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Yaqi Sun

Publications and source records attributed to Yaqi Sun.

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Bridging the Gap Between Semantics and Reconstruction:Unifying Sign Language Translation and Production

Recent advances in sign language (SL) research have shown a trend toward unifying multiple sign language understanding (SLU) subtasks, such as isolated sign language recognition (ISLR), continuous sign language recognition (CSLR), and sign language translation (SLT), within a single framework, leading to substantial progress. Meanwhile, sign language production (SLP), which generates sign sequences from text, has also attracted growing attention. This naturally raises an important question: can sign language understanding and production be unified within a single framework? Compared with unifying SLU subtasks, this problem is substantially more challenging. Existing SLU tasks largely share the same direction of mapping, namely from sign inputs to linguistic outputs, whereas SLT and SLP lie in opposite directions of sign-text mapping. A unified framework must therefore address two key challenges: (1) bridging the modality gap between continuous sign motions and discrete text tokens through a shared sign tokenizer that supports both linguistic abstraction and motion reconstruction; and (2) learning a single conditional autoregressive model that can take either sign or text as input and generate the corresponding target sequence in the opposite modality. To this end, we propose Uni-SLTP, a unified framework for SLT and SLP with two key components: (1) a shared sign tokenizer that converts sign sequences into discrete tokens and latent representations, capturing both semantic and reconstructive information; and (2) a unified autoregressive generation model that formulates both tasks as conditional sequence generation. Experiments on widely used public datasets show that Uni-SLTP achieves superior motion accuracy for SLP while maintaining competitive SLT performance.

cs.CL

On the Geometry of Games and their Solvers

A central challenge in game theory and learning systems such as GANs is understanding which algorithms can efficiently compute equilibria across the heterogeneous landscape of games. Equilibrium computation is typically studied solver by solver and game class by game class, yielding strong local guarantees but a fragmented view of solver behaviour. Existing discrete taxonomies often provide an incomplete account of where algorithms succeed. We study this problem through a solver-game map linking games to effective solver dynamics. Classical theory identifies isolated regions of this map but provides limited insight into intermediate or overlapping regimes, suggesting that solvability is governed by latent structural properties defining a continuous solver-aligned geometry of games. We formalise this perspective through structure-aware solver synthesis. A learned structure recogniser maps each game to a low-dimensional solver-aligned representation, and a policy maps this representation to effective primitive mechanisms, adapting solver behaviour across regimes. This reveals regions where particular solver dynamics are effective and where mixtures of primitives are required rather than a single dominant solver. A bounded residual acts as a local corrector and diagnostic signal for incomplete solver bases or representations. The framework yields both an adaptive solver and an analytical lens: games with similar optimisation dynamics cluster together, revealing continuous regions of algorithmic validity and overlapping solver behaviour. Empirically, we show that fixed primitives exhibit systematic regime mismatch, while the learned representation organises game space into a structured cartography aligned with solver behaviour. These results suggest viewing equilibrium computation as the joint problem of learning solver mechanisms and mapping the geometry of solvability.

cs.AI

Fault Tolerant Multi-Agent Learning with Adversarial Budget Constraints

We study robustness to agent malfunctions in cooperative multi-agent reinforcement learning (MARL), a failure mode that is critical in practice yet underexplored in existing theory. We introduce MARTA, a plug-and-play robustness layer that augments standard MARL algorithms with a Switcher-Adversary mechanism which selectively induces malfunctions in performance-critical states. This formulation defines a fault-switching $(N+2)$-player Markov game in which the Switcher chooses when and which agent fails, and the Adversary controls the resulting faulty behaviour via random or worst-case policies. We develop a Q-learning-type scheme and show that the associated Bellman operator is a contraction, yielding existence and uniqueness of the minimax value, convergence to a Markov perfect equilibrium. MARTA integrates seamlessly with MARL algorithms without architectural modification and consistently improves robustness across Traffic Junction (TJ), Level-Based Foraging (LBF), MPE SimpleTag, and SMAC (v2). In these domains, MARTA achieves large gains in final performance of up to 116.7\% in SMAC, 21.4\% in MPE SimpleTag, and 44.6\% in LBF, while significantly reducing failure rates under train-test mismatched fault regimes. These results establish MARTA as a theoretically grounded and practically deployable mechanism for fault-tolerant MARL.

cs.MA

Exploring Causes and Mitigation of Hallucinations in Large Vision Language Models

Large Vision-Language Models (LVLMs) integrate image encoders with Large Language Models (LLMs) to process multi-modal inputs and perform complex visual tasks. However, they often generate hallucinations by describing non-existent objects or attributes, compromising their reliability. This study analyzes hallucination patterns in image captioning, showing that not all tokens in the generation process are influenced by image input and that image dependency can serve as a useful signal for hallucination detection. To address this, we develop an automated pipeline to identify hallucinated objects and train a token-level classifier using hidden representations from parallel inference passes-with and without image input. Leveraging this classifier, we introduce a decoding strategy that effectively controls hallucination rates in image captioning at inference time.

