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Yaqi Xie

Publications and source records attributed to Yaqi Xie.

At least 37 records · Page 2Linked to original sources

Modeling Latent Partner Strategies for Adaptive Zero-Shot Human-Agent Collaboration

In collaborative tasks, being able to adapt to your teammates is a necessary requirement for success. When teammates are heterogeneous, such as in human-agent teams, agents need to be able to observe, recognize, and adapt to their human partners in real time. This becomes particularly challenging in tasks with time pressure and complex strategic spaces where the dynamics can change rapidly. In this work, we introduce TALENTS, a strategy-conditioned cooperator framework that learns to represent, categorize, and adapt to a range of partner strategies, enabling ad-hoc teamwork. Our approach utilizes a variational autoencoder to learn a latent strategy space from trajectory data. This latent space represents the underlying strategies that agents employ. Subsequently, the system identifies different types of strategy by clustering the data. Finally, a cooperator agent is trained to generate partners for each type of strategy, conditioned on these clusters. In order to adapt to previously unseen partners, we leverage a fixed-share regret minimization algorithm that infers and adjusts the estimated partner strategy dynamically. We assess our approach in a customized version of the Overcooked environment, posing a challenging cooperative cooking task that demands strong coordination across a wide range of possible strategies. Using an online user study, we show that our agent outperforms current baselines when working with unfamiliar human partners.

cs.AI↗

ONLY: One-Layer Intervention Sufficiently Mitigates Hallucinations in Large Vision-Language Models

Recent Large Vision-Language Models (LVLMs) have introduced a new paradigm for understanding and reasoning about image input through textual responses. Although they have achieved remarkable performance across a range of multi-modal tasks, they face the persistent challenge of hallucination, which introduces practical weaknesses and raises concerns about their reliable deployment in real-world applications. Existing work has explored contrastive decoding approaches to mitigate this issue, where the output of the original LVLM is compared and contrasted with that of a perturbed version. However, these methods require two or more queries that slow down LVLM response generation, making them less suitable for real-time applications. To overcome this limitation, we propose ONLY, a training-free decoding approach that requires only a single query and a one-layer intervention during decoding, enabling efficient real-time deployment. Specifically, we enhance textual outputs by selectively amplifying crucial textual information using a text-to-visual entropy ratio for each token. Extensive experimental results demonstrate that our proposed ONLY consistently outperforms state-of-the-art methods across various benchmarks while requiring minimal implementation effort and computational cost. Code is available at https://github.com/zifuwan/ONLY.

cs.CV↗

InstructPart: Task-Oriented Part Segmentation with Instruction Reasoning

Large multimodal foundation models, particularly in the domains of language and vision, have significantly advanced various tasks, including robotics, autonomous driving, information retrieval, and grounding. However, many of these models perceive objects as indivisible, overlooking the components that constitute them. Understanding these components and their associated affordances provides valuable insights into an object's functionality, which is fundamental for performing a wide range of tasks. In this work, we introduce a novel real-world benchmark, InstructPart, comprising hand-labeled part segmentation annotations and task-oriented instructions to evaluate the performance of current models in understanding and executing part-level tasks within everyday contexts. Through our experiments, we demonstrate that task-oriented part segmentation remains a challenging problem, even for state-of-the-art Vision-Language Models (VLMs). In addition to our benchmark, we introduce a simple baseline that achieves a twofold performance improvement through fine-tuning with our dataset. With our dataset and benchmark, we aim to facilitate research on task-oriented part segmentation and enhance the applicability of VLMs across various domains, including robotics, virtual reality, information retrieval, and other related fields. Project website: https://zifuwan.github.io/InstructPart/.

