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Yaping Sun

Publications and source records attributed to Yaping Sun.

36 records · Page 2Linked to original sources

End-to-End Generative Semantic Communication Powered by Shared Semantic Knowledge Base

Semantic communication has drawn substantial attention as a promising paradigm to achieve effective and intelligent communications. However, efficient image semantic communication encounters challenges with a lower testing compression ratio (CR) compared to the training phase. To tackle this issue, we propose an innovative semantic knowledge base (SKB)-enabled generative semantic communication system for image classification and image generation tasks. Specifically, a lightweight SKB, comprising class-level information, is exploited to guide the semantic communication process, which enables us to transmit only the relevant indices. This approach promotes the completion of the image classification task at the source end and significantly reduces the transmission load. Meanwhile, the category-level knowledge in the SKB facilitates the image generation task by allowing controllable generation, making it possible to generate favorable images in resource-constrained scenarios. Additionally, semantic accuracy is introduced as a new metric to validate the performance of semantic transmission powered by the SKB. Evaluation results indicate that the proposed method outperforms the benchmarks and achieves superior performance with minimal transmission overhead, especially in the low SNR regime.

cs.IT

WDMoE: Wireless Distributed Large Language Models with Mixture of Experts

Large Language Models (LLMs) have achieved significant success in various natural language processing tasks, but how wireless communications can support LLMs has not been extensively studied. In this paper, we propose a wireless distributed LLMs paradigm based on Mixture of Experts (MoE), named WDMoE, deploying LLMs collaboratively across edge servers of base station (BS) and mobile devices in the wireless communications system. Specifically, we decompose the MoE layer in LLMs by deploying the gating network and the preceding neural network layer at BS, while distributing the expert networks across the devices. This arrangement leverages the parallel capabilities of expert networks on distributed devices. Moreover, to overcome the instability of wireless communications, we design an expert selection policy by taking into account both the performance of the model and the end-to-end latency, which includes both transmission delay and inference delay. Evaluations conducted across various LLMs and multiple datasets demonstrate that WDMoE not only outperforms existing models, such as Llama 2 with 70 billion parameters, but also significantly reduces end-to-end latency.

cs.IT

Codebook-enabled Generative End-to-end Semantic Communication Powered by Transformer

Codebook-based generative semantic communication attracts increasing attention, since only indices are required to be transmitted when the codebook is shared between transmitter and receiver. However, due to the fact that the semantic relations among code vectors are not necessarily related to the distance of the corresponding code indices, the performance of the codebook-enabled semantic communication system is susceptible to the channel noise. Thus, how to improve the system robustness against the noise requires careful design. This paper proposes a robust codebook-assisted image semantic communication system, where semantic codec and codebook are first jointly constructed, and then vector-to-index transformer is designed guided by the codebook to eliminate the effects of channel noise, and achieve image generation. Thanks to the assistance of the high-quality codebook to the Transformer, the generated images at the receiver outperform those of the compared methods in terms of visual perception. In the end, numerical results and generated images demonstrate the advantages of the generative semantic communication method over JPEG+LDPC and traditional joint source channel coding (JSCC) methods.

cs.IT

MMW-Carry: Enhancing Carry Object Detection through Millimeter-Wave Radar-Camera Fusion

This paper introduces MMW-Carry, a system designed to predict the probability of individuals carrying various objects using millimeter-wave radar signals, complemented by camera input. The primary goal of MMW-Carry is to provide a rapid and cost-effective preliminary screening solution, specifically tailored for non-super-sensitive scenarios. Overall, MMW-Carry achieves significant advancements in two crucial aspects. Firstly, it addresses localization challenges in complex indoor environments caused by multi-path reflections, enhancing the system's overall robustness. This is accomplished by the integration of camera-based human detection, tracking, and the radar-camera plane transformation for obtaining subjects' spatial occupancy region, followed by a zooming-in operation on the radar images. Secondly, the system performance is elevated by leveraging long-term observation of a subject. This is realized through the intelligent fusion of neural network results from multiple different-view radar images of an in-track moving subject and their carried objects, facilitated by a proposed knowledge-transfer module. Our experiment results demonstrate that MMW-Carry detects objects with an average error rate of 25.22\% false positives and a 21.71\% missing rate for individuals moving randomly in a large indoor space, carrying the common-in-everyday-life objects, both in open carry or concealed ways. These findings affirm MMW-Carry's potential to extend its capabilities to detect a broader range of objects for diverse applications.

