices. First, we find that the so-called consistency regularization loss (CRL), which is widely used in semi-supervised learning, performs reasonably well but has large gradient diversity. Second, we find that Batch Normalization (BN) increases gradient diversity. Replacing BN with the recently-proposed Group Normalization (GN) can reduce gradient diversity and improve test accuracy. Third, we show that CRL combined with GN still has a large gradient diversity when the number of users is large. Based on these results, we propose a novel grouping-based model averaging method to replace the FedAvg averaging method. Overall, our grouping-based averaging, combined with GN and CRL, achieves better test accuracy than not just a contemporary paper on SSFL in the same settings (>10\%), but also four supervised FL algorithms.

cs.LG↗

Boundary thickness and robustness in learning models

Robustness of machine learning models to various adversarial and non-adversarial corruptions continues to be of interest. In this paper, we introduce the notion of the boundary thickness of a classifier, and we describe its connection with and usefulness for model robustness. Thick decision boundaries lead to improved performance, while thin decision boundaries lead to overfitting (e.g., measured by the robust generalization gap between training and testing) and lower robustness. We show that a thicker boundary helps improve robustness against adversarial examples (e.g., improving the robust test accuracy of adversarial training) as well as so-called out-of-distribution (OOD) transforms, and we show that many commonly-used regularization and data augmentation procedures can increase boundary thickness. On the theoretical side, we establish that maximizing boundary thickness during training is akin to the so-called mixup training. Using these observations, we show that noise-augmentation on mixup training further increases boundary thickness, thereby combating vulnerability to various forms of adversarial attacks and OOD transforms. We can also show that the performance improvement in several lines of recent work happens in conjunction with a thicker boundary.

cs.LG↗

Serverless Straggler Mitigation using Local Error-Correcting Codes

Inexpensive cloud services, such as serverless computing, are often vulnerable to straggling nodes that increase end-to-end latency for distributed computation. We propose and implement simple yet principled approaches for straggler mitigation in serverless systems for matrix multiplication and evaluate them on several common applications from machine learning and high-performance computing. The proposed schemes are inspired by error-correcting codes and employ parallel encoding and decoding over the data stored in the cloud using serverless workers. This creates a fully distributed computing framework without using a master node to conduct encoding or decoding, which removes the computation, communication and storage bottleneck at the master. On the theory side, we establish that our proposed scheme is asymptotically optimal in terms of decoding time and provide a lower bound on the number of stragglers it can tolerate with high probability. Through extensive experiments, we show that our scheme outperforms existing schemes such as speculative execution and other coding theoretic methods by at least 25%.

cs.DC↗

Deep Unsupervised Learning of 3D Point Clouds via Graph Topology Inference and Filtering

We propose a deep autoencoder with graph topology inference and filtering to achieve compact representations of unorganized 3D point clouds in an unsupervised manner. Many previous works discretize 3D points to voxels and then use lattice-based methods to process and learn 3D spatial information; however, this leads to inevitable discretization errors. In this work, we handle raw 3D points without such compromise. The proposed networks follow the autoencoder framework with a focus on designing the decoder. The encoder adopts similar architectures as in PointNet. The decoder involves three novel modules. The folding module folds a canonical 2D lattice to the underlying surface of a 3D point cloud, achieving coarse reconstruction; the graph-topology-inference module learns a graph topology to represent pairwise relationships between 3D points, pushing the latent code to preserve both coordinates and pairwise relationships of points in 3D point clouds; and the graph-filtering module couples the above two modules, refining the coarse reconstruction through a learnt graph topology to obtain the final reconstruction. The proposed decoder leverages a learnable graph topology to push the codeword to preserve representative features and further improve the unsupervised-learning performance. We further provide theoretical analyses of the proposed architecture. In the experiments, we validate the proposed networks in three tasks, including 3D point cloud reconstruction, visualization, and transfer classification. The experimental results show that (1) the proposed networks outperform the state-of-the-art methods in various tasks; (2) a graph topology can be inferred as auxiliary information without specific supervision on graph topology inference; and (3) graph filtering refines the reconstruction, leading to better performances.

cs.CV↗

Coded Elastic Computing

Cloud providers have recently introduced new offerings whereby spare computing resources are accessible at discounts compared to on-demand computing. Exploiting such opportunity is challenging inasmuch as such resources are accessed with low-priority and therefore can elastically leave (through preemption) and join the computation at any time. In this paper, we design a new technique called coded elastic computing, enabling distributed computations over elastic resources. The proposed technique allows machines to leave the computation without sacrificing the algorithm-level performance, and, at the same time, adaptively reduce the workload at existing machines when new ones join the computation. Leveraging coded redundancy, our approach can achieve similar computational cost as the original (noiseless) method when all machines are present; the cost gracefully increases when machines are preempted and reduces when machines join. The performance of the proposed technique is evaluated on matrix-vector multiplication and linear regression tasks. In experimental validations, it can achieve exactly the same numerical result as the noiseless computation, while reducing the computation time by 46% when compared to non-adaptive coding schemes.