cs.CV↗

Spectral-Aware Global Fusion for RGB-Thermal Semantic Segmentation

Semantic segmentation relying solely on RGB data often struggles in challenging conditions such as low illumination and obscured views, limiting its reliability in critical applications like autonomous driving. To address this, integrating additional thermal radiation data with RGB images demonstrates enhanced performance and robustness. However, how to effectively reconcile the modality discrepancies and fuse the RGB and thermal features remains a well-known challenge. In this work, we address this challenge from a novel spectral perspective. We observe that the multi-modal features can be categorized into two spectral components: low-frequency features that provide broad scene context, including color variations and smooth areas, and high-frequency features that capture modality-specific details such as edges and textures. Inspired by this, we propose the Spectral-aware Global Fusion Network (SGFNet) to effectively enhance and fuse the multi-modal features by explicitly modeling the interactions between the high-frequency, modality-specific features. Our experimental results demonstrate that SGFNet outperforms the state-of-the-art methods on the MFNet and PST900 datasets.

cs.CV↗

LogiCity: Advancing Neuro-Symbolic AI with Abstract Urban Simulation

Recent years have witnessed the rapid development of Neuro-Symbolic (NeSy) AI systems, which integrate symbolic reasoning into deep neural networks. However, most of the existing benchmarks for NeSy AI fail to provide long-horizon reasoning tasks with complex multi-agent interactions. Furthermore, they are usually constrained by fixed and simplistic logical rules over limited entities, making them far from real-world complexities. To address these crucial gaps, we introduce LogiCity, the first simulator based on customizable first-order logic (FOL) for an urban-like environment with multiple dynamic agents. LogiCity models diverse urban elements using semantic and spatial concepts, such as IsAmbulance(X) and IsClose(X, Y). These concepts are used to define FOL rules that govern the behavior of various agents. Since the concepts and rules are abstractions, they can be universally applied to cities with any agent compositions, facilitating the instantiation of diverse scenarios. Besides, a key feature of LogiCity is its support for user-configurable abstractions, enabling customizable simulation complexities for logical reasoning. To explore various aspects of NeSy AI, LogiCity introduces two tasks, one features long-horizon sequential decision-making, and the other focuses on one-step visual reasoning, varying in difficulty and agent behaviors. Our extensive evaluation reveals the advantage of NeSy frameworks in abstract reasoning. Moreover, we highlight the significant challenges of handling more complex abstractions in long-horizon multi-agent scenarios or under high-dimensional, imbalanced data. With its flexible design, various features, and newly raised challenges, we believe LogiCity represents a pivotal step forward in advancing the next generation of NeSy AI. All the code and data are open-sourced at our website: https://jaraxxus-me.github.io/LogiCity/

cs.AI↗

OMG: Opacity Matters in Material Modeling with Gaussian Splatting

Decomposing geometry, materials and lighting from a set of images, namely inverse rendering, has been a long-standing problem in computer vision and graphics. Recent advances in neural rendering enable photo-realistic and plausible inverse rendering results. The emergence of 3D Gaussian Splatting has boosted it to the next level by showing real-time rendering potentials. An intuitive finding is that the models used for inverse rendering do not take into account the dependency of opacity w.r.t. material properties, namely cross section, as suggested by optics. Therefore, we develop a novel approach that adds this dependency to the modeling itself. Inspired by radiative transfer, we augment the opacity term by introducing a neural network that takes as input material properties to provide modeling of cross section and a physically correct activation function. The gradients for material properties are therefore not only from color but also from opacity, facilitating a constraint for their optimization. Therefore, the proposed method incorporates more accurate physical properties compared to previous works. We implement our method into 3 different baselines that use Gaussian Splatting for inverse rendering and achieve significant improvements universally in terms of novel view synthesis and material modeling.

cs.CV↗

HiMemFormer: Hierarchical Memory-Aware Transformer for Multi-Agent Action Anticipation

Understanding and predicting human actions has been a long-standing challenge and is a crucial measure of perception in robotics AI. While significant progress has been made in anticipating the future actions of individual agents, prior work has largely overlooked a key aspect of real-world human activity -- interactions. To address this gap in human-like forecasting within multi-agent environments, we present the Hierarchical Memory-Aware Transformer (HiMemFormer), a transformer-based model for online multi-agent action anticipation. HiMemFormer integrates and distributes global memory that captures joint historical information across all agents through a transformer framework, with a hierarchical local memory decoder that interprets agent-specific features based on these global representations using a coarse-to-fine strategy. In contrast to previous approaches, HiMemFormer uniquely hierarchically applies the global context with agent-specific preferences to avoid noisy or redundant information in multi-agent action anticipation. Extensive experiments on various multi-agent scenarios demonstrate the significant performance of HiMemFormer, compared with other state-of-the-art methods.