eess.SP

Deep Joint Source-Channel Coding for Efficient and Reliable Cross-Technology Communication

Cross-technology communication (CTC) is a promising technique that enables direct communications among incompatible wireless technologies without needing hardware modification. However, it has not been widely adopted in real-world applications due to its inefficiency and unreliability. To address this issue, this paper proposes a deep joint source-channel coding (DJSCC) scheme to enable efficient and reliable CTC. The proposed scheme builds a neural-network-based encoder and decoder at the sender side and the receiver side, respectively, to achieve two critical tasks simultaneously: 1) compressing the messages to the point where only their essential semantic meanings are preserved; 2) ensuring the robustness of the semantic meanings when they are transmitted across incompatible technologies. The scheme incorporates existing CTC coding algorithms as domain knowledge to guide the encoder-decoder pair to learn the characteristics of CTC links better. Moreover, the scheme constructs shared semantic knowledge for the encoder and decoder, allowing semantic meanings to be converted into very few bits for cross-technology transmissions, thus further improving the efficiency of CTC. Extensive simulations verify that the proposed scheme can reduce the transmission overhead by up to 97.63\% and increase the structural similarity index measure by up to 734.78%, compared with the state-of-the-art CTC scheme.

cs.IT

Learning for Semantic Knowledge Base-Guided Online Feature Transmission in Dynamic Channels

With the proliferation of edge computing, efficient AI inference on edge devices has become essential for intelligent applications such as autonomous vehicles and VR/AR. In this context, we address the problem of efficient remote object recognition by optimizing feature transmission between mobile devices and edge servers. We propose an online optimization framework to address the challenge of dynamic channel conditions and device mobility in an end-to-end communication system. Our approach builds upon existing methods by leveraging a semantic knowledge base to drive multi-level feature transmission, accounting for temporal factors and dynamic elements throughout the transmission process. To solve the online optimization problem, we design a novel soft actor-critic-based deep reinforcement learning system with a carefully designed reward function for real-time decision-making, overcoming the optimization difficulty of the NP-hard problem and achieving the minimization of semantic loss while respecting latency constraints. Numerical results showcase the superiority of our approach compared to traditional greedy methods under various system setups.

cs.IT

Joint Computing, Pushing, and Caching Optimization for Mobile Edge Computing Networks via Soft Actor-Critic Learning

Mobile edge computing (MEC) networks bring computing and storage capabilities closer to edge devices, which reduces latency and improves network performance. However, to further reduce transmission and computation costs while satisfying user-perceived quality of experience, a joint optimization in computing, pushing, and caching is needed. In this paper, we formulate the joint-design problem in MEC networks as an infinite-horizon discounted-cost Markov decision process and solve it using a deep reinforcement learning (DRL)-based framework that enables the dynamic orchestration of computing, pushing, and caching. Through the deep networks embedded in the DRL structure, our framework can implicitly predict user future requests and push or cache the appropriate content to effectively enhance system performance. One issue we encountered when considering three functions collectively is the curse of dimensionality for the action space. To address it, we relaxed the discrete action space into a continuous space and then adopted soft actor-critic learning to solve the optimization problem, followed by utilizing a vector quantization method to obtain the desired discrete action. Additionally, an action correction method was proposed to compress the action space further and accelerate the convergence. Our simulations under the setting of a general single-user, single-server MEC network with dynamic transmission link quality demonstrate that the proposed framework effectively decreases transmission bandwidth and computing cost by proactively pushing data on future demand to users and jointly optimizing the three functions. We also conduct extensive parameter tuning analysis, which shows that our approach outperforms the baselines under various parameter settings.

cs.IT

Soft Actor-Critic Learning-Based Joint Computing, Pushing, and Caching Framework in MEC Networks