cs.IT↗

An Application of Storage-Optimal MatDot Codes for Coded Matrix Multiplication: Fast k-Nearest Neighbors Estimation

We propose a novel application of coded computing to the problem of the nearest neighbor estimation using MatDot Codes [Fahim. et.al. 2017], that are known to be optimal for matrix multiplication in terms of recovery threshold under storage constraints. In approximate nearest neighbor algorithms, it is common to construct efficient in-memory indexes to improve query response time. One such strategy is Multiple Random Projection Trees (MRPT), which reduces the set of candidate points over which Euclidean distance calculations are performed. However, this may result in a high memory footprint and possibly paging penalties for large or high-dimensional data. Here we propose two techniques to parallelize MRPT, that exploit data and model parallelism respectively, by dividing both the data storage and the computation efforts among different nodes in a distributed computing cluster. This is especially critical when a single compute node cannot hold the complete dataset in memory. We also propose a novel coded computation strategy based on MatDot codes for the model-parallel architecture that, in a straggler-prone environment, achieves the storage-optimal recovery threshold, i.e., the number of nodes that are required to serve a query. We experimentally demonstrate that, in the absence of straggling, our distributed approaches require less query time than execution on a single processing node, providing near-linear speedups with respect to the number of worker nodes. Through our experiments on real systems with simulated straggling, we also show that our strategy achieves a faster query execution than the uncoded strategy in a straggler-prone environment.

cs.IT↗

Straggler-Resilient and Communication-Efficient Distributed Iterative Linear Solver

We propose a novel distributed iterative linear inverse solver method. Our method, PolyLin, has significantly lower communication cost, both in terms of number of rounds as well as number of bits, in comparison with the state of the art at the cost of higher computational complexity and storage. Our algorithm also has a built-in resilience to straggling and faulty computation nodes. We develop a natural variant of our main algorithm that trades off communication cost for computational complexity. Our method is inspired by ideas in error correcting codes.

cs.IT↗

Coded Iterative Computing using Substitute Decoding

In this paper, we propose a new coded computing technique called "substitute decoding" for general iterative distributed computation tasks. In the first part of the paper, we use PageRank as a simple example to show that substitute decoding can make the computation of power iterations solving PageRank on sparse matrices robust to erasures in distributed systems. For these sparse matrices, codes with dense generator matrices can significantly increase storage costs and codes with low-density generator matrices (LDGM) are preferred. Surprisingly, we show through both theoretical analysis and simulations that when substitute decoding is used, coded iterative computing with extremely low-density codes (2 or 3 non-zeros in each row of the generator matrix) can achieve almost the same convergence rate as noiseless techniques, despite the poor error-correction ability of LDGM codes. In the second part of the paper, we discuss applications of substitute decoding beyond solving linear systems and PageRank. These applications include (1) computing eigenvectors, (2) computing the truncated singular value decomposition (SVD), and (3) gradient descent. These examples show that the substitute decoding algorithm is useful in a wide range of applications.

cs.IT↗

Mining Point Cloud Local Structures by Kernel Correlation and Graph Pooling

Unlike on images, semantic learning on 3D point clouds using a deep network is challenging due to the naturally unordered data structure. Among existing works, PointNet has achieved promising results by directly learning on point sets. However, it does not take full advantage of a point's local neighborhood that contains fine-grained structural information which turns out to be helpful towards better semantic learning. In this regard, we present two new operations to improve PointNet with a more efficient exploitation of local structures. The first one focuses on local 3D geometric structures. In analogy to a convolution kernel for images, we define a point-set kernel as a set of learnable 3D points that jointly respond to a set of neighboring data points according to their geometric affinities measured by kernel correlation, adapted from a similar technique for point cloud registration. The second one exploits local high-dimensional feature structures by recursive feature aggregation on a nearest-neighbor-graph computed from 3D positions. Experiments show that our network can efficiently capture local information and robustly achieve better performances on major datasets. Our code is available at http://www.merl.com/research/license#KCNet

cs.CV↗

FoldingNet: Point Cloud Auto-encoder via Deep Grid Deformation

Recent deep networks that directly handle points in a point set, e.g., PointNet, have been state-of-the-art for supervised learning tasks on point clouds such as classification and segmentation. In this work, a novel end-to-end deep auto-encoder is proposed to address unsupervised learning challenges on point clouds. On the encoder side, a graph-based enhancement is enforced to promote local structures on top of PointNet. Then, a novel folding-based decoder deforms a canonical 2D grid onto the underlying 3D object surface of a point cloud, achieving low reconstruction errors even for objects with delicate structures. The proposed decoder only uses about 7% parameters of a decoder with fully-connected neural networks, yet leads to a more discriminative representation that achieves higher linear SVM classification accuracy than the benchmark. In addition, the proposed decoder structure is shown, in theory, to be a generic architecture that is able to reconstruct an arbitrary point cloud from a 2D grid. Our code is available at http://www.merl.com/research/license#FoldingNet

cs.CV↗