cs.CV↗

Enhancing Vision-Language Few-Shot Adaptation with Negative Learning

Large-scale pre-trained Vision-Language Models (VLMs) have exhibited impressive zero-shot performance and transferability, allowing them to adapt to downstream tasks in a data-efficient manner. However, when only a few labeled samples are available, adapting VLMs to distinguish subtle differences between similar classes in specific downstream tasks remains challenging. In this work, we propose a Simple yet effective Negative Learning approach, SimNL, to more efficiently exploit the task-specific knowledge from few-shot labeled samples. Unlike previous methods that focus on identifying a set of representative positive features defining "what is a {CLASS}", SimNL discovers a complementary set of negative features that define "what is not a {CLASS}", providing additional insights that supplement the positive features to enhance task-specific recognition capability. Further, we identify that current adaptation approaches are particularly vulnerable to potential noise in the few-shot sample set. To mitigate this issue, we introduce a plug-and-play few-shot instance reweighting technique to suppress noisy outliers and amplify clean samples for more stable adaptation. Our extensive experimental results across 15 datasets validate that the proposed SimNL outperforms existing state-of-the-art methods on both few-shot learning and domain generalization tasks while achieving competitive computational efficiency. Code is available at https://github.com/zhangce01/SimNL.

cs.CV↗

GL-NeRF: Gauss-Laguerre Quadrature Enables Training-Free NeRF Acceleration

Volume rendering in neural radiance fields is inherently time-consuming due to the large number of MLP calls on the points sampled per ray. Previous works would address this issue by introducing new neural networks or data structures. In this work, We propose GL-NeRF, a new perspective of computing volume rendering with the Gauss-Laguerre quadrature. GL-NeRF significantly reduces the number of MLP calls needed for volume rendering, introducing no additional data structures or neural networks. The simple formulation makes adopting GL-NeRF in any NeRF model possible. In the paper, we first justify the use of the Gauss-Laguerre quadrature and then demonstrate this plug-and-play attribute by implementing it in two different NeRF models. We show that with a minimal drop in performance, GL-NeRF can significantly reduce the number of MLP calls, showing the potential to speed up any NeRF model.

cs.CV↗

Dual Prototype Evolving for Test-Time Generalization of Vision-Language Models

Test-time adaptation, which enables models to generalize to diverse data with unlabeled test samples, holds significant value in real-world scenarios. Recently, researchers have applied this setting to advanced pre-trained vision-language models (VLMs), developing approaches such as test-time prompt tuning to further extend their practical applicability. However, these methods typically focus solely on adapting VLMs from a single modality and fail to accumulate task-specific knowledge as more samples are processed. To address this, we introduce Dual Prototype Evolving (DPE), a novel test-time adaptation approach for VLMs that effectively accumulates task-specific knowledge from multi-modalities. Specifically, we create and evolve two sets of prototypes--textual and visual--to progressively capture more accurate multi-modal representations for target classes during test time. Moreover, to promote consistent multi-modal representations, we introduce and optimize learnable residuals for each test sample to align the prototypes from both modalities. Extensive experimental results on 15 benchmark datasets demonstrate that our proposed DPE consistently outperforms previous state-of-the-art methods while also exhibiting competitive computational efficiency. Code is available at https://github.com/zhangce01/DPE-CLIP.