To support future 6G mobile applications, the mobile edge computing (MEC) network needs to be jointly optimized for computing, pushing, and caching to reduce transmission load and computation cost. To achieve this, we propose a framework based on deep reinforcement learning that enables the dynamic orchestration of these three activities for the MEC network. The framework can implicitly predict user future requests using deep networks and push or cache the appropriate content to enhance performance. To address the curse of dimensionality resulting from considering three activities collectively, we adopt the soft actor-critic reinforcement learning in continuous space and design the action quantization and correction specifically to fit the discrete optimization problem. We conduct simulations in a single-user single-server MEC network setting and demonstrate that the proposed framework effectively decreases both transmission load and computing cost under various configurations of cache size and tolerable service delay.

cs.IT

Zero-shot Multi-level Feature Transmission Policy Powered by Semantic Knowledge Base

Remote zero-shot object recognition, i.e., offloading zero-shot object recognition task from one mobile device to remote mobile edge computing (MEC) server or another mobile device, has become a common and important task to solve for 6G. In order to tackle this problem, this paper first establishes a zero-shot multi-level feature extractor, which projects the image into visual, semantic, as well as intermediate feature space in a lightweight way. Then, this paper proposes a novel multi-level feature transmission framework powered by semantic knowledge base (SKB), and characterizes the semantic loss and required transmission latency at each level. Under this setup, this paper formulates the multi-level feature transmission optimization problem to minimize the semantic loss under the end-to-end latency constraint. The optimization problem, however, is a multi-choice knapsack problem, and thus very difficult to be optimized. To resolve this issue, this paper proposes an efficient algorithm based on convex concave procedure to find a high-quality solution. Numerical results show that the proposed design outperforms the benchmarks, and illustrate the tradeoff between the transmission latency and zero-shot classification accuracy, as well as the effects of the SKBs at both the transmitter and receiver on classification accuracy.

cs.IT

Enhancing WiFi Multiple Access Performance with Federated Deep Reinforcement Learning

Carrier sensing multiple access/collision avoidance (CSMA/CA) is the backbone MAC protocol for IEEE 802.11 networks. However, tuning the binary exponential back-off (BEB) mechanism of CSMA/CA in user-dense scenarios so as to maximize aggregate throughput still remains a practically essential and challenging problem. In this paper, we propose a new and enhanced multiple access mechanism based on the application of deep reinforcement learning (DRL) and Federated learning (FL). A new Monte Carlo (MC) reward updating method for DRL training is proposed and the access history of each station is used to derive a DRL-based MAC protocol that improves the network throughput vis-a-vis the traditional distributed coordination function (DCF). Further, federated learning (FL) is applied to achieve fairness among users. The simulation results showcase that the proposed federated reinforcement multiple access (FRMA) performs better than basic DCF by 20% and DCF with request-to-send/clear-to-send (RTS/CTS) by 5% while guaranteeing the fairness in user-dense scenarios.

cs.NI

Communications-Caching-Computing Tradeoff Analysis for Bidirectional Data Computation in Mobile Edge Networks

With the advent of the modern mobile traffic, e.g., online gaming, augmented reality delivery and etc., a novel bidirectional computation task model where the input data of each task consists of two parts, one generated at the mobile device in real-time and the other originated from the Internet proactively, is emerging as an important use case of 5G. In this paper, for ease of analytical analysis, we consider the homogeneous bidirectional computation task model in a mobile edge network which consists of one mobile edge computing (MEC) server and one mobile device, both enabled with computing and caching capabilities. Each task can be served via three mechanisms, i.e., local computing with local caching, local computing without local caching and computing at the MEC server. To minimize the average bandwidth, we formulate the joint caching and computing optimization problem under the latency, cache size and average power constraints. We derive the closed-form expressions for the optimal policy and the minimum bandwidth. The tradeoff among communications, computing and caching is illustrated both analytically and numerically, which provides insightful guideline for the network designers.

cs.IT

Bandwidth Gain from Mobile Edge Computing and Caching in Wireless Multicast Systems