cs.CV

HiBid: A Cross-Channel Constrained Bidding System with Budget Allocation by Hierarchical Offline Deep Reinforcement Learning

Online display advertising platforms service numerous advertisers by providing real-time bidding (RTB) for the scale of billions of ad requests every day. The bidding strategy handles ad requests cross multiple channels to maximize the number of clicks under the set financial constraints, i.e., total budget and cost-per-click (CPC), etc. Different from existing works mainly focusing on single channel bidding, we explicitly consider cross-channel constrained bidding with budget allocation. Specifically, we propose a hierarchical offline deep reinforcement learning (DRL) framework called ``HiBid'', consisted of a high-level planner equipped with auxiliary loss for non-competitive budget allocation, and a data augmentation enhanced low-level executor for adaptive bidding strategy in response to allocated budgets. Additionally, a CPC-guided action selection mechanism is introduced to satisfy the cross-channel CPC constraint. Through extensive experiments on both the large-scale log data and online A/B testing, we confirm that HiBid outperforms six baselines in terms of the number of clicks, CPC satisfactory ratio, and return-on-investment (ROI). We also deploy HiBid on Meituan advertising platform to already service tens of thousands of advertisers every day.

cs.LG

Parallel Computing Based Solution for Reliability-Constrained Distribution Network Planning

The main goal of distribution network (DN) expansion planning is essentially to achieve minimal investment constrained with specified reliability requirements. The reliability-constrained distribution network planning (RcDNP) problem can be cast an instance of mixed-integer linear programming (MILP) which involves ultra-heavy computation burden especially for large scale DNs. In this paper, we propose a parallel computing-based acceleration algorithm for solve RcDNP problem. The RcDNP is decomposed into a backbone grid and several lateral grid problems with coordination. Then a parallelizable augmented Lagrangian algorithm with acceleration strategy is developed to solve the coordination planning problems. In this method, the lateral grid problems are solved in parallel through coordinating with the backbone grid planning problem. To address the presence of nonconvexity, Gauss-Seidel iteration is adopted on the convex hull of the feasible region constructed by the decomposition method. Under mild conditions, the optimality and convergence of this algorithm is proven. The numerical tests show the proposed method can significantly reduce the computation time and make the RcDNP applicable for real-world problems.

eess.SY

DESTA: A Framework for Safe Reinforcement Learning with Markov Games of Intervention

Reinforcement learning (RL) involves performing exploratory actions in an unknown system. This can place a learning agent in dangerous and potentially catastrophic system states. Current approaches for tackling safe learning in RL simultaneously trade-off safe exploration and task fulfillment. In this paper, we introduce a new generation of RL solvers that learn to minimise safety violations while maximising the task reward to the extent that can be tolerated by the safe policy. Our approach introduces a novel two-player framework for safe RL called Distributive Exploration Safety Training Algorithm (DESTA). The core of DESTA is a game between two adaptive agents: Safety Agent that is delegated the task of minimising safety violations and Task Agent whose goal is to maximise the environment reward. Specifically, Safety Agent can selectively take control of the system at any given point to prevent safety violations while Task Agent is free to execute its policy at any other states. This framework enables Safety Agent to learn to take actions at certain states that minimise future safety violations, both during training and testing time, while Task Agent performs actions that maximise the task performance everywhere else. Theoretically, we prove that DESTA converges to stable points enabling safety violations of pretrained policies to be minimised. Empirically, we show DESTA's ability to augment the safety of existing policies and secondly, construct safe RL policies when the Task Agent and Safety Agent are trained concurrently. We demonstrate DESTA's superior performance against leading RL methods in Lunar Lander and Frozen Lake from OpenAI gym.

cs.LG

A Fair Federated Learning Framework With Reinforcement Learning

Federated learning (FL) is a paradigm where many clients collaboratively train a model under the coordination of a central server, while keeping the training data locally stored. However, heterogeneous data distributions over different clients remain a challenge to mainstream FL algorithms, which may cause slow convergence, overall performance degradation and unfairness of performance across clients. To address these problems, in this study we propose a reinforcement learning framework, called PG-FFL, which automatically learns a policy to assign aggregation weights to clients. Additionally, we propose to utilize Gini coefficient as the measure of fairness for FL. More importantly, we apply the Gini coefficient and validation accuracy of clients in each communication round to construct a reward function for the reinforcement learning. Our PG-FFL is also compatible to many existing FL algorithms. We conduct extensive experiments over diverse datasets to verify the effectiveness of our framework. The experimental results show that our framework can outperform baseline methods in terms of overall performance, fairness and convergence speed.

cs.LG