cs.CV↗

Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis

Building general-purpose robots that operate seamlessly in any environment, with any object, and utilizing various skills to complete diverse tasks has been a long-standing goal in Artificial Intelligence. However, as a community, we have been constraining most robotic systems by designing them for specific tasks, training them on specific datasets, and deploying them within specific environments. These systems require extensively-labeled data and task-specific models. When deployed in real-world scenarios, such systems face several generalization issues and struggle to remain robust to distribution shifts. Motivated by the impressive open-set performance and content generation capabilities of web-scale, large-capacity pre-trained models (i.e., foundation models) in research fields such as Natural Language Processing (NLP) and Computer Vision (CV), we devote this survey to exploring (i) how these existing foundation models from NLP and CV can be applied to the field of general-purpose robotics, and also exploring (ii) what a robotics-specific foundation model would look like. We begin by providing a generalized formulation of how foundation models are used in robotics, and the fundamental barriers to making generalist robots universally applicable. Next, we establish a taxonomy to discuss current work exploring ways to leverage existing foundation models for robotics and develop ones catered to robotics. Finally, we discuss key challenges and promising future directions in using foundation models for enabling general-purpose robotic systems. We encourage readers to view our living GitHub repository 2 of resources, including papers reviewed in this survey, as well as related projects and repositories for developing foundation models for robotics.

cs.RO↗

Accurate adaptive deep learning method for solving elliptic problems

Deep learning method is of great importance in solving partial differential equations. In this paper, inspired by the failure-informed idea proposed by Gao et.al. (SIAM Journal on Scientific Computing 45(4)(2023)) and as an improvement, a new accurate adaptive deep learning method is proposed for solving elliptic problems, including the interface problems and the convection-dominated problems. Based on the failure probability framework, the piece-wise uniform distribution is used to approximate the optimal proposal distribution and an kernel-based method is proposed for efficient sampling. Together with the improved Levenberg-Marquardt optimization method, the proposed adaptive deep learning method shows great potential in improving solution accuracy. Numerical tests on the elliptic problems without interface conditions, on the elliptic interface problem, and on the convection-dominated problems demonstrate the effectiveness of the proposed method, as it reduces the relative errors by a factor varying from $10^2$ to $10^4$ for different cases.

math.NA↗

MUGC: Machine Generated versus User Generated Content Detection

As advanced modern systems like deep neural networks (DNNs) and generative AI continue to enhance their capabilities in producing convincing and realistic content, the need to distinguish between user-generated and machine generated content is becoming increasingly evident. In this research, we undertake a comparative evaluation of eight traditional machine-learning algorithms to distinguish between machine-generated and human-generated data across three diverse datasets: Poems, Abstracts, and Essays. Our results indicate that traditional methods demonstrate a high level of accuracy in identifying machine-generated data, reflecting the documented effectiveness of popular pre-trained models like RoBERT. We note that machine-generated texts tend to be shorter and exhibit less word variety compared to human-generated content. While specific domain-related keywords commonly utilized by humans, albeit disregarded by current LLMs (Large Language Models), may contribute to this high detection accuracy, we show that deeper word representations like word2vec can capture subtle semantic variances. Furthermore, readability, bias, moral, and affect comparisons reveal a discernible contrast between machine-generated and human generated content. There are variations in expression styles and potentially underlying biases in the data sources (human and machine-generated). This study provides valuable insights into the advancing capacities and challenges associated with machine-generated content across various domains.

cs.CL↗

ShapeGrasp: Zero-Shot Task-Oriented Grasping with Large Language Models through Geometric Decomposition

Task-oriented grasping of unfamiliar objects is a necessary skill for robots in dynamic in-home environments. Inspired by the human capability to grasp such objects through intuition about their shape and structure, we present a novel zero-shot task-oriented grasping method leveraging a geometric decomposition of the target object into simple, convex shapes that we represent in a graph structure, including geometric attributes and spatial relationships. Our approach employs minimal essential information - the object's name and the intended task - to facilitate zero-shot task-oriented grasping. We utilize the commonsense reasoning capabilities of large language models to dynamically assign semantic meaning to each decomposed part and subsequently reason over the utility of each part for the intended task. Through extensive experiments on a real-world robotics platform, we demonstrate that our grasping approach's decomposition and reasoning pipeline is capable of selecting the correct part in 92% of the cases and successfully grasping the object in 82% of the tasks we evaluate. Additional videos, experiments, code, and data are available on our project website: https://shapegrasp.github.io/.