In this paper, we present a novel mobile edge computing (MEC) model where the MEC server has the input and output data of all computation tasks and communicates with multiple caching-and-computing-enabled mobile devices via a shared wireless link. Each task request can be served from local output caching, local computing with input caching, local computing or MEC computing, each of which incurs a unique bandwidth requirement of the multicast link. Aiming to minimize the transmission bandwidth, we design and optimize the local caching and computing policy at mobile devices subject to latency, caching, energy and multicast transmission constraints. The joint policy optimization problem is shown to be NP-hard. When the output data size is smaller than the input data size, we reformulate the problem as minimization of a monotone submodular function over matroid constraints and obtain the optimal solution via a strongly polynomial algorithm of Schrijver. On the other hand, when the output data size is larger than the input data size, by leveraging sample approximation and concave convex procedure together with the alternating direction method of multipliers, we propose a low-complexity high-performance algorithm and prove it converges to a stationary point. Furthermore, we theoretically reveal how much bandwidth gain can be achieved from computing and caching resources at mobile devices or the multicast transmission for symmetric case. Our results indicate that exploiting the computing and caching resources at mobile devices as well as multicast transmission can provide significant bandwidth savings.

cs.IT

Modeling and Trade-off for Mobile Communication, Computing and Caching Networks

Computation task service delivery in a computing-enabled and caching-aided multi-user mobile edge computing (MEC) system is studied in this paper, where a MEC server can deliver the input or output datas of tasks to mobile devices over a wireless multicast channel. The computing-enabled and caching-aided mobile devices are able to store the input or output datas of some tasks, and also compute some tasks locally, reducing the wireless bandwidth consumption. The corresponding framework of this system is established, and under the latency constraint, we jointly optimize the caching and computing policy at mobile devices to minimize the required transmission bandwidth. The joint policy optimization problem is shown to be NP-hard, and based on equivalent transformation and exact penalization of the problem, a stationary point is obtained via concave convex procedure (CCCP). Moreover, in a symmetric scenario, gains offered by this approach are derived to analytically understand the influences of caching and computing resources at mobile devices, multicast transmission, the number of mobile devices, as well as the number of tasks on the transmission bandwidth. Our results indicate that exploiting the computing and caching resources at mobile devices can provide significant bandwidth savings.

cs.IT

Communications, Caching and Computing for Mobile Virtual Reality: Modeling and Tradeoff

Virtual reality (VR) over wireless is emerging as an important use case of 5G networks. Immersive VR experience requires the delivery of huge data at ultra-low latency, thus demanding ultra-high transmission rate. This challenge can be largely addressed by the recent network architecture known as mobile edge computing (MEC), which enables caching and computing capabilities at the edge of wireless networks. This paper presents a novel MEC-based mobile VR delivery framework that is able to cache parts of the field of views (FOVs) in advance and run certain post-processing procedures at the mobile VR device. To optimize resource allocation at the mobile VR device, we formulate a joint caching and computing decision problem to minimize the average required transmission rate while meeting a given latency constraint. When FOVs are homogeneous, we obtain a closed-form expression for the optimal joint policy which reveals interesting communications-caching-computing tradeoffs. When FOVs are heterogeneous, we obtain a local optima of the problem by transforming it into a linearly constrained indefinite quadratic problem then applying concave convex procedure. Numerical results demonstrate great promises of the proposed mobile VR delivery framework in saving communication bandwidth while meeting low latency requirement.

cs.IT

Communication, Computing and Caching for Mobile VR Delivery: Modeling and Trade-off

Mobile virtual reality (VR) delivery is gaining increasing attention from both industry and academia due to its ability to provide an immersive experience. However, achieving mobile VR delivery requires ultra-high transmission rate, deemed as a first killer application for 5G wireless networks. In this paper, in order to alleviate the traffic burden over wireless networks, we develop an implementation framework for mobile VR delivery by utilizing caching and computing capabilities of mobile VR device. We then jointly optimize the caching and computation offloading policy for minimizing the required average transmission rate under the latency and local average energy consumption constraints. In a symmetric scenario, we obtain the optimal joint policy and the closed-form expression of the minimum average transmission rate. Accordingly, we analyze the tradeoff among communication, computing and caching, and then reveal analytically the fact that the communication overhead can be traded by the computing and caching capabilities of mobile VR device, and also what conditions must be met for it to happen. Finally, we discuss the optimization problem in a heterogeneous scenario, and propose an efficient suboptimal algorithm with low computation complexity, which is shown to achieve good performance in the numerical results.

cs.IT

Optimal Task Scheduling in Communication-Constrained Mobile Edge Computing Systems for Wireless Virtual Reality

Mobile edge computing (MEC) is expected to be an effective solution to deliver 360-degree virtual reality (VR) videos over wireless networks. In contrast to previous computation-constrained MEC framework, which reduces the computation-resource consumption at the mobile VR device by increasing the communication-resource consumption, we develop a communications-constrained MEC framework to reduce communication-resource consumption by increasing the computation-resource consumption and exploiting the caching resources at the mobile VR device in this paper. Specifically, according to the task modularization, the MEC server can only deliver the components which have not been stored in the VR device, and then the VR device uses the received components and the corresponding cached components to construct the task, resulting in low communication-resource consumption but high delay. The MEC server can also compute the task by itself to reduce the delay, however, it consumes more communication-resource due to the delivery of entire task. Therefore, we then propose a task scheduling strategy to decide which computation model should the MEC server operates, in order to minimize the communication-resource consumption under the delay constraint. Finally, we discuss the tradeoffs between communications, computing, and caching in the proposed system.

cs.IT

Joint Pushing and Caching for Bandwidth Utilization Maximization in Wireless Networks

Joint pushing and caching is recognized as an efficient remedy to the problem of spectrum scarcity incurred by tremendous mobile data traffic. In this paper, by exploiting storage resources at end users and predictability of user demand processes, we design the optimal joint pushing and caching policy to maximize bandwidth utilization, which is of fundamental importance to mobile telecom carriers. In particular, we formulate the stochastic optimization problem as an infinite horizon average cost Markov Decision Process (MDP), for which there generally exist only numerical solutions without many insights. By structural analysis, we show how the optimal policy achieves a balance between the current transmission cost and the future average transmission cost. In addition, we show that the optimal average transmission cost decreases with the cache size, revealing a tradeoff between the cache size and the bandwidth utilization. Then, due to the fact that obtaining a numerical optimal solution suffers the curse of dimensionality and implementing it requires a centralized controller and global system information, we develop a decentralized policy with polynomial complexity w.r.t. the numbers of users and files as well as cache size, by a linear approximation of the value function and optimization relaxation techniques. Next, we propose an online decentralized algorithm to implement the proposed low-complexity decentralized policy using the technique of Q-learning, when priori knowledge of user demand processes is not available. Finally, using numerical results, we demonstrate the advantage of the proposed solutions over some existing designs. The results in this paper offer useful guidelines for designing practical cache-enabled content-centric wireless networks.

cs.IT

Delay Analysis and Optimization in Cache-enabled Multi-Cell Cooperative Networks

Caching at the base stations (BSs) has been widely adopted to reduce the delivery delay and alleviate the backhaul traffic between BSs and the core network. In this paper, we consider a collaborative content caching scheme among BSs in cache-enabled multi-cell cooperative networks, where the requested contents can be obtained from the associated BS, the other collaborative BSs or the core network. Novelly, we model the stochastic request traffic and derive a closed form expression for the average delay per request based on multi-class processor sharing queuing theory. We then formulate a cooperative caching optimization problem of minimizing the average delay under the finite cache size constraint at BSs and show it to be at least NP-complete. Furthermore, we prove it equivalent to the maximization of a monotone submodular function subject to matroid constraints, allowing us to adopt the common greedy algorithm with 1/2 performance guarantee. A heuristic greedy caching strategy is also developed, achieving a better performance than the conventional greedy solution. Simulation results verify the accuracy of the analytical results and demonstrate the performance gains obtained by our proposed caching scheme.

cs.IT