cs.RO↗

HiKER-SGG: Hierarchical Knowledge Enhanced Robust Scene Graph Generation

Being able to understand visual scenes is a precursor for many downstream tasks, including autonomous driving, robotics, and other vision-based approaches. A common approach enabling the ability to reason over visual data is Scene Graph Generation (SGG); however, many existing approaches assume undisturbed vision, i.e., the absence of real-world corruptions such as fog, snow, smoke, as well as non-uniform perturbations like sun glare or water drops. In this work, we propose a novel SGG benchmark containing procedurally generated weather corruptions and other transformations over the Visual Genome dataset. Further, we introduce a corresponding approach, Hierarchical Knowledge Enhanced Robust Scene Graph Generation (HiKER-SGG), providing a strong baseline for scene graph generation under such challenging setting. At its core, HiKER-SGG utilizes a hierarchical knowledge graph in order to refine its predictions from coarse initial estimates to detailed predictions. In our extensive experiments, we show that HiKER-SGG does not only demonstrate superior performance on corrupted images in a zero-shot manner, but also outperforms current state-of-the-art methods on uncorrupted SGG tasks. Code is available at https://github.com/zhangce01/HiKER-SGG.

cs.CV↗

Long-Horizon Dialogue Understanding for Role Identification in the Game of Avalon with Large Language Models

Deception and persuasion play a critical role in long-horizon dialogues between multiple parties, especially when the interests, goals, and motivations of the participants are not aligned. Such complex tasks pose challenges for current Large Language Models (LLM) as deception and persuasion can easily mislead them, especially in long-horizon multi-party dialogues. To this end, we explore the game of Avalon: The Resistance, a social deduction game in which players must determine each other's hidden identities to complete their team's objective. We introduce an online testbed and a dataset containing 20 carefully collected and labeled games among human players that exhibit long-horizon deception in a cooperative-competitive setting. We discuss the capabilities of LLMs to utilize deceptive long-horizon conversations between six human players to determine each player's goal and motivation. Particularly, we discuss the multimodal integration of the chat between the players and the game's state that grounds the conversation, providing further insights into the true player identities. We find that even current state-of-the-art LLMs do not reach human performance, making our dataset a compelling benchmark to investigate the decision-making and language-processing capabilities of LLMs. Our dataset and online testbed can be found at our project website: https://sstepput.github.io/Avalon-NLU/

cs.CL↗

Translating Natural Language to Planning Goals with Large-Language Models

Recent large language models (LLMs) have demonstrated remarkable performance on a variety of natural language processing (NLP) tasks, leading to intense excitement about their applicability across various domains. Unfortunately, recent work has also shown that LLMs are unable to perform accurate reasoning nor solve planning problems, which may limit their usefulness for robotics-related tasks. In this work, our central question is whether LLMs are able to translate goals specified in natural language to a structured planning language. If so, LLM can act as a natural interface between the planner and human users; the translated goal can be handed to domain-independent AI planners that are very effective at planning. Our empirical results on GPT 3.5 variants show that LLMs are much better suited towards translation rather than planning. We find that LLMs are able to leverage commonsense knowledge and reasoning to furnish missing details from under-specified goals (as is often the case in natural language). However, our experiments also reveal that LLMs can fail to generate goals in tasks that involve numerical or physical (e.g., spatial) reasoning, and that LLMs are sensitive to the prompts used. As such, these models are promising for translation to structured planning languages, but care should be taken in their use.

cs.CL↗

Multi-Task Trust Transfer for Human-Robot Interaction

Trust is essential in shaping human interactions with one another and with robots. This paper discusses how human trust in robot capabilities transfers across multiple tasks. We first present a human-subject study of two distinct task domains: a Fetch robot performing household tasks and a virtual reality simulation of an autonomous vehicle performing driving and parking maneuvers. The findings expand our understanding of trust and inspire new differentiable models of trust evolution and transfer via latent task representations: (i) a rational Bayes model, (ii) a data-driven neural network model, and (iii) a hybrid model that combines the two. Experiments show that the proposed models outperform prevailing models when predicting trust over unseen tasks and users. These results suggest that (i) task-dependent functional trust models capture human trust in robot capabilities more accurately, and (ii) trust transfer across tasks can be inferred to a good degree. The latter enables trust-mediated robot decision-making for fluent human-robot interaction in multi-task settings.

cs.RO↗